The Scotsman
"What do you think of that, Mr. Pajama-Wearing, Basket-Face, Slipper-Wielding, Clype-Dreep-Bachle, Gether-Uping-Blate-Maw..."[UNKNOWN ⫻ EARTH, SAMURAI JACK ⫻ UNKNOWN ⫻ C.GOOD]
▼ APPEARANCE ▼
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"...Bleathering, Gomeril, Jessie..."The Scotsman is a hulking figure of muscle, sinew, and fat. His bright orange hair, tied back into a ponytail and covering his face, is thick and a bit matted. His left leg has been replaced with a machine gun, and on his back he carries a magic Scottish claymore. He also carries a set of bagpipes, on which he plays an ear-murdering piece of 'music'
▼ PERSONALITY ▼
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"...Oaf-Looking, Scooner, Nyaff..."The Scotsman, is a loud, boisterous braggart, with no concept of true manners or an inside voice, with a temperament to match. His explosive personality often puts others on-edge, and his concept of 'fun and entertaining' is often a far cry from any "civilized" person he may come across. However, despite his flashy, excited personality, he is by no means an idiot, and has wit and intelligence in both battle and conversation, even if he is a bit more straightforward than most in both situations. Ultimately he's massive man with an equally massive personality, but he can fit in with those less boisterous if need be.
▼ BACKSTORY ▼
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"...Plookie, Shan, Milk-Drinking..."Born in what remained of the Scotland of Aku's corrupted Earth, the Scotsman grew up a proud member of his clan, if a bit less rowdy than the rest. Trained in the art of battle, when he would come of age, he would prove himself the mightiest warrior of his clan, chosen to wield the clan's sacred Runic Claymore, a weapon capable of feats similar to his ally Jack's blessed katana.
Leaving his home clan to forge a name for himself, and find his destiny, The Scotsman would leave home with nothing but his sword and a set of Bagpipes. During his travels, a choice encounter with bounty hunters would see his left leg removed, and replaced with of all things, a machine gun. Eventually he would have his fateful encounter with the Samurai of legend, Jack.
Both trying to cross the same rope bridge, Jack and the Scotsman would see themselves engage in battle first with each other, and then with bounty hunters pursuing them both. Defeating them, Jack and the Scotsman would later meet again, when the Scotsman requested his help in rescuing his wife from the clutches of Celtic Demons. They would save her, and then go their separate ways for a time.
More recently, Jack and The Scotsman would meet again on a ship, with Jack having lost his memory, believing himself to be a waterboy for the vessel. The Scotsman would go on a quest with the amnesiac Jack, to recover his memory, eventually defeating a group of Sirens, and restoring Jack to his rightful self. Once again, the two would go their separate ways, The Scotsman ending up in the current situation.
▼ ABILITIES & EQUIPMENT ▼
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"...Soy-Faced Shilpit, Mim-Moothed, Sniveling..."Master Swordsman: The Scotsman is a highly talented swordsman. In his first appearance, he proved to be able to fight Jack to a stalemate, and even appeared to be marginally less exhausted after the battle than Jack was. He is also just as proficient as Jack at dicing up hordes of lesser opponents.
Superhuman Endurance: The Scotsman is capable of defeating hundreds of opponents before tiring, as well as being capable of roaming tirelessly for days while carrying a sleeping Jack when the latter had lost his memory. Additionally, after his first battle with Jack, he was apparently slightly less tired than Jack, as he managed to remain on his feet while Jack was seen exhaustedly slumped over the side of a bridge (though the Scotsman was still too tired to lift his sword).
Superhuman Strength: The Scotsman possesses physical strength far beyond what a normal human could ever hope to achieve. He has been shown to be capable of easily lifting and throwing a tank. He is also capable of running while carrying multi-ton loads and hitting robots with his head and hands so hard as to make them explode.
Peg-leg machine gun: The Scotsman's left leg has been replaced by a machine gun. He often uses this weapon when facing multiple opponents, and appears to be an excellent marksman. Additionally, the weapon seems to never run out of bullets (or, at least, he has never been shown reloading it).
Superhuman Durability: The Scotsman appears to be extremely durable, as he has been shown enduring circumstances that would maim or kill an ordinary man without injury, such as simply laughing off the bites of robotic alligators.
High-powered explosives: The Scotsman carries a number of extremely high-yield bombs in a pouch on the front of his belt, which he tends to use in situations where he doesn't feel his opponents are worthy of his sword. These explosives, despite typically being about the size of a hand grenade, possess enough explosive power to level buildings and, in one instance, destroy an entire cruise ship.
▼ OTHER ▼
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"...Worm-Eyed, Hotten-Blaugh, Vile-Stoochie, Cally-Breek-Tattie?"I've worked on keeping him as accurate as possible, filling in gaps when need-be. I've especially kept his abilities in-line with what is showcased in the show, so there should be no worries there.