Human Skills
Lords (All) - Charm -Doubles Hit rates of all nearby allies (Passive)
Diamond Edge - Unit is able to pierce though Armor or Dragon skin (Passive)
Great Lord (All) -
Aether: Unit is able to use Sol + Luna together (Once per fight)
Royal Aura: Being in the presence of a Great Lord increase the damage allies cause to foes.(Passive)
Tactician -
All Seeing Eye - Tactician's can see every item and weapon the enemies have even from a distance (Passive)
Foresight - Tactician's are masters at seeing when the winds of war change on their side or for their enemies, and sometimes literal wind. A person who can tell when it will rain or snow is as useful when you wil win or lose. (Passive)
Grandmaster -
Ignis - A grandmaster's has the unique ability to power up their attacks by adding either magic to their weapons or weapon damage to magic attacks. (Can be activated 5 times per fight)
Distance Planner - Grandmasters have a unique skill where they can communicate their plans from a distance by using a spell that all their Allies can hear. (Can be activated as many times as you wish)
Commander -
Rally - A Commander's rally cry can inspire any soldier to fight twice as hard and take twice as more hits (Can be activated 3 times per fight)
Weapon Eclipse - A Commander's knowledge of combat can give them a upper hand in fights and make them immune to the weapon triangle. (Passive)
Archer -
Prescience - An archer hits harder when they start the fight (Passive)
Bow Strike - A Bow can be a good bludgeon if forced in a corner but has a chance to break it if the foes armored (Can be activated as often as you want)
Sniper -
BowFaire- Increase maximum weapon rank for Bows to S (Passive)
Explosive Arrow - A sniper can shoot a powerful explosive arrow that hits multiple people at once (Can be activated 3 times per fight)
Bow Knight -
Bow Killer - Bow Knight are masters at fighting Bow users being able to dodge and hit them easily. (Passive)
Sword Killer - Bow knights are masters at fighting sword users being able to dodge and hit easily (Passive)
Fighter -
Zeal - Fighter has increased Critical hits (Passive)
Hot Headed - The Fighter Hits harder in exchange for accuracy. (Paasive)
Mercenary -
Second Wind - The Mercenary can catch their breath better then most, which makes them harder to hit compared to their tired attackers (Passive)
Vagabond - Mercenaries are good at traversing new areas then most. Think Acrobat. (Passive)
Warrior -
Counter Attack - Next attack does increased damage after getting hit (Can be activated multiple times per battle)
Wrath - Critical Hit chance are doubled when severely injured (Passive)
Hero -
Sol - Heals as much damage as you caused (Twice per battle)
Axe Breaker - Heroes are masters at fighting Axe users and can dodge and hit Axe user very easily. (Passive)
Barbarian -
Gold Digger - Barbarians seem to find gold everywhere, from caves, pies and dead bodies (Passive)
Swooping is Bad - The Barbarian is the master at ganging up on people, if there is more allies then foes in the area they have increased damage and hit rates. (Passive)
Berserker -
Ravage - Double damage when low on health (Passive)
AxeFaire - Increase maximum weapon rank for Axes to S (Passive)
Nomad -
Soft feat - Nomads can traverse rain, blizzards, tornados and any bad weather without any hindrance (passive)
Outdoor Fighter - Nomads are better fighters when outside, they can hit and dodge easily while out in the wilds (Passive)
Sentry -
Lance Killer - Sentries are masters at fighting Lance users being able to dodge and hit them easily (Pasive)
Dismount - A Sentry can dismount from their horses, and they hit harder but they can't dodge as well (Activated as many times as you want)
Myrmidon -
Avoidance - Myrmidons are masters at dodging at all times (Passive)
Hit and Run - Myrmidons always attack first even if surprised. (Passive)
Sword Master -
SwordFaire - Increase maximum weapon rank for Swords to S (Passive)
Astra - Sword masters can slice foes to ribbons with blindingly fast slashes in five short burst (Can be used three times)
Mage -
Focus - Higher Critical hits and dodge Rate when surronded by enemies (Passive)
Hard headed - Mages are at their best when fighting one foe in the long haul. As they fight them past two post. (Passive)
Sage -
Paralyzed -When the sage gets a critical hit on an enemy they for can't attack for the next post with a weapon (Passive)
Animaflaire - Increase maximum weapon rank for Anima tomes to S. (Passive)
Mage Fighter -
Magic Lock - When the Mage Fighter Critical hits an enemy the enemy can't use tome for 1 turn or staves for 3 turns
Magic Blade - The Mage Fighter can turn his sword damage into non-elemental magic damage when using a sword. (Can be used as many times in a fight)
Dark Mage -
Curse - Foes hit rates are lowered if the Dark Mage hits them for the next post. (Passive)
Hex - When foes hit the Dark Mage their defense is weakened for the next post (Passive)
Shaman -
Shadow Reach - Dark Magic does higher damage (Passive)
Dark Symbols - The Shaman can leave two symbols on the ground and they act as transporter to each other which only the Shaman can use.
