Hey, this is B.C.O.T.N. from the discord. I was a lot later than I thought I'd be with the posting but let me know what you think.
NAME: G.'X'
AGE: 2
GENDER: He/Him
APPEARANCE: GOLEM 10 stands below average compared to his brothers and sisters at a height of five feet and four inches or one hundred sixty-two centimeters with typically obscured features hiding the unmarred fairness of his youth. He's typically seen hiding his features under defensive combat armor with wild blond tufts protruding from beneath any headgear being used to obscure view of his crimson eyes and ever-so slightly pointed ears. Physically, G10 seems to run more along the lines of compact as opposed to demure with his potential for athletics and physicality brimming from his natural posture.
Mind: 0/10
Body: 3/10
Agility: 5/10
Craft: 0/10
Magic: 2/10
TALENTS & TRAITS:
INHUMAN COMPOSITION - Despite being one of the few humanoid golems in the ninth generation of MAGICOM creations, G10 still holds some of the relatively inhuman traits of his more monstrous brothers and sisters. These traits include a greatly increased metabolism, increased muscle development, a relatively flexible bone structure and a minor healing factor that is triggered by the consumption of red blood.
RAPTOR EYES - Unlike most lab-grown soldiers, G10 only has one monster trait known as the raptor eyes which give him the inhuman level of visual acuity commonly seen in monstrous birds of prey. This gives G10 red eyes and 20/1 vision, able to see the finer details a human would perceive at one foot away from twenty feet away.
CQC PROFICIENCY - Close Quarters Combat (CQC) is a system of combined combat techniques which allow for the rapid alternation between armed and hand-to-hand combat while engaging a target(s). In G10's case, gun-fu takes up a majority of the style while making up for his rifle's two-handed nature with devastating kicks that are typically enhanced by his wind magic.
SHARPSHOOTER - While most created soldiers capitalize on inhuman traits for increased melee combat, G10 uses his traits for more tactical positioning and enhanced handling with projectile weaponry be it a gun, bow or even a sling. If the shot is available, the odds are that G10 won't miss.
SS-CARD MASTERY - G10 uses his SS-CARD like a second set of eyes allowing for greater efficiency of his magic reserves.
BATTLE ENCHANTS - Trained specifically in enchanting his Eclipse Rifle, G10 can imbue the rifle's ammunition with magical effects based on his affinities, such as enhancing a bullet's speed with wind, making a shot silent with darkness, or even applying a minor curse to a bullet.
Inhuman Instincts - G10's monster traits allow him the ability to instinctively sense which living creatures do and do not see him as a predator or prey.
SIGNATURE SKILL
"Reave" - Being G10's most complex and taxing spell, reave allows G10 to physically touch and drain a target of a part of its nature, making the person or object 'owe' him its attributes for a set amount of time. This lets him to play the part of regulator in the case of a team-effort and assassin in the event of a solo task. The most notable amount of time he's held plundered traits for is ten minutes when taking less and five minutes when taking as much as possible. (The intent was to have him siphon 10 points worth of one attribute for ten minutes and either ten points from two attributes or twenty points from one attribute for five minutes.)
MAGIC BRANCH: Wind Magic, Dark Magic and Enchantment Magic.
SPELLS:
"Raptor Flute" - Being G10's only personally crafted spell, it stands as a prime example of the created soldiers of MAGICOM and their speed in development as weaponry. In placing a tightly cupped hand to his mouth with a massive breath, G10 can release a disproportionately large whirlwind of mostly indiscriminate windy blades that are typically sharp enough to completely destroy his immediate surroundings. Given its nature as a dangerous and unofficial spell in his SS-CARD, it rarely sees the light of day.
"Zephyr Burst" - The first and most basic spell learned by G10; the Zephyr Burst is a quick swipe of his hand or kick of his feet to form a roughly person-sized burst of wind around a given target. It can be used at notable speeds for a litany of tasks such as increasing his speed during a dash, breaking falls, increasing jump height, etc.
"Raging Zephyrstrike" - Using a mix of martial arts and magic, G10 performs a physical attack that conjures a small whirlwind on contact or in its passing. It's used for sending a given target soaring, should they be light enough. This spell typically fails to move things larger than a large person any notable distance.
"Black Veil" - This spell steals the light and sound from a given area/person. This gives G10 and any allies within its short range at night. The less targets he uses this spell on, the longer the effect lasts, making stealth for a large group impossible for more than a few moments and stealth for just himself dangerously effective.
WEAPONS & EQUIPMENT:
"Eclipse Rifle" - A highly advanced combat rifle that harnesses both technology and enchantment magic to maintain a lifelike adaptation trait. It can adapt itself to various forms of ammunition when given enough time(less for smaller, more for larger), turning into a versatile weapon suitable for a range of combat situations. It is typically in the shape of a hefty single-shot shotgun.
SS-CARD - The Spell Cataloging and Recollection Database system is a helmet/visor that accurately scans a given creature's magical reserves while being able to directly assist the equipped golem with use of known spells. There's a screen on the inside of the eye-covering. It may or may not be recording everything happening for MAGICOM.
