@Kangutso Well I mean... What do you have in mind for this immortal character of yours? I'd be okay with a ruler achieving immortality through the roleplay, but having it from the start would be a bit much. With an ambition to achieve immortality though, I'd know what sort of events to give you to enable you the posibility of achieving it.
@hivekiller Ohey dude, long time no see! As we're full currently I'll put you on the holding-list. You're free to stick around of course, and join the discord server if you wanna chat.
@Kangutso ah, the dreaded question... I don't know how much time passes, realistically. Your population grows with every turn so perhaps your posts are a summarize of your yearly activities, or perhaps your post focuses on a few key events during the amount of time that passes. Let's say... A year? It's up to you, really. Mechanically-wise, one turn could be anything from half a year to a couple years, but nothing more or less than that probably. Although this would seem odd sometimes due to mechanics such as prospectors take an entire turn to return with their findings of exploration etc, but hey, sometimes mechanics and realism don't entirely flow together well.
TL;DR: I don't have a good answer. Think about a year per turn.
By their knowledge of cultivation from the life they had before, the elves of Cantivale set out to create a sustainable source of food for themselves. While a larger scale of crop was being cultivated, the elves manages to stay fed from the land by foraging wild berries, nuts, plants and the occasional boar that wander out of the woods. So far, your hunters have spotted boar, deer, elk and even heard the howling of wolves further up the hills. In addition to smaller critters like hares, foxes, squirrels and all kinds of woodland birds.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 91 men, 91 women, 22 children. Military: No standing military. Militia able to be conscripted up to 20% of adult population. Food level: Below average (Improving) Resources: Requires prospection and industry. Wealth: Nonexistant Trade: Nonexistant Growth: Base: 4% -2% from food level +0% from morale = 2%. Morale: Indifferent Foreign relations: You do not know any other civilizations.
As the Iceborn constructed what at first was only crude fishing rafts, Dag realized that most of his people were family men and women. Everyone had someone they wanted to take care of or feed, wether be it a young girl like the one who had asked him of milk and cheese earlier, or an elder mother or father who no longer had the strength to hunt his own meat. This drove them all onward to work hard, and harder still. The rafts turned into boats, and they were constructed in no time at all. Soon, they were already fishing from the great sea beyond. But it would take time before their stockpiles would fill up. In the meantime, new livestock had to be raised. The great riverfork would feed the Iceborn for now, and the land had deer and rabbit to hunt , and further to the south-east a larger forest was spotted that might hold more wildlife to hunt.
Hunters and scouts are dispatched to the west, to find wildlife for domestication in the mountains or perhaps the plains. They will return soon with their findings. Until then, Dag could only hope they carried the Gods' blessing with them.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 112 men, 112 women, 33 children. Military: No standing military. Militia able to be conscripted up to 60% of adult population. Food level: Below average (Improving) Resources: Requires prospection and industry. Wealth: Nonexistant Trade: Nonexistant Growth: Base: 5% -2% from food level, +0% from morale = 3%. Morale: Indifferent Foreign relations: You do not know any other civilizations.
Before long, Nagrub's boyz came back to camp dragging boar from the west with them. It seems the boars of this valley were strong, large and fierce. The boyz say, they saw a mighty swine almost as big as Nagrub himself! Who knows what other wildlife called this land home? They also came back reporting of a great mountain peak towering in the distance to the west. You could almost see it from Iron Rock, that's how big it was. It stretched far above the clouds and looked as mighty as... Well, something very mighty! Though the orcs hadn't ventured far enough to actually inspect the mountain or the surrounding lands.
Pigpens had already been constructed in anticipation for the big boars, but their size proved to be more than the builders had planned for, and one of the pens were smashed to bits when the boars attempted to escape. It took several hours to catch the runaway boars again, but now they all mucked about in their taller, reinforced pens. What grand feasts these animals would make for the Bonesnappers! And what mightier still they could become if breeding was done right!
