STATUS:
I'm going to try my hand at drawing my gf as a Pokemon trainer with her six favourite Pokemon for valentine's/our anniversary. Wish me luck!
5 yrs ago
Current
I'm going to try my hand at drawing my gf as a Pokemon trainer with her six favourite Pokemon for valentine's/our anniversary. Wish me luck!
8
likes
5 yrs ago
Got a drawing tablet, time to draw porn
11
likes
5 yrs ago
Seeing actual bushfire footage looks straight out of Hell... It moves so quickly and so powerfully, literally the trees just ignite. You firefighters are absolute legends, but please, don't die.
2
likes
5 yrs ago
HAPPY NEW YEAR FROM THE FUTURE! LOVE, AUSTRALIA
5
likes
5 yrs ago
Today ain't Christmas, it's garbage day!
Bio
◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈
T H E N E R D / T H E L E G E N D
You are the wind at my back and the sword at my side;
D E L T A 4 4
together, my love, we shall build a peaceful world.
F A N B O Y O F F I R E E M B L E M
Just you...
S H I P P E R O F C H R O B I N
and me.
Welcome to my little personal den of Hell! Sorry, sorry, I meant my personal profile. Same thing, right?
I'm a roleplayer, same as any around here. I've been doing it for about five years now, coming up to six in September. Its been quite the time, thinking back. I started out fresh as can be, understanding the basics of writing but never quite knowing how to become better, or become as great as those around me. In the end, I did the only thing I really knew at the time:
Write as much garbage as possible and hope for the best!
As you can see, that particular tactic fucking failed. Jokes aside, I like to think I've developed a lot over the years, both as a writer and as a person. However, absolutely nothing can dissuade my weeaboo ways and supporting my OTP with all that I can freaking muster! If you haven't already guessed, said OTP is Chrom x Robin (Chrobin) from Fire Emblem: Awakening. Highly recommend the game, there's a reason (other than nintendo's cheapskate attitude) that it hasn't dropped in price, it's honestly the best place to start off in the series. And hey, maybe you'll end up addicted like me and want to buy every game on the 3DS like a fucking loony?
Speaking of loonies, the Fire Emblem Chrobin Comic Dub Project has recently finished, so for those of you who also appreciate the best ship in existence, I highly recommend it. Hell, even if you're not interested in that, I do highly recommend watching it for those into fantasy love stories. The quality improves drastically with each episode, so trust me when I say by the end of it you should be thoroughly impressed. It has helped motivate me in ways I can hardly describe with words, and so I thought the least I could do was put this out there. Maybe it's not for everyone, but I know it was the perfect thing for me.
"Do you think you can tip any of the scales in here?" "Chrom, for the love of Naga, I'm thinking..."
"So I heard."
"There are better places to take a nap than on the ground, you know."
There is a universe. No-one knows it's name, where gravity wasn't strong enough to bind matter together and no stars formed. And because no stars formed, no stars exploded. And because no stars exploded, no planets came about. And because no planets came about, there was no life.
There's another universe, no one knows it's name, where gravity was strong enough and did light the stars and planets came about and boy, they were gorgeous, planets in perpetual winter, planets in perpetual summer, planets that could rival the Garden of Eden and no bloody snakes! And on one of them, eventually, complex life evolved and one of the species developed large brains learned things like manners and dabbing, when they looked up at the stars and wonder what they were doing here. You called them octopuses, I suppose. Gosh, they were clever, for octopuses, and one of them, several million years in, almost wrote something in ink on the seafloor, a message to its friend. And the message almost read: "Hi! How are you?" And a few millennia later, space folder back on itself and, you get the idea. Goodbye Octopi.
There's another universe, where life formed on every planet, in every solar system, and it was carbon-based, it was silicon based, it was made of crystals and water and plasma, it was made of quantum fields and light, and everything was alive, everything was doing a boogie, and it was everybody's birthday, everyday, relatively, and everyone got presents, and they had over a trillion languages, some written down, some only spoken, some conducted telepathically, and they bought a galactic civilization together, as a perfect unity, sharing stories, sharing technology, speaking a common tongue, understanding everything about how the cosmos been put together. And finally, when everything was sorted, the galaxies were arranged into perfect geometric formations, transmitting pure love, and wisdom, and birthday greetings to all species in the universe, for all time. Papercuts never happened, coke came in glass bottles, no one even remembered the word for war, everything was beautiful and nothing hurt.
And yet, for a quirk in their evolution, because resources weren't scarce enough on the planets these species developed on, not a single creature in the universe was conscious. Food was eaten and no-one enjoyed it. Movies were released, and there was no laughing, or crying. No-one chuckled at a joke. Ever. Space collapsed back on itself, eventually, and there hadn't been a single moment of sentience in the entire history of creation.
There's another universe, where the strong force is too strong the weak force is too weak and nothing forms. Another, where life develops too late when the Stars have all gone beyond the light boundary and there's nothing to even see. Another with too many dimensions. Another with not enough. Another where time goes in the opposite direction, and species begin as gods, and wind backwards to cells, and never learn to survive. Another that only lasts milliseconds, and collapses in on itself, and heads straight back to oblivion. And that's how it just might be, across all possible universes, across all possible space times. Problems with the laws of nature, not enough resources, missteps in evolution. An atlas of dead-ends.
Then again, there is one exception.
There's another universe, a big one, where life is rare, where intelligent life is very rare indeed, the stars are very distant from each other, the laws of nature are very complex, it's extremely lonely for any species developing, and most never even develop at all, but somewhere, we believe, is a planet where the oceans are vast, and the climate is varied. Where the smartest species on the planet may have developed just the right mix of ambition and kindness. And if you were to travel there, to this unbelievably rare statistical anomaly, to this impossibly lucky planet, where evolution, biology, chemistry, nae, the laws of physics themselves have come together to create sentient intelligent life, you may be able to catch the native inhabitants singing for joy. Of what an impossibly lucky, and rare position they find themselves in. It is a chant of gratitude, a ritual of showing appreciation for ending up in perhaps the one universe, in the one solar system, on the one planet with all the basic ingredients for intelligent, conscious life.
Name: TROJAN! Species: Bugbear Age: 10 Gender: Male Specialization: Cleric
Tragic Backstory: Trojan is... not like most Bugbears, to say the least. He can read and write fluently, is bilingual in the common tongue and goblin tongue, a devout academic (despite being largely impaired compared to more intelligent races), and capable of healing magic. Who knew?
He was raised by a cleric (of Meriadar if this has any connection to D&D), who was on a quest around Fellmore to persuade its people to take up a more relaxed and spiritual way of life. Trojan, who at the time didn't have a name, was largely barbaric: always breaking things from a young age and never able to understand anything the cleric tried to teach him. Whenever he thinks back, Trojan is unable to comprehend how the priest had so much patience. Through some stroke of luck, Trojan began connecting the dots, learning how to read and write and eventually becoming quite the intellectual in exceptional time. The cleric herself was confused about how he could learn so much so quickly, however attributed it to Trojan being a special kind of bugbear. Trojan was also taught how to love, to treat others fairly, and act in a mostly civilised manner (he still can't quite help himself at the table). As strange a case as this was, life was good for Trojan. Odd, but good.
Two years ago, however, Trojan lost the one and only real person he'd come to know: the cleric. It was Trojan's physical strength that left him unable to protect her; Trojan was under-developed physically, and couldn't protect her from a fire which engulfed the house they stayed. Enraged with himself, Trojan turned feral, his barbaric nature causing him to grow more muscle over time and his academic meeting almost slipping his mind. He almost would have lost himself completely, had he not seen a vision at near-death, kicking his mind back into gear.
It had been a little over a years worth of not studying. But in that time, he had become a lot more proficient in hitting people with big sticks and smashing them on the ground, if they managed to annoy him. As such, he took up the spear, though generally fights without the pointed edge. His rehabilitation into intelligent life has bee difficult, especially without a guide, however he's trying his best to get back in the groove. Currently he can read children's stories with ease, and can do some pretty good math. He's quite physically adept, though has since lost some of his strength to study, and is trying to maintain a balance. Oddly his knowledge of tactics hasn't inched forward nor backward, and remains as proficient in giving orders as he always has, which is pretty good.
He has recently infiltrated the Warlock's army, aiming to convert those within the ranks to becoming more intelligent, more peaceful, following in his mentor's footsteps.
Goals: - Learn how to do more complex mathematics and finish a large novel. - Maintain his training and become better at handling a staff. He has the strength, but lacks technique compared to some. - Help those alongside him walk a line of peace and companionship.
Rylei was born to the battlefield, yet even now doesn't consider herself ready for it. Her homeworld lay directly inside the border of the IMC and Militia, and that zone, crucial to operations against the opposition, was always under fire from one side or the other. It was a harsh reality to survive in, however survive she did, along with her family.
At least, for awhile they did.
The planet was running on borrowed time. Eventually it came to a point where it was no longer worth fighting for. A dangerous trap was set in motion as the IMC lured Militia forces to the warring planet, only to pull out and launch a deadly arsenal against the enemy. Rylei pulled out with IMC evacuation forces, however she is no longer sure if her family still lives. The IMC assured her so, however Rylei hadn't seen them since.
