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  • Old Guild Username: Cosmic Fury
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    1. Cosmic Fury 11 yrs ago
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Hazmat, it would help if you posted the current map in the NP for either the OOC or the nation dump, just so we know who's nearby.
1. At least one of them will die from a lack of proper air to breathe.

2. The human will likely brand the surviving demon as unholy and attempt to kill it. The fight's result will depend on what weapons were carried into the room.

I think that will likely happen. Unless of course that human is pretty freakin' open-minded.

Oh, and Shim, you forgot that tribal pact in the mountains east of the Dominion. It barely surrounds the mountains and is land-locked.
Would said metallurgy be a core component in your society?

Is said society always on the move, or are they content to stay put and build their industries to the point that the rest of the civilizations have?

When you classify your proposed faction as "barbarians," why do you call them that? What makes them so different than other nations?
Sure. It did exist in ancient times (having been used in the 300's BC).
What Shim said. I've already found some very nasty weapons made exclusively in ancient times, and I've already put some into my NS. Trust me, you don't want to see me running around with equipment made in the 15th Century, because my military's weaknesses will be so thoroughly mitigated by said weapons that I'll be playing a totally broken nation...

Which is something I don't necessarily want. And I know for damn sure someone doesn't want to be facing my guys when they've got stuff capable of messing them up more than it already is. Let's just keep it 5th Century. We're already bad enough at finding ways around things as it is.
I decided to move my entire location to an area where I can do more with my nation, due to the obvious climate benefits. Also note that I have Wernher's nation up nearby, as some of my faction's holdings are rather darn close to his faction. I'll be editing my NS to suit. As there aren't any current claims there, I might as well stake some land here and there in the area. :) The new map is below.

EDIT: There is a lot of sea within its borders. It's actually smaller in terms of land area than the faction above it, and around the same size as my previous location. :)

I was thinking of them having colonies in the area, somewhat like the Phoenicians did with Carthage, during their peak.
deleted.
I put my claim into the NS dump, just so that everyone knows. I'll get to work on the Ralgons as soon as I can.


Nation Name: The Ralgon Empire

Capital: The Imperial City of Dragonstone
Capital Population: 73,000 (Includes metropolitan areas)


Population: About 6,475,000
Racial Demographics: 5% pure Elvish subspecies, 10% pure Human, 75% "hyperbreeds" (A human/elf mix, also called Ralgons), 10% Other
Social Demographics: 3% nobility, 22% citizens, 70% freedmen || 10% foreign nationals, 5% slaves.
Dominant Race: Ralgons

Social dynamics: The Ralgon Empire, like many other nations, works with a caste system of sorts. While it's extremely loose with the Ralgons, it is nevertheless still present -- and felt.



Fashion: Fashion is actually widely varied within the Empire. However, most of it would closely resemble that of Victorian Era England during its peak. Anyone with enough money chooses to dress themselves in rich colors -- however, they tend to avoid the colors Royal Purple and Imperial Blue, as the dyes & fabrics for those are extremely rare and expensive, and also reserved for those of noble status. Due to the Ralgon Empire being such a varied country, almost any sort of fashion may be deemed as acceptable, so long as it is tasteful in the land it originates from.

Important Dates: It is currently the year 570 in the Ralgon Empire. It is considered the Third Age of the Empire, with the previous one ending in 1 BCE (Before the Current Era), when the Great Kingdoms period drew to a close with the formation of the Ralgon Empire.

New Year's (at the beginning of the year)
The Spring & Autumn Equinox (both feasting days)
V-Day (celebrates the Ralgon Empire's formation in AD 0)
The Summer and Winter Solstices (which happen to resemble Christmas in many ways)

Art: As with clothing, almost any type of art is appreciated throughout the Ralgon Empire. Many pieces of art from other cultures have been imported, and many styles of architecture copied from elsewhere.
Law: Eternal WIP.


Type of Government: Imperial Monarchy, backed by a Senate run by the nobles.
Influence and relations: Alliance with The Deauxerran League
Important People: Emperor Tiberius Dragonstone
Lord Edward Ferro of Stormhold
Lord James Nafune of Duro
Lady Lianna Gale of Aero
Lady Marin Rai of Pyrax
Trading and tax:
Major industries:
Major Associations:





Wildlife: No notable hostile wildlife -- most of the "apex predators" have been totally wiped from existence early on in Ralgon history. (They had enough worry from other Ralgons trying to kill them, after all.)





Languages: Ralgon



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