Avatar of Dion

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Recent Statuses

1 mo ago
Current too late i bought a spell that would bring me good luck in my pregnancy and in the courtroom to get my kids back
2 likes
1 mo ago
idk what going on but 13org is too unproblematic to be the issue so i'm with them
2 likes
2 mos ago
and y'all were mad i was out here talking about sucking toes. now you're stuck with this guy. hope you're happy, fools.
2 likes
2 mos ago
i love your cat more than you btw
2 mos ago
not to repeat it ad nauseam but my dating app entry is that i suck toes as long as they're white, baby blue, pink or french tipped

Bio

Just an Aragorn looking for his Arwen


Most Recent Posts

I definitely am not intending to use magic at any point in the game.
@6slyboy6 school is for nerds man
Where you especially lose me is when you insist NRP should be viewed as a game as compared to a story. No. People abandon games as easily and for as fickle reasons as they abandon stories. People can do it both ways and both have their successes and failures. The Guild (and other places I'm sure) tends to err towards the story end, since as already stated, people who want to make a win/lose game out of it can go play Civ and other things. There is absolutely nothing wrong with this.


I've quit videogames for as simple a reason as the fact that I recognized I was no longer in a position where I could win/achieve my goals. Time for another run for that achievement, since this run is busted. Now imagine that I have a roleplaying videogame, where I am expected to put in x amount of time to work on my replies, and I would be doing it for something I have already realized I cannot win, achieve, or otherwise get some sort of (invented or not) victory condition out of, I would be quick to say that sorry guys, I've lost interest in the roleplay, best of luck. And that supersedes NRP like you said, because there are plenty roleplays (narrative or gamey) that have had that happen just from my own experience. And this element of no longer having a victory condition is present even in narrative RPs, because different people have different expectations and goals for themselves, their characters, or the roleplay. Once those goals can no longer be reached or they are so far out of reach that it would take immense amounts of work (and a willing GM to potentially cut you some slack), what is the incentive to keep playing? Players that derive their enjoyment of an RP out of hitting checkmarks and achieving victory conditions will no longer enjoy the RP, and leave.

The thing is that investing time in CIV is nowhere near as exhausting as it is to write a roleplay post. All I have to do is sit there and click buttons. It's no wonder that when a game mechanic gave another player the victory, my enjoyment of the game disappears, because all the work I put into the game thus far can be, or has been nullified by that singular loss. 8(
@6slyboy6 that will equate to me typing gibberish into my post and pretending there's rules for it.
For you specifically, I like the font you use a lot, but let's keep back on writing for a bit, it's kind of a big deal as far as civilizations go haha


It was more for flavour than actual IC so far, although it is the font I'll use when they actually start writing IC. Consider the char tab header to be Heathfolk historians in the future discussing the earliest steps of the race.
@6slyboy6 so just for my own sake, what exactly will you be expecting from the 1st IC posts we make?
It's all fun and games until Slyboy summons this thing to steal your horses and drop them from altitude onto your steppe.
@MonkeyBusiness I think we are, but it's kind of 'at your own risk,' which in this case is like nihil I think. I think sly said something about it.. He told us in the OOC that Tal had a flat rainforest island, though, so I can only imagine it's not really a big secret. I'm just in the middle of some grasslands.

EDIT: Duh, of course we can tell eachother -- we'd have to tell eachother in the first post we make in the IC anyway. Not much difference in this case.
@MonkeyBusiness slyboy mentioned that the western continent was far more fertile, so the channel also seems to imply that whoever gets access to boats that can transport goods first will have a nice time trading grain or other foods, which historically was sort of the reason that western Europe advanced rapidly once we started buying Polish grain, which was somehow cheaper than farming it ourselves, freeing up time to learn other trades. I think the channel will be very important .
Hey, I really like those guys. 8)
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