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....Sounds pretty weird, I'd prefer for most things to be humanoid.
Smiter, overall I think your app has potentials, however there are a few issues.

1. Your military over-populates your population by 3,000,000. I think that is more than likely a typo mistake though. Generally, we're going to want to keep it to less than 1% of the population in the military. I've not a clue what you mean by '75' in melee.

2. I feel like you dwelt on individual people, which is fine, but society as a whole, I've no clue of their norms and what not.

3. Strengths and Weaknesses refers to the country itself, not the people. By that I mean, where it excels, such as 'Powerful army', 'warlike mentality', and weaknesses such as 'backwardness' 'inferior technology' 'isolation'.

Other than that, I think you're going in the right direction, so if we can get in touch and clear some of that up, I'll be happy to accept you.
Nation Name: Anika

Flag:

Region/color on map: Avelcas

Capital: Tisivilsk

Capital Population: 50,000

Other Major Settlements: N/A

Population: 2,000,000

Racial demographics: A vast majority of human, with very little acceptance shown toward the ‘lesser’ races. Both the men and the women a generally shorter, their tallest being barely over six feet, while it is not uncommon for most ladies, especially of high birth, to barely reach five feet. Blonde-haired, and Blued eyed, they’re near as pale as the snowy island they inhabit, and their queer accents when speaking common tongue mark them almost instantly to most as Aniche. ( As in, from ‘Anika’, as someone from Britain is British, someone from Anika, is Aniche)

----

Social dynamics: A tiered social gap separates every man from the man above him, beginning at the top with the monarchy, and at the bottom, the peasant and serf. Slavery is illegal, but still exists to some extent. Woman hold a far more liberal position in society, though are still beholden to men. A fierce sense of nationalism fires up most of the hearts of the people, all with very similar traits that mark them as Aniche, the daintiness, lack of variety as far as hair, skin, and eye color, and binding language.

Fashion: People dress warmly, in furs, and swathed in colorful robes. In the summertime, it’s not uncommon for woman to expose up to their knees, but in the winter, most cloth themselves to the chin, with cloaks and coats and gloves, all to protect themselves from the biting cold. Jewelry is a social norm of the nobility, woman drip with earrings and necklaces, while men decorate their weapons more so than their bodies.

Calendar:

Nachinat or Nachin: The beginning of the harvest.
Zhatva: The Reaping.
Sereboro Luna: The Silver moon, a few weeks near the end of winter when the moon seems closer, and shines brighter. It is seen as their only Goddesses rebirth, as she delivers them from the nine months of winter.

Art: Art consists mostly of music within Anika, string instruments being a sign of wealth, and most noble children can play at least one song well upon the pale-coloreds instruments.

Law: The Monarchy holds a tier system of officials to handle the law, called the Inquisition, at the pinnacle being the Czar himself, but only issues of extreme treachery are ever brought before him. The Inquisition is known to use obscure methods of torture, and their loyalty is only beholden to the crown. Still, they are known to be quite corrupt, taking bribes, and in the cities, much of the thuggery is taken up by the very institution put it place to protect the people from such. Minister Dimka Svetlana serves himself more so than the people, and packs the prisons tight with men, women, and children without so much as a trial.

Education: For each major city, there is a college, but only the wealthy and the high born are able to attend. With no formal education system, families rely on private tutors, and the poor go without education for the most part.

----

Type of Government: Monarchy

Influence and relations: Extraordinarily isolated, but not in a hostile fashion.

Important People:

The Imperial line of Motova:

Czar Alik, Twenty years of age.
Czarina Innya, Seventeen years of age.

Princess Nakitta, Sixteen years of age.
Prince Kirill, Eleven years of age
Prince Pyotr, Eleven years of age.
Princess Dima, Five years of age.

Military:

Lord Admiral Maxim Bure, Thirty-eight years of age.
Lord Marshal Daviski Kargin

Law:

The Minister of the Inquisition Dimka Svetlana

----

Trading and tax: As their reliance upon trade is high, they carry a rather lax tariff to attract other nations to trade with them, and taxes are collected from the different Lords of Anika twice a year, at the end of the harvest, and winter’s end.

Major industries: Mining, Fishing, Ship-Building, and Textiles. They are renowned for their ships, both fast, and maneuverable.

