Avatar of Darkraven
  • Last Seen: 1 yr ago
  • Joined: 11 yrs ago
  • Posts: 827 (0.21 / day)
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    1. Darkraven 11 yrs ago
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Recent Statuses

8 yrs ago
Current The hidden benefit of wearing 8 rings total? They double as a pair of brass knuckles in case you get into a fight.
8 yrs ago
Just as we would turn around and condemn or laugh at our ancestors for their barbarism, our descendants will do the same.
9 likes
8 yrs ago
I'm happy with participating in a single RP - Something tells me I'm the only one?
8 yrs ago
In Batam for a month after quitting my job. Been powering through my writing since. I guess this is where I call myself a full-time professional writer.
3 likes

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Most Recent Posts



Name: David Henderson
Age: 13
Gender: Male
Height: 5'2"

Profile: David is probably the last person who should be found in Veroia. He is a fun-loving kid who made lots of friends and played baseball. He was in the Goldilocks zone of schooling, being neither too bad with his studies nor too good, but he has an inclination towards mathematics as well as reading and writing due to his writer father. His family lives in a near-complete American dream, being in the high-middle income, with a baby girl on the way. They don't condone violence in any way in the house, and as such David was never exposed to it except for the inevitable schoolyard incidences he both witnessed and tried to stop on several occasions (shucks, kids!), and as such is completely unprepared when he disappeared into the back of a van and blacked out.

Attributes
Avoidance:B

Discovery:B

Insight:C

Appearance:A

Ferocity:E

Madness:C

Skill:D


Life is good as a child...

Talents
Mathematics, reading, writing, baseball, running, cycling, hiding-and-seeking, playing, making friends, good looks, a good conscience and good manners.

Mysterious Brand
The head of a young goat forming an upside-down star surrounded by a bold circle with occult writing inside it.

Items
- A packet of chewing gums, fruit mint flavored.
- Schoolbag.
- Textbooks.
- Exercise Books.
- A pencil case full of pencils, pen, a ruler and other stationery.
- Neil Gaiman's Coraline.
- A 9mm bullet he found underneath a school locker. Cool!
Thanks, @Prisk.

Don't worry, I'm not the sort to break rules for the sake of it. I just like being creative and trying things out that aren't as orthodoxed.

Yeah, about the portrait. It's funny, because I typed 13 year old boy in Google and that's one of the pictures, right on top. I just liked the idea of having an innocent and harmless looking guy rather than the spiky-haired troublemaker looking type who looks too eager to shoot a person up. Fits the character I'm trying to portray.

I'll post it up. Can't wait to get started! :)
Hi guys, I found this RP, courtesy of DJAtomika. This is just perfect for me, since I cannot commit to anything too big. The previous RP I was involved in was a nation RP, and it kept ballooning in size and scope (28 players on last count) that I cannot keep up anymore. This is quite the opposite of that, plus it happens to be a horror, and has a somewhat similar theme and tone to it, sans the religious bit.

Anyway, I already have a character in mind. Lucky for you,@Prisk, that you've put an arbitrary lower age limit there (way I see it, the occult would certainly want to victimise everyone from babies to old people with a foot and a half in the grave), as I'm endeavoring to create the most unorthodoxed character to date: A kid. So here's the first draft of my character and I hope that it wouldn't break the game :D, though part of I'm doing is to explore the limits of the game mechanics:



I think I just screwed myself over though :D. I'm sorry I made you mad! :D
Just some tips for you from a guy who failed badly at making an XCOM RP. Try to keep it simple and economical, otherwise it would be too much to handle and the moment something in real life comes waltzing in, it'd fall apart. With XCOM, it seems tempting to make the RP as epic as possible because, you know, it's XCOM, so I guess while this tip applies to alot of RPs, it's gonna apply especially to XCOM.

On a more positive note, when I presented my own set of ideas (somewhat similar to yours), people do love the idea of a contemporary XCOM, and one that goes through the origins of the organisation. They seem to like the idea of starting out as an organisation that barely is, assaulted from all directions by problems with funding, getting enough (competent) manpower, or even trying to function from day to day. In my XCOM RP, politics is a real problem, the ruined world economy with the US becoming third world and China becoming really rich is a real problem, and the UN viewing XCOM as a very minor branch of itself is also crippling.

Also, alot of mystery, alien-ness and deadliness to the aliens seems to be well-liked too, rather than having aliens that could be dispatched by primitives who are outnumbered two to one. I'm talking about turning the tables, and instead having aliens that could win even when heavily outnumbered.
Hi Keyguyperson and Co-GMs, I'm sorry I'd have to do this. I can't continue in this RP. The most I can do for you guys now is to explain why. Basically, I'm on a writing trip, and I'm becoming more active in exploring the region, getting involved and writing (as indicated). When I joined, I was hoping for an RP that was non-intensive, but I didn't think that more and more people would join, and more and more details and time and creativity would be needed to complete just one post.

I'm hoping that with the number of people on board, my leaving would become insignificant. Thanks for putting faith in me, but it's already the beginning of the end of my activities on roleplayerguild.com.
Kraikiran-Rissan Event Update #2 @Keyguyperson

"WHAT THE HELL DID YOU DO TO MY PEOPLE?" The strange thing before Kinnikara started screaming in its unworldly voice as soon as it'd climbed out of its cryogenic pod, expecting to see her new home. Before that, she had been dreaming her life over and over for 17 decades, with real dreams in between lifetimes. Needless to say, the transition from familiar memories and old hope to the alien before her wasn't smooth. Petrified with shock, it didn't dare even make a sound. And the thing, the alien, didn't like that either. Before she knew it, the alien had reached for its old-tech weapon and fired at her cryogenic neighbour, who happens to be her mother. Kinnikara was too shocked to even say anything, and all she did was to cup her eardrums with her taloned four-fingered hands when it happened, "You'd better give me a response right the fuck now or you'll get a bullet just like that inside of your goddamned brain!"