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 113 men, 112 women, 32 children. Military: No standing military. Militia able to be conscripted up to 60% of adult population. Food level: Below average (Improving) Resources: Requires prospection and industry. Wealth: Nonexistant Trade: Nonexistant Growth: Base: 5% -2% from food level, +0% from morale = 3%. Morale: Indifferent Foreign relations: You do not know any other civilizations.
While farms are sown and constructed, the livestock that which the Maerinum had brought with them are brought out to be bred and... Wait, didn't we bring more than this? Maxim looked at his herders, who seemed in low spirit. He could see why. The livestock was thin, weak. The herders say some of the animals had succumbed to malnutrition during the journey, and even more still had succumbed to disease. The numbers they had now were but half of what Maxim thought they'd bring onto these new lands, but they'd have to make do.
With food from the land and the newly constructed farms, the animals that were left were able to regain their strength. It would take a while to rebuild their numbers, however. For now, the Maerinum wouldn't suffer, but they weren't as good off as Maxim thought they were.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 112 men, 112 women, 33 children. Military: No standing military. Militia able to be conscripted up to 30% of adult population. Food level: Below average (Improving) Resources: Requires prospection and industry. Wealth: Nonexistant Trade: Nonexistant Growth: Base: 5% -2% from food level, +0% from morale = 3%. Morale: Indifferent Foreign relations: You do not know any other civilizations.
Potatoes are simple plants, in essence. There are many different kinds, and they can grow in almost any terrain, except tundra of course. They were also a plentiful vegetable, and sated hunger very well. The Antari would fair well with these crops as their base feed. (Sorry, not much to really write about potatoes!)
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 112 men, 112 women, 33 children. Military: No standing military. Militia able to be conscripted up to 30% of adult population. Food level: Below average (Improving) Resources: Requires prospection and industry. Wealth: Nonexistant Trade: Nonexistant Growth: Base: 5% -2% from food level, +0% from morale = 3%. Morale: Indifferent Foreign relations: You do not know any other civilizations.
The High Priest oversees the construction of their great temple, and although the foundation was layed out and excavated somewhat well-done, the reality soon became clear to him. The Serpetist Tribe simply lacked the resources, manpower and food to maintain themselves to see this grand construction through. Without industry, their tools weren't as easy to replace when broken. For now, they were able to survive off the land through hunting and gathering, but it would not last unless they found a sustainable food-source. Construction of temple: 10% completion. You may choose to continue construction in hopes of finishing the temple sooner but it may take a toll on your morale.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 112 men, 111 women, 32 children. Military: No standing military. Militia able to be conscripted up to 50% of adult population. (Higher than average due to culture and race). Food level: Low Resources: Requires prospection and industry. Wealth: Nonexistant Trade: Nonexistant Growth: Base: 5% -3% from food level, +0% from morale = 2%. Morale: Indifferent Foreign relations: You do not know any other civilizations.
While your people are able to survive off of river-fishing and gathering from the land around you, the artisans and prospectors of your kin journey out to find whatever resources this land has to offer. While it is clear there is little lumber nearby, you are certain you can find other resources to ease that burden. Only yesterday, you realized there is clay plentiful around the banks of the river further north. Perhaps the prospectors will find more, when they return?
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 90 men, 90 women, 22 children. Military: No standing military. Militia able to be conscripted up to 20% of adult population. Food level: Low Resources: Currently prospecting. Yields next turn. Wealth: Nonexistant Trade: Nonexistant Growth: Base: 4% -3% from food level, +0% from morale = 1%. Morale: Indifferent Foreign relations: You do not know any other civilizations.
That's actually a very viable tactic ;) (Also don't doublepost, bro)
@Voltus_Ventus So basicly skaven? That'd work. Though I'd have to put you on the holding-list, we're already filled up since I sent you that PM :( Is that okay with you?
Your people are safe, for now. You have landed upon foreign shores, and managed to build a small settlement, although crude in it's construction, effective at housing your people for now. Lord Elaris looks upon his people, and although spirits seem high among them, he knows it will not last if they do not work swiftly to establish themselves on their new home. Food is low, but the land looks bountiful. You have no resources, but your prospectors are certain they will be able to find sufficient materials around here if they search hard enough. The choice comes onto you, Lord Elaris of Brightflower. What will the elves of Lothelonni do first?
