Name Robyn Summers Nickname None ("Rob" jokingly) Age 21 Race Human(?) / Meta-Human
Personality Despite her history, Robyn is an extrovert. She marvels in the company of others and often puts her friends on a pedestal to show her appreciation of them, or perhaps it's just to divert attention from herself. She is filled with self-doubt and hates getting any attention. She more than anything wants to be treated like a normal person, despite not being one. This self-doubt is deeply tied to her powers and her appearance, and deep inside her is an ember that won't go out; an ember of rage and confusion at the mystery that is her powers. Despite this, she sees living life as worth it and wants to get as much out of it as possible. Make Robyn your friend, and you have a friend for life. Likes
✓ Dry and sour sweets and foods ✓ Her friends. Like, really, really much. ✓ Reading ✓ Drawing
Dislikes
✗ Rain, watersprinklers, basicly anything to do with water. ✗ False friends
Bio/History To start with, one should explain Robyn's appearance. To explain her appearance, you have to explain her powers. The image used above is literal; she really looks like a drawing. She's a living, walking, talking scribbled drawing. She's still "3D", as heavy as a regular human being her size, she can wear normal clothes, and nothing she touches becomes like her. If she was born this way, she doesn't know. Orphaned at an early age, her first memories were of the many different orphanages that took her in. She just couldn't seem to stick to one place. The first orphanage she was too young to remember why she was relocated, the second one closed after a few years, the third one didn't want to keep her anymore because her appearance made her "unadoptable" according to the orphanage's owners, and so on. The fourth orphanage she stayed in the longest, from the age 7 to 15. This is where she made the most friends and some of them accepted her for the way she was. She turned into a people-person, distrustive of authority but wanted to believe the best of all people. She always chased after possible leads of places where meta-humans or supernaturals like her could be accepted into a community, and so from the age of 15 she left her orphanage and the few friends she had made there to journey to Independence, the town she had heard about. Sure, it was on the other side of the country and she stopped by many places on the way there, but after 2 years on the road she made it there, and tried to find a place to belong. After a few years on the streets or in different temporary living-solutions, she heard that the Supernatural community of the town was to be asked to move into a house at the end of Walnut Street. Walnut Street! What a funny name! And so, her story continues.
Other To explain Robyn's actual powers, she's not just a "living drawing". She's a sort of imagination-mancer, where she can weave items into existance that have the same properties as the object she's made, but also herself. For example, she -could- weave a gun into existance, with bullets and so on. And it -could- fire, but it's be a scribble like herself. After a few minutes, or when Robyn willed it so, it would disappear. The extent of her powers is unknown, but in theory she could create anything that she can imagine. She never tried weaving a car into existance though. Who knows if that even works? I'm keeping her powers to the minimum at first, seeing as conjuring any item in existance is quite a hard power to balance. I'll leave it to the GM to have the final say in the full extent of her powers, but I'm intending her powers to grow as the RP progresses. Any questions about her powers, just ask her IC ;)
@Kangutso Slightly. But I didn't really know what to write, so I just responded to your two actions directly. And since prospecting takes a turn, all the juicy adventures the expedition has will have to wait for next turn... Sorry about that! I'll have something fun in store for you ;)
@Chairman Stein Sad to see you go, man. But I understand. There'll always be a spot for you amongst us. Also at the risk of sounding cliché, I'll just say you'll be okay, man. I feel your feel.
NPCs (non-player civs) are put on the map the same way as your settlements, only they have black text with their color outlining it, while players have their color outlined by black.
The choice had been 15 trained elves-at-arms, who would be skilled in sword or spear, and all of them would also be trained in handling bows. That was the versatility of elven soldiers, they always handled a bow as well as their primary arm. As green as they were however, over the next few days and weeks the trainees became quite skilled. Still, there is no telling how good a soldier is in battle until he finds himself in one. Everyone hoped it wouldn't come to that, of course.
