Makes sense but I'm also thinking of like the XP required to hit new tiers what not you know?
Currently everything has 100 xp requirement to lvl up and that doubles everytime you level. So 100>200>400>etc
Makes sense but I'm also thinking of like the XP required to hit new tiers what not you know?
True, but I'm being conservative in how feasible it would be for someone unskilled to get around to covering a missing resource in the crafting areas, since we don't know a lot about the XP mechanics.
Like I assume there's a base number that scales in proportion to your tier and the type of activity which is then fed to the multiplier that's based if it's a primary or secondary role.
You can still have skills in the thing, you just won't be able to get much experience from the action, from my understanding
How many resource types are gonna be ? Because I wonder if given the low amount of people if everything could be feasibly touched upon to progress to a high enough level
Are resource gatherers/crafters like omni-disciplinary for game play purposes or do you need to specialize in x thing?
...Wait, did anyone else try to become a gatherer or something? If not, then this might get a little difficult
resource gathering is for chumps
just kill things and take their stuff
Is there a list of characters for each group?
Name: Autumn
Age:
Appearance:
Race: Elfein
Height: 6'0"
Build: Skinny
Skin: Wood
Eyes: Green
Hair: Wood
Backstory: There was once a tree that grew from a skylight within a cave. It was a lonesome thing, growing as the only living thing aside from insects crawling around. If it was simply left alone, it would have eventually withered away. Of course, as many stories go, something happened. A person wandered into the cave and found the tree. A smithy that was looking for proper materials to hone their craft. The moment they found the tree, they had decided to visit often. It eventually became that person's favorite spot. Under its branches, they would design new things, read notes on their findings of the materials within the cave, and occasionally play an instrument or take a nap. For the first time ever, the tree was not alone. It began to feel comfort in the visitor's company.
Eventually, however, the visitor disappeared. They had simply stopped. The tree felt loneliness because of this. It was familiar, but new. Before, it knew nothing but loneliness, but now it could feel it for what it truly was. It hated the feeling. It longed for the visitor's company again. So much so that its will was heard by the forces beyond, and allowed a new form. The tree was no more, but in its place was a woman made of magic and wood. Wasting no time, she left the cave in search for the visitor...She found their corpse in a small shack. In that moment, she learned of despair.
In her sadness, she buried the visitor in her former spot, hoping that they would one day return as one of her own. She would dream of the day that would happen. The day where she would visit them, read to them, play to them, sleep on their branches. But that would take time. She would need to do something in her wait...
Primary Role: Laborer
Secondary Role: Beastmaster
Starting Weapon: Greatbow
Stats:
I'm making an Elfein laborer/beastmaster that uses a greatbow, but I have some questions. The first would be if there's any specifics on the background of Elfeins, and if there are any backstories to choose from that aren't custom made?
For beastmaster, what stats affects what skills? I know INT is for summoning, but what about control and soul vessels?
Yeah you're right on the math no clue what happened besides doing bad multiplication.
Also given how abstract things are the appearance of armor doesn't matter that much beside it possibly being degraded in combat. I think I'm just gonna fluff it as him getting good at dodging.