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 90 men, 90 women, 20 children. Military: No standing military. Militia able to be conscripted up to 20% of adult population. Food level: Low Resources: Requires prospection and industry. Wealth: Nonexistant Trade: Nonexistant Growth: Average Morale: Indifferent Foreign relations: You do not know any other civilizations.
Your people follow you, chieftain Dag of the Iceborn. Through respect or might - or both - you've gained the trust of every single individual who followed you to this land. Although you are not as many as you might once have been, it is no small feat you have accomplished. Wether Father Frost favors you or not, one thing is clear. This land is rich and ripe, but it will not give you anything without you earning it. Your foodstuffs are almost depleted, your resources nonexistant. With your great strength and comradery, you get to work building longhouses. Several, large wooden structures that will become the foundation of your new village. The foundation of your reformed tribalism. As Dag proclaims himself High Chieftain, his people pay him respects. The elders are in agreement, the warriors salute him and swear him their lives.
So the choice is yours, High Chieftain Dag. What will the Iceborn do first?
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 110 men, 110 women, 30 children. Military: No standing military. Militia able to be conscripted up to 60% of adult population. (Higher than average due to culture + tribalism) Food level: Low Resources: Requires prospection and industry. Wealth: Nonexistant Trade: Nonexistant Growth: Average Morale: Indifferent Foreign relations: You do not know any other civilizations.
Warlord Nagrub Teefsmasher. Once, that name commanded fear and respect. It told of great conquests and battles and feasts. Listen to it now, the name. Any great warlord would be ashamed, having his numbers reduced and lands forfeited. But not Nagrub, no. He no longer cared for what the other warlords of his past would say or think of him. He was certain that one day, he would once again command fear from his enemies and respect from his 'boyz'. He had already scouted the land and deemed it worthy to be the foundation of his new realm. He had already established camp upon a great hill overlooking both rock, grass and tree. Nothing would conquer him here. Nothing would escape him now. But without a ruthless, strong leader the greenskins are restless. They are anxious for their next task, or preferably fight. What will be your first command, Warlord Nagrub Teefsmasher? What will the greenskin Orcs of the Bonesnapper Tribe do first?
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 110 men, 110 women, 30 children. Military: No standing military. Militia able to be conscripted up to 60% of adult population. (Higher than most races due to being savage orcs). Food level: Low Resources: Requires prospection and industry. Wealth: Nonexistant Trade: Nonexistant Growth: Average Morale: Indifferent Foreign relations: You do not know any other civilizations.
The old city of Matem was a sight to behold. Or at least, so some said. Some still clung to the memory of the life they had before, and who could blame them? They weren't at fault for the tragedy that had befallen their realm, but they had to flee their homeland nonetheless. Maxim looked out at his people, and at the settlement they had constructed, New Matem. This was to be the planted seed that would grow into a mighty oak, with branches to spread far and roots to burry deep. This land was plentiful, Maxim could tell. Yet no great land would yield to a weak civilization, to a lesser people. The Maerinum had to fight for their new life, and they all knew it. Each and every one of them was ready to work for a new beginning. This was precisely that new beginning. In high spirits, your people look to you, great Maxim. The choice is yours. What will the people of Maerinum do first in this new land?
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 110 men, 110 women, 30 children. Military: No standing military. Militia able to be conscripted up to 30% of adult population. Food level: Low Resources: Requires prospection and industry. Wealth: Nonexistant Trade: Nonexistant Growth: Average Morale: Indifferent Foreign relations: You do not know any other civilizations.