Sorcerer -
Knight killer - Higher damage against Armored foes (Passive)
DarkFaire- Increase maximum weapon rank for Dark Tomes to S (Passive
Monk -
Holiness - Does higher damage on demons (Passive)
Calmness - The Monk's calm presence makes enemies target them less. (Passive)
Light Sage -
Illumination - Light magic does higher damage (Passive)
Glyphs - The Light Sage can set Glyphs on the ground that acts as mines if stepped on. (Five per Fight)
Bishop -
Prayer If the Bishop gave up a attack for the turn the next attack will do double damage. (Can be used as many times in a fight)
LightFaire - Increase maximum weapon rank for Light Tomes to S (Passive)
Cleric -
Miracle (Once per fight the Cleric can survives a deadly hit)
StaffFaire - Increase maximum weapon rank for Staves to S (Passive)
War Cleric -
Renewal - Heals at the start of each post for moderate damage (Passive)
War Bond - Being around the War Cleric Heals wounds even with just their presences. (Passive)
Thief -
Lock picker - Thieves can unlock any door even without a lockpick (Passive)
Long Runner - Thieves can run as far as a horse not as fast but as far. (Passive)
Assassin -
Assassinate - Assassin are masters at killing people with one hit, or at least hurting strong enemies with one clean hit (Can be activated once per fight)
Walk in the Shadows - Assassins are masters of staying out of sight and mind as long as they don't attack anybody (Passive)
Trickster -
Healers Deal - When a Trickster heals an ally they heal themsleves as much as they healed (Passive)
Trap Maker - Tricksters are masters at traps, setting them and disarming them. Anyone can use bear traps and explosive mines, but only Tricksters can use elemental mines and complex traps that make everybody else heads spin. (You can use as many traps as you can hold, and you get exclusive traps items locked out of every other class. )
Adventurer -
Pickpocket - An Adventurer can pick the pocket of any soldier even in the heat of combat (Can be activated as often as you want)
Outdoors person - An Adventurer is an outdoor person to the core, when outside in the wilds they gain a boost in defense and attack (Passive)
Wyvern Rider -
Determination - A Wyvern Rider can hit harder and dodge easier when on their own (Passive)
Take flight - A Wyvern Rider hits harder when fighting non-fliers (Passive)
Wyvern Lord -
Deliverer - A Wyvern Rider can fly farther when an ally is being transported by them (Passive)
Armor Breaker - A Wyvern Lords Axe or Lance pierces though any armor (Passive)
Wyvern Hunter -
Hunter's shield - A Wyvern Hunter knows all the ways a Flier can be taken down, and he knows all the ways to stay in flight. Bows and wind magic do normal damage (Passive)
Wyvern's Breath - An enemy nearby the Wyvern Hunter will get hurt when the Wyvern release a breath attack in conjuction with the Wyvern Hunter's attack. (Can be used every 3 turns)
Dancer -
Dance - Anyone can dance but only dancers know the true powers of dancing. These dances motivate soldiers to fight twice as hard and to even attack twice (Can be used as often as want)
Allure - A dancer is often distracting to the enemies making them easier to hit for their Allies (Passive)
Dance show - A dance that many can see but it's not as personal, it motivates multiple people to attack twice but doesn't increase their attack damage (Can be used as often as you want)
Limber - A dancer is so flexable and quick that even the weapon triangle has little effect on them, only the fastest of Fighter can wish to hit them. Weapon triangle immunity (Passive)
Bard -
Lovely Song - A Bard plays a song on their instrument that inspires allies to go again and to strengthen their defenses by the uplifting lyrics of the bard's song. (Can be used as many times as you wish)
Gentle Melody - The Bard hums a little tune that soften the hearts, which seem to sooth pain of those who could hear it (Passive)
Voice of Peace- Enemies don't have the heart to attack a Bard with all their might. (Passive)
Song Of Valor - The Bard plays a loud ballad to inspire groups of allies to fight twice fold, but they don't get the defense boost. (Can be activated as many time as you wish)
Troubadour -
Honey Words - A Troubadour's words are honey in the ears of allies. They increase the resistance of allies. (Can be activated as many time as you wish)
Horse Kick - Sometimes people need to be kicked ... by a horse. (Can be activated as many as you wish)
Valkyrie -
Anima Breaker - Valkyries are master at dodging and hitting Anima users (Passive)
Fearless Presence - Being around the Valkyrie increase allies resistance by double (Passive)
Champion -
Life Taker - When the Champion kills an enemy they get half their health restored (Passive)
Indoors Fighter - Champions are master at fighting indoors where they get increased defenses and offense (Passiv)
Mage Fighter -
Anima Killer - Mage Fighter do Higher damage aganist Anima tome users (Passive)
Relief - Mage Fighters heal small wounds when resting away from battle for a post (Passive)
Dark Knight -
Dark Breaker - Dark Knights are masters at fighting dark tome users (Passive)
Dark Killer - Dark Knight do higher damage against Dark Tomes users (Passive)
White Knight -
Light Breaker - White Knights are masters at fighting light tome users (Passive)
Light Killer - White Knight do higher damage aganist Light magic users (passive)
Knight -
Slow and steady wins the race - The Knight is very slow, but when they hit they make it count (Passive)
Block - A knight can just block attacks altogteher if they stop moving and attacking (Can be activated 3 times per fight)
Great Knight -
Luna - Unit attacks with all their might cutting enemies defense and resistance in half while doing so.
