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    1. Dumb1And1Lazy 6 yrs ago

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<Snipped quote by supertinyking>

Ladies and gents, meet my Co-GM.


Pretty sure at this point it's lady and gent

@Dumb1And1Lazy

Unfortunately silver is generally considered to be a more anti-lycanthrope measure, and salt is more anti-ghost in theory. A lot of anti-supernatural warfare info is still being researched, and field testing is common to see what is the M.E.T.A to deal with different creatures. When in doubt however, put it full of enough holes it can't regrow is the general motto.


Damn now I kinda want to change my character to a supernal scholar so I can keep asking you questions like by lycanthrope do you mean werewolf or wereanimals or even if silver worked on skin changers and shapeshifters.
<Snipped quote by Dumb1And1Lazy>

Off limits for now.


I figured, just curious if they actually make those. Do they make Airburst silver artillery shells to disrupt witch encampments? Or maybe squad carried Silver Flak Dust projectors for anti-air against low flying witches? How about salt? Doesn't that also give purifying properties?
3-Silver won't be extra effective against all supernals, just some of them (the kind that pees on signposts and howls at the moon and dislikes vampires, mostly). Luckily silver does have purifying properties, so it will screw some witches' black magic. Cold pure iron is also another good anti-supernal alloy that works against other supernal types. Anyway, bottom line is: If there was a single unified weakness, fighting would have been much easier so it's a no go.


What about a cold iron core jacketed with silver. Might be a bit expensive but I think I heard somewhere silver has decent enough friction which could make it a decent option for jacketing.

Name: James Addington
Age: 19
Branch: Trooper
Skills:
    Driving
    LATs and Mines
    Stealth and Reconnaissance
    Marksmanship
    Radio Operations
    Parachuting
    Cooking
    Sleeping

Only basic training, no specialization or exceptional aptitude for any of the skills.
Magical Ability description(If sorceress):
Non-standard gear(Other than the basic guns and rifles, melee weapons and ammunition must be described here):
  • High Mobility Transporter (Recon)

    A high mobility transport(HMT) vehicle equipped for long ranged recon missions. The HMT Recon is open topped which greatly improves vision and equipped with multiple back up Jerry cans for extended recon missions. The vehicle drives well in rough expansive terrain and its can suspension can handle a maximum speed of 80km with a top speed of 120km on road and 55-60km off road. Even on its recon configuration, the HMT carries an HMG on a rotating centra ring for 360° fire and a passenger mounted MMG for forward fire support. Another one of the HMTs greatest assets is the amount of space in the back which can carry a large number of special equipment or supplies, an asset which has been used in the past to set up ambush sites deep into enemy territory. One of the few drawbacks is the thin armor which unless specifically equipped with an armor packed that greatly increases weight can be penetrated by small arms weapons. Another minor problem is the lack of windshields and environmental controls, like AC, on the vehicle which leads to incidents of crew members being pelted by insects or dust at high speed or having to wear heavy clothing to resist the chilling winds when driving quickly. Comes equipped with a VHF Radio with a range of 30-40km (apparently that's the most car radios can have).

  • Barbed wire: A large spool of barbed wire kept in storage. Used under certain terrain to restrict or trap witches in flight. Also used to restrict beast like supernals.

  • M16 Anti Personnel Mine (Including metal stakes and steel wire): Bouncing shrapnel mine kept in storage.

  • Misc Scout equipment: Just random bits and bobs that a scout needs. Binoculars, Radio, Navigation Tools like a map and compass. James also has a pair of combat goggles, half mask and a sick ass scarf both to keep the elements at bay while driving and to protect his eyes/face from shrapnel during combat. Two rolls of camo netting. Water resistant camo poncho.

Physical description:


Biography: James grew up with a perfectly normal life in Lake Mungo raised by two loving parents and three older siblings. He didn't at all feel oppressed by the heavy surveillance the government has on its people instead, he felt incredibly content and happy that big brother was keeping such a close eye on him. Due to a mix of laziness and general incompetence when he graduated high school James found out that he'd incorrectly filled his college paperwork and that due to this is he'd been denied admission to the business course he'd selected, he did not apply for safeties. Not knowing what else to do with his life, James enlisted with the military in an effort to find structure and meaning in his life doing something he felt mattered. After months of basic training, he applied for a commando regiment because he wanted the best training out there to survive and because he felt it'd be cool. James struggled heavily in training due to a lack of experience and aptitude in pathfinding/wilderness navigation making it third worst in his batch but he somehow managed to barely pass after another few months and a freak drop bear attack left so many of his group wounded. When a high ranking military officer came to his military base in an effort to recruit new soldiers into Gram, unknownst to them for a dangerous military operation set for sometime in the future, James jumped at the call since he was confident in his skills after training for so long.
@Dumb1And1Lazy Jeep is okay. And that's the set limit. The only reason why I am allowing a jeep is because characters might need a transport. This is the start of the RP, remember. New GRAM members get some cool stuff, but not the really cool stuff. Move it to the CS sheet.


