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    1. Boomrocker 10 yrs ago

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Edit: Since you edited while I was posting, Ice does work.


Very well. An icy spear it is. Is there anything else that requires alteration before approval?
I suggested a heater shield because a tower shield is far too cumbersome for a dungeon environment. A warrior, regardless if they are paladin of an order or not, needs to be able to adapt to their environment. Hence, heater shield.

Mayonite Paladins use water, which is very difficult to suffuse into anything effectively. I would recommend changing it away from water, and to something useful, like lightning.

EDIT: Or, keeping with the water theme, ice. An icy spear works well and possesses the duality of the flaming sword.
I am still awaiting approval.
<Snipped quote by Boomrocker>

It's more the difference between the Knights Hospitaller and Knights Templar. The churches don't actually have any theological disagreements.


Then it is merely good-natured banter, which is an enjoyable pastime and still worth exploration.
@Boomrocker: I'm not trying to go after you for anything. I just think that two paladins is a bit weird given that they're the same kind of character... and from the same religion for that matter. Reon worship and Mayon worship are both the same dualistic religion.


I understand. I considered the idea worth merit as the two sects are very different, one aggressor and one peacekeeper, and should make for interesting inter-service rivalry. To me, it is similar to the contrast between Catholic and Orthodox Christianity which in itself is a fascinating topic and one which merits exploration.

However, keeping the paladin similarity in mind, I made sure to make the characters fundamentally different in terms of fighting style and personality. Speedster versus stone wall, snarky versus upstanding, and so forth.
Is my character accepted?

Or do I have to manufacture a fourth one in order to actually participate?
@Teal

Worry not. I have taken no offense.
Hold a moment.

How is it that you know additional details of the setting of which the rest of us appear to be unaware?
<Snipped quote by Boomrocker>

Paladins don't have magic in this. And 'traditional' paladin spells would be doubly redundant.


In terms of mechanics, then, they are fighters. Large parties often have multiple fighters to serve as front-line defenders while the mages do their work. I fail to see how two fighters are redundant.
Besides the lightning shock ability which has now been clarified, is the only issue with my final character the fact that he is a paladin? He is, by his very nature and the god he worships, fundamentally different to the already existing paladin.

I feel I am now being nitpicked in an attempt to prevent me from participating in this roleplay.

EDIT: What is the traditional position regarding white magic for Paladins? Paladins in other lore possess skills such as Lay On Hands and Turn Undead, but this has not been covered in the OOC post.
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