After being taken in by the IMC, she soon came of age and decided to receive military training from them, though never really performed well in anything. Well, except her fitness. Having to survive for so long lead to a rather high performance in physical activity. The IMC targeted her close quarters expertise and decent marksmanship to develop her into a competent grunt, and she became a member of Fireteam Epsilon-454. She shared many memories with that fireteam, however none quite stick out like when they'd passed away.
The team was tasked with locating and extracting Militia data files, using a data key. However, they found themselves up against dangerous company, the 6-4 unit. Though the data had been extracted, it had to be processed by more powerful systems than what a simple download could handle. So the team began running for the LZ, each member of Epsilon-454 throwing down their lives so their fastest runner, Rylei, could even have a chance at sending off the data files. It was a touch-and-go operation; Rylei knew she wouldn't be leaving the planet, and wasn't wholly committed to the fight. However, she honoured her comrades lives and final wishes with the utmost respect, and so ran as fast as her legs would carry her.
The plane which would've picked up Epsilon-454 left with the package only. Rylei alone was taken in by the 6-4 as their prisoner, until they could figure out what to do with her. At first ideas of execution or at least a return were the topic of discussion, however as interrogations continued and reports were filed, Rylei found herself enlisted in the 6-4, all thanks to a judgement call made by Section-Commander Gates. It's been less than a year since Rylei joined though she's began to find her place as the 'little sister' of the family, and is currently training to be a fully-fledged Pilot under the 6-4's guidance.
Titan:
Model: Classic Stryder chassis outfitted with Arc Cannon and extra dash capability. Recently upgraded and outfitted with Ronin sword and technology.
Designation: WA-5814
Nickname: Washington/Wash among the 6-4; named himself after Rylei's little brother, whose whereabouts are unknown.
Decoration: Ethen looks more like a traditional Stryder than Ronin. He has battle scars from long-time service, and his armour, though repaired, maintains its scratched decals to give the impression of long-time service. It has a black and green colour palette.
Other: Rylei voiced by Stephanie Lemelin. Washington voiced by Shannon McCormick.
History: There are tales of a man who wanders the kingdoms, causing carnage in his wake. It's said he's a ruthless killer who will spare no man quarter, and will brutally maul his foes with his fearsome dark magic. The story goes that he is actually an apostle of death, summoned unto the world to cleanse those that sin of their misdeeds, the punishment always the vanquish of life. With the crook of his finger, Mother Nature bends to his will; with every step, the soil seeps with fresh blood; with his every breath, a deadly toxin further poisons the lungs of mortal men. He is death incarnate, and there is no hope if you cross paths with him.
There are also tales of a happy-go-lucky exorcist, whose abilities to commune with, summon, and obliterate the dead has brought him something of a reputation. He hops from town to town, vanquishing monsters, demons, or whatever else might trouble it's residents. He stays but a night, then vanishes into thin air, only to appear in the next town! He asks for no payment, and always does a free magic show for the children. This man is forever in search of wisdom, asking guidance from the elders and holding them in high regard, learning from their experiences to help him grow as a person. He has an unhealthy obsession with alcohol, specifically wine, and the men of countless villages agree he's an excellent addition to any and all taverns.
As it so happens, both of these personalities are the same person.
Zueche Ausch Entzer, nicknamed "Az" by those who can't pronounce or remember his name, is a loving family man on the search for his wife, daughter, and possibly newborn son. Raised as a simple working man, Zueche didn't have a whole lot of passion or things he wanted to do in life. The village he came from was small, the work was rather mundane, and he didn't feel like this was his place to be. Only in the small church of his local village did he find himself happy, as well as in the company of the village priestess, Mihaela. It made him feel like he could acquire some direction to his life, however he had no way of knowing how to acquire said direction.
Thankfully for him, Mihaela held the key to that direction, both in heart and body.
Zueche became an exorcist under the guidance of the church, with the aim to help assist the dead in passing on, from purgatory to whatever may lie beyond. With a little bit of natural talent in dark magic he never knew he had, Zueche quickly learned how to use his dark powers for good, in order to help those who couldn't pass on to do so. He spent much more time with Mihaela as a result, and it wasn't long before they fell in love, and subsequently got married within the small village in which they were both raised. The two started a happy life together, with good income and the support of the whole village behind them - they even decided to bear a child!
Their daughter, Iya, looked a lot like her father in many ways: same pointed ears, red eyes, teeth which grew fast and sharp, though held the beautiful complexion of her mother. The couple assumed that their developing son would turn out the opposite, though had to wait and see for the turnout. Things were going well for the couple, and they were happy together, and vowed to spread that joy to others they believed were less fortunate.
Ausch returned home one night after a successful exorcism in a neighboring village, only to find his wife and daughter weren't home. There was no signs of struggle, yet the door had been left opened. Naturally Zueche was suspicious, and asked the townsfolk if they'd seen his wife, Mihaela, or his daughter, Iya, anywhere. Yet they all gave the same answer, over and over:
That they hadn't seen either of them since the night before, since Zueche left and they waved him goodbye. Though some villagers had seen someone enter their house...
Concerned with the well-being of his wife and child, Zueche scoured the village, but there was little to be found. Not a trace as to their disappearance, simply emptiness. Growing evermore with worry, Zueche packed up his things, gave what belongings he couldn't take to the village, and began his journey around the lands in search of Mihaela and Iya. He has persisted in his journey for over a year now, and is still searching high and low for his family, aiding those he comes across to remind him of his goal, and ridding the world of those which plague it with evil deeds. Yet with success looking so distant upon the horizon, he has begun to consider enlisting the help of others to aid in his search, his desire to see his wife, daughter, and possibly newborn son growing stronger by the day...
Born February 14th. Fastest at chugging anything alcoholic.
Name: Ira-Anne Spencer Aliases: Spencer the Vampire; Spence; Spencer Age: 53 Race: Vampire Place of Origin: Ess’zia’zalu Gender: Female Class/Job: Merchant, Bard (no magic properties), and Swordsman
Stats
Though we will not be rolling dice for feats, this will give a base line to run off of for your character. Max for any stat is 20, average is 10. You have 75 stat point to assign between the six stats.
Height: 4'11 Weight: 41kg Build: Thin. Very. Eyes: Ruby red. Hair: Short, dark brown; so brown it's basically black. Skin Tone: Pale. Tattoos/Scars/Piercings: Two scars on her neck from when she was first bitten. Day To Day Attire:Put simply? This. Strengths: Max of 3
Nimble/Swift/Agile.
Good with people.
Doesn't require much sustenance.
Weaknesses: Minimal of 3
HATES blood; will not drink from a healthy, living being. Only drinks from those close to death, recently dead, or in a frenzy upon entering a manic state.
Delusional when hungry. Which is most of the time.
Allergic to garlic, sunlight is painful, and silver causes serious trouble.
Blood eyes and fangs for easy identification.
Is rather... emotional.
Isn't always the most articulate.
Psychological Attributes
Delusional * Scared * Bipolar * Somewhat childish
Sexuality: "Sexa-what?" She has no idea. Relationship Status: N/A Personality: Ira isn't perfect when it comes to her personality. In fact she faces numerous mental illnesses which make everyday living for her as unique as those in her favourite novels! Generally Ira is a lot like a constantly frightened little girl who suffers from delusions, although these delusions are often what make her personality fluctuate between upbeat and terrified. When not suffering from delusions, at least not for a long period of time, her mood is a lot lighter and she is far more outgoing. She likes to sing, dance, sell things in her shop, read, write, play games with herself (or others if she has company), practice speeches and public speaking, do bad impressions, and sometimes adventure. She's a lot more joyous and likes to spread that joy with others. Although she talks loud and often, Ira tends to not always be the most articulate speaker, accidentally saying things that may be insensitive or inappropriate, her emotions often being the guide for her speaking ability. She's smart, though, and enjoys messing with puzzles, often randomly issuing them to strangers to see if they are capable.
On the other hand, Ira has her... less joyous side. Terrified out of her wits and quiet, Ira's delusional state involves her nerves being on-edge and her accomplishments declining to a sharp and sudden zero. She fears doing things because she doesn't want to go into a frenzy, and so usually just studies up on cures, ways to make blood, what the most human blood one can find underground is, or plan her next victim. If left unable to do those things, however, Ira will essentially do nothing but eat, sleep, loiter, and defecate. While rather level-headed and capable in combat when not in this state, she will almost always attempt to flee in terror when faced with danger in her frightened mindset. This is sometimes accompanied by Ira desperately clutching her Sun Shard amulet and rocking back and forth, weeping. Habits: Minimal 2
Clutches her Sun Shard amulet when nervous or afraid.
Raises her hood in public for fear of being recognised by members of the Church, or more superstitious folk.
Adjusts her glasses.
Muddles her speech.
Hobbies: Enjoys writing, reading, singing, dancing, playing guitar, practicing swordsmanship, and resting. Well, in a good mood. Fears: 3 real fears that make your character unhinged
Death, both for her and innocents.
Going into a frenzy.
The delusions she has.
Losing her amulet.
The dark.
The Church.
Hunters.
The creatures in the tunnels.
People shaming her. Publicly, obviously.
Her extra weaknesses as a vampire.
Getting her extra strengths as a vampire.
Humans.