Major Associations: None, as of now.

Currency: They rely on a silver standard as there is little gold, but their mountains are filled with silver veins, as well as precious stones, much still left undiscovered and untouched.

----

Military -

Consisting of 10,000 men, and 300 women, acting nurses and other non-combative roles.

Wartime Navy:
- 7,000 men strong.
- 20 war ships (Carrack), each large enough to be manned by over a hundred men; ~2,200
- 48 large caravel, each crewed by forty men; ~2,120
- 100 small caravel, each crewed by twenty men; ~ 2,000
- About 700 men serve roles within the port cities, or upon obscure or insignificant model ships.

Peacetime Navy:

- 2,000 men strong.

Wartime Army:
- 3,000 men strong.
- 1,900 infantry.
- 600 archer.
- 400 cavalry.
- 100 cannoneer.

Peacetime Army:

- 2,000 men strong.

----

Landscape: Rocky and bare on the coasts, it’s not until several miles away from the ever-surrounding sea do the forests begin to pull themselves out of ground. Most of the trees are tall, and white wooded, and through the long winters, they hold onto their crimson leaves. Two-thirds of the year, the island is blanketed in a layer of snow, but in the few briefs months of summer, tall, pale green grasses cover the grounds, and give the country and forests an enchanting air. Hundreds of icy-blue streams carve their way through the rough ground, running from the central mountains, and into the sea.

Wildlife: Not dissimilar to the wildlife of North-Eastern Europe. Faeries exist in their forests, fleshy creatures, with nothing particularly exciting about them besides their thin, wasp-like wings, and ability to learn the tongue of man. Despite that, they are still considered hive-minded beasts, and some are kept by the wealthy as pets.

Notable places: The Forest of Nyr. It’s fabled to be ‘magical’, and the birthplace of their Goddess. Every Sereboro Luna, countless men and woman venture into the forests, and up the mountain, Nyr, that overlooks the blood-red leaves. This is where many faeries live, though it is seen as a sacrilege to touch or harm the creatures throughout this time of the year, many are captured still, and sold on the public markets along with the mutts.

----

Summary: A Russian-Monarchy based country, sorta’! Their old Czar just died, and now they’ve a new one with new ambitions, but a weakened hold on the crown making him an appropriate target for attack from internal treachery, or war.

History: Anika, for the last hundred years, as remained at relative peace. Never in it’s history as Anika invaded another country, nor, has another country invaded it. However, at the assassination of Czar Nikoli VI, three generations of civil war broke out, noble houses fighting over his corpse like wolves, and in the end, the house Motova, lead by Harok I rose the victor. Since then, every Czar or Czarina prior has claimed that blood, though a few of the eldest noble houses still claim the throne to be rightfully there’s.

However, the Monarchy is too strong to be toppled by such opposition, and when Czar Harok XII was taken by a sudden fever, his eldest son, Alik, ascended to the throne at a raw twenty years of age.

Now Alik leads, along with his pregnant wife Innya. Ambitious, he wishes to expand the narrow view his father held, and look out unto the world, and have the world look upon Anika, and marvel upon it. Those are his dreams, and he is willing to give close to anything to obtain them.

Strengths: They have an astonishingly powerful navy, given their island-status. The early development of caravel ships has put them in a lofty position as far as long-term travel goes, the reversal of the sails allowing them to continue even with the winds against them, and no longer need to use the man-power oars of the galley. This benefits their trade, as well as the overall wealth of the nation. There is a heightened sense of nationality due to their common language and religion unshared with any other part of the world. The same line of monarchy as reigned for over two hundred years, resilient against internal rebellion, and external strife.

Weaknesses: Anika’s current Czar is still young, inexperienced, and without heir. In desperate need of allies, the country is making an transition with this fiery-eyed leader to a more aggressive foreign policy. Their military is weak, and their population is far from supple enough to feed a large standing army. As well, the Lord Marshal and Lord Admiral do not get along well, but both of the men’s roles to Czar Alik allows for him to oversee their obvious shortcomings. The country relies almost entirely upon foreign trade for their agriculture, as much of their land is infertile, and their growing season too short to last through their winters. Veins of corruption run all throughout the nobility and Inquisition.
Heroics



Men rise from one ambition to another:
First, they seek to secure themselves against attack, and then they attack others.
-Niccolo Machiavelli

