Avatar of CaptainManbeard

Status

User has no status, yet

Bio

User has no bio, yet

Most Recent Posts

I realized I forgot to directly answer that other question - yes, it is a magically dominant setting, meaning every character has magical capabilities. However, that can be applied in many different ways. If someone wants to play an artificer, for example, they could use a machine as their Arcane Conduit, such as a little robot animal that follows them around or something. They can also build devices to assist them in combat, such as an enchanted crossbow or blaster pistol that fires out energy bolts or wrist-mounted web-shooter-like devices that conjure magical vines.

Or, if someone wants to play something similar to a purely martial archetype - like warriors and fighters in TTRPGs - they can use their weapons as Arcane Conduits, and channel their abilities through that, such as a sword or axe or daggers. We'll say that during Orientation, the freshmen students go through a Sorting Ceremony where it is determined which path is best for them, including their Primary Arcane Art, Secondary Arcane Art, and Arcane Conduit. During this event, each new student takes a turn standing in front of the Crystal Mirror, and their reflection is encased in a two-tone aura that flashes through all the color combinations before stopping on the ones they are most attuned to. The inner aura is their Primary and the outer aura is their Secondary, and then their reflection is seen holding whatever their Conduit should be. If it's a warrior-like character, their reflection will probably hold a sword in a battle-ready pose. If they are a more scholarly character, perhaps their reflection will be holding a grimoire.

After the Sorting Ceremony, the faculty writes down a list of everyone's projected starting Conduits (they can upgrade to different ones later) and has them crafted so that they will be available when classes start a few weeks after Orientation. In terms of the chronology of events, the Orientation and Sorting Ceremony are single-day affairs that take place in early August, and then the students go back home and return to the school in the first week of September when classes start, at which point they are assigned dorm rooms.
I'm also very interested. I'd love to hear more specifics about how magic works in this setting/rp, and what we'll be able to work with when making our characters. Also, would this be a magically dominant setting? Or are martial/artifice types of characters equally viable?


To make it simple and viable for a wide range of abilities, we'll say all magic is fueled by channeling Mana from the Aetherscape, which is a realm of pure energy that encases and penetrates the Mortal Planes. More experienced Magi can manipulate Mana by sheer will, but for novices like our characters, they require an Arcane Conduit, which can be a wand, a scepter, a ring, an amulet, a sword, a floating crystal orb, a musical instrument, or even runes tattooed onto their body with enchanted ink. Everyone, feel free to throw around some ideas for Conduits for your characters.

As for the types of magic, we'll say the Aetherscape has different shades of Mana swirling about, each of which encompasses an Arcane Art:

Red Mana: Pyromancy (fire)
Blue Mana: Hydromancy (water)
Green Mana: Ecomancy (nature)
White Mana: Cryomancy (ice)
Teal Mana: Aeromancy (wind)
Orange Mana: Geomancy (stone)
Yellow Mana: Electromancy (electric)
Purple Mana: Cerebromancy (psionic)

Those are the eight approved Arcane Arts, but there are also several Forbidden Arts, which are all sub-types of Black Mana:

Dark Cobalt Mana: Necromancy (death)
Dark Scarlet Mana: Hemomancy (blood)
Dark Ivory Mana: Osteomancy (bone)
Dark Jade Mana: Chronomancy (time)
Dark Violet Mana: Psychomancy (psychic)

One thing to note is that I listed two similar-sounding powersets as two distinct Arts:

Cerebromancy: Using your mind to reach out and affect the environment around you, such as telekinesis, telepathic communication, creating illusions, etc.

Psychomancy: Invading the minds of others, such as to remove existing memories or implant new memories, brainwash them, trap them in lucid nightmares, etc. Hence the reason it is a Forbidden Art.

Sorry it took me so long to get this post together, spent many hours researching different types of magic to decide what to include, lol. If you have any questions about the Arts listed, don't hesitate to ask! XD.

As for types of characters, feel free to throw around some ideas! You could have a martial artist who has tattoos with enchanted ink as their Conduit, and those tats could be Words of Power in an Arcane Tongue (ancient magical languages/runes that were embedded into the fabric of the Aetherscape by the Old Gods like a programming language, thus causing the universe to respond when the Arcane Tongues are activated with a Mana flow). Or those Words of Power could be engraved on a weapon or item used as a Conduit. Or perhaps a grimoire/tome. Or machines/artifacts.

I'd love to hear your ideas XD.
Welcome everyone! If we get a few more people interested, I'll flesh out the school and world a bit more.
UPDATE: Major Changes


Updates have been made to make it easier for everyone to know what effects go under what banners and all:

The Mortal Planes are parallel universes that co-exist in the same space at different vibrational frequences and are connected through various Prime Nexus Points where travel between them in possible using various magical means. Earth is one such Point.

The Aether is a realm of raw energy and power that surrounds the Mortal Planes and penetrates them, like the Force in Star Wars. All magic is fueled using Mana channeled from the Aether.

