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@CaptainManbeard

From the movies and books there is evidence that alot of Wizarding security is based around magic yeah, but we see Goblin security uses mechanical locks too.

But I would imagine that wards and barriers would be something he needs to work at as well. So his safe cracking would be part mechanical lock picking, magical lock picking and ward/barrier breaking as well.

So a little bit of both of column A, B C and D more or less.


True, but the mechanical locks usually require enchanted keys to open and probably have traps against simple lockpicking. Maybe your character has enchanted lockpicks that can trick some seals into thinking it's the right key or something XD. Maybe your character has also studied Goblin magic and technology extensively. To give two examples of enchanted locks, here's the Gringotts scene from Hogwarts Legacy, and the one from Deathly Hallows where the touch of a Gringotts employee unlocks the vault.


I’m still here, I’m just not sure how Ryan would respond. ^^


Hey, if nothing else, throw some of the text as prompts into ChatGPT to get inspiration and then edit the results to make it your own LOL.
@CaptainManbeard

Was thinking my fella is in his mid thirties, and for a while, was a nonnaffliated case. A contractor for whatever family wanted to use his services. A fence and a safe cracker would be perfect for a neutral party. Until maybe a few years ago when the Serpeverde family talked him into helping with silencing a "Rat" and to make sure he didn't get pinched in the Auror investigation he joined up officially

He's likely got maybe 9 to 12 years of experience. Having done this since his late 20s.

It's a specific experience, though, so it's not like he's a super experienced gangster.


What do you have in mind for his safe cracking techniques? I'd image any safes he cracks would have multiple layers of magical protections so that a simple Alohomora Unlocking Charm wouldn't quite do it XD. I'd imagine his skills could be put to use against many types of magical barriers besides just safes, so he'd be extremely valuable to the Family. Unless you're thinking the safes use like special magical-tech locks that he breaks through.
No worries! Real life always comes first, so please don't ever feel bad about posting rate XD.
So working on the intro post and the set up, and wanted to ask what ages and experience levels you're thinking for your characters? Starlance mentioned wanting their character to be just starting to get into crime, but what about everyone else? I'm thinking about maybe changing my character to be a younger guy who is an Acting Capo at the beginning of the RP, who hasn't earned full Caporegime yet. Like, maybe he's a nephew of the Boss who is given a small crew of new recruits and they all have to prove themselves over the course of several missions. Then maybe our characters get pulled into some bigger conflict with the Corvonero Family from Boston, who we learn are behind the smaller gangs trying to encroach on our territory as part of some larger plot to control all magical organized crime along the East Coast. Our service in this conflict allows your characters to be promoted from Associates to Made Members/Soldiers in the Serpeverde Family, and allows my character to become a full Caporegime. By this point, the Zucco Crew is a force to be reckoned with XD. What do you think?
Well, I'm suffering from (what is likely) erysipelas on my foot, so that is fun


Oh yikes. I'm sorry you have to go through that. :(
I don't know if I'll have time to write up an intro post and character sheets tomorrow but if not I'll have them up within a couple days.
All great ideas! So maybe we could say the Family controls secret magical casinos and speakeasies within New York City that serve certain types of alcohol that are officially banned by the Magical Congress due to being labeled unsafe for human consumption. We can just make up names for these banned magical drinks, like Goblin Ale, Dragon Whiskey, Trollshine, etc. Many members of the Magical Congress are corrupt, accept bribes from the Family, and actually frequent the speakeasies themselves. But perhaps there are some street level gangs that are opening up their own establishments in the city, and the Zucco Crew's first mission is to take a few of these out of the picture to send a message, eliminate the smaller gangs, and loot any chests or safes they have. That should give everyone a chance to use their specialties XD.

Starlance, what type of animal do you want your character to turn into? Depending on what it is, we could have your character scout out our targets by posing as just a passing dog or cat or bird outside or something. If you wanted a larger, more ferocious animal, then we could have WhiteAngel send in one of her smaller creatures as the scout instead, like maybe a magical sugar glider than can turn invisible or something. What do you all think?
Sorry I haven't done anything with this, I had originally written it off because it didn't seem like anyone was interested and then 20 days after I posted the idea people started showing interest XD. So, what ideas do you all have for characters? What type of work should the Zucco Crew do? We could start off as the smallest crew in the Family and do minor stuff like collections and petty theft or something and then work our way up to being the primary enforcers for the Family.
Okay, next post is up, as well as personalities and bios for Tommy and Eddie.
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