Likes: 6 minimal
Books
Singing/Composing
People who aren't especially judgmental
Good humour
Being so young still
Friends
Dislikes: 6 minimal
Still not 'developed'
Nightmares
Her glasses getting dirty
Blood
Her vampiric features
Criticism which isn't asked for
Skills
A listing of skills, such as horseback riding, and natural abilities, such as night vision - this also includes any racial edges
Vision: Mostly due to her vampirism, Ira is a lot more sensitive to light, and thus tends to see a lot better than most people. In fact, with her little Sun Shard amulet, she can navigate and make out the area ahead of where the light for most people loses it's effectiveness. This ability has steadily gotten better over time, though of course has a loooooooooooong way to go. Also, direct sunlight, as in that from the sun, is not only blinding, but painful for her.
Better Senses: What sets her vision apart from the rest is it's many lengths more potent than, for example, Ira's hearing. However, her other senses are still quite a bit more potent than the average human. Able to hear a whisper from across a street (although not well) and able to smell a select person's blood as though she were a hound, in order to track them. These senses are used often for exploiting people in her shop, however, and can sometimes be a hindrance in combat (e.g. unable to hear due to the loud noises).
Swordsmanship: Though not excellent with a blade, Ira can handle herself if the situation calls for it. Though she's usually a lot more skilled at avoiding fights or planning escapes routes, she can still use her intelligence to out-smart an enemy with a blade.
A People Person: Despite being a vampire, Spencer is good with people. Well, when she's not delusional, anyways. She is great at handling others' emotions, offering support and helpful advice, though occasionally muddles her speech. This can lead to some humorous misunderstandings and Ira's unique and estranged laugh, which often has people laughing harder.
Tactical: Due to all the texts she's read and games she plays, Spencer has a pretty solid understanding of tactics. She's good with her decision-making and knows how to handle various situations, be it in combat or in conversation with someone, as well as anything in between. Though she lacks much experience in actually applying this with others, her outgoing personality leads her to being capable of issuing orders or making plans.
Healing: Yes, Ira can self-heal, however the ability isn't quite as powerful as one would think. The process takes almost a half-hour to kick in, and has varying rates dependent on where the wound actually is. Wounds at her core heal the quickest due to their close proximity with the stomach, in which a blood vile (the trigger for the healing process) would go when ingested. Wounds to her head, forearms, hands, fingers, calves, feet, and toes all are significantly slower. Additionally, more blood is required to properly heal the more intense wounds, draining Ira's supply. Wounds in the past have ranged from an hour to heal to several days, depending on intensity and blood on her person. Out of desperation instincts may kick in and Ira could go into a frenzy, draining whoever or whatever is closest to her in order to heal herself, though if too much of her own blood is lost, this frenzy dies with Ira.
Possessions Generally On Person: Clothing, coin purse, money, etc
Sun Shard Amulet: This is Ira's most prized possession, and she NEVER lets it out of her sight, or even off her person. It emits light like all Sun Shards, though is somewhat dimmer than others due to it's long-term use. The Sun Shard itself is actually carved into a hexagonal prism, with a perfect sheen and cut, lacking even a single chip. It's a priceless artifact.
Glasses: Large, round, nerdy glasses. What you should expect from someone like her. They help her read up close, though she will usually just wear them regardless of the situation. They get dirty easy.
Handkerchief: Exactly what you think it is. Used to clean glasses, wipe away tears, or to cover her mouth in especially dusty/dirty areas.
Her Coin Purses: Keeps all her money on her, though in various purses. And pockets.
Weapons: Personal weapons, no magically enhanced items
Silver-tipped Steel Sword: Clue is in the name. Ira's sword is made of a thin, refined steel, with a literal silver lining at the tip extending ten centimeters along the blade's edges. Is a little longer and thinner than most blades, but will still get the job done. She was self-taught with it, and wields it in a left-handed reverse grip. Yes she's aware that's wrong, but it works!
Steel Dagger: Lacks a whole lot of practical use, and is her last-resort weapon in case she loses her sword or bow. It's quite sharp, but requires close proximity.
Bow and Arrow: Yes she has a bow, but really needs to learn how to use it...
Armor: Base armor only, no magically enhanced items
Cloak: It doesn't offer much protection except for being really dark. Makes hiding a bit easier.
Pack Contents: What do you carry in you pack when traveling
7x Viles of Spare Blood: Not always fresh. It's Ira's sustenance, the only stuff she really needs. She can survive for months off of it if she doesn't exert herself much, but considering her trade it's hard not to run into trouble occasionally or be forced to travel. Thus it'll only last her about a week, usually, and tastes horrid. Might make her sick in the process, too. She'll be forced to drink a vile if entering a combat situation or when wounded, making managing her sustenance a bit more difficult. Additionally, while this triggers her healing process, the process is slow and will require more viles for more intensive wounds.
Her Wares: Carrying ones wares around with them is a little extreme at times, especially without vampire super strength. Still, these are usually just expensive trinkets, small weapons, goods, books, sometimes food, and alchemical things. Though lately all she has on her is a rusty dirk, three necklaces, five different books (four philosophical texts, one literature), and a vase.
Her Guitar: Yes, carrying the guitar around as well makes things heavier, but she likes her music. Somehow always manages to carry it despite what she also has in her bag.
Magical Items:
The Big Book of Everything: Once you write something into the Big Book, it's cataloged into it's pages for eternity. If you were just an ordinary person opening the book on a whim, then you'd find that it has absolutely no writing in it whatsoever. However, if you were looking for something which has been entered into the Big Book, then you're in luck! See, upon writing in the book, your words will disappear from the page you wrote it on and only show if you desire to see the knowledge. The book has some sort of mind-reading capability, and if someone wants something from the book, it'll display it on a page, so long as it's been entered. Ira has only recently got her hands on the artifact and has treasured it second only to her amulet and guitar.
History
Childhood: The start of Ira's young life was grand. She was raised to a loving bishop mother and funny guitarist father. A unique blend to be sure, but the two cherished one-another, as well as their only daughter, all throughout Ira's childhood. Ira's mother was one of the good kinds of bishops, and though she didn't condone what those who were corrupt in the Church were doing, she was smart enough not to question them. She raised Ira by inspiring her with faith in the Church, setting her daughter onto a path of righteousness and kindness, but also intelligence. On the other hand, her father treated her more like an equal, like a friend, like a mentor. He taught Ira the joys of living, those being in music, literature, and good humor. Both parents had desires to raise their child the right way, and they trusted one-another to make sure their little girl grew up to be a good person. And for Ira-Anne Spencer, this process was a smooth and happy part of her life which still bring a tear to her eye to this day. Mostly in happiness, but also in traumatic sadness...
Ira's upbringing had been rather smooth until she was ten, when she and her father were attacked by a man -- though he seemed more creature than man -- and were sucked almost bone-dry of blood. Ira's father had been killed, however Ira survived as the guards arrived in time to drive the beast off thanks to the commotion her father made during the scuffle, as well as Ira's own cries for help. Tragedy struck, however, when the signs of vampirism started to appear on the young girl in recovery. Everyone, including her own mother (likely out of grief) blamed Ira for the events which transpired, and Ira was to be executed for being both a demon spawn and a murderer. She was still in recovery, not even conscious, when the election of execution was made, however Ira's mother plead to spend the night with her child one last time. Somehow, Ira doesn't quite know, but somehow she managed to do so. That was when Ira and her mother became public enemies of both the Church and, in many peoples' eyes, all living beings.
Ira awoke the night her mother stayed overnight, and her mother filled her in on what had happened, and what was to come. Though obviously torn in her decision, Ira's mother decided to risk her own life to save that of her child. She already had an escape plan hatched (it helped knowing the city due to her being a bishop), and, knowing there was no going back, the two enacted their escape from Zalu. The road was tough, needless to say, but the two were close. However, just as they were reaching the outskirts, they ran into a large patrol of guards and were forced to run. Ira didn't have the strength yet, so her mother had to do all the work. While they were attempting to escape, Ira's mother had been shot multiple times with arrows, and found herself leaving a trail of blood for the guards to follow by. Her strength was weakening and they were running out of time. Time that she didn't have. But Ira did.
The last of her mother's strength was sapped by none other than Ira herself, when she drained her mother of blood to recover her own strength. After slitting her own throat with her sword, Ira's mother handed her daughter her prized Sun Shard Amulet and the sword she'd just used to take her own life. Her dying wish was but three words long: "Run... and live...!"
So Ira ran. And ran. And ran. She didn't stop until she couldn't run any further, and when that happened, she cried. Yet she didn't even have the strength for that, and fell asleep soon after her collapse... Adulthood: She stayed like that for days. But eventually, she got too hungry to continue laying on the ground. She found herself drawn back to Zalu, in search of food. Yet the only food avaliable was an old man in a dark alley on the very outskirts of town, sickly and starving himself...
The two talked, the old man telling his story. He was a noble once, but was found corrupt and tried, all he stood for ruined. He'd lived on the street for far too long now, and he knew his time was up. He said that killing him in such a state would be considered merciful and would be praised by people like him - that death was the best thing for him. Though she barely knew this man longer than a couple of hours, that lesson ended up shaping all of Ira's coming life. She gave the man peace, and was blessed with what little life he could offer. Though Ira hated the blood, she saw just how happy death had made the man, and experimented. She learned only to take the lives of willing participants, or drain small amounts of blood from unsuspecting individuals to get her by, so to not completely delve into her vampire self. She aged to look a bit older, somewhere in her mid teens, however it stopped after a certain point and her aging slowed to a crawl.
