Well... LCB wasn't really supposed to be likeable, quite the opposite. He was intended to be rotten and self-centered because he was spoiled by his master. It makes him an awful, awful character, and gives me, as a writer, a lot of opportunities to redeem him. So, if he's disliked for now, that's fine. I'm more curious which character would actually get through to him first~
Lord Chompy Bits stared at the fancy ball of yarn, his eyes narrowing to slits. A wry grin curled on the corners of his mouth as his gaze drifted lazily from the yarn to Zouyuu. It wasn't a pleasant smile or a happy one, where the rest of his expression followed. It was the kind of smirk that crawled over the skin, the kind that made people feel unclean, dirty and a little violated.
"Mmm'yes, your tribute is... acceptable." He spoke in slow, sultry baritone. Then, his head and upper body peeled apart, splitting along invisible seams, and revealed a terrible visage. Crooked white fangs lined an ever-widening mouth that yawned infinitely into the abyssal chasm of his throat. The darkness within bent and bulged like someone passed over it with a magnifying glass. Meaty tendrils, dripping with thick slime, erupted from the warped space with a steamy hiss and dragged the ball of yarn into the mind-bending black pit. Then it was gone. Lord Chompy Bits was normal again, simply licking his lips. All that remained was a trail of putrid, yellow slime, which slowly evaporated.
He jumped down from the table with a purr and rubbed against Zouyuu's leg. To most, it looked like a sign of affection, but it was merely a cute facade, as he marked Zouyuu with his scent. Without saying a word, he had just 'claimed' Zouyuu as his own property, and anyone with a keen nose could smell the dominance. "Since we are dear friends now, I shall keep your precious ball in my personal sanctuary, where it will be treasured for all time." His eyes narrowed intensely at Zouyuu, before he wandered off, holding his tail high in the air. He was an avid collector of strange trinkets. What really gave a thing value was how badly someone else wanted it. There was no love for the yarn, but as long as Zouyuu considered it precious, he would keep it. @The Irish Tree
The next few hours he spent wandering outside the Chateau, hunting anything that moved. He had taken it upon himself to slice the wings off every fluttering thing he could find, and rip a limb or two off a few rodents. He enjoyed watching them hobble along on bloodied stumps as he calmly trailed behind them, laughing and mocking them the whole time. If they played dead, he would bite them playfully to wake them up. He would conjure hiding places and herd them to it, just so he could appear from the shadows to attack them again. He tormented his prey endlessly, never eating any of them, and just left them to die in pieces. He had swallowed a few of the live ones, trapping them in his extradimensional stomach space. "I imagine Flan could use some fresh ingredients. Mmm'yes~"
All the play time worked up his appetite, and he had grown hungry for something more than the tortured cries of his victims. Much to his own surprise, his current craving was quite mundane. A bowl of cream and a live mouse would do. He stared back at his trail of carnage in triumph, and sprinted away. Furry, white lightning bolted through the corridors with reckless abandon, gracefully dodging bone butlers in his way. His sprint slowed to a lazy stroll as he entered the kitchen.
He sniffed at the air and began tracking down Flan, but found a golden-haired girl there instead... and she smelled of mimics. His eyes narrowed with curiosity. Without making a sound, he melted into the adjacent wall, and manifested atop a nearby counter. A lukewarm space between a knife holder and some spice bottles made an ideal, albeit impromptu lounging spot. Ears forward with interest, his tail flicked with glee as the mimic-girl fumed uselessly. His intense gaze followed her around, expecting to see a good show.
Lotti awoke to the light of the moon pouring in through the tree tops. She felt the cold, wet earth clinging to her face as she rose, and slowly regained her senses. Black, gnarled limbs arched overhead, grappling viciously as if each tree sought to wrench its adversary from their roots. Even the smaller trees, growing beneath these giants, squelched the light. Weak rays of moonlight penetrated the gloom in a few places and faded midway to the ground, snuffed by cruel shrubs dressed in gray leaves and thorny vines. As she looked around her heart sank lower and lower. A seeping cold crawled through the air and stole her breath. The pale glow of incandescent lamps stretched into the gloomy night, marking the path through the misty forest.
The last thing she remembered, she was petting a wild cat in the woods with her brother. She brushed the dirt from her face and skirts as she rose to her feet. "Where is Rollo?" she worried. Her eyes darted around in a panic. "Rollo!" she called out. Nothing. She called again, but this time her voice didn't carry far. Something muffled her cries.