Little is known of the great Amari Asto and his people. It is said they come from a land far away where man and woman worships the sun and it's warmth. Even so, the new settlement of Pachacamac was settled far in the north, with great pineforests, hills, mountains and rivers. The sun ruled here for now, for it was still summer, but did the Antari truly know what would come two seasons from now? Amari Asto contemplated how they had ended up here. A fierce storm had struck his colonist fleet, and so many lives had been lost. Now, his remaining ships were useless and there was no way to return to the empire of his father and brothers. The land of his ancestors. Such thoughts would deter lesser men, but not him. He felt inspired by it. Impassioned. He gave a fierce speech to his people, and their spirits were raised. This was a new land for them to call their own, a land to call Antari in honor of one of the great emperors of old. Your people cheer you on, oh great Antari Asto. Where will you direct them in their new home? What will the people of Antari do first?
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 110 men, 110 women, 30 children. Military: No standing military. Militia able to be conscripted up to 30% of adult population. Food level: Low Resources: Requires prospection and industry. Wealth: Nonexistant Trade: Nonexistant Growth: Average Morale: Indifferent Foreign relations: You do not know any other civilizations.
Who knew the name High Priest S'llk? What peoples could speak of him? What civilizations knew him? Not many, was the answer, and he knew it. They would all know in time, he thought. Truly, no one on the continent knew where the lizardmen came from or if they had been here all along. Only they themselves would know such answers, and needless to say they hadn't told many. Not that this continent hosted many civilizations that they knew of, but High Priest S'llk was sure that there was. He had seen it, yes, seen it in the waters of the swamps and heard it in the whispers of the Great Serpent. He was certain his God spoke to him, and that he was his prophet. Invigorated, the High Priest gathered his followers and gave them a fierce speech. The Great Serpent had chosen him, no, them all to be his people and to carve a mighty empire out of this land. He spoke of a great city that they were to construct that would be the coundation and center of this empire, and all would know and fear the Serpetist Tribe, and the Great Serpent!
Your people roar in high morale and cheer you on, High Priest S'llk. Where shall you direct them? Where will the great Serpetist Empire begin? What will the Serpetist Tribe do first?
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 110 men, 110 women, 30 children. Military: No standing military. Militia able to be conscripted up to 50% of adult population. (Higher than average due to culture and race). Food level: Low Resources: Requires prospection and industry. Wealth: Nonexistant Trade: Nonexistant Growth: Average Morale: Indifferent Foreign relations: You do not know any other civilizations.
Celebrimbor was once a legendary hero of the old tales told by the High Elves worshipping Artemon, the god of craftsmanship, artisanry and ingenuity. Yet, Artemon has been cast down from his pantheon, and his followers have been suffering greatly at the hands of other elvenkind. Who leads them now is unknown to most outside of the cult, and where they went is even lesser so known. Yet here they stand, upon the shores of a new continent, a new land to call their own. Celebrimbor may be a settlement of huts for now, but just like the old tales, it shall rise to greatness in glory of Artemon. The grasslands are lush and a great river flows from the north. There are smaller forestations scattered nearby but no great forests have been spotted yet, but the elves have no fear. In their minds, they're already putting their craft to work. They will claim this land and make it their own, they're sure of it.
How they do it, is up to their mysterious but illustrous leader. Where will he, or she, direct them? What will the Children of Artemon do first?
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 90 men, 90 women, 20 children. Military: No standing military. Militia able to be conscripted up to 20% of adult population. Food level: Low Resources: Requires prospection and industry. Wealth: Nonexistant Trade: Nonexistant Growth: Average Morale: Indifferent Foreign relations: You do not know any other civilizations.
@Kangutso Guess you're right. I was sorta thinking "sticking around" as in stalking us from the shadows :)))
Btw I'm waiting for Pirate to post, then turn 1 will start. Haresus will just have to catch up if he doesn't post in time. In the meantime, I updated the map in the OP in the OOC with not only the new civs but with some new terrain like swamplands east of Dagshall and some rivers in the eastern section of the map.
@Lady Selune I liked it. Despite being totally not Rome ;) @Kangutso I'm still waiting for a few players to post, but as soon as they do we'll be 8 participants (not including myself) and any more than that and I'll probably not be able to cope. So unfortunately... Yes, we're closed. Do you want me to add you to the "holding" list, and let you know if a slot opens up?