Yay!! I’m kinda stupid busy through the weekend, but I will try to throw an intro post together in the next couple day! Still have no idea what I’m doing for the egg lol. Also, you mentioned the players getting money as part of that starter bundle… is that the 500p that are on our CSs?
Oooh another slouchy “I don’t like contests because of bad family experiences person” lol. Our characters would probably know of each other’s family members because they’re both big in the contest business, if the girls haven’t outright met before (though Kazu’s never been to Starre, so only if Alex went out of the region).
Appearance: Kazu stands at an even 5' tall with stark white hair and indigo eyes. She's slim, though she's often in baggy clothes that hide her figure. Despite her slouchy, relaxed fashion choices however, she's someone who takes meticulous care of her appearance - her eyeliner is always symmetrical, her hair is tastefully tousled, and her skin is clear and well-hydrated.
Personality: Independent, worldly, and mature, Kazu gives off the air of someone cool and unbothered. She's quick to smile and has a dry sense of humor, but her upbringing left her ill-equipped for intimacy or real connection with others. She's guarded, reckless, competitive, and a perfectionist underneath her casual demeanor, and she's the first to try to handle a situation that she thinks needs handling, especially if that means looking out for others.
Background: Born to a young widow in the Sevii Islands, Alyssa Koharu Kasprzak (please, just call her Kazu) spent her early years with her grandmother as her mom traveled the world for work. For her tenth birthday, her mom finally decided to spend some time with her... by inviting her along on her travels. For the next eight years, Kazu was treated more as a friend than a daughter as she tried to keep up with her flighty mother. The constant travel made it difficult to build relationships with others, beyond the occasional call home to her grandmother or postcards to her cousin. Then news came of her grandma's failing health, and Kazu took it upon herself to go back home - her mother certainly wasn't going to. Kazu cared for her grandmother until her passing, three months prior to the start of the game. For the first time, Kazu found herself on her own - she wasn't trailing after her mother, nor tethered to her grandmother. She ended up in the one major region she's never been to before, Starre.
Talents: Kazu is quick on her feet, resilient, and determined. What most people don't know is she's also creative - she carries at least one sketchbook and a set of art supplies at all times and she's been experimenting with creating her own natural dyes recently. Her mother's career has also given her a solid foundation for understanding the ins and outs of contests, but the thought of participating leaves a sour taste in her mouth.
Weaknesses: While Kazu is a fairly competent individual, she's often too impulsive for her own good and overlooks potential consequences. She's also independent to a fault, incapable of asking for help or opening up to others. She's physically small, with little strength or experience battling, though at least her endurance is solid due to a running habit she took up in the last two years.
Aspirations: Become the champion of the Pokemon League.
Other: Daughter of a retired contest champion-turned-judge, internationally renowned and often invited to travel for contests, speaking arrangements, commercials, lectures, and the like.
Wallet: 5,500P
5x Pokeballs
4x potions
3x Cherri Berries
3x Oran Berries
3x Pecha Berries
3x Rawst Berries
3x Aspear Berries
1x Antidotes
1x Paralyze Heal
1x Burn Heal
1x Ice Heal
Species: Cleffa Name: Astra Level: 5 Type: Fairy Gender: Female Personality: Timid; Astra is a shy little thing, quick to run away and hide behind Kazu at the first sign of trouble. Her attention span is short though, so she’s easy enough to distract and soothe. Kazu has taken to keeping a stash of sweet treats available to calm her down. Other: Recently hatched, Astra was born from the last egg laid by Kazu's grandmother's Clefable. Thus, she is also the sibling of her mother's Clefairy. Ability: Magic Guard Held Item: Life Orb, as a small gem nestled in the curling tuft of fur on her head. Originally belonged to Kazu's grandmother. Sheen: 0 Ribbons: None
Copycat: Normal; status; does not make contact.
A: The user copies the last move that was used in the battle against the opponent. This does not count for the first half of charging moves, the wait period for recharging moves, or moves like bide. If there is no suitable move, the move fails.
B: Cute; 1 heart; affected by how well the previous Pokémon's move went.
Pound: Normal; physical; makes contact.
A: The target is physically pounded with a long tail, a foreleg, or the like.
B: Tough; 4 hearts; a very appealing move.
*Heal Pulse: Psychic; status; does not make contact.
A: The user emits a healing pulse that restores the target’s HP by up to half its max HP.
B: Beauty; 2 hearts; excites the audience in any kind of contest.
Sing: Normal; status; does not make contact.
A: A soothing lullaby is sung in a beautiful voice that puts the target to sleep.
B: Cute; 2 hearts; makes the remaining Pokémon nervous.
Splash: Normal; status; does not make contact.
A: The user just flops and splashes around to no effect at all...
B: Cute; 4 hearts; makes the audience quickly grow bored when an appeal move has little effect.
Yay I’ll be sure to put the asterisk there before I move her over. To be honest I put the life orb there on a whim because I saw in the description you had for magic guard, the ability the Clefairy line can have, it lists life orb damage to the wielder as being negated, and I was like “oh sure that seems neat and useful and I don’t wanna bother looking up other items.” Those numbers seem fine to me?
@Brose my character is also done! please give the cs a look when you're able. i did end up giving my starter an egg move, so please let me know if there's an issue with it.
I think I also vote for system 2, with the caveat that the game we’re playing may evolve or we might have to be flexible, because unless we really want to atomize all the modifiers and circumstances, there are just going to be ways in which the game mechanics are not going to be compatible with the world building. If I have a Caterpie, and Rayquaza descends from the sky and uses twister, I don’t care that it’s just a 40 power tier 1 move, my bug is getting thrown into the sea. If I throw out a Magnemite against a Diglett, and it uses magnitude, it’s hitting my dumb magnet orb with a quadruple effective move when that stupid thing is floating in the air… how? I think we’re just gonna have to be a little comfortable evolving the rules, or at least being very conscientious with how we flavor the text when we write out and justify the mechanics of the scene, as necessary for the circumstance.
I’m also team animal-sounds as opposed to pokemon names for their cries lol.
@Brose So i've got most of my cs done aside from a few little things, but some questions that came up as I was making it:
1) for contest moves, are we going with the contest effects, or supercontest effects, because they vary?
2) looking through the battle mechanics, there's no real purpose for a stronger move that has the same basic effect as a weaker move, right? for example water gun is functionally the same move as hydropump in a battle it looks like, right?
3) do natures have any functional effect within the rp?
4) the free egg can’t have egg moves, but can the starter or other found pokemon have egg moves?