Avatar of DMZ
  • Last Seen: 4 yrs ago
  • Old Guild Username: DMZ
  • Joined: 11 yrs ago
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    1. DMZ 11 yrs ago

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9 yrs ago
Current Running a fantasy RP(roleplayerguild.com/topics/7..), looking for more things to do.

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@Lady AmaltheaOnly if we can do it in excruciating detail in IC. Elm knows a thing or twp about bones, including animating said bone to automatically scratch his back.
@Lady AmaltheaBut I can roll for shit! And I'm rolling a Wisdom check to see through your deception.
@Lady AmaltheaI call bullshit on that. Roll for Deception.
@Lady AmaltheaI bow to your infinite and definitely not made up on the spot wisdom. Though one could consider the ability to quickly come up with a somewhat plausible explanation is also a kind of wisdom...
The travel to Two Stars took you roughly 2 and a half days at full gallop, stopping every night to rest. As for supplies, my posts mentioned a large saddlebag ready to go when you left Avar's residence, so supplies for about a week are in there, counting on the both of you if you ration carefully. You've now got about 4 days worth of food and water left in addition to what you brought.

The gates are open, as is mentioned in the last post. Not wide open, but enough for the two of you to ride in side to side.

The foundation of the walls is set in stone and the majority of the low walls are worked granite. Most houses inside the town are made from stone(previous knowledge Keystone had).

You also know the locations of several masonry workshops in the town. None of them are very close to you at the moment.
@Lady AmaltheaThere's six because your sheet has six slots by default. Removed one.
So, hereby the touched up CS of Elm:


"I am surprised he managed to sleep in that inn," Saran replied, wiping the tears from her face. "I would have died before heading out into battle!" She hopped on the horse, once again towering over Keystone.
"You speak of him as a great friend, and yet you don't know him that well. What gives?" the mage continued as she gave a barely visible nod to the monk. A slight flick of the wrist was the only thing that indicated what she did. For the briefest of moments, a jolt of pain arced through Keystone's head, and Kaylee was gone. Saran nodded and smiled.

"I'll take that as a sign it worked. I don't know how long it will help. May be a few minutes, may be a week. I do know that the last thing I used this spell on didn't like me afterwards," she said, bobbing up and down as they rode through the gates. The guards nodded to the pair and raised their halberds.

On the open road, Saran flashed a cheerful smile and drove her spores into the horse's sides, galloping away and waving to the monk to follow her.

The road was open, dusty, and flooded with caravans, refugees and migrants, going about their way as if nothing had changed. The constant flow of traders and guards warded off the usually prolific bandits of the area, and after a few days on the road, the pair made it to the outer edges of Two Stars without interruptions. Keystone had noticed a growing dull headache that started the second day on the road, but Kaylee was nowhere to be found. The horses were barely fatigued after the long trek, trotting along as the open gates of Two Stars came into view.

No guards were on the walls, none manned the gates that screeched in the wind and no sound came from within its walls. No trade caravans seemed to have joined them on the way to the town, leaving the pair alone in front of the gates.
@Lady AmaltheaI was not aware this was a grave offense. My apologies for the OOC banter.
@Lady AmaltheaThought you were full?

Besides, CS is all but done, I simply cannot guarantee I'll be around regularly. My first priority is to keep my other RP with Keystone alive. I'd be a bad GM if I neglected that in favour of this, no?
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