She's lived her life as closely to what her parents would have wanted for her since then, though of course there are some exceptions like being a vampire or being wanted by the city of Zalu (and sometimes beyond). She opts to drink blood as little and far-between as possible, going for long periods starved of the stuff now, fasting. Due to a certain event that happened long ago, Ira makes sure never to starve herself too much, and has learned that the sacrifice of the few is optimum to save the many. Nowadays Spencer the Vampire roams the underground to try and make an honest living, though not everyone takes to vampires very well... Special Moments: Her parents' death plague her mind and often bring about most of her fears and delusions. Her mothers death weighs especially heavy on her conscience, and Ira feels guilty for not being able to save her. Also her freak incident in the past haunts her, and acts as a constant reminder to never starve herself to the point of near-death... Current Events: Shezze is a safe haven for Spencer. The people there love her regardless of her vampirism and word of her bounty doesn't reach the guards out there because, well, it's Shezze. She visits on a regular basis to help provide food for the townsfolk, teach some basic self-defence and sword-use she's picked up over the years, and provide some especially cheap deals for the folk there. They, in return, have taught her numerous things (currently learning the bow), and offer their blood as a means of payment. Ira has only been there for about a day or two.
Extras
Character Quote: Theme Song: What would be playing when they walk up if we were in a movie? Aura Color: Are they a fiery red that burns everything around them or a soft soothing blue? Or any other color for that matter. Scent: Hound just sniffed your clothing to track you, what would it smell like? Anything Else:
"The fact of the matter is, I can do a lot more to make you a better person as your enemy than as your friend."
Row'tu Embliien
(Pron: Row-two Em-blee-en)
Age: 19
Personality: Quirky, albeit a bit naive and lacking much common sense, Row'tu is... not one you'd pitch as a to-be mastermind strategist, at least upon first glance. Her voice is quiet and lacks conviction, and she's hard-pressed to speak up. However, this personality is known to switch to a cold and calculating evil supergenius when presented with just about any kind of problem or situation which may require more than one approach. A switch flips, signalling her quick turnabout in personality, allowing her the ability to issue orders and speak up if necessary. People say she torments herself with puzzles and strategy, and Row'tu works herself to exhaustion in order to come up with a cunning plan or idea if the situation presents itself.
Outside of battle, or anything else she could pin down to tactics and strategy, Row'tu is best described as awkward and clueless, yet oddly a bit of a critic. She is curious about many things, almost like a child, yet when it comes to anything which involves structure she can be a pain in the ass. She's not too well-versed when it comes to speaking in general, and has had many mishaps over the course of her nineteen years in regards to her lack of social intellect. She finds personal issues difficult to deal with and conversations usually end up silenced by her not knowing what to say. She intentionally tries to give herself a bad reputation in order to make those around her seem like better people; she tends to be asocial as a result.
Backstory:
WIP
Skills and Abilities:
Professional Mage: Row'tu has practiced the art of magic ever since she was young. However, she's much more of a support mage than a combat mage. Her skills generally involve restricting an enemy's senses/movement or confusion, creating traps, or making it easier for allies in general to take on foes by amplifying their abilities. This allows her to stand back and get a greater view for the field of battle when in an engagement in a group, amplifying her strategic ability. However, if alone... Row'tu won't have much in the way of a defence or offence in which she could use to defeat even an individual opponent.
Thorn Bind Hostage - A spell which causes five magical roots to erupt from the ground and constrict a target. This variation of Immobile Root consumes much more of a person's stamina, however is incredibly powerful, as the thorns not only immobalise a target, but will burst with intense, explosive magic energy when struck. The strength of these roots is determined by the level of concentration put into the spell and the skill of it's caster. Row'tu's casts can range from a minimum of a couple seconds up to several minutes, and can range in effectiveness from light cuts to at worst to deadly explosions at best. This is Row'tu's primary spell and, as a result, Row'tu is quite skilled in it's use when fighting a strategic battle. The thorns have a much longer duration than the roots of Immobile Root, no matter the cast time.
Immobile Root - A simple spell which restricts almost all movement upon a single foe, however can be cast on multiple foes to hold them all down. They're considerably easier to cast and are much less taxing on the caster than Thorn Bind Hostage, however have limited use. Immobile Root has different level of effectiveness depending on the caster and the cast time associated with it. Some mages have been said to hold down entire squads of enemies using this single spell! However, Row'tu is only at the level where she can hold down two people effectively at once using the spell. Her charge rates range from five seconds to a full minute, with effectiveness ranging from a slight impairment in mobility to being completely immobile.
Lullaby - Unfortunately, Row'tu's skill with lullaby is much to be desired, however it is still a useful spell. This simple spell puts a target to sleep for ten seconds, however can be re-cast again and again to keep a target incapacitated for an extended period of time. Simple and without variation, this spell casts in three seconds and recovers in eight, giving the target a single second to avoid being put to sleep again. Row'tu can keep a single opponent fully incapacitated, provided they don't evade within the one second they wake. Naturally, if the target is hurt whilst they're asleep, they wake up completely, nullifying the spell until it can be re-cast.
Gravity Cube - Another simple spell which slows down the enemy's movement. When this ethereal cube is cast and flown overhead, it slows down enemy movement speed (in general) with a radius of up to 3 meters. Despite it's limited range, Row'tu has maximized it's efficiency by amplifying the effects of the cube so it slows enemy movement up to 40%. Row'tu has yet to fully master this spell, and has only recently begun to get a grasp on how to nullify it's effects for allies of hers; it will take some time to perfect.
Illusions - Creating illusions, nice and simple. Row'tu isn't too good at maintaining her illusions, and can only make copies of those around her effectively. However, say she were surrounded by heavily armoured soldiers, she can make a group look bigger than it really is. She struggles to hold out when using these for long, and so practices by creating illusions of animals every so-often. Due to the spell being incredibly taxing, it's safe to assume this spell will only be used once per battle without help.
Karma's Virtue - Row'tu's newest addition to her spells, which means she isn't very experienced in it's use. When cast on an ally, Karma's Virtue will take a percentage of force dealt by an opponent on that person and add it to their own strength, returning it for a single attack. Experienced users of Karma's Virtue can have the spell absorb the hit and utilize it's strength up to 100%, on top of the ally's next attack, creating a truly devastating blow. Row'tu's version of the spell can only take up to a maximum of 5% of the opponents attack force and give it to her ally, with no defensive ability being granted to her ally. It's one of her least taxing and fastest casting spells.
Professional Strategy/Tactics Knowledge: Row'tu knows quite a bit about the world of strategy and tactics. Her level of understanding the world around her and seeing the bigger picture is rather impressive, and she is cunning when it comes to deceiving or ambushing opponents. Even if it's something as simple as plotting a route for a trading caravan, Row'tu will look at all possibilities and determine their likelihood like a human calculator. She finds it difficult to beat herself when playing board games alone.
Novice Leadership: Despite her ability to create strategies and tactics, applying them herself to a group is... difficult. She'd rather explain to someone else what she's come up with and let them issue the orders than do it herself. However, if the situation truly calls for it, Row'tu can call forth her strategic persona to explain the ideas on her mind. However, usually by this point, things are truly dire and the order to retreat has been called.
Novice Cooking: Seemingly enthralled with food, Row'tu really wants to learn how to cook. However, she kind of... well, she sucks. However, she's willing to learn, taking the whole cooking thing just as seriously as she does her magic. All she needs is a suitable tutor... and maybe some luck.
Equipment:
Spellbinder's Staff; Used: The one and only staff in Row'tu's possession, the Spellbinder's Staff is a decently good staff which lessens the draining effect of her spells (they require less energy to create/maintain). Being a relatively simple staff, the effects aren't great, however it's definitely noticeable in battle when using it. It's slowly losing it's effectiveness due to how long Row'tu has been using the staff, and is in need of magic repair.
The Woodsman's Talisman; Old; Broken: A golden wood amulet which Row'tu always keeps on her person - a gift from her mentor. The wood is cracked and the enchantment formerly on the amulet has decayed into nothingness. It's Row'tu's wish to have the amulet repaired and re-enchanted by someone of great skill in memory of her mentor.
Fighting Style: Rizenlaw uses a variety of swift, heavy-hitting attacks in order to deal with her enemies, using her elbow blades as though they were punches to slash into her foes. Her fighting style is very direct and uses a variety of fast and brutal attacks in quick succession to really cut into her enemies; an all-out offence. Combos are her specialty, however it leaves little room for flexibility, each of her attacks being part of a systematic strategy of some sorts which she cleverly disguises during combat to make it seem as though she's using a variety of attacks, when, in actuality, she only has a limited number of combinations. Now that doesn't mean she doesn't have her fair share of attacks to keep her foes distracted, in fact far from it! Unlike her sister, Rizenlaw has memorised so many combinations of attacks it's almost as though she has an assault for just about any situation! Coupled with her weak ability to bend air, generally used to make high jumps or devastating sweeps or uppercuts, Rizenlaw's prowess is not to be reckoned with.
