Status

Recent Statuses

1 yr ago
I have an RP idea in mind where you play either a militarized task force designed to eliminate paranormal activity, or something akin to the Umbrella Secret Service.
1 yr ago
I am trying to worldbuild god civs akin to the Time Lords or Xeelee, but so far I've yet to get anything concrete down. It is a tad frustrating, but I'll come up with something eventually. I hope.
1 yr ago
@Obscene: And that is true. I might try that with a character I'm making for a fic actually. Though they'll be no-nonsense in a largely jovial kind of way.
1 yr ago
Yeah. Static was just what popped into my head as the closest descriptor since those are less focused on the character's arc or internal struggle. Not the best wording to use admittedly.
1 yr ago
I just want more protagonists with that same resolve, or barring that ones who aren't confused young adults looking to find their place in life analogues.
1 like

Bio

User has no bio, yet

Most Recent Posts

Yep, I specifically meant his experience and knowledge of DW tactics & MO, but I'm figuring that even his combat skills would be important at a time when it's all hands on deck. My idea is that he'd already be a survivor of multiple missions with Z-Com, however he'd be a new addition transfered to the current team. That's why he'd have to prove himself to them and due to DarkWater mercs being heavily looked down upon by everyone in the first place.

I had also wanted to ask about how you would handle the mutations. Would the evolution be uniform with the strain for all zombies, or would it be more like we'd see different types of zombies with different evolved symptoms?

Lastly, what is the status with the cure or possibility of treatment of Necroa? The NC-17 description had mentioned that it's very easy to cure during the earlier stages, does it mean that infection is not neccessary 100% lethal? Or would it only be possible after Dr. Hubbard is captured?


I ask that you bear with me here as I'm on four hours of sleep, so apologies if not all of the following makes sense.

So for the second question, I'm leaning towards making different types. They all have the same cytopathic strain of the virus, they just developed differing mutations/adaptations. I want to go this route cause in the actual game it's uniform across the board since you're playing the virus, and it's more keeping track of how much of the world's population is infected, as well as the cure progress, etc., rather than dealing with individuals and the like. I also don't see it being much fun if every zombie is a vampire with dermal armor and the ability to spit acid either, hence going for different mutation types like in Dying Light or Dead Island.

That isn't to say that there won't be baseline symptoms which every zombie has, of course. There most certainly will be. It just won't make them particularly strong or anything.

For the third question, there are two main strains. The non-cytopathic one and the cytopathic one. In-game it's just a symptom you evolve as part of the original virus (and alternate strains or genome shuffles are done via the abilities tab instead, both of which slow down or set back cure progress and not much else), but I felt it made more sense to have a clear and straightforward delineation for each version of the virus instead. The non-cytopathic strain can be cured, and that's what makes it easy to stop (at least initially), since its symptoms and the like aren't that extreme. I mean aside from giving you a compulsion to eat your own flesh and other lethal symptoms that could--but are not guaranteed to--develop naturally. At the start it functions as a relatively normal, albeit concerning, flu-like pathogen that can be cured. Once the cytopathic strain emerged, however, this became a whole lot harder. You can't really cure the zombies, since they're effectively brain dead and the virus itself is what's reanimated them/keeping them and their cells alive, but you can cure and immunize those who have the non-cytopathic strain. At least that's how I have it in my head.

The game is, naturally, more restrictive about this.

So long as you get someone who has the non-cytopathic strain early enough, assuming you have the cure, they can be immunized against it. If they get bitten though that's not enough, as the cytopathic variant will rapidly overwhelm their immune system even with the aid of the cure. Plus it's a different strain and the cure is only really being developed for the non-cytopathic one, so the body is only trained to deal with that variant. As far as status goes, the world's working on it, but it's going very slowly now that a large percentage of the planet's population has joined the ranks of the walking dead. Dr. Hubbard's work therefore, alongside the knowledge he has of its original sequencing in particular and whatever samples he has left over, would help speed up this process immensely.

Hopefully that clears up any confusion. Trying to translate game mechanics into RP material isn't easy. Especially for Plague Inc. where it's a lot more cut and dry for the sake of gameplay, whereas in real life if it were a real virus it'd be a lot more malleable and would have a bunch of different strains.
I'd be interested in this if there was still space!


Glad to hear it. There's still room, as I've only gotten two interested parties so far.
I'm mostly waiting on people to express interest, so yes, I am still interested in doing this. I have considered allowing one defector character at the very least, so that should be fine if you want to fill that role. But pretty much the entire team will be experienced given the demanding training Z-Com puts everyone through. Like it'll be a mix of actual military vets/active service personnel and civilians who went through the aforementioned training ideally.

Now some still might be green when it comes to combating zombies specifically, especially since I plan to have them evolve new symptoms over time and thus new defenses or abilities (etc.), but you've got enough training not to fall into a panic spiral or freeze in a combat scenario. Plus you have done a handful of missions before that involve thinning the hordes more or less, when it comes to Z-Com anyway.

I only mention that as the experience they're looking for in this regard likely has more to do with DarkWater's tactics, movements, plans, and so on rather than military or tactical experience in general.
Just tagging this for the future.
Considering an older member of society

EDIT:
I feel like I should ask.
What is the technology for synthetic bodies looking like?
Are memetic viruses (for instance, a sequence of flashing lights which infects an optical modification) a thing?
Can one hack an implant to produce more mental strain/capacity than it would normally require (For instance, forcing it to run one billion instances of BonziBuddy)?
Aside from vehicles, what else is Geonet required for?


To answer the last question:

Despite the poor conditions of the cities, there is one luxury that makes life there tolerable: Geonet. An upgraded internet with lightning fast connection speeds and overseen by a powerful AI; all citizens are connected to Geonet and their GEO-IDs serve as a means of identification as well as keeping track of their personal information. Using their GEO-ID, citizens can readily keep track of their money, health records, and even access public transit. A GEO-ID is typically a small green disk that’s linked to a specialized armband, but it can be attached to different articles of clothing (i.e. glasses, earrings, rings, etc.) or it can be directly installed into a citizen’s cybernetics. Due to being DNA locked to an individual, stealing or masquerading another person’s GEO-ID is NEARLY impossible. Despite GEONET being one of - if not the only - useful thing in the Megacities, there are some who elect not to use it, preferring a life of freedom without the watchful eye of City-Security on your back.
Welcome.
Ranth was next up to the metaphorical chopping block as it were. He took a moment to adjust his coat before extending his hand for Darren to shake, offering the resort's owner a friendly--albeit slight--smile before passing the man his name.

"Ranth."

He paused for a moment. No more, no less. Despite having willingly suppressed a great deal of his powers, he still had a very keen sense when it came to the exact passage of time. It was something he'd unintentionally built up over the course of his wanderings throughout the surreal interspace of his home Verse - and to a lesser extent the Outside.

"Out of curiosity, what's the food like around here?"
Bump. Looking for partners for any of the above ideas. Specifically the devil and demon related ones.
@TheNoCoKid
Has Eviledd's character been approved yet?
I'm looking forward to it!
@Havoccultist The only thing I'm really opposed to is fandom stuff. It's kind of sandbox as you first described but generally, I kind of throw stuff against the wall with the first couple of posts and find the plot from there. I don't know if anyone is open to creating an opposing faction and different locations. I should perhaps write some rules down standards for characters and joining.


I think a few guidelines would be a good idea. Could give a more solid of idea of what direction/vein characters should be made in as well.
© 2007-2024
BBCode Cheatsheet