Avatar of Damiann47
  • Last Seen: 1 yr ago
  • Joined: 10 yrs ago
  • Posts: 1584 (0.42 / day)
  • VMs: 2
  • Username history
    1. Damiann47 10 yrs ago

Status

Recent Statuses

7 yrs ago
Current I’ve seen this argument before on the Internet. Pretty sure Drache is right because that’s literally the pronunciation found on the Nutella website.
1 like
7 yrs ago
Yeah... you just need to chill out. Look, you haven't been here for that long and you just gotta have patience. Throw your ideas and interest out there, that's all you can do to find good people.
2 likes
7 yrs ago
Oh hey, someone who's not shitting all over Andromeda. It seriously fell short to meet its hype and animations were jank as hell, still wasn't a terrible game and I liked it.
3 likes
7 yrs ago
Man... everytime Discord goes offline I'm reminded how important it is for my communications with people. All by myself now.
8 likes
7 yrs ago
So I'm starting to feel sick, little bit of fever and all. That's the reason why I might not be too responsive.

Bio

Alright new bio because the one I had before was about... two... three years out of date? Basically I haven't touched this since I joined the site. Nothing fancy to say here, I'm a person who also happens to write stuff with other persons. Simple stuff. In a more serious note I mainly stick with 1x1s nowadays, but not for any particular reason other than that's how it worked out. I suppose the other major thing to note is if we do have an RP going, and I haven't responded for a while then feel free to get my attention. I'm also a fan of OOC chatter, its nice to have, but hey it isn't required either.

And... that's it.

Most Recent Posts

Same, although a little more likely I'll be putting something up today since I don't have anything important going on, but I'm also feeling pretty tapped out. Still pretty exciting to get this sorta on the road.
Yo, I'm still here... I guess. Last role call we did everyone but two of us were still around, but that was a while ago now so I'm not sure anymore. Maybe one of us is missing since Kimi did eventually respond.
Hmm, it is interesting that @NarcissisticPotato decided to use Crowfall as an example. I don't think it necessarily a good choice of games because if I remember right the way a skill is increased is done passively but you set them up in a queue sort of like EvE Online. Plus the way classes are handed are fundamentally different than I imagine how Pariah would, but that also isn't exactly relevant at the moment either so I won't go any further into it, my point it Crowfall I found to be a weird comparison to use. Although I guess a lot could have changed by now, it has been a while since I last looked at the game's development.

Anyway I would say a system like this would be more comparable to say... uh, well an elder scrolls game is what comes to mind so I'll go with Elder Scrolls Online. Where you increase skills through constant use, now ESO is a poorer example since you still deal with traditional levels and traditional EXP bars, still it was the way that skills are improved is what I'm looking at.

Also on the subject on achievements I don't have an issue with them, the way I say they should work is progress in a logical way that compliments normal development. So the achievements you get for just practicing a skill, like say "kill 100 monsters with a sword" eventually every swordsman will achieve this, but perhaps not this specific one. Another game I can point to is would be Civilization 6, weirdly enough, with the eureka system. You get a research boost for completing tasks that you would probably do anyway, just replace the research boost with another reward and those eurekas with achievements. Then totally there could be real difficult achievements out there, stuff that takes real work and danger to achieve. The bottom line though is while I completely believe Pariah should be built like a MMO, I don't know how in depth in achievements that would be practical for a roleplay.

Edit: Oh wait you did mention how Crowfall has the passive training... opps. My bad.
Well I'm interested, it sounds pretty different from your standard VRMMO RP so far, I'll at least be keeping tabs on this.

Anyway about the whole talk with preset guilds I think makes complete sense from a game's perspective. In MMOs today there are sometimes starter guilds you automatically start in, they're nice for getting to know the community and get some help when learning how to even play. I don't see any reason why that wouldn't work here, sure this is all actually a RP in reality, but I don't think its a bad thing to build it as if it were a MMO. Guess the difficult part is trying to balance MMO elements and RP ones.

I get a feeling I don't completely understand what's the topic of discussion, but hey wanted to get my two cents out there.

Hmm, time for a bump.
@ClocktowerEchos Heh, I just get a "excellent work" not gonna lie but that makes me feel pretty good about myself. Anyway of course I'm up for the alpha run, guess I'll be waiting for when you kick it off.
Akane shook her head. "Not any that comes to mind, big cities can be somewhat dangerous for obvious reasons but that really shouldn't be an issue." It was frankly another strange question from the kid, he seemed to really want to avoid something.

The ronin stretched her back to relieve the tension caught on her muscles, while meditation does a lot to calm the mind and body some cramping is bound to happen after sitting around for long stretches of time. "So, while we got a chance to talk how about we go over what happened yesterday, well you know with the wolf." Akane doubted they would run into the same exact beast again, but she figured that it would be sensible to at least touch on the subject. "Mostly I wanted to get a basic plan together on what we'll do next time we come across a lethal sort of animal."



@Dusksong


Right here's a sheet.
Well I'm probably gonna come up with a gunner or artisan. Also probably going to get started on it in a few here.
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