Searching For: Soul Edge. Rizenlaw heard that Soul Edge was capable of granting wishes, with the drawback of them being absolutely devastating. Thus, Rizenlaw has been thinking up a means of cheating Soul Edge and creating a dire situation for herself which could ultimately better the lives of othes, or rather, other.
Personality: Rizenlaw is a blunt, arrogant and insulting bully who is quite set in her ways. However, it's simply the effects of the Red Scroll on her mentality. Although she isn't necessarily "bad", her people skills are much to be desired and she's basically a textbook definition of "bitch". Yet these misconceptions shouldn't be dealt with harshly. Rizenlaw does her best to care for others, however can only be seen as strict or uncaring when doing so. Such is the life of the Red Scroll wielder...
Background:
Name: Auraley [Or-ra-lay]
Age: 24
Nationality: Japanese
Height: 5'9 Weight: 71kg Weapon(s): Dual Kodachi, with the blade on her hip being larger and heavier than that on her shoulder.
Weapon(s): Two large karambit knives hidden within the sleeves of her shirt; several throwing knives (x8) and darts (x32) at her belt; one-handed sword at her hip; smoke grenades (x5) at belt; a tri-barrel matchlock pistol and a german flintlock revolver (bullets x24) all at hip; tepoztopilli lance on back; maguey plant sling (sharpened rocks x40) on lower back; metal box of spikes (contains x16 spikes) on back; paralysis dart (x3) one on her chest, one her back and the last one the clip in her hair; prototype blunderbuss (x5 shots); one-handed Maquahuitl at opposite hip to sword; Flint and steel; glass oil vials (x2).
Fighting Style: Itzel's fighting style is basically to avoid direct confrontation. With all her weapons at her disposal, Itzel knows just what to use in just about any situation. However, if you get right down to it, she's basically an acrobatic ninja, give or take some weapons that would say otherwise. She's adept at a variety of fighting styles that suit her various weapons, though in the end she's only really strong when she combines styles together to make something neither here nor there, but something else entirely. To put it simply, she's like a jack of all trades, who then combines those trades to become a king (or in this case queen) who benefits from both.
Searching For: Soul Edge. Why? To destroy the damn thing, of course! Or at the very least seal it away.
Personality: Itzel is... strange. Outside of combat, she's seen as rather expressionless and kind, foregoing the appearance of a shy young maiden. However, when in battle, she becomes the total opposite: cocky, arrogant and full of herself, it's hard to tell why Itzel chooses to be so spasmodic. In both states, Itzel will take to random acts of just about anything, acting shy when in her quiet state upon exposure and embracing the weirdness when in her... confused state. She's not that bad of a person, though. Oddly, she has a weird hatred of people who consider themselves "normal".
Background:
Itzel has never really known for herself what life was like with her fellow Aztecs. As a member of a discreet group known for their incredibly rare and unique coloured hair, it didn't take long after the people were found by the Spanish to be disposed of (such as her parents) or captured.
Itzel was one of the unlucky ones. She was captured.
Her red hair which turned yellow at the tips was something that could fetch her "owner" a wealth of riches on the market. It didn't take her long at all before she was sold off to another foreigner, a British man, and transported to a faraway place she at first couldn't identify.
However, this place later became what Itzel would know as "home".
His name was William Willick, an inventor and something of a genius who had to use every last penny to afford poor little Itzel. Of course, him being a genius he knew he could quite easily make the funds again by inventing something unique and useful, and continued to do just that, keeping little Itzel indoors most of the time and having her help around the house, disguised as a simple slave girl. However, Willick had much bigger plans for the young girl...
Plans which could potentially change the world...
One morning, or rather night, for Itzel was unable to tell, Willick woke her up and told her that he had a surprise for her. Curious, the young servant girl followed behind the genius without complaint. Over the past few years, Willick had been secretly tutoring Itzel on all manners of things: be it how to be proper and polite (namely during the day as a servant) to their nightly study sessions on various languages, mathematics, science, or a simple history lesson.
Willick had revealed many things to Itzel about himself. She already knew he was an inventor for the military, with knowledge on weapons that well surpassed those of the present day and age. She was fascinated whenever he spoke of his questing for inspiration or when he spent a few years in military service; it was something that compelled her to like this strange and rather eccentric man. She never would've known such things as guns existed if she hadn't been captured! Not that it was necessarily a good thing...
The man towed the young girl to his basement, something most people found find somewhat conspicuous, though Itzel saw no real harm in it. Further down, Itzel was brought before a book case with a lone book sitting on the top shelf. Standing on his toes (for he was not a tall man), her master William tugged at the book and the bookcase swung aside, revealing a hidden room filled to the brim with various prototype, one-of-a-kind weapons, weapons of various other nations, and a few rather confusing gadgets. Itzel was completely taken aback by this revelation. She had never thought her master had created this many inventions in his spare time!
"Pick one." He spoke with a grin. "I'm going to teach you everything you'll need to know to become so strong, no man nor woman will be able to face you."
Surprised to hear him say such a thing, Itzel requested to know why.
"It's your birthday in three seconds." He said simply before shouting: "Happy birthday!" Willick then went into detail about why he really wanted to train Itzel in the use of a weapon, better yet multiple:
Soul Edge.
A sword which had stolen everything from him, Willick wanted nothing more than to see the sword not just shattered, but completely obliterated until it was no longer operable and beyond all repair. Though he wouldn't go into detail until he was on his death bed some 8 years later, Willick spoke of how the sword was the reason behind all devastating evil. It was the reason for everything, namely the Spanish invading her peoples camp and slaughtering all but the children.
And so, Itzel agreed. But she didn't want to learn just about one weapon...
Ren is a 17 year-old female trainer whose heritage stems from an offshore island smack dab in the middle of nowhere. She stands at 5'2, and weighs only 51kg. She has an extremely light and underdeveloped build, making her seem much younger than what she really is, much to her annoyance.
Sex: Female
Personality:
Creepy.
That's the one word that best describes Ren. Creepy. There are plenty of other words which greatly describe Ren, too: cynical, logical, sadistic, competitive, ambitious, and cold being among them. Whereas many trainers are hot-headed and confident, Ren is quite the opposite. Calm. Thinking. Silent. Like a hunter stalking it's prey, the seventeen year-old has a tendency to form complex strategies in short amounts of time. Though of course, if the situation were too difficult to forge a plan, gut feeling is best.
Funnily enough, many people actually mistake Ren as a boy due to her blunt and upfront nature, plus somewhat scratchier voice. In many ways Ren is smarter than most intelligence-wise, however lacks in social skills and isn't well educated in society. Speaking of, she has some very opinionated views on such topics or things that may be controversial, and, although is open to change her opinions or views on the world, it'll take some incredible persuasion to do so.
She also hates normal, girly things, and loves things like occult studies and lore.
Starter Town: Argentglade, if possible.
Biography:
A tragic accident. A lone survivor. The tale is told many times, though rarely do these tales become reality.
At least, until now.
Ren Moyra was a victim of a tragic, mysterious event. One day, on her little island in which she grew, the floor opened up and simply... well, swallowed it whole! As strange as it sounds, that's the best way Ren can describe it: her home was eaten up by a darkness so incredible, there was nothing left of the area she called home. Even the sea needed to be evened out again, as a significant amount of water was swallowed up by the darkness.
Ren was hardly offshore when it happened. Going on an excursion with her grandfather to the mainland to do some trading at the marketplace, the two were stunned as their former home sunk into nothingness, never to be seen again.
Parents? Gone. Friends? Dead. Home? Obliterated.
There was nothing. She had nothing. Ren became nothing. Everything up to that point in her life had been for naught. All the fun times shared, and memories made, were wasted in an instant.
And all she could blame was the large, mysterious dragon which made it's way into the sky afterward. She didn't get a good look of this dragon, mind you. It's silhouette was all that could be seen in the midday sun. All she knew was that this was no ordinary Pokemon. This Pokemon was special. It was stronger than almost all others. Later, she found out that there was a classification for such Pokemon:
Legendary.
Following the event, Ren and her grandfather left for the mainland, and saved up enough to buy a small apartment with their limited funds. Considering Ren's grandfather could not work all that hard, Ren was forced to grow a backbone and work to make money while educating herself on... well, just about anything, really, though she took a shine to legends and mythology, namely legendary Pokemon.
Favored type: Dragon
Favorite Pokémon: The great legendary Pokemon lost in ancient times; the Pokemon which controls anti-matter, and fuels the Distortion Realm:
Giratina.
Why are you joining the Pokémon League?
"I'm challenging the league because I figured their information on Pokemon would be the most valuable to me, specifically those of Legendary or rare origin. I wish to know more about the unknown, and I wish to see these powerful, majestic beasts with my own two eyes...!
... And then use them to kill the monster which took everything from me... and bring back everything I lost."
Miscellaneous:
Pokémon Name: Gible (she has opted for no nickname)
Physical Appearance: The only thing special about this Gible is it already has it's golden star on it's forehead, which it receives as a Garchomp. It's presumed to carry all the way through it's evolutionary line.
Sex: Male
Personality/Mood: Gible is a tough little critter, and can be a little hard to fully tame.
Likes:
Dislikes:
Starting Moves (Check Bulbapedia; all starting Pokémon will be lv 5):
Miscellaneous:
1) You happen upon an injured Rattata in the middle of the path in front of you. You hear a sudden rustling from the large bushes on the path’s edge. Whatever is causing this noise has yet to reveal itself. What do you do?
