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3 mos ago
Current I'm so tired of being tired.
5 likes
6 yrs ago
So I'm pursuing a PhD in Philosophy (Ethics, specifically) and meanwhile I can't for the life of me make any quick choice when it comes to coffee. Am I fighting an uphill battle here?
1 like
6 yrs ago
Hooray for upcoming surprise CT Scan! :/
6 yrs ago
Did someone say Disturbed?
5 likes
6 yrs ago
"...You haven't changed at all, Snake."

Bio

Heyo! Just your friendly neighborhood Disturbed Spec here. Avid Roleplay addict, writer, reader and gamer who owns for baby birds (because honestly why not?) I look forward to creating amazing memories with you all on this site! Cheers!

Most Recent Posts

<Snipped quote by DisturbedSpec>

I see. Not entirely certain why FIA would send such an agent in, although it is entirely possible that they are banking on Night Corp hitting Jennifer, revealing their assets for more obscure FIA agents, while hoping Jennifer's skills would keep her alive. As such, I imagine she would lose connection to her FIA handler rather early-on as to isolate any potential losses.

Would this be acceptable as a why for having such an overt agent go against such a covert agency?


Works for me just fine! Appreciate the help, Thayr.
Sweet fuck it's a FIA operative. That's not what I expected. Questions I have from reading over the application...
- What modular upgrades do her Zetatech 'Gen VI' Cyberlegs/Cyberarms have at the start of the game? Bearing in mind that getting them altered will be relatively difficult in Night City - Such access for tech would need to fit with her cover, after all.
- How has she avoided detected by Night Corp, seeing as she is very conspicuous physically speaking. What cover does she have? Or will she be entering Night City at first post for you to figure out then-on?
- What sort of relationships do you have in-mind? Not really something I expected considering it's not in the actual application format.


As far as modular upgrades go, she's going to be baseline for a while before she attempts acquiring one of the specialized packages- that will most likely be the 'Reinforced Tendons' modification to the limbs, which would function like a pneumatic piston inside the base of her heel that propels her up in the air by shooting into the ground. Given Zetatech seems to have only one HQ office in Night City's Berkley Avenue (being where Vik works if I'm not mistaken from what we see) it'll be that.

She'll be flying in at the first post, checking in at the hotel in Corpo Plaza. Cover would be indeed difficult to achieve and maintain, especially with such an enigmatic entity as NightCorp. To be truthful, I have not exactly figured out a way to achieve said cover. If anything, it'll be first getting acquainted with the terrain and lay of the land with Night City. if this poses a conflict with her implementation into the setting, I can more than make needed adjustments.

The relationships tab was, funnily enough, pasted over from another format. These relationships are individually-specific and (later) faction-specific. When Jennifer interacts with someone in-game, or hears about news/directly has information, it's merely a dynamic way to add more flavor to her inner thoughts regarding what happens to her character development.



Hey hey hey! Y'all still accepting? ^_^
Interested! Do keep me updated with what I should do next!
Character's name: A-Ø62 'Price'

Age: 14 (24 due to accelerated aging).

Race: Republic-era Clone

Faction (does your character belong to a group, such as the New Republic, The Imperial Remnant, the Bounty Hunter's Guild, a specific crime syndicate, etc): Formerly, the GAR. A Member of the Bounty Hunter's Guild.

Character Alignment (Choose one):Good, Neutral, Evil) Good

Character Background: Created in 32 BBY in the Cloning Facility on Kamino, A-Ø62 was a Cloned human of the biological template of Jango Fett. Whereas most clones looked identical, Price suffered a mutation that resulted in distinct appearance and altered vocal tone during the cloning process. Unsure of what to make of the soldier, Price was initially destined to be disposed of, but was ultimately placed into ARC training upon discovering nothing physically wrong had happened to him. Training alongside his brethren and under personal evaluation of Fett and his Mandolorian instructors, Price quickly proved to be a remarkably fearsome combatant, quick learner, and display excellent discipline and leadership qualities. However, the biggest flaw was Price's own autonomy; going so far as to keep his team out of Jedi command and reporting only to HIGHCOM personnel of the GAR's military forces. As one of the ARC's of the 110th Hunters Division, this Captain worked alongside his brothers during the peak of the Clone Wars; undertaking numerous black operation assignments and other covert engagements. However, it was on the Battle of Utapau where Price's world would be changed forever.

