oh
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Really? I don't feel that at all. I stopped participating in Casual about five years ago and every time I've tried to go back, the roleplays have too many people participating that roleplay at a level I'm not comfortable with. It's not about their English skills or even their writing skills but the characters they make and the things those characters do. It's often so immature that I just can't be bothered.
On the other hand I also only participate in two Advanced RPs with some very strict application procedures (to the point that I was myself rejected the first time I applied to one of them). My experience might be skewed towards the absolute "best" (or most elitist, depends on how you look at it) the Guild has to offer.
My point was that role playing and writing are two different things, and should be acknowledged as such.
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No. I think that - "I would include any post that overuses fluff for no mechanical purpose, posts that dump piles of pace-breaking exposition, and posts that break 3000-4000 words."
The primary appeal of shorter, or more concise posts, is to allow more prompt and effective reaction from other players.
For example, if one of your characters goes on a 30 second spiel about how much they love oven mitts, I cannot assume that a chatty character who likes to butt into other people's conversations wouldn't cut them off 15 seconds in. While there's always a margin for error and control here, it's these moments of 'what if' that should be taken into consideration by all parties.
Another example: If a post describes somebody running 15 KMs, and then describes what they're doing by the time they reach the end of that route, what happens if another character intercepts them half-way? Does half of the post get invalidated?
Were other characters simply not allowed to interact with this character because 'too bad I don't want to'?
Why would it be acceptable to put such a broad seal on a character's ability to interfere with another? It's these huge leaps that make it difficult to play a role. There's some level of balance to be agreed on, and I believe that longer posts do little to find a middle ground on an issue like this.
I think there's a disconnect somewhere. To condense does not mean to invalidate. It's important to decide on what details to include, while also taking into consideration your fellow players, and not barring off their ability to play a role. Ultimately, the difference in experience is decisive here. We clearly have different perspectives and/or have witnessed completely different examples in advanced. I myself have rarely come across longer posts which are so well executed, that they bring shame to shorter posts with similar amounts of palpable content. Additionally, I don't frequent the advanced section. Most of what I've read dates back to pre-death guild, or 2016-2017.
I think that this disconnect in both our intent, and experience, makes it difficult to argue anything that isn't anecdotal. Considering the spectrum of experiences with Advanced though, I'm willing to believe that there are varying opinions on what constitutes good writing, and a great deal of those experiences I've heard seem to agree that Advanced and casual are not all that different. But that would be an entirely different discussion altogether, and veer viciously away from the thread's topic of comparing writing levels/sections.
I don't think long post should be measured specifically in word count. Your post can be 400 words and be too long because it's a goddamn chore to get through and your post can be 5,000 words and not long enough.
When it comes to length, I wouldn't consider a post to be 'long' unless it overstays its welcome.
The issue that comes up when people 'prettify' their writing, is that many young readers will flop over and applaud when they see 5 adjectives in one sentence.
In what sense? Does it have any pertinence?
For everyone seemingly in agreement that it's bad, I don't see a lot of tackling of the question "why?"
Why do so many people conflate quality with quantity? As someone running an RP in the advanced section that seemingly has not incurred this problem to remotely the same degree as the cited examples, do I just have really wonderful players or is there something that provokes this (and by extension, can be done to avoid it)?
Details are bad if they're not, minimally, inspiring a sense of awe for this fictional place and its inhabitants, and ideally also developing characters; forwarding a plot; creating themes, symbols, and imagery; establishing a narrative tone.
@tex is 100% correct: the worst side of Advanced is just a whole lot of words for words' own sake.