Answer: Though Ren usually has concern for most Pokemon which cross her path, Ratatta are not one of them. If it can be put someplace safe in the immediate area, like a burrow or hole, then Ren's willing to go through with it. However, she wouldn't risk nor bother trying to help it out if no such place were nearby...
... Maybe her bag, if need be.
2) An enormous Snorlax has wedged itself between the railings of a bridge over a raging river. It seems to be a long way’s journey to venture around the living water. Your destination is across the bridge. What do you do?
Answer: Catch it, obviously. Or defeat it in battle. She's not a fan of normal types, so she doesn't really care, so long as she gets passed. Whether it be a peaceful resolution or one of catastrophe isn't really her concern...
... Or just find another way to cross the water. Shouldn't be too hard.
3) You awaken in the middle of the night to find a Hoothoot rummaging through your pack and taking your food. Before you act, you notice two smaller, faint outlines on the horizon of the dying campfire light. The Hoothoot begins hopping towards her children with your food in tow. What do you do?
Answer: Depends how much food it took. Ren wouldn't starve herself for Pokemon - she's just not quite like that. She doesn't mind sharing, though, assuming she's in a good mood. She'd at least congratulate it on being so brave.
4) You are walking with your Pokémon through thick forest when you hear a faint humming from the canopy above you. Quickly, a hive of Beedrill cuts through the foliage and descends toward you and your Pokémon. What do you do?
Answer: Make a split-second judgement on how to handle it. If my Pokemon is strong enough to take these Beedrill, then yeah, they'll fight. And win. If not, we'll retreat and take another route through the forest.
5) You’ve defeated a trainer handedly, and you both call your Pokémon back into their Pokéball. The trainer falls to their knees and begins to weep. The trainer is a younger individual who only had one, low-leveled bug Pokémon to face. What do you do?
Answer: Laugh and steal his Pokemon!
Though chuckling at the cruel and sadistic thought, Ren is quite supportive of new trainers, and would offer the young man a hand. She would then proceed to explain how ineffective bug types are in comparison to dragon, though are by no means weak themselves, and can become rather powerful if handled properly. Suggest to the trainer to become a training apprentice of sorts? Though not to Ren. Unless they were interested in dragons...! And weren't so scared of her.
"This suit... it's old, but it works. In a world of the supernatural, one needs an edge when they're the definition of normalcy."
<Name:/>
Outsider
<Age:/>
Unknown.
<Ethnicity:/>
Also unknown.
<Gender:/>
Voice modulator makes determining gender a royal pain. Sounds male.
<Height:/>
177cm
<Weight:/>
94kg (with the suit)
<Occupation/Position In Tribe:/> Scavenger. Can't exactly do anything else... <Sexual Orientation:/> Asexual. Though, Outsider hasn't been exposed much to love in the tribe anyhow.
<Equipment:/> Outsider doesn't really have any powers whatsoever. Rather, he has gadgets and guns.
ICR 45 - One of the standard-issue Ionic series of rifles developed pre-apocalypse, the ICR 45 is a beautiful piece of revolutionary weaponry, despite being standard. In today's world, it is one of the most powerful pre-apocalypse weapons known to man, since it utilises sunlight to create bolts of energy which can be used for a variety of different applications. Whether you're shooting a mutant made of rock to blasting out a wall; from giving yourself a nightly light to starting a campfire, this thing can do it. Nobody quite knows how it works, not even Outsider, but considering it's made to last and be useful, well...
The Razor - The Outsider's greatest weapon in a close-quarters fight is his blade. Yet another pre-apocalypse relic, this advanced knife does but one thing: cut. How well does it cut? Well considering it can slice through diamond with relative ease, one would assume very well. Don't ask what it does to butter... or human flesh, for that matter.
P.E.P. - The Perception Enhancement Program is something Outsider, himself, has made. To put it simply, this little device has the ability to increase Outsider's visual and auditory perception many times. To give you an idea, Outsider can see a person a hundred meters away as though he were right next to them. If that person was also whispering, Outsider would be able to hear it clearly. Unfortunately P.E.P. is still in it's beta stage and not only drains power rather quickly, but also has a tendency to fail, so Outsider is working on fixing that...
The Suit - Of course, this is where all of Outsider's true "powers" come from. It powers his rifle, his P.E.P., and is pretty much his reason for survival. The suit can commence active camouflage, apply boosts to speed and strength, silence footsteps, withstand both searing heat and chilling cold, and even help the wearer in question keep living without food and water for days. How exactly does it do this? Outsider isn't too sure. However he isn't too keen to let anyone even touch the glowing compartment on the back of the suit. All of his powers aren't much on their own - he's something of a jack of all trades in stealth.
<Personality:/> Blunt when he does speak, silent when he doesn't. Due to a bad rep he tries to keep quiet and just do the work assigned to him. He's cunning, and the people of the Obsidian Tribe know it, but truthfully he really just wants a place to stay where he can call home. It's not much at the moment, but the Obsidian Tribe at least let him in, so he's working hard to try and earn a place there. He's sick of roaming the wasteland. He wants a place where he can consider himself safe from the outside. A place where he doesn't need to look over his shoulder during the day and lose sleep to the night. A place where he can just rest...
<Biography:/>
He hasn't talked about his history much, if at all, to the Tribe,
Her hair is actually kept loose, tucked underneath a hood, though would reach her lower back in length if it were to be left out. Her coat is of deeper shades of black and purple, yet has no gold patterns. Eyes are aquamarine color (leaning on the greener side), and she has dirt-covered features almost all the time. She wields an athletic frame and sports contact lenses most of the time, though these are purely cosmetic.
Age: 25 Date Of Death: February 27, 1976 Height: 5'10 Weight: 58kg Method of Death: Attempted to fake her own death and disappear. Unfortunately for her, it was her last act...
(TL;DR: Raissa grows up in the Favela, travels to the States, her parents die, she and her brother get separate adoptions, she turns to a life of crime, goes on the run, and finally falls to her death off a cliff. The longer version is below. Also sorry for making such a long bio - it would've been shorter but I accidentally wrote too much ;-;)
Growing up in the Favela taught Raissa a great many things, however the one thing it didn't teach her was manners. Raissa has always been the trickster type, loving games and physical activities in Morro da Providência, and later California upon her illegal immigration. Though she never truly shook her child-like demeanor, her constant practice on tricks and illusions evolved her to new heights, more specifically of the illegal kind.
Born January 13, 1951, Raissa had to grow up quickly, but never quite made the cut. As her family lost their home and business, they were forced to take up residence in the first ever Favela; a hill known as "Providencia Hill". It was a hard-earned string of illegal activities that allowed the family relative wealth and services, however Raissa's mother and father always prioritized their baby's innocence over all. Hence, when they brought her a deck of cards and magic tricks from a shop in town for her to play with, Raissa was amazed, her curiosity flaring to life. Little did her or she know, this small act of kindness would change all of their lives forever...
Raissa became obsessed with her games, and mastered the art of shuffling, dealing, and playing cards over the years. By age nine she could already best her parents, let alone the neighborhood kids, in numerous card games, and even might have won a few games against adults in secret for some extra money. But by that stage, she was rather bored with simply playing cards - she needed something else. For awhile now she'd snuck out of home at night to visit the magic shop in town. Though she would occasionally buy something and have to keep it hidden from her parents, most of the time it was purely to speak with the store manager and learn of the new items in stock or to try some of his own creations. That was when she was introduced to what he believed to be his own creation: a thin sheet of metal, lightweight with a classic ace of spades print on the front, sharp as a knife. He called it a 'throwing card', stating that although regular cards can be thrown, his version are meant to be thrown.
Raissa was hooked.
Unfortunately she had little time to get help with practice, as by the age of eleven, she and her family were on the move. They'd had enough of the Favela and were looking for a new home - a home where they could (hopefully) live a normal life. Her parents eyes were set on the United States, and during November of that year, they started their journey.
It took a year and a half to complete the journey, but it was fun, travelling across Mexico and into the US. They spent many nights watching the stars together, wondering what normal life would be like, laughing and speaking of days to come. On their journey, closing upon the American border, Raissa learned she would be having a little brother sometime after they'd settled in America, the family overjoyed with the prospect of another child. They spoke of how he would mark a new beginning, and how life would finally become... comfortable for them.
It took a little longer for the family to get settled in than they thought, but life in America started out well. Although Raissa had poor English experience, she found she could amaze her schoolmates (this being her first time in school) by doing magic tricks, often with cards or the other numerous gizmos at her disposal. Halfway through said school year, her baby brother Ruben was born, her mother having to keep home to care for him. Things continued pretty well for about three years; Raissa maintained decent grades, but excelled in the arts, and her parents were keeping in good work. Raissa and Ruben both were learning how to speak, Raissa taking up reading to better her studies and Ruben learning how to speak (somewhat). But unfortunately, all good things must come to an end...
She was just sixteen when she first had a gun aimed at her head, ready to fire at any moment. It was the second most horrifying moment of her life, and one should would forget by living one day at a time from then on...