A small, white cat sauntered out from the bushes. It spared one look at Lotti and promptly began grooming itself.
Lotti recognized it as the same cat from the forest. She walked over and bent down beside it. "Aww, did you get lost in here too?" She reached out to pet it, and the cat nuzzled its head against her hand.
The cat meowed encouragingly and walked away at a brisk pace, following a trail that lead away from the lamp-lit road and deeper into the mist. Lotti followed behind awkwardly. "Wait, don't go!" Lotti spare one last look at the beaten path before following the cat into the mist.
The Tyrant of Nightmares sat quietly on a tree branch as the dark spawn of the Kingsmouth forest prepared for the coming ritual. Gangling creatures they were. A mottled cross of goat and man, they had long, spindly limbs, gnarled hands, and sharp claws that dripped with filth. There strange emotionless eyes gleamed with sinister intelligence. The twisted limbs and black, mossy trunks surrounded a clearing, and bore an unnatural resemblance to a gabled temple. A menacing darkness acts as a curtain to the outside.
In the center of the nearby clearing, there was an wide circular slab fashioned from petrified wood. Strange letters and lurid scenes of perversion and violence had intricately carved into its base. Subtle grooves criss-crossed the pale, dark wood of its dias, forming mind-bending geometries. Warm blood and fresh gore coursed through grooves and seemed to absorb the moonlight. Bits of flesh and bloody ichor coated the chains and littered ground. They were the remains of a young boy who wandered too far from the road.
The beating of drums and sinister chanting filled the air, primal and raw in rhythms like a beating heart. Loud sobbing and pleas for mercy drew closer and closer. At last, one of the dark spawn dragged in a weeping girl, Lotti. Thick vines bound her hands and waist, and numerous tears had cut through the grime on her face. She wailed and retched upon entering the room, the stench alone was foul. Her voice sounded hoarse and hollow as she pleaded.
A dark spawn stood before the dias. Deep crimson robes draped across his wiry frame, and talismans dangle from his horns. White paint coated his face giving the appearance of a clean skull. These were the trappings of a high priest. He and the other dark spawn stretched the girl across the dias and bound her in chains. Lotti resisted at first, but her strength couldn't compare and she was easily overwhelmed. Another dark spawn stepped forward with a grisly pail and gingerly pour fresh blood over Lotti, covering her from head to toe.
A blood-speckled tail flicked in time with the beat, and merciless feline eyes watched silently as the girl sobbed and wailed.
At the height of the chanting, the high priest thrust his hand into the earth, and pulled our two black seeds that wriggled and writhed with dark tendrils and dripped with filth. He stood by Lotti's chained feet and looked long into the girl's eyes, drinking in her terrified expression as his gnarled hand and the throbbing alien seeds reached ever closer.
Having gotten bored of watching the dark spawn's rituals, Lord Chompy Bits left the Dreamlands to go for a walk. In a rather typical fashion, he had no destination and merely went wherever his feet carried him. The bone butlers were careful not to obstruct his path, as he meandered through the corridors with lithe grace.
After hunting a stray moth for a few minutes, he caught a familiar scent wafting through the air. Correction, several familiar scents and they all led in one direction. "Oh yes... I remember now. There was some trifle about a meeting." He plucked the moth from the air with his teeth and promptly tore off one of its wings. As he watched it struggle helplessly for the last few minutes of its miserable life, he mused upon making the attendance. Ultimately, his curiosity won out. He stepped into the corner where the floor met the wall and arrived in the Sable Lord's throne room.
The Hungering Darkness, The Great Defiler, Tyrant of Nightmares, High Lord of the Dreamlands, Minister of Fluff listened quietly, his tail flicking back and forth with interest. Rather than kidnapping a few natives to placate his monstrous subordinates, the Sable Lord's plans seemed like an excellent opportunity to see how much amusement this new world could offer him.
His attention waxed and waned as the meeting drew on, but so far the fun assignments had been dealt to Mamoru, Ashara, and Gromgard. He interpreted the lack of direct orders for him to mean that he was free to do as he pleased, and weighed his options. "Choices. Choices."
