Avatar of Ciaran
  • Last Seen: 2 yrs ago
  • Joined: 7 yrs ago
  • Posts: 375 (0.14 / day)
  • VMs: 1
  • Username history
    1. Ciaran 7 yrs ago

Status

Recent Statuses

2 yrs ago
Current We got a new Skynd release. Today is a good day.
1 like
2 yrs ago
It's been a few years, but yeah... I'm thinking I'm back
3 likes
5 yrs ago
Really in the mood for some gothic steampunk right now.
2 likes
6 yrs ago
Alright guys, I'm back. Will be posting very soon.
6 yrs ago
Estimating about two weeks until I can get my laptop replaced and my posting will be back up to speed.

Bio

User has no bio, yet

Most Recent Posts

@Zynros The flaws section on the first page cuts off mid-sentence (I assume you could scroll when you were editting it, but I couldn't while viewing). Fix that and finish off the rest, and you're good to go.

@Cu Chulainn Yeah, that's fine.

@rocketrobie2 I don't mind if you're new, I can help whenever you need it and so might some of the others.

@Duthguy Your listed ideal is more like a bond. Ideals are generally higher, less tangible concepts such as freedom or fairness. Also, 1st level clerics only have two 1st level spell slots, not three.
@Zynros Oh, an 18. Lucky you.

@The Large Dumbo Looks good to me. Put it in CHAR.

Also, because I forgot to say this before, @Duthguy and @Pyromaniacwolf, your characters can both go in CHAR as well.
@Zynros @Lusus Naturae I'll be happy to have both of you. Looks like I'm being held to what I said about taking any number of players - it's a good thing I meant it.
@Pyromaniacwolf Yes, they are different. Herbalism kits are required to make both potions of healing and antitoxin, as well as anything else that would make sense. Alchemy kits are just for anything relating to alchemy, such as acids, basic explosives, and so on.
@Duthguy Everything looks fine there.

@The Large Dumbo The main thing with warforged is that they're different. And in small, rural communities, "different" and "bad" mean the same thing. Dwarves are pretty much just dwarves. There are not many mines in Stakkenhortd, so they don't have quite so many underground, but still plenty, especially towards the south, where there are more mountains.

@Pyromaniacwolf A herbalism kit is needed to craft potions of healing. More powerful ones are resolved like any other magic items: time, money, and a minimum of being at 3rd level.
@Pyromaniacwolf Evil characters are cool, as long as they are done correctly. Watch Matt Colville's video on that for what I mean. Likewise, alternate humans are allowed.

EDIT: Wow, lots of posts. I'll get to work.
@The Large Dumbo That last roll is 11 (4+4+3, ignoring the other 3), not 10.

@Pyromaniacwolf Glad to have you, and Raven Queen seems fine. As for disease, there are regions where it is a very significant problem. Thankfully clerics, druids, and other healers (which are in very high demand) have managed to keep this so it doesn't threaten society as a whole.

@Lurking Krog There are some. Bandits are probably the most common, though in most cases they're just as poor as the people they rob. Petty thievery is very common, but there aren't exactly groups for this. Probably the most well-established are based around smuggling; getting things (and people) in and out of Adapost is a very difficult but lucrative job.
@Cu Chulainn This sounds very interesting and useful. I'll allow it, and be glad to have you.

@Duthguy Fifth edition D&D was made to be easy to learn, so that'll help. I recommend you use the SRD to learn the basics of the rules, and then get a copy of the Player's Handbook if you enjoy this game. I (and possibly other players) will be willing to help out at any point.
@The Large Dumbo Of course you can.
Fable woke up that morning surrounded by her own blood. She'd been hurt badly the previous night, and blood loss had made it difficult to think straight, so all her attention had been focused on getting away from Elise. Though she wasn't bleeding now, she had multiple gashes across her chest (the shirt from last night, which she was still wearing, was in shreds), and her nose hurt very badly. It was still difficult to think, but Fable pushed through the haze for a few minutes in order to think. It was obvious that she needed medical attention, but heading outside in broad daylight like this could get her killed. Then she remembered: Elise would have to go to the precinct today for questioning; the Hunter was hardly an upstanding citizen, but she recognised the practicalities of not pissing off the police. This would give Fable time to get to the hospital.

So, trying her best to stay on her feet, Fable staggered off in what she thought was the right direction. She'd never had made it on her own, but thankfully, it is very difficult to get anywhere in a Western city in that kind of state without people finding it abnormal. A brief act of altruism later (which may have been "encouraged" by a little Fae magic), Fable was in a car on the way to hospital.




Elise was unhappy. She was angry, furious. Her chance had been there, Fable had been right there. On the floor, badly injured and lying on the concrete. Then gone, as if she'd never been present at all.

And worst of all, Elise couldn't continue her search. After the events at the bar last night, the cops would want to talk to her. And saying no was never a smart way to procede. It drew attention as a murder suspect and only slowed Hunters down in the long run. Thus, Elise got to the precinct as early as possible, hoping to get it over with quickly.

Entering the precinct, Elise acknowledged the ones from last night present with a brief nod in their direction, before speaking to the same person as Zayah, simply saying "Same as her," before standing to one side and waiting for things to get moving.
© 2007-2024
BBCode Cheatsheet