It's 2053. Planet Earth's surface is pretty gross and decimated from nuclear war and global warming and all that good stuff, so people dug deep into the ground and set up life down there. Contrary to popular belief, the communities are clean, luxurious, and way futuristic. Humans live alongside AIs and can cook meals with the press of a button. Eventually (and predictably) people got restless and bored with being stuck underground and decided to fully commit to exploring the opposite direction: up in the atmosphere.
Your character signed up to participate in the first fully-functioning space station put forth by the government, akin to a huge cruise liner. Only 500 people were allowed onto the station, including crew members. Signing up meant you agreed to live in this station for the next fifteen years. It's been nine so far.
C-10
The station you are living in is called C-10. It's gigantic, and while you have seven years worth of familiarity, there's still something new every day. There is an AI built into the ship's programming; it's name is AM-5. She is there to make sure the ship is running smoothly, and is "captain" of the mobile AIs that inhabit it. The human captain of the ship's name is Roger Dawley, and you know him because everyone knows him.
There are two levels on the ship - the top for all of the living quarters, the bottom for cafeteria, gym, control room, med bay etc. There's even some sort of police station, in case anyone gets too rowdy at the bars. You have a room all to yourself, and an access key to the gym as part of your occupational perks.
The meals are great; laundry is done by the AIs; even the elevator music isn't too terrible. All-in-all life in the station is just fine.
Hm, this is all I've got for the basics. I'll just keep updating this!
This will essentially be a choose-your-own-adventure game, and I'll play all of the NPCs that come up. We'll build the world together, so if you have any suggestions for anything - I'm all ears.
On the contrary, I've got no expectation on number of posts per week! It's whenever we're free to do so. I find it's more enjoyable to play when we're not stressing about deadlines, so I'm very lax about posting as long as we communicate. I'm hoping whoever hops on board feels similarly when it comes to this.
But I will definitely give you a shout if I've come up empty. Please do the same if you feel you've got time and are still itching to be passenger! @JBRam2002
I'd say it's a mixture of both, @JBRam2002. Currently, I've got a running idea that takes place far into the future on a space station complete with creepy silences, beeping machines, and things of the like. Whoever is interested will of course be told a few more details about the setting that would be general knowledge to their character before being thrown into an establishing shot, if that makes sense? From there, we'd work on plot points that either I don't have fully solidified, or they are itching to play out in the frame I've built.
But if someone's got another, more intriguing seedling of a plot that I think I can flesh out, then we could work on that, as well.
[center][img]https://media.giphy.com/media/1JE9GEg0rq6t2/giphy.gif[/img]
[color=#ddd1be]The name's Bliss.
It's been a while.
Hopefully we can be friends.[/color][/center]
<div style="white-space:pre-wrap;"><div class="bb-center"><img src="https://media.giphy.com/media/1JE9GEg0rq6t2/giphy.gif" /><br><br><font color="#ddd1be">The name's Bliss. <br>It's been a while.<br>Hopefully we can be friends.</font></div></div>