After a moment of consideration, he leaped onto the Lord's table and announced his decision. "Ashara, Gromgard, you'll be pleased to know that I've decided to join you. Mamoru or Vicarious can play house for some sniveling worm in human skin, and Kath can eavesdrop on everyone's dirty little secrets. None of that interests me. I prefer a task that I can sink my claws into. Doubtless my talents would be a welcome addition to your little troupe. No need to thank me, however. I find myself in a charitable mood." His tail swished with satisfaction.
I feel like now, Chompy is 100% ready to be accepted! Go ahead and plop him into the character sheet tab, and feel free to write up an intro post for him when you can. Welcome!
Any suggestions on where in the story I should insert Lord Chompy Bits?
I'm like... halfway through a intro post, and I'm realizing it doesn't really tie in to anything at the moment.
Name: Lord Chompy Bits, The Living Curse and Tyrant of Nightmares Voice Actor: Tim Curry Gender: Indeterminate, Identifies as male Age: 12 (65 in cat years) Appearance:
Occupation: Floor Guardian / Minister of Fluff / Master of Curses Residence: Chapter III, The Dreamlands Character Focus: Magic DPS / DoT / Debuffs / Anti-Support Lord Chompy Bits expects his enemies to view him as a harmless animal, and exploits this misperception to his advantage. He specializes in curses and illusions, often using them to win a battle before it ever starts. His enemies rarely see his offensive spells, as they are too busy fighting each other in the confusion or melting into a puddle of boiling flesh.
Personality: Originally created to be a pet for his cat-loving master, Lord Chompy Bits has all the hallmarks of a normal housecat. He is ruthless, cunning, plays with his food, and quite often prefers to nap quietly on top of a bookshelf or sunbathe in a window. Gifted with a cruel, alien intellect, he is a dangerous adversary, and his spare foodallies should be grateful that he uses his genius for entertainment.
Equally likely to be kind or cold, he is capricious and unpredictable. However, when he speaks, his voice commands attention. Hypnotic in a way. Every word is spoken with eloquence and gravitas, especially when he's telling a story.
Despite his carefree nature, he has a guiding principle. His master left him with one simple order "Let's make The Dreamlands a paradise". Lord Chompy Bits gladly carries out this order and the result is a product of his twisted imagination, where traps more sinister than anything his master envisioned serve as tools for entertainment, and anything that is not a cat is a "toy". Moreover, should anything harm a cat inside the Dreamlands, a fate worse than death awaits them. A grudge from Lord Chompy Bits is eternal.
Notable Equipment: Piercing of Bastet This thick gold earring has numerous cat-like glyphs carved into it. The wearer receives the following benefit: If the wearer is feline demihuman or heteromorph, they receive a strong buff to holy resistance. Regardless of race, the wearer's curse-type spells and abilities which affect non-feline creatures also cause the 'infested' status. Victims are wracked with pain as sores and blisters appear all over them. They suffer strong debuffs to PHY. ATK and PHY. DEF. The 'infested' status is unique and cannot be removed unless the curse is broken first.
Eye of Ra The wearer's eyes begin to glow, a blazing ankh symbol appears on their forehead, and glowing red haze emanates from them in all directions. While active, every enemy within short range the takes moderate fire and holy damage every two seconds. Allies within range gain moderate fire and holy damage as a bonus on all attacks.
Twice-Cursed Ring of Apophis The wearer is cursed and takes double damage from all sources. Any healing the wearer receives causes damage instead. [Chompy ignores curse effects, see Living Grudge below].
Pet Collar Lord Chompy Bits, keeps his most precious memento on him at all times: a simple black collar with elaborate etchings. His master gave it to him, when he was first summoned. While it only gives him a minor buff to luck, it is a priceless treasure that cannot be replaced. Even if Lord Chompy Bits disguises himself with illusion magic, his collar is always displayed with pride.
Notable Skills: Magic Pounce When Lord Chompy Bits is becomes the target of a harmful spell, he may immediately teleport to whichever enemy is targeting him and make a single melee counter-attack. He can only counter-attack one enemy at a time, but the ability has no cooldown.
Dweomered Essence Lord Chompy Bits gains 20% of his MAG. ATK as a bonus to PHY. ATK. His melee attacks now deal half physical and half magical damage.