Next was the watch-towers. The builders and the elves-at-arms worked together to build and camouflage the towers at the locations that their superiors had marked out with help from their able scouts. However, the Lothelonni were no wood-elves, and while their constructions were sound some of their camouflage would prove to be lackluster. Some areas simply didn't have enough cover for them to work with, but it would be sufficient for now.
[Watch-towers are completed next turn. Will be marked on the map and will provide extra line-of-sight.]
While Celamon and his companion made their way back, they walked through a thick underbrush that blocked their view. They simply pushed their way through and came to a clearing and-- ... They both drew their blades. Kato swallowed a lump in his throat. On the rock in front of them sat the very brute they had been following. He sat quite comfortably, seemingly having waited for them. Celamon could see, his eyes glinted with a sort of intelligence. Perhaps they weren't simple brutes after all, despite the smell of their camp. He was by no means clean as an elf... The brute spoke a broken sort of common that the elves understood. "You small worlings. You follow Brud to camp, but no seem bad. What small worlings want?" It speaks. Celamon thought, but he wasn't all that surprised. After all, communication is one of the most fundamental pillars upon which a society is created, and he had clearly seen a society back at that smelly camp.
Seconds became minutes, and minutes became hours. The elves and the brute, who called himself "Brud" talked long and much about themselves. How much the elves told the giant exactly is up to you, but you learned that they weren't ogres but rather a "smaller-of-stature" kind of giant. Appearantly there are much much bigger giants somewhere in these lands, according to Brud, but he had never seen them. Only heard of them in stories. Brud told them also that he did not want to fight or eat the elves, whom he called "Worlings" unless the elves told him otherwise. He also offered them the pelt of a "small" wolf that he had hunted and skinned. To him, it had been a small runt and he could not use the pelt for anything useful, but to the elves it was as large as a dire-wolf. They shuddered at the thought of what sort of giant beasts lurked in this forest, if Brud called this huge wolf-pelt a small runt.
At last, they returned home with their new information and their new pelt. They absolutely, really, desperately wanted a bath however...
Celamon and his companion will return home next turn with their findings.]
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 101 men, 103 women, 30 children. Military: 15 elves-at-arms. Militia able to be conscripted up to 30% of adult population. Food level: Average Resources: Requires prospection and industry. Wealth: Nonexistant Trade: Nonexistant Growth: Base: 4% +0% from food level, +0% from morale = 4%. Morale: Indifferent Foreign relations: You do not know any other civilizations.
Construction was the order of the day. With sufficient processing to be done at the mine and the smithing itself to be done back at home came another challange however. To transport the processed iron back to Dagshall. It wasn't that far off, the mountains were visable from Dagshall itself, but still having carts would be of no use without something to pull them. Until this issue was solved, laborers were using small hand-drawn carts all the way. They were a hard people, after all, but for how long would this solution be sufficient?
Meanwhile at the mountains, Dag had decided to release the supposed Skraeling, or Gilbin as the warriors and scouts had come to call the creature, seeing as it was the only word the little sod had spoken that was coherent. You gave it some food and water befitting it's stature, or size, and sent it on it's way. It hissed at you as it left but in the glimpse of his eye, Dag thought he could see a sparkle of gratitude. On his way back home, Dag contemplated his decision. Was releasing the creature the right thing to do? Would his people suffer for it? Almost as if on command, back at the mines, a warrior-gone-laborer named Torsark was hacking away at minerals, hammering away at stone, and at the moment was sitting on a rock drinking some water while he could rest his tired arms. The mine was lit up dimly by torches and makeshift lanterns, and suddenly he thought he could see something move in the corner of his eye. He grabbed the big maul used to crush stone and stood up in the narrow corridor. What was that? he thought. Another giblin-whatever skraeling? He took a step forward into the dark, and as he did the very rock wall in front of him collapsed. The mine shook, the walls quaked and he could hear shouts from further up the mines. As stone fell from it's place in the rock, Dag could see light coming from the other side of the collapsed wall. At first, he thought he had just accidentally mined into a besiding mineshaft, but as his eyes and mind got used to the sight before him he realized how wrong he was. He could see dozens of eyes glowering at him from the other side, lit up by crude torches. He turned and ran up the mine, not in dishonor and cowardice but to warn his comrades. The giblins didn't follow him, however. Why, he didn't know, but he hadn't the time to wonder of it.