BIO:
Golem 10 is the newly appointed representative of ESSENCEWORKS in the hunt for the Seven Weapons and the latest creation of the illusive MAGICOM program. Beyond that, not much is personally known of his interests or hobbies; though it wouldn't be wrong to assume that lab-grown soldiers spend most if not all of their lives preparing for and partaking in combat. ESSENCEWORKS, the company behind the MAGICOM program is a leading authority in optimizing equipment and constructing magical defense systems. Their creations mostly focus on the empowerment of explorers and adventurers through weaponry management, enhancement, restoration and storage services. Their blatant stake in the hunt is said to be the hope of studying the seven weapons and reverse-engineering them to protect society from threats.
Despite the high praise placed upon Golem 10 and other created soldiers, many servicemen, mercenaries, law enforcement and adventurers find a heavy suspicion, negativity and insecurity about the nature of ESSENSEWORKS' MAGICOM program. The general belief is that the perfecting of created soldiers and lab-grown monsters will eventually put those that train for most of their lives out of work while the more radical views worry that the corporate powerhouse ESSENCEWORKS plans to create their own Dark One in hopes of ruling the world and taking its untapped resources.
Despite this negativity subtly affecting Golem 10's repertoire of missions and tasks, he doesn't seem to outwardly feel anything towards the sentiments. Where many would normally seek to lighten a mood or idly pass the time, Golem 10 normally puts focus on preparing for more missions. In that way, many other Golems and mercenaries that have worked beside him feel that he is akin to a peaceful dog, coasting through his artificial life in wait for tasks that ESSENCEWORKS gives him.
FUN FACTS:
The MAGICOM program was conceived in utmost secrecy, born out of a clandestine collaboration between Selene Nyx, the founder of ESSENCEWORKS, and a reclusive group of mystical scholars known as the "Luminarum Conclave" that are rumored to hold the 'secrets of immortality'. While subtle rumors of the Luminarum Conclave ooze through the darkness of the corporate world and conspiracy theory circles, their involvement in program's existence is known only to a select few within ESSENCEWORKS. Even with the program being known of within the company, its objectives are among the most closely guarded secrets in the organization.
The primary goal of MAGICOM was to create a new breed of artificial soldiers, known as "Arcane Golems," who are not only highly skilled in combat but also connected to the very essence of magic that flows through Avaris and its inhabitants. These elite soldiers are intended to protect Avaris from existential threats, particularly the potential misuse of the seven weapons. To achieve this, the program combines advanced bio-magical engineering, monster genetics and intense mental 'conditioning' to create soldiers that wield the drive of humanity and the power of monsters.
AGE: 2
GENDER: He/Him
APPEARANCE: GOLEM 10 stands below average compared to his brothers and sisters at a height of five feet and four inches or one hundred sixty-two centimeters with typically obscured features hiding the unmarred fairness of his youth. He's typically seen hiding his features under defensive combat armor with wild blond tufts protruding from beneath any headgear being used to obscure view of his crimson eyes and ever-so slightly pointed ears. Physically, G10 seems to run more along the lines of compact as opposed to demure with his potential for athletics and physicality brimming from his natural posture.
There's more, for when the helm comes off but ill put those in the appropriate posts when that time comes.
Mind: 0/10
Body: 3/10
Agility: 5/10
Craft: 0/10
Magic: 2/10
TALENTS & TRAITS:
INHUMAN COMPOSITION - Despite being one of the few humanoid golems in the ninth generation of MAGICOM creations, G10 still holds some of the relatively inhuman traits of his more monstrous brothers and sisters. These traits include a greatly increased metabolism, increased muscle development, a relatively flexible bone structure and a minor healing factor that is triggered by the consumption of red blood.
RAPTOR EYES - Unlike most lab-grown soldiers, G10 only has one monster trait known as the raptor eyes which give him the inhuman level of visual acuity commonly seen in monstrous birds of prey. This gives G10 red eyes and 20/1 vision, able to see the finer details a human would perceive at one foot away from twenty feet away.
CQC PROFICIENCY - Close Quarters Combat (CQC) is a system of combined combat techniques which allow for the rapid alternation between armed and hand-to-hand combat while engaging a target(s). In G10's case, gun-fu takes up a majority of the style while making up for his rifle's two-handed nature with devastating kicks that are typically enhanced by his wind magic.
SHARPSHOOTER - While most created soldiers capitalize on inhuman traits for increased melee combat, G10 uses his traits for more tactical positioning and enhanced handling with projectile weaponry be it a gun, bow or even a sling. If the shot is available, the odds are that G10 won't miss.
SS-CARD MASTERY - G10 uses his SS-CARD like a second set of eyes allowing for greater efficiency of his magic reserves.
BATTLE ENCHANTS - Trained specifically in enchanting his Eclipse Rifle, G10 can imbue the rifle's ammunition with magical effects based on his affinities, such as enhancing a bullet's speed with wind, making a shot silent with darkness, or even applying a minor curse to a bullet.
Inhuman Instincts - G10's monster traits allow him the ability to instinctively sense which living creatures do and do not see him as a predator or prey.