Under orders to sabotage a Separatist facility during the ensuing engagement by forces of the 212th, Price and a small strike force of six other Clones of the 110th had entered the cliffside facility; carrying out the objective and caving in the installation before escaping onboard an LAAT. As the gunship moved away, reports began coming through that the enemy defense was quickly mobilizing into a substantial offense; having set a sudden, overwhelming counterattack Republic intelligence failed to predict. Within the next few seconds of the Gunship doors shutting, the LAAT was intercepted by separatist AA fire, and shot down to the bottom of the lakebed below. Price was the only survivor of the crash; having escaped the decimated gunship and swimming toward the surface. He watched in exasperated horror as what remained of the 212 were either shot down, destroyed, or retreating. He was now alone, and Price ultimately spent the next ten days sneaking his way back to the surface before making a daring nighttime escape from Utapau to reaching an abandoned CIS Belbullab-22 Heavy Fighter. Along the way, Price discovered a terminal that had the schematic data of the Inhibitor Chip. Realizing that the Clones were in fact the mass weapon of the Sith, Price copied the schematic and made his way to a nearby landing pad, where an abandoned Belbullab-22 CIS Heavy Strike Fighter sit. Destined to inform the Republic of his suspicions, Price was ambushed by Commando Droids; knocked unconscious and quickly transferred to a waiting transport to be placed into stasis. With his signal being tracked, a Republic task force was sent to intercept the fleeing transport. With nowhere to run, the transport quickly plotted a destination solution to a random sector right before receiving damage to the Hyperdrive subsystem; causing the ship to jump and disengage several lightyears away from its intended destination. With the Separatist Droids running out of power, the ship containing the Commando in aimlessly drifted in space.

The Droids all ran out of power, one by one until the last B1 had the brilliant idea to activate the distress beacon before failing. 23 years would pass in the loud silence of space, before a mercenary outfit found the derelict Banking class. Boarding in the hopes of securing more salvage alongside the acquisition of practically ancient Separatist tech, the boarders found the Clone, his weapons and armor all preserved. Initially discussing among themselves to auction off the goods in exchange for profit, they came to the consensus that having a Clone Trooper among their ranks would no doubt keep their outfit alive longer. Gathering what they could and leaving the ship to rot, they eventually brought Price back to their hideout on Omwat. Waking the clone up from stasis, the mercenaries had to explain to the quite agitated, confused and combative Clone that the War leading to the Great Purge was over; the Republic dissolved into nothingness as the new Empire came to power. His morale crushed and spirit broken, Price initially felt nothing short of guilt and depression for failing his mission- yet relented to join the outfit as the only way left to fit in that he could. Four years following the destruction of the Bastion of the Empire, the Death Star, Price had made a name for himself among the Outer and Mid-Rim territories as a terrifying combatant and ruthless mercenary; scouring the various contracts among the cosmos and only taking out those who were judged by Price as villainous scum the galaxy simply needed rid of. Customizing his armor and eventually managing to secure a old Belbullab-22 CIS Heavy Strike Fighter, Price spent his credits on upgrading the starfighter; departing the mercenary band and setting out to become an independent contractor upon his fifth year following the destruction of the Death Star.

Character Personality-(Give a solid description on how your character acts, their morals, etc): Price is cold, calculative and cunning, coming off as snide to anyone unfamiliar. He displays a notable dislike of droids in any form, as well as any Force-sensitive or Lightsaber wielder. During his service prior to his ultimate abandonment, he still viewed the Jedi as nothing more than inexperienced military leaders. Given his enhanced autonomy, Price's freethinking mind has proven to be his biggest blessing and curse. Speaking out of turn, questioning the legitimacy of orders and being temperamental in disagreement had ultimately left him isolated from the majority of communications outside those of which he and his team operated with. While born and bred for warfare, Price has shown a remarkably softer side to individuals he has bonded with over the course of the Clone Wars; interacting with the regular Clone Troopers as well as Civilians he had come across in his service to the Republic, when reason permits it. Morally speaking, Price is quick to judge individuals and almost never turns down a job contract within moral reason. He actively avoids any jobs involving the elimination of bureaucrats, civilians other targets that, according to him, are simply just a waste of ammo without cause. As services can be bought with credits up-front, Price can be a wingman, attache to a squad, or even ally if there is a close enough bond. However, respect from the Clone is difficult to earn, and a friendship is even rarer.