As soon as Dag got back home, a tired messenger ran up to him, having caught up from restless running. Dag was informed immediately of the situation. Had the miners dug into the giblins' homes?
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 134 men, 134 women, 44 children. Livestock: A herd of goat. Military: No standing military. Militia able to be conscripted up to 60% of adult population. Food level: Average Resources: Lumber, Iron, Honey (low quantities) Wealth: Nonexistant Trade: Nonexistant Growth: Base: 5% +0% from food level, +0% from morale = 5%. Morale: Indifferent Foreign relations: You do not know any other civilizations.
The Bonesnapper Tribe
@Chairman Stein Edit: Player has dropped out. Civ will end next turn. Contacting others in queue.
[Post from last turn:] With twenty orcs dead, one could almost say the orcs had experienced a loss. However they had succeeded in their effort to capture and eat a few longears, and therefore they went home without much of a decrease in morale. They had done their orcy thing, and now they were content. Nagrub and his band would return home next turn.
Meanwhile at home, the great mining-efforts underneath Iron Rock had yielded results. Iron, of course! Praise be the green gods, the name wasn't ironic after all! Although the entire hill wasn't made of iron, for now they'd have some iron to repair their tools and weapons with. And thanks to their appearant gift in building (although they had no idea how they managed, it just kinda came to them naturally) they managed to keep the hill from collapsing down on itself from the extensive mining into the earth. It was truly a feat to be seen, it was like a giant fortified quarry now, their great camp. The entire hillside was filled with cranes and braziers, and Wurtag's great spiky tent stood above it all, even greater than Nagrub's warlordy tent.
The orcs had no idea what struktur meant (structure), but they were sort of proud of their efforts. No fools from the mountains could get to them now, they thought! [Iron resource added, settlement has been fortified.] [Women removed from population. I mean, do orc women even exist? If they do, you can't really tell them apart. How the orcs repopulate nobody knows.]
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 248 adults, 40 children. Military: No standing military. Militia able to be conscripted up to 60% of adult population. Food level: Average Resources: Iron Wealth: Nonexistant Trade: Nonexistant Growth: Base: 5% +0% from food level, +1% from morale = 6%. Morale: Enthusiastic (Bonus for 2 more turns.) Foreign relations: - Children of Artemon: Hostile
As the conscripted soldiers set sail toward the mainland with their general, Aemilina, she could tell their morale was average at best. None of them really wanted to go preemptively attack the orcs and risk dying, and they hadn't been given enough information to not worry, really. The expedition landed off the coast north of the orc encampment, at a comfortable distance. A young man named Aurilius asked an audience with Aemilina, and was granted such after a short wait. He came into her tent with the look of but a simple scout, but he had a glint in his eye that Aemilina could not ignore, but neither could she put her finger on what it was. He was a handsome young man with smooth skin, a sharp jawline and a bridged nose. His eyes shone blue like the sea, and his hair was short and swirly. His armor was simple leather, and although decently made hadn't seen much use. He wore one of the typical swords of his people on his hip, and Aemilina guessed he was also accustomed to throwing javelins, to judge from his muscled arms and shoulders. "I volunteer to scout out the orc encampment, general." is the first thing he said after having been bid enter and freed to speak. "The others feel restless, and no one really wants to go have a look at the orcs from the ferocity we heard rumors of. Well, if no one else wants to go, I will." He was determined, able-bodied and sharp. He would make the ideal scout. [Expedition location marked on map.] [Expedition size: 10 Footmen, 80 Conscripts.]
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 134 men, 133 women, 42 children. Military: 10 Footmen. - Militia able to be conscripted up to 30% of adult population. Food level: Above average Resources: Clay, Stone, Marble (small quantities) Wealth: Nonexistant Trade: Nonexistant Growth: Base: 5% +1% from food level +0% from morale = 6%. Morale: Indifferent Foreign relations: You do not know any other civilizations.