The History of the Empire of Valhall


Year 120 of the Astric Calender:

The War of Princes begins. Prince Adel IV of Valhall accuses Prince Lucries II of Deshven of stealing the lands surrounding Lake Calcot from Valhall, who claims the lands to be under his principality. Lucries' ally, Prince Beloff I of Deshven declares war upon Prince Adel upon his occupation of Calcot. To further escalate matters, Prince Estern and Prince Belsk of Easthrope claim that Calcot is in fact part of Estern's Principality, and soon Easthrope is thrown into the melee. Five major princes from three different Kingdoms squabble over Lake Calcot and its surrounding forests for over forty years, dragging along hundreds of noble houses to fight for their cause.

Year 143 of the Astric Calendar:

No peace is ever met, however a fourth nation, Deiles sees opportunity, and defeats what remains of all three armies, reclaiming all of Easthrope and Deshven, and much of Valhall before Adel V was surrendered at his own gates. Prince Adel V was hung, but Valhall remained, his son inheriting what was left of the country. Afterwards, Valhall separates into thirty different serfdoms and principalities, none much larger than a township. Adel VI dies in childhood without an heir to his name.

The end of the War of Princes not only left those who began the war with their sons in the dust, but in the forty years it spanned marred with pestilence and dread. There were no victors, no heroes, no joyous parades leading back the proud soldiers into their hometowns, banners waving, and trumpets blaring. All that was left were the survivors, the cracks of their hands stained with blood, and glazed over eyes reflecting the memories of the past.

Five princes were in the grave, two fallen in battle, and the last three waging war upon one another until they too joined the first. In their wake, broken countryside ran on for miles, the names of lords, and their dukedoms crumbled off into the sea, their banners and colors disappearing from history, unmentioned from the books, for it was the victor who determined history. And there were no victors in the War of Princes.

Ashes were left upon the unsewn soil, and the famine that followed took the widows and orphans that the war left behind. It was said the smoke from the pyres of the dead spiraled so far into the sky it could be seen from across Culliver's Bay, and that for years after the sun was blackened with death.

From then, the continent lay dormant, undisturbed and nearly forgotten from the rest of the world, it's few surviving ports being morbid reminders of how war was hell.

The Year 152 Astric Calender:

The nobility of Valhall is united under Kaiser Caylor Brant I, with the promise of returning Valhall to it's former glory, and reclaiming every inch of land lost after the War of Princes. An army is culled together, and with an air of confidence and remarkable ease, all of old Valhall is brought back under his reign. From there, the Kaiser marches to the capital of Deiles. At his own gates, King Seiv VIII surrenders, and is hung. Deiles joins into Valhall, to form the Empire of Valhall, Kaiser Caylor Brant naming himself Emperor of Valhall, expanding her borders thrice over in little over two years.

The Year 162 Astric Calender:

Current Year, from the defeat of Deiles, Emperor Caylor has united a majority of the Eastern Continent. Three Kingdoms have been absorbed beneath his influence, and now with his victory in sight, his eyes turn out onto the rest of the world. An Imperial Fleet to rival the greatest in the known world is nearly complete, and with every passing day, the threat of invasion grows. Ambassadors within the capital of Calcot are losing influence, and the Emperor has issued a mandate to every capital city of the world; Give fealty, or be invaded. With this mandate, he brags upon an weapon without equal, unrealized thenceforth upon a battlefield; Magicks.
Map



Any region can be claimed if it is not labelled. I will do my very best to keep the labels up to date, though do forgive me should it be a little behind. I'll try to date when it was last updated, and through the roleplay, I can change borders, add disputed areas, and mark capitols and areas of importance.

Last updated: 4/16/2014
Rules


1. This is a role-play for fun, not to spur arguments over land and warfare. I've no problem with friendly debates, but I will not tolerate arguments over in-character interactions. Expect opposition, warfare, failed diplomacy, and other problems to happen; that's what gives the plot depth, and makes these sort of role-plays fun.

2. That being said, if I believe your nation to be unrealistically powerful, I may ask you to cut down. I've no problem with some nations being weak, and some being strong, but we need a sort of balance, harmony, if you will.