A masked man had broken into their home and taken both Raissa and Ruben hostage. He waited, patiently, for the children's parents to arrive home (who had been out taking a nice dinner), and when they came through the front door, he shot Raissa's father directly in the forehead. He then took aim at Raissa's mother, and began talking about the two's past wrongdoings; Raissa had no idea exactly what her parents did until that night, but she regretted not knowing it afterwards. They were drug traffickers and arms dealers, at least in Rio, and those they left behind were not happy with them. Hence their current predicament, which later lead to a world of pain for Raissa.
Later that morning, a bloodied Raissa walked out carrying her younger brother to a nearby ambulance as police raided the suburban house of Stockton, California. It didn't take the police long to piece together what happened: the parents died by a gunman, and a gunman died at the hands of a teenager with a razor sharp playing card, who sliced the gunman's neck open. She and her brother were checked for injury at the hospital, but thankfully, they sustained no physical harm. Yet, Raissa would never be able to truly forget the memory of that night...
When everything was said and done and the situation calmed, Raissa and Ruben were put into foster care. Unfortunately for the two siblings, they were split up and sent to different homes, never to see one-another again.
Raissa's family were an old couple, the Jones' (oddly enough), and were very loving of their new daughter. The Latin American girl was, however, quiet. Since the incident, she simply kept to herself - she no longer began doing magic tricks at school, and became more and more isolated.
That was until
Greatest Love: Magic, illusion, and distortion to fascinate and intrigue others. Also reading. Greatest Fear: In terms of known fears, being embarrassed is something she fears often. She has an unknowing fear of her own memory, keeping the darker thoughts repressed behind the persona of The Magician. Stunning Weapon: AAC Honey Badger. Sealing Weapon: Custom-made deck of stainless steel throwing cards; think of them as knives, but with four sides.
[img]https://upload.wikimedia.org/wikipedia/fr/1/1b/Fire_Emblem_Awakening_Logo.png[/img]
[center][h3][color=FFB347]◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈[/color][/h3][/center]
[table]
[row][cell][indent][indent][sub][color=pink][u] T H E N E R D / T H E L E G E N D [/u][/color][/sub][/indent][/indent][/cell][cell][sub][color=darkblue]You are the wind at my back[/color] and the sword at my side;[/sub][/cell][/row]
[row][cell][indent][indent][indent][sub][color=pink][u] D E L T A 4 4 [/u][/color][/sub][/indent][/indent][/indent][/cell][cell][sub][color=darkblue]together, my love,[/color] we shall build a peaceful world.[/sub][/cell][/row]
[row][cell][indent][indent][indent][indent][sub][color=pink][u] F A N B O Y O F F I R E E M B L E M [/u][/color][/sub][/indent][/indent][/indent][/indent][/cell][cell][sub][color=darkblue]Just you...[/color][/sub][/cell][/row]
[row][cell][indent][indent][sub][color=pink][u] S H I P P E R O F C H R O B I N [/u][/color][/sub][/indent][/indent][/cell][cell][sub]and me.[/sub][/cell][/row][/table]
[table]
[row][cell][img]https://i.pinimg.com/736x/46/d2/61/46d261b662f76cd8d0e365d016d051d3--nerdy-things-fire-emblem-awakening-couples.jpg[/img][/cell][cell][right][sub]Welcome to my little personal den of Hell! Sorry, sorry, I meant my personal profile. Same thing, right?
[color=purple]I'm a roleplayer,[/color] same as any around here. I've been doing it for about five years now, coming up to six in September. Its been quite the time, thinking back. I started out fresh as can be, understanding the basics of writing but never quite knowing how to become better, or become as great as those around me. In the end, I did the only thing I really knew at the time:
Write as much garbage as possible and hope for the best!
As you can see, [color=purple][i]that particular tactic fucking failed.[/i][/color]
Jokes aside, I like to think I've developed a lot over the years, both as a writer and as a person. However, absolutely nothing can dissuade my weeaboo ways and supporting my OTP with all that I can freaking muster! If you haven't already guessed, said OTP is [color=darkblue]Chrom[/color] [color=pink]x[/color] [color=purple]Robin[/color] (Chrobin) from Fire Emblem: [color=darkblue]Awakening.[/color] Highly recommend the game, there's a reason (other than nintendo's cheapskate attitude) that it hasn't dropped in price, it's honestly the best place to start off in the series. And hey, maybe you'll end up addicted like me and want to buy every game on the 3DS like a fucking loony?
Speaking of loonies, the [url=https://www.youtube.com/playlist?list=PLeAWfrBMa2pytnTYnxAtiphQGJU3ojDD7]Fire Emblem Chrobin Comic Dub Project[/url] has recently finished, so for those of you who also appreciate the best ship in existence, I highly recommend it. Hell, even if you're not interested in that, I do highly recommend watching it for those into fantasy love stories. The quality improves drastically with each episode, so trust me when I say by the end of it you should be thoroughly impressed. It has helped motivate me in ways I can hardly describe with words, and so I thought the least I could do was put this out there. Maybe it's not for everyone, but I know it was the perfect thing for me.
[/sub][/right][/cell][/row]
[/table]
[img]https://alynerd.files.wordpress.com/2015/10/tumblr_nvrmdwbdkf1ruyji8o1_1280.jpg?w=840[/img]
[right][color=darkblue][sub]"Do you think you can tip any of the scales in here?"[/sub][/color]
[color=purple][sub]"Chrom, for the love of Naga, I'm thinking..."[/sub][/color][/right][hr][table]
[row][cell][color=darkblue][sub]"So I heard."
[/sub][/color][/cell][cell][center][img]https://pbs.twimg.com/media/DkvxGnlWwAEShes.jpg[/img][/center][/cell][cell][right][sub][color=purple]"There are better places
to take a nap than
on the ground, you know."
[/color][/sub][/right][/cell][/row]
[/table][hider=A Hymn For Goldilocks][center][img]https://static.tumblr.com/b572f57912d8b5345269f9dc72e04359/yveunmd/zEwn8f4ke/tumblr_static_4fc6jqggm90kg048ok0kkw0ww_640_v2.jpg[/img][/center]
There is a universe. No-one knows it's name, where gravity wasn't strong enough to bind matter together and no stars formed. And because no stars formed, no stars exploded. And because no stars exploded, no planets came about. And because no planets came about, there was no life.
There's another universe, no one knows it's name, where gravity was strong enough and did light the stars and planets came about and boy, they were gorgeous, planets in perpetual winter, planets in perpetual summer, planets that could rival the Garden of Eden and no bloody snakes! And on one of them, eventually, complex life evolved and one of the species developed large brains learned things like manners and dabbing, when they looked up at the stars and wonder what they were doing here. You called them octopuses, I suppose. Gosh, they were clever, for octopuses, and one of them, several million years in, almost wrote something in ink on the seafloor, a message to its friend. And the message almost read: "Hi! How are you?" And a few millennia later, space folder back on itself and, you get the idea.
Goodbye Octopi.
There's another universe, where life formed on every planet, in every solar system, and it was carbon-based, it was silicon based, it was made of crystals and water and plasma, it was made of quantum fields and light, and everything was alive, everything was doing a boogie, and it was everybody's birthday, everyday, relatively, and everyone got presents, and they had over a trillion languages, some written down, some only spoken, some conducted telepathically, and they bought a galactic civilization together, as a perfect unity, sharing stories, sharing technology, speaking a common tongue, understanding everything about how the cosmos been put together. And finally, when everything was sorted, the galaxies were arranged into perfect geometric formations, transmitting pure love, and wisdom, and birthday greetings to all species in the universe, for all time. Papercuts never happened, coke came in glass bottles, no one even remembered the word for war, everything was beautiful and nothing hurt.
And yet, for a quirk in their evolution, because resources weren't scarce enough on the planets these species developed on, not a single creature in the universe was conscious. Food was eaten and no-one enjoyed it. Movies were released, and there was no laughing, or crying. No-one chuckled at a joke. Ever.
Space collapsed back on itself, eventually, and there hadn't been a single moment of sentience in the entire history of creation.
There's another universe, where the strong force is too strong the weak force is too weak and nothing forms.
Another, where life develops too late when the Stars have all gone beyond the light boundary and there's nothing to even see.
Another with too many dimensions.
Another with not enough.
Another where time goes in the opposite direction, and species begin as gods, and wind backwards to cells, and never learn
to survive.
Another that only lasts milliseconds, and collapses in on itself, and heads straight back to oblivion.
And that's how it just might be, across all possible universes, across all possible space times. Problems with the laws of nature, not enough resources, missteps in evolution.
An atlas of dead-ends.
Then again, there is one exception.
There's another universe, a big one, where life is rare, where intelligent life is very rare indeed, the stars are very distant from each other, the laws of nature are very complex, it's extremely lonely for any species developing, and most never even develop at all, but somewhere, we believe, is a planet where the oceans are vast, and the climate is varied. Where the smartest species on the planet may have developed just the right mix of ambition and kindness.
And if you were to travel there, to this unbelievably rare statistical anomaly, to this impossibly lucky planet, where evolution, biology, chemistry, nae, the laws of physics themselves have come together to create sentient intelligent life, you may be able to catch the native inhabitants singing for joy. Of what an impossibly lucky, and rare position they find themselves in.
It is a chant of gratitude, a ritual of showing appreciation for ending up in perhaps the one universe, in the one solar system, on the one planet with all the basic ingredients for intelligent, conscious life.