Character's Physical description (Describe or post a picture of what your character looks like):

Armor: https://www.rpnation.com/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2F564x%2F76%2F18%2F5d%2F76185d1ae8f88353755e321c50dce904.jpg&hash=9261d89a7180265ccb283a53f6e83806

Face (to showcase extent of mutations): https://www.rpnation.com/proxy.php?image=https%3A%2F%2Fpbs.twimg.com%2Fprofile_images%2F621430869459341312%2FcZrqJX2p_400x400.jpg&hash=d4f1a09eb2ee839f33305e4a4c604ca4

Character Class (choose one): Scoundrel

Items- What major weapons and the like does your character carry? Such as a lightsaber, a rigged Sabaac deck, a blaster pistol, vibro-knife, wookie crossbow, telescopic lenses, etc):

WESTAR-M5 Blaster Rifle: This specialized blaster Carbine was a favorite among many ARC Troopers; carrying a drum magazine pack of 100 shots and able to cycle between semi, automatic and burst-fire modes. Underneath the barrel was a fitted grenade launcher attached to the primary firing mechanism of the weapon; consuming ten ammo in order to fire the miniaturized grenade.

Phase-II Advanced Recon Commando 'Venator' Hybrid Armor: This variant was a massive improvement over the earlier version created at the beginning year of the Clone Wars, with an introduction into service in the late 22BBY. Price, having been a veteran throughout the numerous engagements of the beginning of the Clone Wars, chose to combine both Phases (integrated life support, hermetic seal) with increased ballistic protection from the supplemental protective dome design of the ARC Heavy Gunner and AT-Pilot helmet variants, respectively. Perhaps the most distinct of this change is the visor and fin of the helmet; with the visor allowing for more of a panoramic picture and the fin extending in reverse from the front of the helmet. It comes with a built-in rangefinder and light macrobinocular module.

Grappling Hook/wiresnare module (left arm): This dual launching system features a grappling hook module mounted on the top of the wrist to allow access to higher heights, and a wiresnare on the underside of the wrist that can be deployed when the user flexes their wrist up, palm out and toward a target of their choice.

Flamethrower gauntlet (right arm): This attachment is self explanatory, and is activated when the user flexes their wrist downward and turns their hand away from the muzzle of the device; projecting a horrific napalm mixture that can stuck and burn organics and synthetics alike.

Evasive Thruster Pack: This back mounted attachment appears as a small white circular mount as big as a jetpack attachment; possessing a

Akimbo DC-17 Blaster Pistols: These heavy-hitting Blaster Pistols feature a lower recoil and a higher rate of fire; capable of firing up to ten consecutive shots before overheating. This blaster does not need to be reloaded manually, and is able to consistently be kept operational if it is vented regularly while in use.

x2 Thermal Detonators, Detpacks, EMP Disruptors, Bacta-canisters (secured on person): These two Thermal Detonators serve as powerful alternatives to Fragmentation grenades; creating a miniature thermonuclear reaction that can atomically vaporize anything within a six meter radius. Pitching wise, the weapon can be thrown up to 20 feet from its source. Detpacks are remotely detonated explosive charges that can be affixed to static objects, and are common used either as an ambush or means of sabotage. Lastly, two canisters of Bacta ensure that the Commando can recover form his injuries after a fight, or sustain himself during one.

Modified Belbullab-22 CIS Heavy Strike Fighter: Nicknamed 'Ruby Huntress', this CIS Heavy Starfighter chassis was mostly left as-is, but with a custom dark crimson and grey paintjob. It sports a sensory and navigations suite upgrade, shield module, an onboard AI system in control of a rear autocannon turret and two quadlinked twin laser cannons mounted underneath the ship. Lastly, on the top of the ship on either side of the cockpit are two concussion missile launchers. To compensate for the addition in mass, the default auxiliary thrusters and dual rear engines had to be removed and replaced with stronger variations to get the ship off of the ground with little issues.

Starfighter:https://www.rpnation.com/proxy.php?image=https%3A%2F%2Fstatic.wikia.nocookie.net%2Fstarwars%2Fimages%2Fb%2Fb1%2FSithspawn.jpg%2Frevision%2Flatest%2Fscale-to-width-down%2F270%3Fcb%3D20100323170058&hash=2086e81715b6965c15f505343f10b19b
Character Sheet

Star Wars: Legacies Character Sheet

Character's name: A-Ø62 'Price'

Age: 14 (24 due to accelerated aging).

Race: Republic-era Clone

Faction (does your character belong to a group, such as the New Republic, The Imperial Remnant, the Bounty Hunter's Guild, a specific crime syndicate, etc): Formerly, the GAR. A Member of the Bounty Hunter's Guild.