Despite locations marked upon a map for Amari Asto of where to possibly start lumber-, mining- and quarry-operations was available, the King cried out for infrastructure. He and many other of the social elite missed the look and feel of the stone that they had constructed their old cities with. The stone that was still plentiful in this land, or so they thought. (Most of them weren't experts of geology).
Initially unimpressed, Manco would do nothing else than to satisfy the wishes of his king. The people deserved their improved infrastructure after all. Soon enough indeed, working shifts, caravans and building materials were gathered and ready to be used. The most important building they would need for this project would be the stone quarry. [You may choose to establish a mine, a quarry or a lumbermill first, second and third. This will take one turn respectively to establish unless another action is specified.]
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 132 men, 131 women, 40 children. Military: No standing military. Militia able to be conscripted up to 30% of adult population. Food level: Above average Resources: Stone, lumber, copper (pending). Wealth: Nonexistant Trade: Nonexistant Growth: Base: 5% +10% from food level, +0% from morale = 6%. Morale: Indifferent Foreign relations: You do not know any other civilizations.
The Serpetist Tribe
@LordZellNo post found. Player's civilization is standing still until player returns. Automatic dropout in 2 turns.
From last turn:Lirsk was ambitious and shrewd, but also a bit ... green, so to speak. He had noticed Vosk's displeasure at the High Priest's way of handling things, and despite the promise made to Vosk, Lirsk started to doubt. He came to Vosk late one evening to talk to him of military affairs, using the excuse that he wanted to hear from Vosk's great knowledge and experience to become a better First Scout. For hours they talked, and finally Lirsk felt he had gained Vosk's trust. He finally executed his plan. "We should do as you say, Vosk." says Lirsk. "We should set out and find foes to subjugate and conquer. Who needs to craft tools when we can claim what we need from the lesser beings of this land? My scouts say they found a pass in the mountains to the east, I'm sure it leads somewhere." But would Vosk agree or would he stay faithful to his liege and High Priest?
Meanwhile, the laborers and prospectors hadn't been idle. The very same scouts that had informed Lirsk of the pass to the east had also aided in the prospecting of the mountain for resources. Indeed they had found stone that they could quarry, and some copper ore had been evident once venture further into the mountains had occured, yet iron seemed to elude them. Though they had spotted large natural caves further up the cliffs, perhaps iron was to be found in there? Alternatively, should the already found resources of copper and stone be mined first, before seeking the iron? Construction of temple: 15% completion. You may choose to continue construction in hopes of finishing the temple sooner but it may take a toll on your morale.
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 133 men, 131 women, 38 children. Military: No standing military. Militia able to be conscripted up to 50% of adult population. Food level: Average Resources: Requires prospection and industry. Wealth: Nonexistant Trade: Nonexistant Growth: Base: 5% 0% from food level,+0% from morale = 5%. Morale: Indifferent Foreign relations: You do not know any other civilizations.
The elves drudged on, deeper into the forest. The grass started to grow taller, the bushes became trees, the trees became giants, the rocks became boulders, the boulders became cliffs, the cliffs became mountains. Everything here was larger, a giant version of itself, awe-inspiring and fear-striking at the same time. The other night, the entire hunter group had felled a huge boar, a beast unlike any ever seen, by tricking it to charge into a rock-wall and knocking itself out. It was as big as ten men, and would feed them well on their journey. However, they were starting to lose their bearing. The sun was increasingly distant here, blocked by giant trees and leaves. The air felt as if it was being locked in by the massive trunks and branches. It was heavy, and during the nights a mist rolled in, getting thicker each night the further into the forests they went. It was starting to get hard on them. Some elves were going mad, claiming to see red eyes in the distance. Everyone looked over their shoulders constantly. It was nerve-wrecking.