There are three types of magic:

Natural Magic: Anything that converts Mana into some physical energy or structure in the world, such as manipulating or conjuring the elements, casting healing spells, bending light, crafting illusions, affecting gravity, teleportation, time-travel, etc.

Psionic Magic: Does not create or conjure anything, but rather uses Mana to fuel psionic abilities such as telekinesis, telepathy, and the various other kinetics. Basically, you can control what is already present - including the elements - but you cannot create anything new.

Chaos Magic: Only theoretical, said to be the limitless magic of the Celestials, who are thought to have died out millions of years ago.

The Arcane Tongue is a metaphysical language that was embedded into the fabric of the Aether by the Celestials. Vocally, there is only one dialect the Aether recognizes, but there are over a dozen different runic translations that can be used. Just use your imagination for that, I will not define specific words or phrases.

Basic magic can be done at will, but more complex applications require use of runes from the Arcane Tongue, which are engraved onto your Arcane Conduits, such as wands, swords, amulets, etc. You can also utilize a grimoire with spells written in the Arcane Tongue and channel Mana into the ink to activate the spell.

Anytime the Arcane Tongue is spoken, use triple brackets. {{{"Like this"}}} You may use this method to call out spells and have that vocal component in the Arcane Tongue act as a Conduit as well.

I may add a few extra details with the main thread goes live, but I want to keep information needed for co-writers to remember to an absolute minimum.





NOTE: To avoid some of the issues with my past RPs from repeating themselves, I want to say right out of the gate that my tolerance for poor writing, plotholes, and ignorance of established lore has diminished considerably in recent years. Because of that, I am only looking for co-writers who take their craft seriously, who proofread their posts to ensure there are no plotholes, and who respect what has already been established in previous posts. If you're not sure about something, feel free to PM me to double-check before you post, and if I do notice something that falls through the cracks and I ask you to make edits, please don't take it personally.

Unbeknownst to much of the human population, Earth is a Prime Nexus Point, a place where different planes of existence converge and allow travel between them through magical portals called Versal Gates. Many of these realms work together as part of the Planar Republic, sort of like a magical version of the United Nations. They also have the Commonwealth of Arcane Universities, an organization overseeing thirty-two magical colleges across the various realms, including Qrowdell Academy.

Our characters are new students who are arriving at the school for orientation a few weeks before classes start. They can be humans, elves, dwarves, goblins, faeries, gnomes, or whatever other fantasy races you can think of, and can be from Earth or a community on some other plane. While some races may slow down in aging as they get older, I want them all to reach adulthood at the same rate as humans, meaning everyone should be around eighteen years old at the beginning of the RP.

Qrowdell Academy sits in Feywood Valley, which is visually similar to the area around Interlaken in the Swiss Alps, but exists in its own sub-planar realm. If one ventures past the Dragonridge Mountains encapsulating the Valley, they will glimpse an endless sea of trees in every direction, known as the Enchanted Forest. This acts as a barrier to the sub-plane and loops back on itself so that no one can travel too far without getting turned around and arriving back at the Valley. There are school legends dating back generations telling of hidden secrets out in the Forest, but the faculty insist these are just myths. For simplicity's sake, we'll say the Qrowdell's plane is synced with the seasons in Earth's northern hemisphere and aligned with the same time of day as the Royal Observatory in Greenwich, London, England.

The Commonwealth of Arcane Universities is partnered with the Intercollegiate Battlemancer League, which pits teams from different schools against each other in combat sport-related events. At the beginning of the Fall semester, the schools are randomly placed into four Branches of eight teams each, who then compete against each team in their Branch over the course of the school year. By the end of the Spring semester, each team should have participated in seven matches, which usually entail magical duels and fighting waves of artificial monsters. If any teams are tied for number of wins, they have Elimination Matches so that one team from each Branch proceeds to the Crimson Cup Championship. This is a weekend-long challenge where the final four teams enter a huge, monster-infested island from four different starting points on a Friday morning and must find the Crimson Cup - a huge red goblet - before the Sun goes down on Sunday night. There are multiple underground dungeons throughout the island, but only one contains the Cup. The first team to find it and get back to their starting point wins, but other teams can fight them and steal the Cup for themselves.

So, my idea is that at least some of our characters join the Qrowdell Stormhawks team and we can play that out, but at the same time, we begin to investigate rumors that the Cult of Tiamat has returned, led by the Chromatic Council. This leads to the presence of the Paladins of Bahamut within the school's walls at one point, who are incredibly suspicious of any troublemakers and are prone to making false arrests.

That's already a lot of info, so I'll leave it there for now and see if anyone is interested.
LOL


Is this idea doesn't pick up very much steam, I am considering doing it as a Solo RP, sort of like fanfiction and people can discuss it in the OOC tab or something.
NOTE: To avoid some of the issues with my past RPs from repeating themselves, I want to say right out of the gate that my tolerance for poor writing, plotholes, and ignorance of established lore has diminished considerably in recent years. Because of that, I am only looking for co-writers who take their craft seriously, who proofread their posts to ensure there are no plotholes, and who respect what has already been established in previous posts. If you're not sure about something, feel free to PM me to double-check before you post, and if I do notice something that falls through the cracks and I ask you to make edits, please don't take it personally.