Character Alignment (Choose one):Good, Neutral, Evil) Good

Character Background: Created in 32 BBY in the Cloning Facility on Kamino, A-Ø62 was a Cloned human of the biological template of Jango Fett. Whereas most clones looked identical, Price suffered a mutation that resulted in distinct appearance and altered vocal tone during the cloning process. Unsure of what to make of the soldier, Price was initially destined to be disposed of, but was ultimately placed into ARC training upon discovering nothing physically wrong had happened to him. Training alongside his brethren and under personal evaluation of Fett and his Mandolorian instructors, Price quickly proved to be a remarkably fearsome combatant, quick learner, and display excellent discipline and leadership qualities. However, the biggest flaw was Price's own autonomy; going so far as to keep his team out of Jedi command and reporting only to HIGHCOM personnel of the GAR's military forces. As one of the ARC's of the 110th Hunters Division, this Captain worked alongside his brothers during the peak of the Clone Wars; undertaking numerous black operation assignments and other covert engagements. However, it was on the Battle of Utapau where Price's world would be changed forever.

Under orders to sabotage a Separatist facility during the ensuing engagement by forces of the 212th, Price and a small strike force of six other Clones of the 110th had entered the cliffside facility; carrying out the objective and caving in the installation before escaping onboard an LAAT. As the gunship moved away, reports began coming through that the enemy defense was quickly mobilizing into a substantial offense; having set a sudden, overwhelming counterattack Republic intelligence failed to predict. Within the next few seconds of the Gunship doors shutting, the LAAT was intercepted by separatist AA fire, and shot down to the bottom of the lakebed below. Price was the only survivor of the crash; having escaped the decimated gunship and swimming toward the surface. He watched in exasperated horror as what remained of the 212 were either shot down, destroyed, or retreating. He was now alone, and Price ultimately spent the next ten days sneaking his way back to the surface before making a daring nighttime escape from Utapau to reaching an abandoned CIS Belbullab-22 Heavy Fighter. Along the way, Price discovered a terminal that had the schematic data of the Inhibitor Chip. Realizing that the Clones were in fact the mass weapon of the Sith, Price copied the schematic and made his way to a nearby landing pad, where an abandoned Belbullab-22 CIS Heavy Strike Fighter sit. Destined to inform the Republic of his suspicions, Price was ambushed by Commando Droids; knocked unconscious and quickly transferred to a waiting transport to be placed into stasis. With his signal being tracked, a Republic task force was sent to intercept the fleeing transport. With nowhere to run, the transport quickly plotted a destination solution to a random sector right before receiving damage to the Hyperdrive subsystem; causing the ship to jump and disengage several lightyears away from its intended destination. With the Separatist Droids running out of power, the ship containing the Commando in aimlessly drifted in space.

The Droids all ran out of power, one by one until the last B1 had the brilliant idea to activate the distress beacon before failing. 23 years would pass in the loud silence of space, before a mercenary outfit found the derelict Banking class. Boarding in the hopes of securing more salvage alongside the acquisition of practically ancient Separatist tech, the boarders found the Clone, his weapons and armor all preserved. Initially discussing among themselves to auction off the goods in exchange for profit, they came to the consensus that having a Clone Trooper among their ranks would no doubt keep their outfit alive longer. Gathering what they could and leaving the ship to rot, they eventually brought Price back to their hideout on Omwat. Waking the clone up from stasis, the mercenaries had to explain to the quite agitated, confused and combative Clone that the War leading to the Great Purge was over; the Republic dissolved into nothingness as the new Empire came to power. His morale crushed and spirit broken, Price initially felt nothing short of guilt and depression for failing his mission- yet relented to join the outfit as the only way left to fit in that he could. Four years following the destruction of the Bastion of the Empire, the Death Star, Price had made a name for himself among the Outer and Mid-Rim territories as a terrifying combatant and ruthless mercenary; scouring the various contracts among the cosmos and only taking out those who were judged by Price as villainous scum the galaxy simply needed rid of. Customizing his armor and eventually managing to secure a old Belbullab-22 CIS Heavy Strike Fighter, Price spent his credits on upgrading the starfighter; departing the mercenary band and setting out to become an independent contractor upon his fifth year following the destruction of the Death Star.

Character Personality-(Give a solid description on how your character acts, their morals, etc): Price is cold, calculative and cunning, coming off as snide to anyone unfamiliar. He displays a notable dislike of droids in any form, as well as any Force-sensitive or Lightsaber wielder. During his service prior to his ultimate abandonment, he still viewed the Jedi as nothing more than inexperienced military leaders. Given his enhanced autonomy, Price's freethinking mind has proven to be his biggest blessing and curse. Speaking out of turn, questioning the legitimacy of orders and being temperamental in disagreement had ultimately left him isolated from the majority of communications outside those of which he and his team operated with. While born and bred for warfare, Price has shown a remarkably softer side to individuals he has bonded with over the course of the Clone Wars; interacting with the regular Clone Troopers as well as Civilians he had come across in his service to the Republic, when reason permits it. Morally speaking, Price is quick to judge individuals and almost never turns down a job contract within moral reason. He actively avoids any jobs involving the elimination of bureaucrats, civilians other targets that, according to him, are simply just a waste of ammo without cause. As services can be bought with credits up-front, Price can be a wingman, attache to a squad, or even ally if there is a close enough bond. However, respect from the Clone is difficult to earn, and a friendship is even rarer.