Cool thanks, I switched it out for a basically modern Jeep(Jackal I think) with almost the same weapons which exist today for some reason(straight up bolted onto the passenger window). Australia's recon vehicles are really freaking cool. In how large groups do witches usually gather? Also do we get goober support or just the players? Like will we be traveling with NPCs? Cold iron seems like it'd be a major operation that'll require us to go deep into witch territory to cause as much damage and reclaim as much territory. Does that mean we'd be traveling with a convoy along with supplies, going on a road trip across Australia or is Cold Iron actually just a set of high risk, short term operations won't keep us away from civilization for too long each mission.
<Snipped quote by Dumb1And1Lazy>

The equipment is standard. But it's not the standard we have in real life.

Also if you want artillery it will be a compact mortar at the expense of the jeep.


Nah not really interested in fully artillery just really curious on the amount of firepower and support we have access too since it seems the best tactics involving fighting supers and magic is just to call in artillery then call it a day instead of trying to fight something that warps reality head on.
Tech type is custom. USA, Russia and and the major European countries have been toast for over thirty years. So what's the point of it? It probably is a mishmash of all three.


I see, I figured standardization of equipment would make logistics easier but then again I guess GRAM's special forces so they'll just use what they want.

Artillary support will be almost non-existant as you will be on the move and they need those pieces for defense in the strongholds.

How about mobile mortar artillery either in special weapons teams or mounted on vehicles, they've still got a range of like 2-3km as opposed to the 14km some pieces get? There's a lot of mortar choices but they don't last long since artillery, in general, uses up so many shells just to have effective barrages, especially when you need to range and walk it. Probably won't be that useful if we're going deep into enemy territory without a proper supply chain though since it'd likely run out after three or four engagements.

Also just updated my character backstory.
Wait wait... I think i'm dumb. So we have complete access to fully modern military-grade equipment barring something insane like an Abrahms or Apache? I honestly thought we were in Mad Max world so I figured even if we're soldiers we'd get harpoons and technicals as equipment. Does that mean I can get my jeep switched out for a Wiesel or even a Boxer and the mines for actual anti-personnel mines? What's our tech type? American, European or Soviet? Can I specc into artillery observer, get a direct line to an artillery piece and just call a howitzer strike on the problem? Can anybody from any military unit join Gram like can I make a character literally just a logistics chief that drives a truck and keeps everybody's equipment in order?

I've got Lots of questions but mostly because I love modern military fiction against supers/magic and especially witches. I used to play in a group game where we had to kill WW2 nazi magical girls supported by Cyborgs and Cthulhu monsters so a large part of my brain gets excited at the thought of killing witches with modern weapons.
<Snipped quote by Dumb1And1Lazy>

I said -outside the Strongholds- GRAM does have factories. I only said outside the sphere of influence of Australia and New Zealand. You are assumed to get basic guns as you're soldiers.

Also the application is denied. It needs some working at its core concept. Unless your character is a magic user, it won't be drafted at six years old of age. They will be given education and social support instead. I don't know what Arcop is, and unless that is an acronym of a unit, or a place near Australia, it will need heavy editing.

The jeep is fine though.


He wasn't fully drafted, I was thinking something like a barrel monkey or orphan labour, just like a kid helping around the base in exchange for food and shelter. Growing up around soldiers helping stock equipment and clean floors before going into full training when he was old enough probably just straight outta camp when the mission starts. I guess like the Cadets but in wastelandworld. Is that too dumb?

