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1 yr ago
I have an RP idea in mind where you play either a militarized task force designed to eliminate paranormal activity, or something akin to the Umbrella Secret Service.
1 yr ago
I am trying to worldbuild god civs akin to the Time Lords or Xeelee, but so far I've yet to get anything concrete down. It is a tad frustrating, but I'll come up with something eventually. I hope.
1 yr ago
@Obscene: And that is true. I might try that with a character I'm making for a fic actually. Though they'll be no-nonsense in a largely jovial kind of way.
1 yr ago
Yeah. Static was just what popped into my head as the closest descriptor since those are less focused on the character's arc or internal struggle. Not the best wording to use admittedly.
1 yr ago
I just want more protagonists with that same resolve, or barring that ones who aren't confused young adults looking to find their place in life analogues.
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You've piqued my interest. One minor question, though...

What exactly are we supposed to be doing? I get the whole devil gangster/mafioso angle, but what's the overarching plot or goal? Or is it just sandbox? Cause of the latter you'll probably need to give more lore or info so we aren't contradicting the tone you've already established. And also checking sheets since what could fit the story is highly subjective to each player, and might range from demon to MLP "inspired" OC.
Welcome.
I might be interested. Possibly.
@Sep
I'd consider getting the Replicators moving so we have an immediate problem that needs solving-- beyond just making sure they don't get out or seeing if our anti-Replicator weapon will work.

Which, all things considered, it probably won't.

Depending on how powerful the fleet's lasers are, they can only core through so much of the city's layers before hitting a depth they can't penetrate. Especially if you factor in diffusion as the projectiles travel and whatnot. Replicators could start moving out of the quarantine that way. You could also have there be a ship or civilian transport that someone missed or hid, because realistically no one's going to take out every mode of transportation in so short a timeframe, to push all of us into going to a certain area.

To expand on that last idea, maybe a gang of smugglers or even Hutts are down in the lower levels with a ship of their own or something. Naturally, being averse to the law they wouldn't just hand it over, and a crime lord's gotta have a plan b in case things start going to shit anyhow. That could lead to a quest for the crewed ships to go deal with them before the Replicators do, and possibly even an encounter with Six (iirc) too depending on how you want to play it.


~ Operation Eclipse ~



Saving the human race... one bullet at a time.




Premise
The year is 2033, and six months ago society as we once knew it came to an end. No one in the public sphere was sure as to where it came from, but a hitherto unknown virus quickly blazed its way onto the global stage. At first the symptoms were rather mundane. Insomnia, vomiting, and so forth. But, about four months in, the virus began to mutate at a startling rate. Then it began resurrecting the dead. Starting in the US, the major metropolitan areas were the first to fall to the ravenous hordes, though the rest of the world was quick to follow to varying degrees. Military intervention managed to mitigate this somewhat, but it wasn't enough. The virus, nicknamed Necroa on account of its necrotic effects on the human mind and body, continued to spread at an alarming rate, as did the corpses it resuscitated. Fortunately for humanity, there was the faintest glimmer of hope. A light at the end of the tunnel as it were. Pooling their resources together, the various countries of the world--under the auspices of the UN--created a new military collective. One authorized to recruit from and operate in every nation on Earth in order to put an end to the zombie menace and safeguard humanity...

Z-Com.

The newly formed organization wasted very little time and took to its task with downright ruthless efficiency, recruiting first from existing militaries and command structures that had managed to survive the army of the dead, before eventually inducting eligible civilians into their ranks as well. Both groups were drilled in anti-zombie combat techniques and put through a rigorous training regimen. Once that was done the fortresses were built. Generally situated in areas that the dead have not completely overrun, these massive facilities sport the latest and greatest in defensive technologies, as well as host the entirety of Z-Com's command for that region behind reinforced walls and blast-proof doors. It is from one of these strongholds that all Z-Com squads operate, coordinating with other teams and cells around the world to systemically eliminate the zombie threat, and yours is no different.

The base you and the other members of your team operate from, however, just so happens to be located smack dab in the middle of New York City. One of largest hotspots for infected activity in the world thanks to its high population density. Your missions up to this point have been as varied as they are difficult, but the one you've just received will undoubtedly be the most challenging and dangerous one yet. For you've been tasked with retrieving the rogue DarkWater geneticist who unleashed the virus on the world to begin with. A man by the name of Raymond Hubbard. Due to the global manhunt declared by his erstwhile employer and interest from the global community at large, he's gone completely underground somewhere in the city, as it is the one place even your brothers and sisters in arms cannot easily tread, let alone a group as unscrupulous and reviled as DarkWater. The reason for all of this is to allow Z-Com to pick Hubbard's brain, as the knowledge he holds of the virus's structure is of vital importance to immunizing against future outbreaks of the non-cytopathic strain.

It might, if we're very lucky, also lead to a breakthrough in combating the cytopathic strain as well.

So...

Are you ready to bring him in?


All right, bit of a rambly introduction I know, but the basic gist is that you're a member of Z-Com during the height of a Necroa outbreak. Your job currently, besides contributing to the lowering of the global zombie population overall, is to track down and detain a rogue geneticist by the name of Raymond Hubbard. Sounds simple right? Except you've got to make your way through a zombie infested NYC in search of a man whose exact location you don't know, and whose tracks you can't follow because--so far as anyone within Z-Com knows--he's managed to scrub them all. On top of all that, you've also got to contend with a hostile private military contractor called DarkWater. The people who were responsible for the creation of NC-17 to begin with; their attempt at creating a bioweapon that would then be sold to the highest bidder, had it not been smuggled out of the lab and accidentally released, creating hordes of cannibalistic monstrosities anyway.

But don't sweat it. You've trained for this.

Summary aside, I'm looking for a small group of four players since we'll be moving through the city as a fireteam rather than a full on squad. Less chance of losing people to the zombies that way. A character sheet will be posted in the official OOC thread when it goes up, should enough interest be garnered of course.

Expectations
I don't really have many expectations regarding posts other than quality over quantity, and emphasizing proper grammar, spelling, etc. Other than that posts should be made once a week, but as always do let me and your fellow players know if you can't make a post for whatever reason, or if you wish to withdraw so that someone else isn't stuck waiting on a response. Additionally, despite being a fandom roleplay that takes place in the universe of Plague Inc. (which has its fair share of goofiness thanks to spoofing things like Apple or Microsoft ala the game's fictional company of AppleSoft and the like), I do want to take a more serious approach in this. While there will definitely be large amounts of tacticool, and I don't expect you to be a military expert since I myself am not one in the slightest, do keep in mind that you aren't playing as HUNK or Leon from Resident Evil. If you try to one-man army a zombie horde or do something else incredibly stupid, you will probably die.

There's a reason you've been placed on a team and given the resources necessary to complete your mission, after all.

Here's an example of what I'm looking for.

Rules
You know the rules, and so do I...

Basically all forum rules apply. I'm assuming you've read them already, but if not, please go and do so.

Lore




I haven't come up with much else for Thoth to do at the moment. Also it didn't disrupt much.
A strange one.
I assume you're still waiting for other players, but I think we could get this going with the current cast honestly.
Hmm. I might not be joining after all.
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