Character's Physical description (Describe or post a picture of what your character looks like):

Armor: https://www.rpnation.com/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2F564x%2F76%2F18%2F5d%2F76185d1ae8f88353755e321c50dce904.jpg&hash=9261d89a7180265ccb283a53f6e83806

Face (to showcase extent of mutations): https://www.rpnation.com/proxy.php?image=https%3A%2F%2Fi.pinimg.com%2F564x%2F76%2F18%2F5d%2F76185d1ae8f88353755e321c50dce904.jpg&hash=9261d89a7180265ccb283a53f6e83806

Character Class (choose one): Scoundrel

Items- What major weapons and the like does your character carry? Such as a lightsaber, a rigged Sabaac deck, a blaster pistol, vibro-knife, wookie crossbow, telescopic lenses, etc):

WESTAR-M5 Blaster Rifle: This specialized blaster Carbine was a favorite among many ARC Troopers; carrying a drum magazine pack of 100 shots and able to cycle between semi, automatic and burst-fire modes. Underneath the barrel was a fitted grenade launcher attached to the primary firing mechanism of the weapon; consuming ten ammo in order to fire the miniaturized grenade.

Phase-II Advanced Recon Commando 'Venator' Hybrid Armor: This variant was a massive improvement over the earlier version created at the beginning year of the Clone Wars, with an introduction into service in the late 22BBY. Price, having been a veteran throughout the numerous engagements of the beginning of the Clone Wars, chose to combine both Phases (integrated life support, hermetic seal) with increased ballistic protection from the supplemental protective dome design of the ARC Heavy Gunner and AT-Pilot helmet variants, respectively. Perhaps the most distinct of this change is the visor and fin of the helmet; with the visor allowing for more of a panoramic picture and the fin extending in reverse from the front of the helmet. It comes with a built-in rangefinder and light macrobinocular module.

Grappling Hook/wiresnare module (left arm): This dual launching system features a grappling hook module mounted on the top of the wrist to allow access to higher heights, and a wiresnare on the underside of the wrist that can be deployed when the user flexes their wrist up, palm out and toward a target of their choice.

Flamethrower gauntlet (right arm): This attachment is self explanatory, and is activated when the user flexes their wrist downward and turns their hand away from the muzzle of the device; projecting a horrific napalm mixture that can stuck and burn organics and synthetics alike.

Evasive Thruster Pack: This back mounted attachment appears as a small white circular mount as big as a jetpack attachment; possessing a

Akimbo DC-17 Blaster Pistols: These heavy-hitting Blaster Pistols feature a lower recoil and a higher rate of fire; capable of firing up to ten consecutive shots before overheating. This blaster does not need to be reloaded manually, and is able to consistently be kept operational if it is vented regularly while in use.

x2 Thermal Detonators, Detpacks, EMP Disruptors, Bacta-canisters (secured on person): These two Thermal Detonators serve as powerful alternatives to Fragmentation grenades; creating a miniature thermonuclear reaction that can atomically vaporize anything within a six meter radius. Pitching wise, the weapon can be thrown up to 20 feet from its source. Detpacks are remotely detonated explosive charges that can be affixed to static objects, and are common used either as an ambush or means of sabotage. Lastly, two canisters of Bacta ensure that the Commando can recover form his injuries after a fight, or sustain himself during one.

Modified Belbullab-22 CIS Heavy Strike Fighter: Nicknamed 'Ruby Huntress', this CIS Heavy Starfighter chassis was mostly left as-is, but with a custom dark crimson and grey paintjob. It sports a sensory and navigations suite upgrade, shield module, an onboard AI system in control of a rear autocannon turret and two quadlinked twin laser cannons mounted underneath the ship. Lastly, on the top of the ship on either side of the cockpit are two concussion missile launchers. To compensate for the addition in mass, the default auxiliary thrusters and dual rear engines had to be removed and replaced with stronger variations to get the ship off of the ground with little issues.
Unfortunately, I will have to rescind my submission due to an unexpected family matter. Take care.
@Kuro That's odd, what shitpost? Just took a shower.
[deleted]
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