Edit: Also, what is y'alls opinion on GMs playing within their own RPs? Because to be honest I REALLY want to play The People's Republic of the Congo...
Can't remember if you answered this or not, but is the IC going to be more like updates, bulletins, and announcement ala a WiR game, or can we do more with actual characters and prose with our IC?
A mixture of both. You can do announcements, bulletins, etc. However if you want to make actual characters and go more George R.R Martin that is also a choice. However if you do I'd like it to be more like this.
*Announcement/Bulletin*
*How your 'characters' react to the events/announments*
Try to mix the two properly is what I am saying so it doesn't look like trash weird.
“The survivors of a nuclear war would envy the dead.” - Nikita Khrushchev
Welcome to Twilight Struggle: A Cold Affair! In this Semi-Advanced Roleplay you, the player, will be taking the reigns of a nation during the turbulent years of the 1970s. Ten years prior the Berlin Wall rose and further divided the world into the East and the West, now unrest in Eastern Europe and the turmoil in Vietnam brings the world's new alliances of The Warsaw Pact and NATO into conflict over the continued spread of 'The Red Menace'. Will you be able to keep world peace, or under your reign will your nation face the darkness of a third Great War... Welcome, to the Twilight Struggle.
First, a quick FAQ.
Q: How are national actions, internationally and nationally, done? A: Diplomacy is done entirely through the IC section of this RP. Every declaration, proclamation, and any other 'tion' you can think of goes there. If you are looking for private discussion with specific nations, that is done entirely in PMs. If the nation you wish to speak to is a NPC, you would PM me.
For national actions, that is entirely at your behest. However do take into account if you are playing say Iran and declare your nation Catholic I will, as GM, intervene and crush you. Just because I give you control of your policies and actions does not mean I give you permission to be foolish. To keep things flowing historical events will occur unless prevented directly, so expect GM intervention/events to be posted at least semi-regularly alongside minor updates to the game-world.
Q: So, what can I do as leader of my nation?
A: Anything you want, within reason of course. As I said, you can't go simply nuking nations or using covert operations to replace other leaders as clowns, etc. Use common sense. However if say North Korea wishes to form an official alliance with China, well, that's entirely up to those respective players.
Secondly, the rules. As this is a Semi-Advanced Roleplay I trust most players will know the basics and follow them easily, but they should be stated none-the-less.
NOTE: Rules can/will be added and or changed, I do recommend regularly checking them!
- Metagaming/Godmoding/Controlling NPC Nations is strictly prohibited. This is pretty much basic stuff, don't be stupid.
- Use Common Sense. Honestly, this is the most important and basic rule you can follow in any Nation Roleplay. As I said above, don't be stupid. You cannot mobilize your national armed forces in a day, and you cannot cross the sea on dolphins. Think like your historical leader and the situation his/her nation was in.
- You will be removed from the game if you're inactive for more than 7 days (unless with prior notice of absence).
- This isn't just a typical RP. I would like posts to be 1-3 paragraphs in length, shorter is allowed but I don't promise I won't look at you as less of a person for it.
Now onto the juicy stuff, the actual application/profile sheet! Now, this isn't just your application, this your pretty much your 'card'. As time goes on you may want to change it to suit current events within the RP. For example, nine years from our start date of 1970, Iraq is coup'd by Saddam Hussein and the Ba'athists, if the player decided to fight the coup the sheet would remain the same, but if they decided to fall to the Ba'athists they would need to change their sheet to fit the new government. This would include adding the event to their history, changing their government type and set-up, leaders, name, etc. This way your sheet is, in a way, your nation's history and culture as the RP changes.
Basic information: (Official Name, Language(s), Capital, Demonym(s)) History: (This can be kept brief, as you will add to this as the RP progresses) Politics and Government: Military: Geography: Economy: Culture: Infrastructure, Science, and Development:
North America United States of America (Reserved by Vanguardian)
Central America
South America
Europe Union of Soviet Socialist Republics (Reserved by UltikanaRe) Republic of Finland (Reserved by Ozymandias) Asia
Africa Morocco (Reserved by Voltus_Ventus)
Middle East Turkey (Reserved) Iraq (Reserved by CommissarPyrope)
*If you do not see the nation as claimed or reserved, it is open. If you have any questions, please PM me.
I will begin getting an OOC up for this shin-dig shortly. I am also debating making some sort of chatzy or something of the sort for an IC United Nations or just pure diplomatic conversations. Of course the main place for such actions will be in the I.C and through PMs.
Would Playing as Taiwan, South Vietnam, South Korea, or West Germany be ok?
Most likely. However like I said, I am not sure what will be reserved or not yet. However most major nations will be open to everyone including the U.S and U.S.S.R.
@Chairman Stein Will Soviet Union and USA be open to play? Also, how exactly will the espionage work? Sounds interesting. I may have time.
All nations that existed in 1970 will be open to play. However, I may reserve some positions depending on the player-situation and if I have to bring in 'outside forces' I.E the Skype group I'm working with, proving I am a nepotist a-hole.