Curse of Ulthar When Lord Chompy Bits is hit by a physical attack, nine shadowy cats manifest and they immediately pounce on the enemy. The conjured cats bite, claw, and rend moderate slashing and psychic damage, and inflicts a stacking debuff on the enemy's Resistance and MAG. DEF. Each activation after the first receives a bonus to damage and adds another stacking debuff. A magical 'curse mark' appears on the enemy as well. While it does nothing on its own, it counts as a 'curse' bad status and it enables other abilities.
Living Grudge He ignores the effects of any curse magic affecting him. He is immune to charm effects (domination, possession, etc), transformation effects, and poison. Whenever he uses his natural weapons for an attack or casts any spell, a magical 'curse mark' appears on the enemy. While it does nothing on its own, it counts as a 'curse' bad status and it enables other abilities. Additionally, he can do one of the following when attacking with his natural weapons:
cast a single curse spell at his target
Copy one curse currently affecting him to his target.
Chained Hexes All single target curse spells can affect additional targets if they are within short range of the original target or any creature that bears a 'curse mark'.
Contagious Curses When Lord Chompy Bits activates a curse spell or ability there is a small chance the curse effect will spread from the original target to another within short range. If a creature within range bears a 'curse mark', the curse automatically spreads to them as well.
Death by a Thousand Bites When Lord Chompy Bits is slain, the creature that slayed him (regardless of distance) and each creature within short range that bears his 'curse mark' are subjected to his death curse: Creatures which fail to resist it are bitten repeatedly by spectral fangs which slowly drains the victims MAX MP. If a 'curse marked' creature's MP hit zero, it's body violently erupts and sends waves of boiling corruption in every direction, causing severe fire, acid, and necrotic damage. Lord Chompy Bits resurrects with 20% of his MAX HP and MP wherever the first cursed creature to die is located, appearing to crawl out of the cursed creature's remains. Any ability on cooldown is not refreshed. Lord Chompy Bits can only be resurrected this way, once per day.
Aura Mastery Lord Chompy Bits has one unique slot which he can use to 'equip' different auras. While only one aura can be equipped to this slot at a time, each aura is very potent. He can spend his action to switch auras. Unlike AoE spells, auras are static field effects and cannot dispelled. Unless otherwise noted, all auras have medium range, and anything which affects 'allies' also affects Lord Chompy Bits.
Damnation - Enemies have there damage and status resistances reduced by 50%. If they were immune to specific damage types or bad status, they become highly resistant instead.
Thorns - Enemies receive 33% of the melee damage they deal to any ally within range (but does not prevent damage). Damage from the Thorns aura bypasses PHY. DEF.
Shadow - Magical darkness shrouds everything within range. Allies gain the ability to see inside this magical darkness. Enemies cannot see beyond 10 feet. Enemies who cannot see in the dark are blinded. Only Truesight and the effect granted by this aura can pierce this darkness.
Elemental Storm - When activated, Lord Chompy chooses an element. Enemies within range take moderate elemental damage of the chosen type every two seconds. Additionally, Allies gain moderate elemental damage as a bonus on their attacks.
Blood Frenzy - Allies' attacks provide 6% life steal based on the amount of damage an enemy takes, and receive a strong buff to PHY. ATK and MAG. ATK
Notable Spells: Curse of Burning Corruption A single target within medium range is cursed and a boiling green mist erupts from its body. It takes moderate fire, acid, and necrotic damage every 2 seconds for 1 minute. Any creature with a 'curse mark' takes double damage. Multiple castings of this curse stack (6 max).
The Hungering Darkness The sounds of snarls and snapping jaws echoes from a hoary netherworld. Enemies in long-range which occupy any space covered in magical darkness are cursed and take psychic and frost damage every two seconds for 1 minute. Additionally, they are slowed for 1 minute.
Living Nightmare Lord Chompy Bits can conjure a single quasi-real phantasm to fight alongside him. He can give the phantasm any appearance he wants, but it always has the same stats and is treated a single creature. It is immune to psychic spells, charms, illusions, paralysis, poison, and curses. Its attacks always deal psychic damage regardless of attack type, and it deals double damage against creatures with a bad status (e.g. 'cursed', 'fear', 'poisoned'). He could conjure a phantasmal dragon which breathed fire, but it would still deal psychic damage. Creatures that are able to see through the illusion take half damage from the phantasm instead of full damage.