SIGNATURE SKILL
"Reave" - Being G10's most complex and taxing spell, reave allows G10 to physically touch and drain a target of a part of its nature, making the person or object 'owe' him its attributes for a set amount of time. This lets him to play the part of regulator in the case of a team-effort and assassin in the event of a solo task. The most notable amount of time he's held plundered traits for is ten minutes when taking less and five minutes when taking as much as possible. (The intent was to have him siphon 10 points worth of one attribute for ten minutes and either ten points from two attributes or twenty points from one attribute for five minutes.)
MAGIC BRANCH: Wind Magic, Dark Magic and Enchantment Magic.
SPELLS:
"Raptor Flute" - Being G10's only personally crafted spell, it stands as a prime example of the created soldiers of MAGICOM and their speed in development as weaponry. In placing a tightly cupped hand to his mouth with a massive breath, G10 can release a disproportionately large whirlwind of mostly indiscriminate windy blades that are typically sharp enough to completely destroy his immediate surroundings. Given its nature as a dangerous and unofficial spell in his SS-CARD, it rarely sees the light of day.
"Zephyr Burst" - The first and most basic spell learned by G10; the Zephyr Burst is a quick swipe of his hand or kick of his feet to form a roughly person-sized burst of wind around a given target. It can be used at notable speeds for a litany of tasks such as increasing his speed during a dash, breaking falls, increasing jump height, etc.
"Raging Zephyrstrike" - Using a mix of martial arts and magic, G10 performs a physical attack that conjures a small whirlwind on contact or in its passing. It's used for sending a given target soaring, should they be light enough. This spell typically fails to move things larger than a large person any notable distance.
"Black Veil" - This spell steals the light and sound from a given area/person. This gives G10 and any allies within its short range at night. The less targets he uses this spell on, the longer the effect lasts, making stealth for a large group impossible for more than a few moments and stealth for just himself dangerously effective.
WEAPONS & EQUIPMENT:
"Eclipse Rifle" - A highly advanced combat rifle that harnesses both technology and enchantment magic to maintain a lifelike adaptation trait. It can adapt itself to various forms of ammunition when given enough time(less for smaller, more for larger), turning into a versatile weapon suitable for a range of combat situations. It is typically in the shape of a hefty single-shot shotgun.
SS-CARD - The Spell Cataloging and Recollection Database system is a helmet/visor that accurately scans a given creature's magical reserves while being able to directly assist the equipped golem with use of known spells. There's a screen on the inside of the eye-covering. It may or may not be recording everything happening for MAGICOM.
BIO:
Golem 10 is the newly appointed representative of ESSENCEWORKS in the hunt for the Seven Weapons and the latest creation of the illusive MAGICOM program. Beyond that, not much is personally known of his interests or hobbies; though it wouldn't be wrong to assume that lab-grown soldiers spend most if not all of their lives preparing for and partaking in combat. ESSENCEWORKS, the company behind the MAGICOM program is a leading authority in optimizing equipment and constructing magical defense systems. Their creations mostly focus on the empowerment of explorers and adventurers through weaponry management, enhancement, restoration and storage services. Their blatant stake in the hunt is said to be the hope of studying the seven weapons and reverse-engineering them to protect society from threats.
Despite the high praise placed upon Golem 10 and other created soldiers, many servicemen, mercenaries, law enforcement and adventurers find a heavy suspicion, negativity and insecurity about the nature of ESSENSEWORKS' MAGICOM program. The general belief is that the perfecting of created soldiers and lab-grown monsters will eventually put those that train for most of their lives out of work while the more radical views worry that the corporate powerhouse ESSENCEWORKS plans to create their own Dark One in hopes of ruling the world and taking its untapped resources.
Despite this negativity subtly affecting Golem 10's repertoire of missions and tasks, he doesn't seem to outwardly feel anything towards the sentiments. Where many would normally seek to lighten a mood or idly pass the time, Golem 10 normally puts focus on preparing for more missions. In that way, many other Golems and mercenaries that have worked beside him feel that he is akin to a peaceful dog, coasting through his artificial life in wait for tasks that ESSENCEWORKS gives him.
FUN FACTS:
The MAGICOM program was conceived in utmost secrecy, born out of a clandestine collaboration between Selene Nyx, the founder of ESSENCEWORKS, and a reclusive group of mystical scholars known as the "Luminarum Conclave" that are rumored to hold the 'secrets of immortality'. While subtle rumors of the Luminarum Conclave ooze through the darkness of the corporate world and conspiracy theory circles, their involvement in program's existence is known only to a select few within ESSENCEWORKS. Even with the program being known of within the company, its objectives are among the most closely guarded secrets in the organization.
The primary goal of MAGICOM was to create a new breed of artificial soldiers, known as "Arcane Golems," who are not only highly skilled in combat but also connected to the very essence of magic that flows through Avaris and its inhabitants. These elite soldiers are intended to protect Avaris from existential threats, particularly the potential misuse of the seven weapons. To achieve this, the program combines advanced bio-magical engineering, monster genetics and intense mental 'conditioning' to create soldiers that wield the drive of humanity and the power of monsters.