2413 - Games of chance (card games, etc.) or wagers are not in themselves contrary to justice. They become morally unacceptable when they deprive someone of what is necessary to provide for his needs and those of others. The passion for gambling risks becoming an enslavement. Unfair wagers and cheating at games constitute grave matter, unless the damage inflicted is so slight that the one who suffers it cannot reasonably consider it significant.
For the slightest of seconds, the three Landlions appeared to be fleeing even faster, away from the rain of Split Missiles, before the central one reversed direction, speeding straight towards Hazel's Gespenst in response to her attack. Its comrades were accelerating away, but this one had chosen to stay and fight, wheels screeching as it tried to avoid the Ripper's attempts at following, volley after volley after volley of Homing Missile in order to create a curtain between him and Hazel. His gatling guns were rapid-fire, each spurt of bullets fired off at the Gespenst without discrimination. His goal was to distract Hazel, to hold her back, and he had resigned himself to that fate.
Anju's ex-enemy exploded.
And the Guarlion Custom, held precariously like a pinned wrestler between Adam's powerful legs, was still functioning despite the loss of its legs and Tesla Drives, the thrusters on its back pooling to life in an attempt to escape. Its arms were mostly non-functional, but it was still shaking, attempting to pull out of the intimate embrace of the mass-produced raven.
All roads lead to Rome. No matter who you had been, no matter what you had done, no matter where you had come, it was you who had been chosen. It was you who had been called to the City of God, your flesh marked by mysterious sigils of sanguine. It was you who had been called to become a Master, to serve as an anchor for those heroes of bygone days. It was you who had been called to fulfil your greatest wish, to make your dream a reality.
It was you who was chosen by the Holy Grail.
Deep in the vaults of the Vatican, the Grail has awoken, its voice guiding seven individuals from across the globe to Rome for a singular purpose: to take its power for their own. An artefact with immense magical energies, the vessel of Christ’s lifeblood is said to be capable of performing miracles. And all that is required is a simple ritual.
A battle royale.
Seven magi will summon seven Servants, magical beings containing the essence of legendary heroes, to fight each other until only one remains. And the victors, both Master and Servant, will be proved worthy of the Grail. Proved worthy of having their greatest wish granted.
Your greatest wish.
But, unlike the past wars to the East, simply winning the War is not everything. Rome is under the aegis of the Holy Church, and every step you make, every action you take, is only permitted because they deem it so. And to retrieve the Grail from deep beneath the city, to steal it away from the boundaries of Urbs Aeterna, is to declare war on the Church on its home ground. In order to succeed, subtlety is absolutely paramount, and making alliances could be beneficial.
If you are not careful, you will be exposed to the wrath of Rome itself, and possibly even the disapproval of a unique, independent Servant - one who calls the Grail itself its Master.
The risk is great, but the rewards are even greater.
That is the nature of the Holy Grail War.
*****
FATE/ITALIAN JOB
Welcome to modern day Rome, the newest battleground for a Holy Grail War, and also the home territory of the Holy Church. Seven masters have been called to the City of God to fight for possession over the Grail, a powerful wish-granting object that currently sits deep inside the Vatican’s vaults where it is covetously guarded by members of the Church’s Assembly of the Eighth Sacrament: a specialised group of clerics trained to deal with magical relics.
The goal of the Masters is, obviously, to have their wish granted by the Grail. In order to do this, they must pit their summoned Servant against those of the other competitors and triumph, a feat more easily achieved if they can suss out the true identities of enemy heroes. However, it may also be necessary for Masters to cooperate, as help will be incredibly useful in sneaking the Grail out of Church hands. But remember - the Holy Grail War only has one winner!
With the immense City of God as your playground, there is a great number of ways you could feasibly emerge victorious. Of course, anything excessive will alert the Holy Church to your presence, and it’s unwise to make them angry on their home turf. A Ruler-class Servant has also been summoned to be the War’s Overseer, so they might give you a visit too if they find considerable issue with your actions.
But with subtlety and careful planning, it shouldn’t be impossible for any Master to win this War and achieve their dreams.
*****
Recent Timeline
2004: The Fifth Holy Grail War in Fuyuki, Japan, ends.
August, 2013: A former Italian head of government is successfully convicted of tax fraud and his assets seized by prosecutors. Upon the discovery of a number of magical items in his personal collection, the Eighth Sacrament of the Holy Church takes over the investigation in order to sort through and protect any relics.
2014: Ten years after the Fifth War, Lord El-Melloi II returned to Fuyuki with the head of the Tohsaka line in order to dismantle the Greater Grail. Opposed to their efforts was the Association, which sought to retrieve the Grail. After a series of tumultuous events of the same magnitude as a Grail War, the Greater Grail is successfully dismantled, bringing an end to the Fuyuki Grail Wars.
2014: One of the relics acquired from the convicted Italian politician’s seized assets is identified as a wish-granting device by the Church after its sudden activation not long after the Fuyuki Grail is dismantled. Clerics are able to classify it as the 727th Holy Grail before it mysteriously became dormant, and later store it within the vaults of the Vatican.
February, 2018: In the aftermath of a lunar eclipse, the 727th Holy Grail reawakens. Over the course of weeks, seven individuals from around the world are granted marks similar to a stigmata, heralding the beginning of a new Holy Grail War. Church operatives are taken by surprise, but they immediately work to secure the wish-granter.
March, 2018: Servant Ruler is summoned into the Roman Grail War as the overseer.
*****
Profile Templates
Name: Gender: Age: Height/Weight: Birthplace:
Appearance
Faceclaim or text is fine.
Character
Likes, dislikes, personality, weaknesses, that kinda jazz.
Different classes will have different parameters, with the default container parameters shown here:
Parameters will be modified by the hero's legend and et cetera, the above are just the unmodified parameters expected from the base container. It can be used to get an understanding of how classes compare against one another.
Legend
Hidden.
Appearance
Text description only.
Character
Personality and the like.
Tactics
Fighting style and weaknesses.
Class Abilities
Unique to each class.
Personal Skills
Unique to each hero. The number is dependent on how many class abilities the Servant has; the fewer Class Abilities, the likelier they are to have more Personal Skills. In total, CAs and PSs add up to 6 at max. Initially hidden.
"Hunters are granted the power to confiscate any assets that could assist in criminal activity," she replied, pulling a pair of navy blue jeans off the rack. The Mistralese girl glanced at it with a critical eye, making sure that the material was to her taste and that it actually had pockets. It was fucking ridiculous how rampant fake pockets were in women's fashion. "It's legally not theft, but -"
In the end, there was no fucking difference as to who took your shit.