I know it'd be an inconvenience but is there any possible way Cold and I could have our general nation locations swapped? I don't particularly like my new locale's site in relation to Khumer due to what I had been brewing up in regards to landmarks.
In particular I really wanted to use that eastern tributary as an elevated river used as a highway of sorts by the old Sorcerer-Kings of Famarqud to circumvent the hostile tribesmen of the jungles on the way east to Khumer. Furthermore, the map topography surrounding the southern river is much more distinctly arid, as far as I can tell, which is quite suiting to my nation. The north looks a bit more lush and comfy.
I mean, worst comes to worst, I could make do. I don't know what continuity Cold has running for him in his current location and all. I feel like it's unfair to drop this on the two of you considering how slow I was to actually put up a work-in-progress, but yeah.
The southern portion of my country is predominantly covered in rainforest. I told Sini I wanted to be in the South a while ago but forgot to state this in the OOC so I understand how this messed things up. However, I am not emotionally attached to my current location so I do not mind a switch as long as I still get to have my precious jungles.
@OneEyedChurro I'd either say I'm Ming cause I'm quite large already and have plans to blob even more. Or I'm Ryukyu in the early stages of a Three Mountains achievement run, cause... you know... I'm from an island, the name... wanting to conquer the world, should be kinda apparent :P
Hah. Well, I suppose you're lucky I'm in the south ;)
Ideally the map is filled completely with player controlled countries. I imagine this can be achieved by simply increasing the area size of countries and shifting things around a bit. I usually feel that NPC countries don't add much in Nation Roleplays. It's the player interaction that counts.
The Kingdom of Thaga, which is still under construction, will be located in the south. Please drop by for all your hallucinogenic, stimulant and depressant needs! Also, please don't worry about your border villages. My elephants will only trample them once a year at most.
Name: Kingdom of Tagha Flag/emblem: Demonym: Taghan Description: (A summary of your nation goes here; basics on what's going on and what the country is about. Traditions worthy of note go here, unique traits, recent history,...)
Government: Absolute Monarchy. The monarch appoints or reappoints representatives of distinguished families to the College of Nobles which in turn elects a successor for the monarch. The monarch appoints or reappoints governors that oversee all administrative duties in their respective provinces.
Institutions: Council of Ministers College of Nobles War Council
Personalities of Note King Ine Uraghoy II Queen Ifris Mandalan Governor Abelad Uraghoy-Sar Governor Yane Tolomin Mandad Mandalan
Military Troop Total: 140,000 Army: 110,000 Navy: 25,000 Royal Guard: 5,000
Other: Pro: Brave - Your people are strong of heart and spirit and will face down monsters, odds and mages with courageous resolve.
Pro: Elephants - Elephants are domesticated and bred and used for farming, construction, transport and many other purposes. In war, elephants play a crucial role in disrupting enemy lines, breaking morale and generally trampling men, horses and villages. Being of a more hardier and better trained kind, War Elephants are the prized possessions of the wealthiest of warrior nobles.
Con: Abrasive - Your people are just not likeable. Your personalities stink, your accents grind on the senses and... well... everyone dislikes you. Don’t expect to get quick allies.
Con: Corruption - Gold and the endless quest to get more of it moves citizens to crime, politicians to important positions and entire cities to the brink of disaster. Many wars and conflicts, both sensible and insane, have been started because of the plots of the greedy, the ambitious and the corrupt.
ESSENTIALS Population Density (Population - 7,000,000) - Adequately Dense; Lots of manpower for economic, public and military purposes, and social infrastructure (housing, roads, public buildings, sanitation) is only under some pressure. Civic projects are quite affordable.
Economy - Rapid Growth - The economy is performing adequately, though there is room for improvement. There are certain limitations on the economy that are bottlenecking real growth, such as a restriction in investment capital, amount of labour or insufficient demand.
Urbanisation - highly urbanised: There are several towns and lots of cities present, communities generally range from a few hundred to several thousand individuals.
Technology - Modernizing: The industrial infrastructure is in the process of improvement, and this is a teething process. But the economy is seeing increased activity because of this investment. New technologies are slowly becoming domestically available. However, there is a degree of dependence on imports, including in terms of the expertise to modernize the economy. Metallurgy is limited to iron products.
Domestic Political Stability - Ethnic violence
GEOGRAPHY Plains, hills, tropical regions, swamps
RESOURCES Mineral Deposits - Moderate deposits of metals and minerals, large coal and iron deposits
Valuable Mineral Deposits - Moderate deposits of rare earth materials, predominately gold
Unique Materials - ivory, "medicinal" drugs
Agriculture - crop and cattle based, slight food surplus
MILITARY Military Focus - decent navy, strong army with focus on cavalry, decent infantry and cavalry ratio (6:1)
Military Recruitment - Hereditary, with certain blood lines born to serve, levies in wartime
Reliability - Levies are of decent quality, disciplined units
Military Size - medium sized core of professional units: requires upkeep, relatively easy to equip/supply quickly, seasonal levies
Military Technology - Modernization, your nation does not lag behind the rest of the world, instead it sets the standard on many levels.
Military Training and Morale - Highly Trained; High Morale, levies are of poor quality with low morale
Military Leadership - Somewhat Competent; Competitive; Corrupt
Military Reputation - Popular domestically; considered dangerous by foreigners
Siege Equipment - Decent, seasoned corps of engineers and sappers; Loyal and capable