3. Stick to the time period, on disputes on technologies, I will be the deciding factor. Now I'm not going to be 100% strict about it, if you want your country to be a little more technologically advanced than most, I'm fine with that, but it is only flexible to a point. I'll not have even simple guns, but cannons, ballistas, trebuchets, other siege machines, and different sorts of warships such as the caravel and carracks are acceptable. Cannons and gunpowder are extremely expensive. Iron is the metal of choice, for purifying steel is more expensive and difficult for most, especially to equip a large army.

4. I expect quality posts, with time and effort put into them. Absolutely no one liners, and I would appreciate if a few hardy paragraphs were created. If you do not consider yourself honestly a mid-to-high casual roleplayer, I would not suggest this roleplay as I plan to advance the plotline intricately, and encourage the rest of you to contribute too. This isn't just my world, wherever you feel necessary add a bit of lore. Feel free to give suggestions, I don't bite and I'm always open to ideas to help make the roleplay and plot fun for everyone.

5. This role-play is for characterization, plot development, and most importantly fun, not competition. I encourage interaction, both with positive and negative effects in the roleplay, if you want a hyper-imperialistic country, go right ahead, if you want diplomacy, be my guest, but please don't come in with the intention of destroying other nations, I mean, you're country can damn well try, but it will be much more enjoyable if there is strife and plot rather than just a country being completely overrun in a few posts.

6. I have the final say in all matters, reserve the right to make decisions as unbiased as I can, but I am human. In all decisions I will hold with plot in mind, and will often pick the in-character result I find most fitting.
Nation Application


Nation Name:

Population: ( Limit of 15,000,000)

Year it was founded: ( 0-162 of the Astric Calender, the newer the nation the more likely it is to be weaker.)

Flag:

Where is it on the map?:

Capitol:

Capitol location in country: ( Either describe it, or attach a picture giving me the exact placement.)

Society: (Give me a brief description of society in your nation, how it is arranged, social norms, the works)

Military: (Give me numbers, and strength of their army)

Government: (What type?)

- People of Importance:

Economic: (How is their trade and economy?)

-Tariff:

Religions: (Describe the major religion of it's people and government)

Technology: ( How advanced are they?)

Domestic Issues:

Issues Abroad:

World Influence: (1-10, 1 being a very weak influence, ten being the strongest influence)

-Relations with Neighbors:

Major Cities:

Landscape:

History:

Strengths:

Weaknesses:

Summary:
Race Application


Name:

Appearance:

General Description:

Social Norm:

Level of Intelligence:

Strengths:

Weaknesses:

Other:
Accepted Nations


The Empire of Valhall - CorinTraven
Anika - Corin Traven
Lacria - Urukhai
Dracanica - Legion020
Acceptable Races


-Human
-Elven
-Faerie
-Werefolk
-Orc

Feel free to create your own by submitting a race application!
Plot Development


So far, the plot has just begun with Emperor Caylor Brant of Valhall issuing his ultimatum to the leaders of every nation. Send tribute to Valhall, or be their next target of invasion. I will write up the actually letter in my first post, it'll be a lot more subtle, and I'll post it here.
Approved Applications within Heroics


Approved Nations
Alright, if any one has some input, suggestions, I'd love to hear them now, I'm going to work on the Intro for the Actual thread, and then we can get to roleplaying :D
History of the Empire of Valhal
Year 120 of the Astric Calender:

The War of Princes begins. Prince Adel IV of Valhall accuses Prince Lucries II of Deshven of stealing the lands surrounding Lake Calcot from Adel, who claims the lands to be under his principality. Prince Beloff I of Deshven marches along side Lucries against Adel when Adel's forces move into Calcot. Prince Estern and Prince Belsk of Easthrope claim that Calcot is in fact part of Estern's Principality, and soon Easthrope is thrown into the melee. Five major princes from three different Kingdoms squabble over Lake Calcot and its surrounding forests for over forty years, dragging along hundreds of noble houses to fight for their cause.

Year 143 of the Astric Calendar:

No peace is ever met, however a fourth nation, Deiles sees opportunity, and defeats what remains of all three armies, reclaiming all of Eastrope, and Deshven, and much of Valhall before Adel V surrendered at his own gates. Prince Adel the fifth was hung, but Valhall remained, his son inherited what remained of his country. From there, the country separates into different serfdoms and principalities, Adel VI dies in childhood without an heir to his name.

