Full nameCarrie Walsh
Age29
GenderFemale
Physical appearanceCarrie is quite tall, standing at about 5'9", with a lean, muscular build and tanned skin. Her mouth seems permanently fixed into a smug smirk, as though she is in on a joke that no-one else is, an expression that contrasts unnervingly with her pale green eyes, which seem to show no expression whatsoever, completely cold. She has long blond hair, tied back into a ponytail for the sake of convenience. She has a tattoo on her right arm and shoulder, an intricate maze of celtic designs, which is the first thing most people notice about her. Her appearance, and the way she carries herself, tend to put people on guard before they know her, and often even more so after they do.
PersonalityCarrie gives off the appearance of being an optimist, cheerfulness seeming only slightly dampened by her time in the ORB. This makes it fairly easy for her to befriend certain types of people, and makes her completely unbearable to others. She is supportive of others, kind, friendly, and appears on all accounts to be the type that would never hurt a fly, who would scream and run at even a hint of violence.
The optimism, however, hides another person entirely, one that is revealed once conflict emerges, or especially when she has the opportunity to take down anyone who is associated with the government. In these situations, she reveals herself as sadistic, brutal and incredibly creative in her infliction of violence. If one of her friends is hurt, she reacts to the prospect of getting a shot at them with almost childlike glee, laughing even as she sends them to their graves.
Biography/Background HistoryCarrie was born in a small town on the West Coast, and lived with her parents as an only child. She went to a small school, had a small group of friends, and lived a fairly idyllic life overall. At least, she did until she left to go to college in Washington D.C. Things were alright then, for a while, but she found herself overwhelmed by her studies, and dropped out after her first year. Desperate for meaning, she found herself slowly becoming involved in criminal activity.
She became more and more involved, gradually, and was caught up in a few violent incidents. These escalated time after time, until 8 years ago she finally became caught up in a drug deal and found herself out of her depth. As the deal was carried out, she became more and more on edge, noticing suspicious actions and movements by the other party, but didn't act on it or say anything, blaming it on nerves. She immediately regretted that decision when she walked out, everything seemingly having gone to plan, and found herself on the wrong end of a Taser barb and 6 years in prison.
In prison, she was constantly afraid, and rightly so. She was surrounded by people who were far, far more dangerous than her. Eventually, as was inevitable, she found herself in a confrontation, and as she was slammed into the wall by hands far stronger than hers, and a makeshift glass knife slashed across her arm, something snapped inside her, and she found herself wielding her power in a way that felt natural to her and leaving her attacker screaming on the ground even as she took the knife from their twitching hands and shoved it into their throat. She felt invincible as the guards approached her, and left several on the ground, dead or wishing they were. She continued her rampage, leaving guard after guard on the ground until she was caught by surprise by a bullet to her shoulder that sent her spiralling to the ground. She fell unconscious, and when she woke up, she was in the ORB.
PowersCarrie's power is that of illusions. She can create illusions that fool others senses - from bringing their worst nightmares to life to an illusion of complete and utter agony, she can fool even their sense of touch, causing them to feel phantom injuries and pain where none exists. To cause an illusion of touch, she needs to make contact with the person, although once she has, she doesn't need to keep contact to maintain the illusion. Other senses she can manipulate from a distance.
WeaknessesHer illusions become less convincing the more she creates at once, and with distance created between her and them. Additionally, she finds certain senses harder to simulate. She has to make physical contact with someone to begin an illusion of touch such as pain, but she can simulate sight from much further away. She also suffers from intense nightmares due to her powers, which turn the horrors she creates against her and have lead to her avoiding sleep whenever possible which affects her skills and judgement.
Miscellaneous InformationShe is a talented pianist. She also loves cooking, but isn't very good at it.