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    1. Collector of Rarities 11 yrs ago

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Hmm... might consider making a second character. Likely some sort of clanless swordsman

Name: Sanada Sora
Clan: Sanada
Age: 25
Gender: Female
Nationality: Japanese

Family:
Father (Adoptive): Sanada Yukimora

Relationship: N/A

Classification: Princess

Weapon(s): A daisho (katana and wakizashi) which she forged herself, bow and arrow, naginata (only used when she's expecting to go into a fight)

Personality: Sanada Sora is a very focused and determined woman, living every day to prove her worth to her adoptive father. Sora is a perfectionist and is very hard on herself if she is anything less than perfect for her father. This perfectionism can extend to others, though she views herself as benevolently trying to help others actualize their potential. Sora tends to be a lot more relaxed and friendly when not around her father or carrying out a task for her father. Part of her wonders if there is anything outside her duty to her father, but she has been dedicating herself to his service for her whole life, so she does not know anything else. She claims that her service will pay off her debt to him, but she honestly has no idea what she'd do with herself if that day ever comes.

Hobbies: Blacksmithing, Calligraphy, Iaijutsu, Hand-to-hand Martial Arts (I'm not particularly familiar with Japanese martial arts), studying historical battles

Likes: Praise from her father, competent people, good food, fine art, music

Dislikes: Incompetence, failure, laziness

Strengths: Sora is both an expert swordswoman and an expert smith: weapons forged by her are said to never dull or break. Furthermore, she knows her own weapons inside and out and can recognize her own craftsmanship. Her familiarity with weapons and armor allows her to exploit weaknesses in her opponents' gear; she is known for shattering her opponents' blades and slicing the armor from their bodies

Weaknesses: While Sora is a very determined woman, her determination is single-minded and can sometimes cause her to miss fairly obvious details. Furthermore, her honor is very important to her and she would gladly walk into an obvious trap in order to protect it.



Other: She knows that she will likely be instructed to marry at some point, but she would much rather spend her life on the battlefield than acting as a wife
Theme song:
Password: Sengoku
Right, but why would she choose to start training in an entirely different style of swordplay that necessitates a sword that is not at all forged in her homeland? If she doesn't have a European smith to repair her bastard sword, she's not going to get another one once it gets damaged.
ReaptheMusic: A Bastard sword is hardly a weapon that a ninja would use; most specifically because it's a European weapon that originated in Germany and really didn't show up all that much, if at all, in Japanese history. There's a reason why the katana is such a prolific weapon from Japan: that's the style of sword that they used. On top of that, the technique for fighting with a katana is VERY different from the technique used when fighting with a straight sword like a bastard sword. You might as well wear full plate armor and carry a kite shield into battle along with everything else. Where did she learn European fighting techniques?
Quick question: are the Sanadas free still?
What kind of mech are we talking? Are we talking Gundams? Nightmare Frames? Mech Warrior-type walking tanks? The MEC suits from XCOM: Enemy Within that require cybernetic enhancements in order to operate? Each of these are cool in their own right, but I want to know what kind of scale we're working with.
I'm thinking of playing someone who does not belong to a clan. Would I just not list a clan name in that case?
Hmm... this could be interesting. How much of a supernatural element is there going to be in this game? Also, how strictly are we going to be keeping to the gender roles of the time? Would it be too much for me to play a swordswoman?
Eh, they'd more be using the electrokinesis to facilitate flight, kind of like how Magneto somehow manages to fly even though he only controls magnetism. It'd more be a specialized use of her skills rather than a secondary power.
I'm up for this. I either want to play someone who's just really proficient with whatever they pick up (be it a tool or a weapon) or someone with electrokinesis and flight. Think that'll work?
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