Creator Information: CatLover/ᐠ.ᆺ.ᐟ\∫, a.k.a. "C.L.", was a bubbly, happy-go-lucky, and bloodthirsty PvP specialist who was obsessed with cats. So much so that she paid money to have a cat emoji added to her screen name. She had an arsenal of stupid puns ready to go at all times, and her dad jokes were in some ways more notorious than her top-tier PvP skills. Second to cats, she loved horror movies too, everything from the classics to suspense thrillers to the goriest of flicks. It was no secret that C.L, viewed dungeon crawling and level-grinding as a chore. So, instead of getting better at clearing areas by herself or in a group, she spent many painstaking hours in making sure Lord Chompy Bits could clear a dungeon for her, or at least with minimal assistance. By exploiting the synergy between auras and a curse-stacking mechanic she discovered, she enabled her cute companion to melt away the opposition by simply standing near them. If a monster didn't die from the constant damage of his auras, then Only higher level monsters were worth wasting spells and attacks on.
Total Level: 60 Class Levels: (B) Warlock 10 (H) High Warlock 5 (H) Illusionist 10 (H) Aura Master 10 (R) Cursemonger 5
Dominion: For C.L., The Dreamlands of Chateau Gothika was a wonderland destination where she could "get lost for awhile" and "recharge her cations". A blanket of thin, yellow mist covers entire area, and many sets from her beloved horror movies and novels were recreated here. Everything from werewolves and vampires to carnivorous fog banks and starspawn populate this floor; each of them is secluded in their own specially-crafted territories, which gives the creature a home field advantage.
The Dreamlands is a strange and macabre homage to both her love of cats and horror stories, and Lord Chompy Bits is its undisputed ruler. Teleportation traps and curse traps are hidden throughout the entire floor. Unsuspecting intruders are debuffed with curse magic (often stacked curses) and promptly teleported to one of the many domains of horror. The traps ignore anyone who has the guild's membership badge equipped.
A few vampires make their home in an eerie medieval castle. Werewolves and evil fey stalk the forest and villages. Even the villagers are never as they seem; they lure in outsiders and sacrifice them to some nightmarish creatures beyond mortal imagination.
Unless ordered to, most of these monsters cannot move beyond the boundaries of their designated territory, typically denoted by a wall of shimmering air. C.L. had strict rules about "not betraying the aesthetic".
Alright, here's a revised version of Lord Chompy Bits.
@Xaltwind@Archmage MC Took your advice~ Now he's more of... magical melee DPS with DoT curse effects that spread like the plague.
Name: Lord Chompy Bits, The Living Curse and Tyrant of Nightmares Voice Actor: Tim Curry Gender: Indeterminate, Identifies as male Age: 12 (65 in cat years) Appearance:
Occupation: Floor Guardian / Minister of Fluff / Master of Curses Residence: Chapter III, The Dreamlands Character Focus: Magic DPS / DoT / Debuffs / Anti-Support Lord Chompy Bits expects his enemies to view him as a harmless animal, and exploits this misperception to his advantage. He specializes in curses and illusions, often using them to win a battle before it ever starts. His enemies rarely see his offensive spells, as they are too busy fighting each other in the confusion or melting into a puddle of boiling flesh.
Personality: Originally created to be a pet for his cat-loving master, Lord Chompy Bits has all the hallmarks of a normal housecat. He is ruthless, cunning, plays with his food, and quite often prefers to nap quietly on top of a bookshelf or sunbathe in a window. Gifted with a cruel, alien intellect, he is a dangerous adversary, and his spare foodallies should be grateful that he uses his genius for entertainment.
Equally likely to be kind or cold, he is capricious and unpredictable. However, when he speaks, his voice commands attention. Hypnotic in a way. Every word is spoken with eloquence and gravitas, especially when he's telling a story.
Despite his carefree nature, he has a guiding principle. His master left him with one simple order "Let's make The Dreamlands a paradise". Lord Chompy Bits gladly carries out this order and the result is a product of his twisted imagination, where traps more sinister than anything his master envisioned serve as tools for entertainment, and anything that is not a cat is a "toy". Moreover, should anything harm a cat inside the Dreamlands, a fate worse than death awaits them. A grudge from Lord Chompy Bits is eternal.