Protectors - Great Knights is always ready to take a hit for people, even when the protectee doesn't know it (Passive)
General -
Pavise - All Physical attacks do half damage (passive)
Tank though it! - Generals make it so they can't be hit more then once or else the enemy might break their weapon attacking his hard suit of armor
Cavalier -
Weapon masters - They gain weapon rank experience much faster then any other class. (Passive)
Paladin -
Teamwork! - Paladin do a lot better when they have an ally by their side as they become slightly more stronger, tougher, resistant and faster (Passive)
Aegis - Bows and magic do half damage (Passive)
Pegasus Knight -
Double Trouble - Pegasus knights always get a Double strike even if the enemy is faster then them. (Passive)
May your heart burn - Pegasus Knights are dedicated to win a fight they will heal small wounds while in the heat of combat (Passive)
Falcon Knight -
LanceFaire - Increase maximum weapon rank for lances to S (passive)
Magic barrier - Falcon Knights can endure Magic much better if they started the battle (passive)
Dark Flier -
Gale force - After the Dark Flier kills an enemy they have a double action in their next post (Passive)
Magic counter - If a dark Flier is attacked by magic of any kind their next attack is doubled (Passive)
Chimeras skills:
Beast Chimera:
Animal Slayer: Beast Chimera's can kill beast mounts with ease without special weapons. (Passive)
Cut though: Beast Chimeras are able to push aside many classes and keep running, stunning enemies while doing so, for allies to finish them off. Fliers, Dragon Chimeras and Manakete are immune to this skill. (Can be used up to 3 times per fight)
Crunch: A beast chimeras bite is worse then it's bark, none armored and mounted foes can be instantly killed by a beast Chimera's bite if luck's not on their side(Passive, Luck)
Howl: A beast's howl can intimidate any harden Solider, and make them easier to hit and have their defense lowered from fear (Can be activated as many as 3 times per fight)
Bird Chimera:
Canto: Bird Chimeras are masters at using their flight efficiently, if they don't use up all their stamina in a single flight they can go farther with a second shorter flight. (Can be used up to 4 times per fight)
Savior: Bird Chimeras are powerful fliers only Wyverns and Manaketes in dragon forms can slow down a bird Chimera delivery of allies to safety (Passive)
Flier Slayer: Bird Chimeras are masters at taking down fliers without bows or wind magic (Passive)
Tornado: Bird Chimeras can summon powerful gust of wind that hits a wide area surronding the Chimera.
Dragon Chimera:
Dragon breath: Some Dragon Chimeras can breath fire or ice like Manaketes can. (Can be used 5 times per fight)
Dragon Skin: Dragon Manaketes are hardier to tomes compared to their Beast and Bird brothers (Passive)
Dragon Slayer: Dragon Chimeras are masters at killing other dragons without the use of Dragon killer weapons (Passive)
Dragon's Song: A rare skill Dragon Chimera have is that their songs can hasten the healing process of wounds much in the same way as a healing staff. (Can be activated as many time as 10 times)
Manakete Skills
Holy Dragon Skin: Halves all damage except for Dragon Slayer weapons and the skill of the same name (Passive)
Holy Dragon Claw: Manaketes claws are so sharp that only the most hardy of mounts and Chimeras can survive an attack from them.
Has the effects of Dragon Slayer, Beast slayer, Flier Slayer and Holy magic (Can be activated 3 times per fight)
Holy Dragon Breath: A Manakete can release a powerful breath that stuns and hits a foe for triple damage (Can be used once per fight)
Holy Dragon Stare: The glare of a Manakete can stun any foe for a post out of fear and regret (Can be used 5 times per fight)