Avatar of Clever Hans
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    1. Clever Hans 7 yrs ago
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2 yrs ago
Current When the foxlight shines/Take no heed to its design/Even if the pieces change/I know the journey still remains
2 yrs ago
When the foxlight shines Take no heed to its design Even if the pieces change I know the journey still remains
2 yrs ago
When the foxlight shinesTake no heed to its design Even if the pieces change I know the journey still remains
6 yrs ago
Sorry, squire, I scratched the record...
7 yrs ago
Being hopeful...

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I see. Well, unfortunately, something come up, so I'm going to have to opt out.


No worries. No one else has expressed any interest anyway. :/
Hm, this could be interesting. Is this going to be a historical rp? I have a couple characters I could use for this sort of thing.


Yes indeed. The action would start in Madrid in 1621, right after the death of Felipe III.
I thought that title's one of those ad bots lol.


Thanks for stopping by.
Run it in 7th Sea


Don't own it, never played it. Looks like the setting is heavily fictionalized and includes magic and etc. Not really a historical game.
[Edited after getting good feedback]

I'm a big fan of the Captain Alatriste series of books, and while I'd love to play the Capitan Alatriste RPG, it's written in Spanish and I know only a smattering of the language. So instead, I decided to adapt the classic RPG Flashing Blades for adventures focused on Spanish characters and culture. The Flashing Blades rules are not complex (the entire game including historical commentary runs to all of 49 pages!), and uses a simple d20 system.

The interesting thing about Flashing Blades is that it includes a career-advancement system (invoked once per game year, so the mechanics are not continually intrusive) that can see characters occupy progressively more influential (and lucrative) positions.

There's no need to be a student of history to play - the players' guide I'm writing will provide the basics of the setting - and frankly, not knowing what's to come adds to the excitement, as historical events definitely play their parts in the game.

I'm still working on it, but I thought I'd post an interest check and see who might be up for some historical swashbuckling fun, Spanish-style!
@Clever Hans You'd better not be trying to get me to do your math homework.

<lots of amazingness edited out>

I have a (43.75% + 56.25%) ÷ 2 = 50.00% chance to win.

You have a (43.75% + 31.25%) ÷ 2 = 37.50% chance to win.

And we have a 12.5% chance to tie.


Hah! No homework, I swear. Just trying to wrap my head around an interesting but perplexing resolution system. That was really awesome. Thank you so very much!

Now, what happens if one person is d8, d8, and the other is d10, d8?

I keed, I keed! Don't maim me! :D
<Snipped quote by Mae>

The chance of landing on any side of an 8-sided dice is 12.5%. Therefor, you have a 25% chance of rolling something that is unattainable on a 6-sided dice, and a 37.5% chance to at least get something equal to the highest number on a 6. Compare that to a 0% or 16%-ish chance respectively. Or if you prefer a non % based representation of this in the real world, let's do number of times out of 24 since that's a number both 6 and 8 go into. If you rolled both dice 24 times, the d6 would give you a 6 only 4 times, where the d8 would give you a 6 or greater an astounding 9 times.

Another fun test, let's pretend you have "perfectly normal" luck and you'll always roll each side of the dice the same number of times. in 24 rolls, You'd roll every side of the d6 4 times which is (1 + 2 + 3 + 4 + 5 + 6) X 4 = 84. Meanwhile, with the 8 you would get each side 3 times for a total of (1 + 2 + 3 + 4 + 5 + 6 + 7 + 8) X 3 = 108


One more question, if I may: In a contested roll, you have d8, d8. I have d8, d6. What's the percentage chance that you will roll higher? What's the chance that I roll higher?
[Gears in brain grinding slowly]

The game system has different power levels. Level 7, for example, is d8, d6. Level 8 is d8, d8. As you surmsied, the intent is indeed for smaller results to come from lower power levels.

Does rolling two of the same die and taking the higher result actually give you better odds of producing a higher result? This is what's really making my head spin.
I stumbled across an interesting RPG called Kapow! that features a dice mechanic I've not seen before: powers are assigned 2 dice, like d10, d10, or d8, d6. You don't add the dice together, though: you roll both and take the higher of the two results. Not having a good head for probabilities and stats, I'm wondering if someone could explain how that affects outcomes. For example, when you roll d8 twice and take the higher result, does that change the average roll result? How much of the time will d8, d8 beat d8, d6?
Well, here we go, thought Hyper. Fighting super-villains was serious enough, but going to another country on an official mission? That was big-time serious! Hank wondered how long they'd be away, and if the food would agree with him.

Hank raised his hand when Cap asked if there were questions. "Do any of us speak Sokovian?"
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