Notable Equipment: Piercing of Bastet This thick gold earring has numerous cat-like glyphs carved into it. The wearer receives the following benefit: If the wearer is feline demihuman or heteromorph, they receive a strong buff to holy resistance. Regardless of race, the wearer's curse-type spells and abilities which affect non-feline creatures also cause the 'infested' status. Victims are wracked with pain as sores and blisters appear all over them. They suffer strong debuffs to PHY. ATK and PHY. DEF. The 'infested' status is unique and cannot be removed unless the curse is broken first.
Eye of Ra The wearer's eyes begin to glow, a blazing ankh symbol appears on their forehead, and glowing red haze emanates from them in all directions. While active, every enemy within short range the takes moderate fire and holy damage every two seconds. Allies within range gain moderate fire and holy damage as a bonus on all attacks.
Twice-Cursed Ring of Apophis The wearer is cursed and takes double damage from all sources. Any magical healing the wearer receives causes damage instead. [Chompy ignores curse effects, see Living Grudge below].
Pet Collar Lord Chompy Bits, keeps his most precious memento on him at all times: a simple black collar with elaborate etchings. His master gave it to him, when he was first summoned. While it only gives him a minor buff to luck, it is a priceless treasure that cannot be replaced. Even if Lord Chompy Bits disguises himself with illusion magic, his collar is always displayed with pride.
Notable Skills: Magic Pounce When Lord Chompy Bits is becomes the target of a harmful spell, he may immediately teleport to whichever enemy is targeting him and make a single melee counter-attack. He can only counter-attack one enemy at a time, but the ability has no cooldown.
Dweomered Essence Lord Chompy Bits gains 20% of his MAG. ATK as a bonus to PHY. ATK. His melee attacks now deal half physical and half magical damage.
Curse of Ulthar When Lord Chompy Bits is hit by a physical attack, nine shadowy cats manifest and they immediately pounce on the enemy. The conjured cats bite, claw, and rend moderate slashing and psychic damage, and inflicts a stacking debuff on the enemy's Resistance and MAG. DEF. Each activation after the first receives a bonus to damage and adds another stacking debuff. A magical 'curse mark' appears on the enemy as well. While it does nothing on its own, it counts as a 'curse' bad status and it enables other abilities.
Living Grudge He ignores the effects of any curse magic affecting him. Whenever he uses his natural weapons for an attack, a magical 'curse mark' appears on the enemy. While it does nothing on its own, it counts as a 'curse' bad status and it enables other abilities. Additionally, he can do one of the following when attacking with his natural weapons:
cast a single curse spell at his target
transfer one curse currently affecting him to his target
Chained Hexes All single target curse spells can affect additional targets if they are within short range of the original target or any creature that bears a 'curse mark'.
Contagious Curses When Lord Chompy Bits activates a curse spell or ability there is a small chance the curse effect will spread from the original target to another within short range. If a creature within range bears a 'curse mark', the curse automatically spreads to them as well.
Death by a Thousand Bites When Lord Chompy Bits is slain, each creature within short range that bears his 'curse mark' is subjected to his death curse: Creatures which fail to resist it are bitten repeatedly by spectral fangs which slowly drains the victims MAX MP. If a 'curse marked' creature's MP hit zero, it's body violently erupts and sends waves of boiling corruption in every direction, causing severe fire, acid, and necrotic damage. Lord Chompy Bits resurrects wherever the cursed creature died with 20% of his MAX HP and MP. Any ability on cooldown is not refreshed. Lord Chompy Bits can only be resurrected this way, once per day.
Aura Mastery Lord Chompy Bits has one unique slots which he can use to 'equip' different auras. While only one aura can be equipped to this slot at a time, each aura is very potent. He can spend his action to switch auras. Unlike AoE spells, auras are static field effects and cannot dispelled. Unless otherwise noted, all auras have medium range, and anything which affects 'allies' also affects Lord Chompy Bits.
Damnation - Enemies have there damage resistances reduced by 50%.
Thorns - Enemies receive 33% of the melee damage they deal to any ally within range (but does not prevent damage). Damage from the Thorns aura bypasses PHY. DEF.
Shadow - Magical darkness shrouds everything within range. Allies gain the ability to see inside this magical darkness. Enemies cannot see beyond 10 feet. Enemies who cannot see in the dark are blinded. Only Truesight and the effect granted by this aura can pierce this darkness.
