Stand UserName: Jeffery Derringer Glenn (goes by J.D.)
Age: 18
Gender: Male
Brief description of appearance: Of toned and somewhat muscular build, J.D. wouldn't look out of place in a pose off. Being black, his skin is dark, his black hair very short, and his eyes brown. Said eyes are usually underneath a pair of corrective lenses, though he likes to attach a set of shaded lens that he can flip up. His wide smile has a noticeable gap in his front teeth. He typically likes to wear a white and blue cap at an angle with a wing motif, along with a flight jacket over a shirt and a peace sign necklace, and either shorts or jeans based on the weather.
Personality summary: Like the wind, J.D. is wild and uncontrollable. He's one to like a good time, no matter who objects. While his pace is fast as he bounces around, he's not one to be committed, taking suggestions well for the most part. He doesn't like being tied down however, and if placed in a such a position he gets irritable. He is generally quick to anger but quick to forgive as well.
Short biography: Native to Pleasant Valley, the J.D. of ten years ago would have found the name ironic. He never knew his father, and while his mother was able to care for him, she eventually put him up for foster care and vanished to parts unknown. At age four, he had known little of a true home life before being taken in by his foster parents, whom were not the kindest. He was fed and schooled, but when not doing homework, he was generally expected to do chores, under threat of being made to leave. Out of fear, he put up with it, but as he grew, he realized his situation was abnormal, and at age eleven, ran away.
The next week would be just as miserable, perhaps more so, but his runaway life did not last long. While he did manage to keep away from authorities, he soon found himself in the wrong place at the wrong time. While rifling through the trash near a closed restaurant, a body stumbled through the door before falling to the ground, an arrow sticking out. As the assailant followed, J.D. ran, frightened for his life, but the assailant retrieved the arrow and loosed it once more, piercing J.D.'s neck.
He awoke in the hospital some time later, miraculously alive, and with a new wind under his wings. This would mark a turn in his fortunes, where as he tells it, he got a windfall when his mother died, passing off a bit of cash to him, which he invested into stocks, lucking out and getting enough to live comfortably.
But recently, a threat cropped up that might interrupt his life of comfort...
Dark Secret: [REDACTED]
Other Named from
J.D. Souther and
Glenn FreyStandName: Birds of a FeatherDescription of Appearance: Birds of a Feather is a rather unorthodox Stand, and as such doesn't have a typical appearance. Its true form would be that of a large hawk with a blue tint to its normal brown and black coloration. It initially manifests as feathers on J.D.'s person, which he requires for his abilities.
Power: Centered around the feathers he can form on his person, Birds of a Feather is an ability of conjuration. By touching something with the point, the feather attaches as if it were naturally part of the object, and transforms into either one or two wings. It doesn't need a lot of force: J.D. can achieve the same effect by throwing a feather as long as it strikes with the point, something he's practiced, though it might be more or less difficult based on conditions such as wind speed or distance from the target.
Once a feather is attached, he has a limited amount of control: not only can he manipulate the movements of the wings, but he can grow other attachments like beaks or talons, also under his control. For example, he can stick a feather in a foe's jacket, and they will find themselves being clawed and pecked from the underside. A feather in the side of their head can mean they will find their head bobbing as wings flap wildly. However, he can't control what he sticks directly: a jacket is still an inanimate object, and a cranium is still controlled by that person's nervous system.
He can't create an infinite amount, however: one feather means one pair of wings, one pair of talons, and one beak. If he jabs in multiple feathers, however, he can make more copies. There are some other limitations as well: he can only grow wings from where he jabbed the feather, though other parts can be anywhere regardless of how much sense it makes (i.e. two talons could be right next to each other, evenly spaced, or on opposite sides). Outside of his fairly notable range, his feathers only last a few minutes, and will only scratch, peck, or flap wildly independent of his control. If someone else gets one of his feathers and jabs it into something, it merely moves on its own for a few minutes unless J.D. becomes aware of it, after which he can control it normally. Feathers from the wings are normal, being different from the feathers he himself produces. The wings are also only slightly stronger than a regular bird's: even if he attaches a hundred feathers to a car it still isn't going to fly, even he could control them all so perfectly.
Stats:Destructive Power: C (the claws and talons can do some work, but they're more effective against flesh than a Stand)
Speed: B
Range: A
Durability: C (Not much tougher than a bird, but J.D. only takes damage if the feather itself is damaged: one feather is like one of his fingers or toes)
Precision: B