My idea for this is to adapt characters from various comics, video games, and cartoons into normal humans who are then exposed to Quantum Radiation, develop powers and mutations, and go on an epic journey through time. I'll be playing versions of Sonic, Robotnik, Mega Man, and Bowsette, who in this version is the granddaughter of Bowser. Bowser himself will be a villain who appears much later in the story.

At the beginning of the RP, Julian Kintobor is a kind and friendly scientist who has been fascinated with technology his entire life. He is beloved by his students at Mobius University, who sometimes jokingly call him Professor Robotnik, since that in his surname spelled backwards and he teaches robotics engineering. Julian has a teenage nephew through his sister named Maurice "Sonic" Hedgehall, who often calls him Uncle Jules. The boy earned his nickname for winning races and how fast he could scarf down chili dogs.

Luna Darbin is also a student at the school and became friends with Sonic, though her birth name was Bowsette Koopa, and she was born into the Koopa Crime Family in New York City. The daughter of Bowser Junior and granddaughter of Bowser Senior, great things were expected of her, but as a young child she and her mother escaped the Koopas' clutches and changed their names.

For anyone interested in playing, please adapt existing characters from various works or make your own OCs and craft them as fellow students at Mobius University, which we'll say is located in Los Angeles. For the event that brings us together, we'll say a few of the professors hired several students to help them set up for the upcoming Science Expo, and these teachers include Julian Kintobor, Barrell Caskett, Thomas Light, and Albert Wily, who together designed and built a team of robots they plan to showcase at the Expo. These bots include ProtoMan Mark I, the first life-like android capable of simulating human emotion, and MegaMan Mark I, the first prototype in a planned line of private security androids. Barrell Caskett had asked his granddaughter Roll Caskett to allow MegaMan to provide her security escort service around the campus for a few weeks so that it could be documented and shown at the Expo, during which time she formed an attachment to MegaMan.

Also planning for the Expo is Professor Elvin Gadd, who the other professors consider a bit of a mad scientist. His obsession with inventing time travel eventually ostracized him from his peers back at the University of Cambridge in England, prompting him to migrate to the United States for a fresh start. He is on the verge of suffering the same fate yet again, but hopes his new prototype Quantum Warp Tunnel will perform well and repair his reputation.

However, unbeknownst to anyone else, Professor Wily has sabotaged his allies by uploading secret programming into ProtoMan's neural network that is supposed to make him malfunction during his exhibition. But the programming kicks in too early, when Professor Gadd is presenting his Quantum Warp Tunnel. This causes ProtoMan to run amok in the Exhibition Hall while the Tunnel is being powered up, causing it to overload and suck up a bunch of people into an unstable temporal displacement portal.

A core group of people - including our characters - end up together in the same location, but others have been scattered across various eras. This event has caused spacetime to shatter into dozens of parallel timelines, and the Quantum Radiation has triggered powers and mutations to develop. Sonic gains superspeed and blue energy/lightning; Luna can morph into a dragon-like form and use green fire-based abilities; Julian Kintobor spawns off an evil clone who claims the Robotnik name as his own; MegaMan and ProtoMan smash into each other while traveling through the portal, and they each absorb a part of the other as a result of the Quantum Radiation. ProtoMan is flung into an alternate future where he eventually splits into two separate personas, MegaMan X and MegaMan Zero. MegaMan, on the other hand, lands with our group of characters, where he suddenly finds that his body has absorbed the human-like functions of ProtoMan - as well as the capacity for emotion - yet he still retains his memories with Roll and the professors. Since his original framework ran the Rockman OS, he adopts Rocky as a nickname.

So, our characters end up in the past, and ultimately, the story will lead into an overarching narrative that revolves around collecting Cosmic Shards from across this new multiverse, which are crystalized remains of the shattered fabric of spacetime. The ultimate goal is to unite all the Cosmic Shards to form the Celestial Fragment and then return to the very moment the Quantum Warp Tunnel was first activated at the Expo. Then, if they chuck the Celestial Fragment into that first portal before everyone gets sucked in, it should realign with the hole in spacetime and fuse the timelines back together, repairing the damage.

I have ideas on how to explore the story even further, but I've typed a shit ton here, so I'll wait and see if anyone bites XD.
I'm also gonna post some Interest Checks for a few other of my ideas, see if we can get at least one RP actually off the ground, lol.
Hmmm. I wonder if this idea would appeal to more people if we based it around human versions of video game characters, since Eddie and Undergast are similar to Sonic and Robotnik. Then people could adapt other characters from various games from Sega, Nintendo, Sony, etc. If we do that, then I may bring in an adaption of Bowser who joins forces with Undergast on the new world.
And I guess this might be a good theme for Dr. Undergast, hehe.

© 2007-2024
BBCode Cheatsheet