Elemental Storm - When activated, Lord Chompy chooses an element. Enemies within range take moderate elemental damage of the chosen type every two seconds. Additionally, Allies gain moderate elemental damage as a bonus on their attacks.
Respite - Allies receive 10% of Lord Chompy's MAX MP as temporary HP. The temporary HP replenishes at a rate of 1% every 6 seconds. Additionally, they are immune to fatigue and exhaustion while inside the aura.
Blood Frenzy - Allies' attacks provide 6% life steal based on the amount of damage an enemy takes, and receive a strong buff to PHY. ATK and MAG. ATK
Notable Spells: Curse of Burning Corruption A single target within medium range is cursed and a boiling green mist erupts from its body. It takes moderate fire, acid, and necrotic damage every 2 seconds for 1 minute. Any creature with a 'curse mark' takes double damage. Multiple castings of this curse stack (6 max).
The Hungering Darkness The sounds of snarls and snapping jaws echoes from a hoary netherworld. Enemies in long-range which occupy any space covered in magical darkness are cursed and take psychic and frost damage every two seconds for 1 minute. Additionally, they are slowed for 1 minute.
Living Nightmare Lord Chompy Bits can conjure a single quasi-real phantasm to fight alongside him. He can give the phantasm any appearance he wants, but it always has the same stats and is treated a single creature. It is immune to psychic spells, charms, illusions, paralysis, poison, and curses. Its attacks always deal psychic damage regardless of attack type, and it deals double damage against creatures with a bad status (e.g. 'cursed', 'fear', 'poisoned'). He could conjure a phantasmal dragon which breathed fire, but it would still deal psychic damage. Creatures that are able to see through the illusion take half damage from the phantasm instead of full damage.
Creator Information: CatLover/ᐠ.ᆺ.ᐟ\∫, a.k.a. "C.L.", was a bubbly, happy-go-lucky, and bloodthirsty PvP specialist who was obsessed with cats. So much so that she paid money to have a cat emoji added to her screen name. She had an arsenal of stupid puns ready to go at all times, and her dad jokes were in some ways more notorious than her top-tier PvP skills. Second to cats, she loved horror movies too, everything from the classics to suspense thrillers to the goriest of flicks. It was no secret that C.L, viewed dungeon crawling and level-grinding as a chore. So, instead of getting better at clearing areas by herself or in a group, she spent many painstaking hours in making sure Lord Chompy Bits could clear a dungeon for her, or at least with minimal assistance. By exploiting the synergy between auras and a curse-stacking mechanic she discovered, she enabled her cute companion to melt away the opposition by simply standing near them. If a monster didn't die from the constant damage of his auras, then Only higher level monsters were worth wasting spells and attacks on.
Total Level: 60 Class Levels: (B) Warlock 10 (H) High Warlock 5 (H) Illusionist 10 (H) Aura Master 10 (R) Cursemonger 5
Dominion: For C.L., The Dreamlands of Chateau Gothika was a wonderland destination where she could "get lost for awhile" and "recharge her cations". A blanket of thin, yellow mist covers entire area, and many sets from her beloved horror movies and novels were recreated here. Everything from werewolves and vampires to carnivorous fog banks and starspawn populate this floor; each of them is secluded in their own specially-crafted territories, which gives the creature a home field advantage.
The Dreamlands is a strange and macabre homage to both her love of cats and horror stories, and Lord Chompy Bits is its undisputed ruler. Teleportation traps and curse traps are hidden throughout the entire floor. Unsuspecting intruders are debuffed with curse magic (often stacked curses) and promptly teleported to one of the many domains of horror. The traps ignore anyone who has the guild's membership badge equipped.
A few vampires make their home in an eerie medieval castle. Werewolves and evil fey stalk the forest and villages. Even the villagers are never as they seem; they lure in outsiders and sacrifice them to some nightmarish creatures beyond mortal imagination.
Unless ordered to, most of these monsters cannot move beyond the boundaries of their designated territory, typically denoted by a wall of shimmering air. C.L. had strict rules about "not betraying the aesthetic".
Based on what you guys have said so far, the concept is fine, but his abilities need to be revised. Which is good because I really liked how the Cats of Ulthar reference fit neatly with the horror aspect of the floor. Two revisions have him as a full spellcaster: one curse-focused, the other luck/gambling focused. One revision makes him into a... hunter/assassin.