The end of the War of Princes not only left those who began the war with their sons in the dust, but in the forty years it spanned marred with pestilence and dread. There were no victors, no heroes, no joyous parades leading back the proud soldiers into their hometowns, banners waving, and trumpets blaring. All that was left were the survivors, the cracks of their hands stained with blood, and glazed over eyes reflecting the memories of the past.

Five princes were in the grave, two fallen in battle, and the last three waging war upon one another until they too joined the first. In their wake, broken countryside ran on for miles, the names of lords, and their dukedoms crumbled off into the sea, their banners and colors disappearing from history, unmentioned from the books, for it was the victor who determined history. And there were no victors in the War of Princes.

Ashes were left upon the unsewn soil, and the famine that followed took the widows and orphans that the war left behind. It was said the smoke from the pyres of the dead spiraled so far into the sky it could be seen from across Culliver's Bay, and that for years after the sun was blackened with death.

From then, the continent lay dormant, undisturbed and nearly forgotten from the rest of the world, it's few surviving ports being morbid reminders of how war was hell.

The Year 152 Astric Calender.

The nobility of Valhall is united under Kaiser Caylor Brant I, under the promise of returning Valhall to it's former glory, and reclaiming every inch of land lost including Calcot. Using the deep-blooded nationalism, all of old Valhall is brought back under his reign, and from there, the Kaiser marches to the capital of Deiles. At his own gates, King Seiv VIII surrenders, and is hung. Deiles joins into Valhall, to form the Empire of Valhall, Kaiser Caylor Brant naming himself emperor.

The Year 162 Astric Calender.

Current Year, from the defeat of Deiles, Emperor Caylor has united a majority of the Eastern Continent. Three Kingdoms have been absorbed beneath his influence, and now with his victory in sight, his eyes turn out onto the rest of the world. An Imperial Fleet to rival the greatest in the known world is nearly complete, and with every passing day, the threat of invasion grows. Ambassadors within the capital of Calcot are losing influence, and the Emperor has issued a mandate to every capital city of the world; Give fealty, or be invaded. With this mandate, he brags upon an weapon without equal, unrealized thenceforth upon a battlefield; Magicks.
I'm going to write that up tonight
Late, early to mid 1500s
Introduction


Hello, my name's Alex, and I've decided to try my hand at a nation role-play. Briefly after attempting to join one, I've come to the conclusion that I'd much rather lead, and I'm quite excited to share some ideas with all of you lovely people.

First and foremost, to prevent a spirally out of direction, I plan to play a very antagonistic nation to spur plot, and give a crisis for the other nations to combat. This should help quite a deal with giving everyones nation something to do! Never fear though, I'm not one for power, and I don't plan to stifle your creativity with your own nations. The plotline itself, I'm still in the midsts of creating, but if you've any proposals, feel free to just shout them out.

Now, I know the threads not very organized as of yet, I know it sure as hell is driving me crazy, but it's just an Interest Check to begin with, and I'm quite eager to get it up. I've got a few more points of Interest to Establish, and then be on your merry way posting and what not.

1. Here's the map I plan on using!



2. I've no problem with Custom Races, though I'll more than likely be using predominantly human, that's just me. If you want to play Lizard-faced Centaurs, go right ahead, I'll just make a race bio for the lot of you to fill out.

3. Though this is Medieval Fantasy, I still want to keep a fairly realistic feel to it, magicks will be possible, but a very arcane art, and mostly lost from the world. Most likely, I will use this widespread as a tool of the Antagonistic nation, to give them an upper hand compared to others for plot purposes.

4. We'll be shooting for a Pre-Renaissance feel, this means large, gunpowder powered cannons are allowed, but they were ridiculously expensive, and if I feel like more 'modern' methods of war are being used too sparingly, I may speak up about it.

5. Feel free to be as creative as you like when making your nation, I mean, it's yours, their culture, their ways. Yeah, some stuff might not really exist, but I'm willing to excuse much of the stuff I feel may not be 100% accurate in the name of fun, because, you want a city inside a freaking mountain? That sounds dope as ever, Let's do it.

If you'd be interested in joining in, or have got any ideas to propose, propose away. I'll be here, working on plot and other things for the real thread, and what not.

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