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1 yr ago
I have an RP idea in mind where you play either a militarized task force designed to eliminate paranormal activity, or something akin to the Umbrella Secret Service.
1 yr ago
I am trying to worldbuild god civs akin to the Time Lords or Xeelee, but so far I've yet to get anything concrete down. It is a tad frustrating, but I'll come up with something eventually. I hope.
1 yr ago
@Obscene: And that is true. I might try that with a character I'm making for a fic actually. Though they'll be no-nonsense in a largely jovial kind of way.
1 yr ago
Yeah. Static was just what popped into my head as the closest descriptor since those are less focused on the character's arc or internal struggle. Not the best wording to use admittedly.
1 yr ago
I just want more protagonists with that same resolve, or barring that ones who aren't confused young adults looking to find their place in life analogues.
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Most Recent Posts

>Might be interested in this. Have an idea for a character that doesn't acknowledge either patron as gods, but beings that managed to luck or force their way into power, and beings who ultimately need to be removed for the sake of humanity.

>Of course to do this they'll join Yddrog. Because they aren't stupid enough to try and Punch Out Cthulhu. Not without some serious firepower or a plan naturally.
Cool, I hope we can get another person or two on board, that would be a nice number.

This is going to be quite a muster; one ginormous ship and three more that look like little toys next to it.


>I would have gone with a Battle or War TARDIS, but the main problem there is that they are one, not physical objects but complex spacetime events/Block-Transfer equations, and two they could theoretically alter their exteriors to become as large as the interior. Which is to say any size they like really.

>Also they have a lot of temporal weaponry that would just render the Replicators irrelevant as a threat.

>Case in point: Time Torpedoes are launched from the Time Warp Silos of a War TARDIS. It takes a little over 30 seconds for them to reach their target. When they detonate, their target is frozen in a microsecond of space-time. Depending on the setting this can last for months to several centuries. While these weapons are capable of breaching even a TARDIS's defenses, any Time Lord or TARDIS that arrives in the blast area after the torpedo detonates will find itself to be unaffected by the temporal stasis field.

>But yes, this will be quite the fleet indeed.

>Addendum: I found a feat for Bowship shield capabilities here. Now in this regard the shield wouldn't have lasted forever, but it still managed to tank a blast of considerable power considering the energy is actively dissolving planets and the fabric of spacetime. Also I just realized that this thread here would be best in approximating the Time Lord's capabilities: forums.spacebattles.com/threads/docto…
>@Cyclone Is there a number of days you would like me to have separating the post for Isaac from the meeting? Or should I wait until the gods go to storm his hideout, assuming they do, and go from there?

>EDIT: I realize the above might need some clarification. The heresy takes place around 3 days after Zeus' death, so what I'm wondering is by how many days I should advance my post with Isaac, or if it would be better to wait until Zeus and crew make the move to assault his base of operations instead and then post.
>You use a carrot symbol before each line of text.
<Snipped quote by Zyx>

One question I'd have (though I assume you're adding to this still) is for the history, the story of this particular ship (Unless it's been added since I last read it)

@Dead Cruiser I like it I shall accept it. @Martian I like this too. I also accept this.


>Well that's where it gets tricky. With how the Last Great Time War went, and the fact that it's just a minor skirmish of the larger War in Heaven, which itself involves several clones of Gallifrey and a lot of temporal shenanigans, I wasn't too sure of where to set this ship in history. Cause by the time both wars happened the Protocols of Linearity, laws of time basically, were practically nonexistent.

>My original thought though had been to put the Endeavor right at the fall of Arcadia in my first post since every bowship had been time-scooped for the war, then have them get yoinked by Daniel. I think it would provide quite the shock, not to mention the whole arc of its crew having to adjust to a much less deadly universe, and serve fairly well for an introduction. But I can change that if need be.

>Also to fix the picture of the ship you need to remove this part of its URL: /revision/latest?cb=20100125041531
So like just a room where you can really do anything? That's cool too.


>No, not quite what I meant either.
<Snipped quote by Zyx>

Rad. Maybe something like a Lucid version of Maze Runner in which a group controls the monsters and what they can do, known as "The Nightmares" and then the protags are "The Dreamers", who basically have to escape.


>I was thinking something that evoked a feeling similar to this image or a liminal space:
>Welcome.
>I'm in the kind of mood that one gets after looking at surrealist and dystopian art. Meaning I want to roleplay in a dreamscape where the player characters are lucid dreamers, capable of controlling the dream, who explore and shape the dream they are in and the nightmares that undercut it.

>But I don't want it to be human characters. I want to lean into the strangeness of it all.
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