~Exurb1a[/hider]
<div style="white-space:pre-wrap;"><img src="https://upload.wikimedia.org/wikipedia/fr/1/1b/Fire_Emblem_Awakening_Logo.png" /><br><br><div class="bb-center"><div class="bb-h3"><font color="#ffb347">◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈ ◈</font></div></div><br><div class="table-responsive"><table class="bb-table table"><thead class="bb-thead"><tr class="bb-tr"><th class="bb-th"><div class="bb-indent"><div class="bb-indent"><sub><font color="pink"><span class="bb-u"> T H E N E R D / T H E L E G E N D </span></font></sub></div></div></th><th class="bb-th"><sub><font color="darkblue">You are the wind at my back</font> and the sword at my side;</sub></th></tr></thead><br><tr class=" bb-tr"><td class=" bb-td"><div class="bb-indent"><div class="bb-indent"><div class="bb-indent"><sub><font color="pink"><span class="bb-u"> D E L T A 4 4 				 	 </span></font></sub></div></div></div></td><td class=" bb-td"><sub><font color="darkblue">together, my love,</font> we shall build a peaceful world.</sub></td></tr><br><tr class=" bb-tr"><td class=" bb-td"><div class="bb-indent"><div class="bb-indent"><div class="bb-indent"><div class="bb-indent"><sub><font color="pink"><span class="bb-u"> F A N B O Y O F F I R E E M B L E M </span></font></sub></div></div></div></div></td><td class=" bb-td"><sub><font color="darkblue">Just you...</font></sub></td></tr><br><tr class=" bb-tr"><td class=" bb-td"><div class="bb-indent"><div class="bb-indent"><sub><font color="pink"><span class="bb-u"> S H I P P E R O F C H R O B I N	 </span></font></sub></div></div></td><td class=" bb-td"><sub>and me.</sub></td></tr></table></div><br><br><div class="table-responsive"><table class="bb-table table"><thead class="bb-thead"><tr class="bb-tr"><th class="bb-th"><img src="https://i.pinimg.com/736x/46/d2/61/46d261b662f76cd8d0e365d016d051d3--nerdy-things-fire-emblem-awakening-couples.jpg" /></th><th class="bb-th"><div class="bb-right"><sub>Welcome to my little personal den of Hell! Sorry, sorry, I meant my personal profile. Same thing, right? <br><br><font color="purple">I'm a roleplayer,</font> same as any around here. I've been doing it for about five years now, coming up to six in September. Its been quite the time, thinking back. I started out fresh as can be, understanding the basics of writing but never quite knowing how to become better, or become as great as those around me. In the end, I did the only thing I really knew at the time:<br><br>Write as much garbage as possible and hope for the best!<br><br>As you can see, <font color="purple"><span class="bb-i">that particular tactic fucking failed.</span></font><br>Jokes aside, I like to think I've developed a lot over the years, both as a writer and as a person. However, absolutely nothing can dissuade my weeaboo ways and supporting my OTP with all that I can freaking muster! If you haven't already guessed, said OTP is <font color="darkblue">Chrom</font> <font color="pink">x</font> <font color="purple">Robin</font> (Chrobin) from Fire Emblem: <font color="darkblue">Awakening.</font> Highly recommend the game, there's a reason (other than nintendo's cheapskate attitude) that it hasn't dropped in price, it's honestly the best place to start off in the series. And hey, maybe you'll end up addicted like me and want to buy every game on the 3DS like a fucking loony?<br><br>Speaking of loonies, the <a target="_blank" rel="nofollow noopener" href="https://www.youtube.com/playlist?list=PLeAWfrBMa2pytnTYnxAtiphQGJU3ojDD7">Fire Emblem Chrobin Comic Dub Project</a> has recently finished, so for those of you who also appreciate the best ship in existence, I highly recommend it. Hell, even if you're not interested in that, I do highly recommend watching it for those into fantasy love stories. The quality improves drastically with each episode, so trust me when I say by the end of it you should be thoroughly impressed. It has helped motivate me in ways I can hardly describe with words, and so I thought the least I could do was put this out there. Maybe it's not for everyone, but I know it was the perfect thing for me.<br>	<br><br>	<br>	</sub></div></th></tr></thead></table></div><br><img src="https://alynerd.files.wordpress.com/2015/10/tumblr_nvrmdwbdkf1ruyji8o1_1280.jpg?w=840" /><br><br><div class="bb-right"><font color="darkblue"><sub>"Do you think you can tip any of the scales in here?"</sub></font><br><font color="purple"><sub>"Chrom, for the love of Naga, I'm thinking..."</sub></font></div><hr class="bb-hr"><div class="table-responsive"><table class="bb-table table"><thead class="bb-thead"><tr class="bb-tr"><th class="bb-th"><font color="darkblue"><sub>"So I heard."<br>	<br>	<br>	<br>	<br>	<br>	</sub></font></th><th class="bb-th"><div class="bb-center"><img src="https://pbs.twimg.com/media/DkvxGnlWwAEShes.jpg" /></div></th><th class="bb-th"><div class="bb-right"><sub><font color="purple">"There are better places<br>to take a nap than <br>on the ground, you know."<br>	<br>	<br>	<br>	<br>	<br>	<br>	<br>	<br>	<br>	<br>	<br>	<br>	<br>	<br>	<br>	</font></sub></div></th></tr></thead></table></div><div class="hider-panel"><div class="hider-heading"><button type="button" class="btn btn-default btn-xs hider-button" data-name="A Hymn For Goldilocks">A Hymn For Goldilocks [+]</button></div><div class="hider-body" style="display: none"><div class="bb-center"><img src="https://static.tumblr.com/b572f57912d8b5345269f9dc72e04359/yveunmd/zEwn8f4ke/tumblr_static_4fc6jqggm90kg048ok0kkw0ww_640_v2.jpg" /></div><br><br>There is a universe. No-one knows it's name, where gravity wasn't strong enough to bind matter together and no stars formed. And because no stars formed, no stars exploded. And because no stars exploded, no planets came about. And because no planets came about, there was no life.<br><br>There's another universe, no one knows it's name, where gravity was strong enough and did light the stars and planets came about and boy, they were gorgeous, planets in perpetual winter, planets in perpetual summer, planets that could rival the Garden of Eden and no bloody snakes! And on one of them, eventually, complex life evolved and one of the species developed large brains learned things like manners and dabbing, when they looked up at the stars and wonder what they were doing here. You called them octopuses, I suppose. Gosh, they were clever, for octopuses, and one of them, several million years in, almost wrote something in ink on the seafloor, a message to its friend. And the message almost read: "Hi! How are you?" And a few millennia later, space folder back on itself and, you get the idea. <br>Goodbye Octopi.<br><br>There's another universe, where life formed on every planet, in every solar system, and it was carbon-based, it was silicon based, it was made of crystals and water and plasma, it was made of quantum fields and light, and everything was alive, everything was doing a boogie, and it was everybody's birthday, everyday, relatively, and everyone got presents, and they had over a trillion languages, some written down, some only spoken, some conducted telepathically, and they bought a galactic civilization together, as a perfect unity, sharing stories, sharing technology, speaking a common tongue, understanding everything about how the cosmos been put together. And finally, when everything was sorted, the galaxies were arranged into perfect geometric formations, transmitting pure love, and wisdom, and birthday greetings to all species in the universe, for all time. Papercuts never happened, coke came in glass bottles, no one even remembered the word for war, everything was beautiful and nothing hurt. <br><br>And yet, for a quirk in their evolution, because resources weren't scarce enough on the planets these species developed on, not a single creature in the universe was conscious. Food was eaten and no-one enjoyed it. Movies were released, and there was no laughing, or crying. No-one chuckled at a joke. Ever.<br>Space collapsed back on itself, eventually, and there hadn't been a single moment of sentience in the entire history of creation.<br><br>There's another universe, where the strong force is too strong the weak force is too weak and nothing forms.<br>Another, where life develops too late when the Stars have all gone beyond the light boundary and there's nothing to even see. <br>Another with too many dimensions.<br>Another with not enough.<br>Another where time goes in the opposite direction, and species begin as gods, and wind backwards to cells, and never learn<br>to survive.<br>Another that only lasts milliseconds, and collapses in on itself, and heads straight back to oblivion.<br>And that's how it just might be, across all possible universes, across all possible space times. Problems with the laws of nature, not enough resources, missteps in evolution.<br>An atlas of dead-ends.<br><br>Then again, there is one exception.<br><br>There's another universe, a big one, where life is rare, where intelligent life is very rare indeed, the stars are very distant from each other, the laws of nature are very complex, it's extremely lonely for any species developing, and most never even develop at all, but somewhere, we believe, is a planet where the oceans are vast, and the climate is varied. Where the smartest species on the planet may have developed just the right mix of ambition and kindness.<br>And if you were to travel there, to this unbelievably rare statistical anomaly, to this impossibly lucky planet, where evolution, biology, chemistry, nae, the laws of physics themselves have come together to create sentient intelligent life, you may be able to catch the native inhabitants singing for joy. Of what an impossibly lucky, and rare position they find themselves in. <br>It is a chant of gratitude, a ritual of showing appreciation for ending up in perhaps the one universe, in the one solar system, on the one planet with all the basic ingredients for intelligent, conscious life.<br><br>~Exurb1a</div></div></div>