The reality struck Kinnikara faster than consciousness did. They'd journeyed together through lightyears and three decades (at least that's what she last knew) only for her mother to die in an instant. Feeling faint, Kinnikara's legs and wings weakened. Bluish tears welled up in her four reddish eyes, turning them purple, and Kinnikara cawed sadly after her mother. She covered her eyes and slumped down the foot of her cryogenic pod in tears, which were actually Kraikiran blood; Kraikirans cry blood as a physiological effect of expressing sadness.

Despite being only slightly shorter than the horrifying, featherless and wingless alien that threatened her (standing at 1.6m), Kinnikara was only 13 and terrified, naked, wet, cold and vulnerable.

Her cryogenic pod, unknown to the Rissans, had displayed these infos outright with pictures; A small head with undeveloped beak and features, a book with simple alphabets were printed on the pod, indicating that she was but a child and a student. Her mother was described by a mature looking head with long feathers and a large beak, and a picture of some kind of a syringe with a pair of abstract wings on each side. The alien had killed the very person who might have been able to free the captive Rissans. It was just unfortunate, that even such seemingly simple pictures meant for colonists suffering from amnesia caused by extended hypersleep would still be nearly undecipherable to aliens from another planet.

As the sleeper ship loomed closer to its destination planet, the ship was beginning to come to life. Androids and robots were being released to clean and prepare the ship. Many were service bots, meant to assist the colonists. The lobbies at the main exits of the ship lit up with a strange choral music being played. Holographic sky-dancers filled the air with artificial clouds and spotlights, made possible by the cavernous insides of the ship. Announcements were also being played. To an alien, however, it would all just be weird noises and gibberish resembling intelligent and long bird calls. Greeter androids were released into the lobbies, which could dispense food (saccharide and protein cubes) and water for both Kraikirans and their pets. Unfortunately, they would identify Rissans as pets, and would treat them as such. Hostile action would probably result in the androids attempting to put the 'pets' in the pound.
Whoa Keyguyperson, I didn't expect you to go that far in without waiting for my input. But tis easily solvable, no worries. I'll be coming up with a post very soon, like today. Things are going to get interesting. :)

Well... this is an embarrassing thing for the GM to ask, and probably signifies that I should resign. But...

What have I missed?


Yeah man, like what @RomanAria said, you're fine. At least you won't boot someone off the RP because of some subjective offense or because something happened a few years ago. That said, I still can't wait for your reply :)

Also, guys, my wifi is sketchy here (I'm not at home and won't be for the next 7 weeks or so), so I won't be as active as before, as you guys probably noticed (or not, considering I'm just a minor player amongst like 20 of us here)
Kraikiran-Irodien Event Update #1 @eemmtt

The massive and ancient Kraikiran nestship gave no reply. The Nestmother AI could not receive transmissions, and neither could it transmit messages because its multiple communications array had been sabotaged. Instead, when it detected the unkraikiran-shaped vessels approaching it, it misconstrued the objects to be asteroids on collision course due to its limited programming. So its antiquated (by Kraikiran standards) ADS cannons began swivelling around, pointed themselves at the ships and opened fire. A few were already destroyed over the near-two centuries of the old sleeper colony ship lumbering through space, so there were blind spots in the ADS (Asteroid Defense System) coverage.

Kraikiran-Ryukyu Event @ClocktowerEchos

Another Kraikiran sleeper ship suffered a far more thorough sabotage; the radicals of many eras ago knew no bounds. One after another the thrusters of the ancient starship had fizzled out. The ship's AI was hacked and programmed to cancel their burn sequentially, resulting in a serious deviation in the ship's course. This major deviation was made worse by the navigation subsystem of the AI being forced to take a random trajectory As a result, by the time 170 years had passed, the ship was nowhere near its destination, and was instead drifting near a random system, spinning out of control. Yet its ADS system remained effective enough to compensate for this constant change in orientation. An asteroid approached only to have its guts punched right through, exploding into fragments unseen.

The ship had become an unintended time capsule, for it was built to last its content's grandchildren's grandchildren. The odds were that no one will ever open it. However, odds were odds...

Kraikiran System, Niven, Millenial Square

"Today marks the anniversary of the worse space disaster in the history of Kraikiran civilisation." A grey-feathered spokesman, shrivelled up and so weak that he required an exoskeleton to even stand, did not so much as speak but narrated, as if this *certainly* wasn't the first time he'd done this. As it turned out, he was a famous bicentenarian (by terran years) who had seen the dozen sleeper ships take off to parts unexplored, "12 pillars of fire took 33600 up the sky, and three of them fizzled out of existence in just a tick. Those we held close to our hearts, gone in an instant. It excited even the best and brightest from all corners of Niven and Trigen and the moons of Kiren and Qookara, but no help could be rendered with any reasonable chance of success. Those 8400 lives were not the only lost. I remembered the rash of suicides that resulted from this. I remember a dearest aunt I had, whose mother was part of the final war. So haunted by the tales of death and destruction that plagued our worlds was she that the very thought of kin and kith dying, or worse, drifting out there in the endless void was too much for her."
I've been too busy to post yet, so I'll be doing that tomorrow instead. Hey, what better way than to do everything in one shot? Sorry guys!
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