Suddenly one night, the elves awoke to song. It was all around them, a beautiful and terrible tune of elven voices whispering dark things and wonderful things all at once. It was a thousand voices and one, it came from everywhere and nowhere, from the ground, the trees, the air. And then the eyes appeared. Some were in the trees, most were simply in the distance. They were red or purple, gleaming like the Celebrimborians' own white or yellow. Dark elves. whispered one of you. Drows. hissed another. They walked out from the brushes and mist, white and black hair gleaming and flowing, purple and red eyes glistening. Still singing, they grew closer and embraced their cousins. The next thing the children of Artemon knew, they woke up on the outskirts of the forests' northern borders unharmed. Rested. At ease. Had it all just been a dream...?
A) Establish new settlement B) Travel further C) End
(Option C means the elves of Celebrimbor are lost to the lands and you may start again with a new civ.)
Population: 89 men, 92 women, 26 children. Military: 7 Elf-at-Arms. Militia able to be conscripted up to 20% of adult population. Food level: Below average Resources: None Wealth: Nonexistant Trade: Nonexistant Growth: 0% Morale: Indifferent Foreign relations: - Bonesnapper Tribe: Hated
As industrious as dwarves are, they never waste no time when at work. The lands they were in were ripe and rich, and vegetables of many kinds could be found growing in the wild together with some citrus fruit from trees, and many types of flowers adorned cliffs, trees, bushes or fields. The uneven terrain made it less farmable and less suited for large crop-rotations, but for now the vegetables and fruits could be enough.
Echadon and his band journeys up the mountains and out into the lands. [Prospecting results yield next turn.] [Food level will settle on average next turn.]
As discussions among the elder and nobility spark up to make Arngir King, one of the elder dwarves speak up. His name was Delvar and he was among the oldest, his beard so long it scraped the floor. He stood up with the help of his cane and his aide. He was the last of his bloodline, however. The last of his family branch. "Arngir has indeed shown promise as a leader, and perhaps he is indeed of the makings of kings." he started, and paused for longer than the others thought was socially comfortable before continuing. "I propose however that we test him first, to see if his resolve is as strong as we believe. One should not be proclaimed king before he has proven himself to be capable as such."
And so Delvar proposed that Arngir be given a set of tests to see if he is fit to be named King. All without Arngir knowing he is being tested, of course. Of course the vote was up to the council ((which means it's completely up to you as a player)) but Delvar suggested that first, Arngir be tested in matters of law and order. As it happens, a young dwarfling had been caught trying to force himself upon a dwarven girl of a prominent family, and the family demanded blood for his insult to their kin and honor, while the dwarfling and his own family pleaded for mercy as they believe the girl to be exhagerating, and according to the boy, she had been leading him on all night. Delvar suggested the issue be taken up with Arngir, and ask him for his input or opinion of how the matter should be settled for both families. This way, they would test his resolve as a leader. If the council of elders approved, Delvar of course had other suggestions in mind to test Arngir, but for now the decision was up to the council. Would they test Arngir, despite having much faith in him already?
A) Improve food B) Improve military technology C) Improve infrastructure D) Improve culture E) Explore F) Improve resources/technology G) Prospect the land H) Expand military I) Take diplomatic action X) Other
Population: 119 men, 117 women, 34 children. Military: No standing military. Militia able to be conscripted up to 30% of adult population. Food level: Below average Resources: Requires prospection and industry. Wealth: Nonexistant Trade: Nonexistant Growth: Base: 5% -1% from food level, +0% from morale = 4%. Morale: Indifferent Foreign relations: You do not know any other civilizations.
@Cyclone I'll start writing it tomorrow hopefully. Will give time for the last few players to post too.
FYI @Everyone, I just started on a new job this monday and it leaves me dead tired at the end of the day. What this means I'm sure you all know. If I seem slow, it's because of that. Thanks for understanding fellas.
@LordZell Hmmmmmmmmmm, well the iceborn have met some sort of small goblin-like creature. The lothelonni have spotted a giant-like creature. The Maerinum have encountered hostile orcs off the eastern coast. The orcs of Iron Hill and the elves of Celebrimbor had a battle, elves are terrified and fleeing west currently through the forest. Hm, what else... Well, your scouts were spotted by your neighbours but you didn't spot them yourself. And lastly the dwarves have arrived on the continent, further up north-east.