Arcop was just a random stronghold name since I don't know what strongholds there are, are there any notable ones I can use in my backstory? I could just put he grew up basically raised by and idealizing soldiers. Probably add in a piece about volunteering in the kitchen or storage and alwayd being happy to hear their stories before fully singing up.
Name: James Addington
Age: 19
Branch: Trooper
Skills:
    Driving
    LATs and Mines
    Stealth and Reconnaissance
    Marksmanship
    Radio Operations
    Parachuting
    Cooking

Only basic training, no specialization or exceptional aptitude for any of the skills.
Magical Ability description(If sorceress):
Non-standard gear(Other than the basic guns and rifles, melee weapons and ammunition must be described here):
  • High Mobility Transporter (Recon)

    A high mobility transport(HMT) vehicle equipped for long ranged recon missions. The HMT Recon is open topped which greatly improves vision and equipped with multiple back up Jerry cans for extended recon missions. The vehicle drives well in rough expansive terrain and its can suspension can handle a maximum speed of 130km on road and 90km off road. Even on its recon configuration, the HMT carries an HMG on a rotating centra ring for 360° fire and a passenger mounted MMG for forward fire support. Another one of the HMTs greatest assets is the amount of space in the back which can carry a large number of special equipment or supplies, an asset which has been used in the past to set up ambush sites deep into enemy territory. One of the few drawbacks is the thin armor which unless specifically equipped with an armor packed that greatly increases weight can be penetrated by small arms weapons. Another minor problem is the lack of windshields and environmental controls, like AC, on the vehicle which leads to incidents of crew members being pelted by insects or dust at high speed or having to wear heavy clothing to resist the chilling winds when driving quickly. Comes equipped with a heavy radio... of course.

  • Barbed wire: A large spool of barbed wire kept in storage. Used under certain terrain to restrict or trap witches in flight. Also used to restrict beast like supernals.

  • M16 Anti Personnel Mine (Including metal stakes and metal wire): Bouncing shrapnel mine kept in storage.

  • Misc Scout equipment: Just random bits and bobs that a scout needs. Binoculars, Radio, Navigation Tools like a map and compass. James also has a pair of combat goggles and a sick ass scarf both to keep the elements at bay while driving and to protect his eyes/face from shrapnel during combat. Two rolls of camo netting.

Physical description:

Biography: James grew up with a perfectly normal life in Lake Mungo raised by two loving parents and three older siblings. He didn't at all feel oppressed by the heavy surveillance the government has on its people instead, he felt incredibly content and happy that big brother was keeping such a close eye on him. Due to a mix of laziness and general incompetence when he graduated high school James found out that he'd incorrectly filled his college paperwork and that due to this is he'd been denied admission to the business course he'd selected, he did not apply for safeties. Not knowing what else to do with his life, James enlisted with the military in an effort to find structure and meaning in his life doing something he felt mattered. After months of basic training he applied for a commando regiment because he wanted the best training out there to survive and because he felt it'd be cool. James struggled heavily in training due to a lack of experience and aptitude in pathfinding/wilderness navigation making it third worst in his batch but he somehow managed to barely pass after another few months and a freak drop bear attack left so many of his group wounded. When a high ranking military officer came to his military base in an effort to recruit new soldiers into Gram, unknownst to them for a dangerous military operation set for sometime in the future, James jumped at the call since he was confident in his skills after training for so long.



EDIT: I changed his background to a barely passed commando (Seemed like the same skills anyway), because I wanted to make a dropbear joke and I didn't know where else to put it aside from having them be the reason he passed commando training. I put the name as generic commando regiment because I don't know what Australian special forces still exist in the GRAM world. Also added in parachuting because I think I heard pretty much all special forces need to have that as training, probably won't come into play though but it's there.

I also wanted to somehow shoehorn the blatant ghost and supernatural bullshit in Lake Mungo (Even in real life) but I can't seem to think of a good way to put it in.

Ohh and if you read this could I have confirmation on what kind of vehicles we can get? I'm assuming you're gonna restrict it to something with heavy armor but light weapons so we can't just 30mm/40mm autocannon a witch to death. I'm actually fine with the jeep but I'd be happy to have permission to get something more modern and not a jeep used by the SAS before they became the SAS. Wiesel's cool, it's literally a modern day Tankette. Also, the LRPV is pretty much the jeep in the picture but modernized since you can strap an MMG into the passenger window ALSO it carries a motorbike in the back!

EDIT 2: JESUS CHRIST! What the hell is wrong with Australian vehicles. Never before have I seen military vehicles with this much awesome stuffed into metal boxes. They strapped a freaking Recoilless rifle onto a six-wheel ATV, So many of their vehicles just straight up attach guns onto the passenger side window and their new special forces vehicle, the high mobility transporter, looks like an ORK TRUKK.
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