Avatar of Dymion
  • Last Seen: 6 yrs ago
  • Joined: 9 yrs ago
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    1. Dymion 9 yrs ago

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6 yrs ago
Returning to RP
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I for one enjoy the thought of an arena that provides a constructive area for characters to utilize, as I feel it it more realistic to the circumstances of combat, tests the ingenuity of role players, and provides for more interesting battles
Two eyes watched Eiji, calculating, analyzing, measuring the man as he moved through the flitting lights, cast through the gaps in the museum's exterior. Damien could hear only the subtlest of sounds as he watched. The scrapping of shoes on the floor, the sound of wires hitting the ground, unknown to him... the traces of clothes rustling in the echoing halls. The entire time the stranger walked in the hall, traces of movement, deft and quick, caught the slightest bit of focus from Damien. And his suspicion grew.

As the stranger stepped towards the hidden wanderer, the man found himself pressing closer to the stony exterior, his shoulder meshing against the wall to form a seemless silhoutte in the night, a deformed mass latched to the building's facade. Eyes glued to Eiji, his breathing remained quiet while the left hand, kept back from the edge, moved ever so slightly behind him, until the cold, smooth stone was felt by his palm. Then he too began to prepare for the intruder to his expedition. It started at the fingertips, the slightest flicker of a dull, burgundy light. But as the shadowy figure stepped closer and closer, the powerful built, growing as other sparks formed, coalescing until his entire hand glowed with the burgundy color.

Though his eyes didn't see it, behind him the slightest, faded glow emanated from the powers he had summoned, nearly washed out by the star and moon above. Almost as illusive as a halucination, the light remained constant, and revealed the slightest outline of Damien. It was his fortune that this outline was his arm, the slope matching the archway while his head remained hidden by the shadow of his back, the transition smooth as stone. Further down, it stopped, creating an image as if noone was there.
The amusing part of this conversation is I have been drafted to a group making a nation RP with three separate genres. Lol
For me, it is testing characters at varying levels so that I can be best prepared for tournaments and such.
So as a new user, I have had the difficulty of needing to pump out characters to have diversity and to stay up to par with others. I'd also like to refrain from using the same character in two simultaneous fights.

Would ten be a good number?
<Snipped quote by Dymion>

Simply enough, practice. Most people will tell you if they think your character is too tough for their character at the same teir. After a few bouts, you will suddenly start getting a better idea. The Arena is ever-changing, and something considered silly and useless one day could be the debate of tomorrow. You just go with the flow, get a few argument points in to keep the Arena Gods happy, and you're good to go. Above all, don't take any of this ridiculously serious. It's meant to be fun, no matter how much these weirdos argue over petty stuff. Adapt, continuously grow and write, sacrifice your first born children, and just have fun. People way over-complicate things when they join the arena, typically, which is why it stays so small as far as people. When, truth be told, it's just as easy as jumping in the deep in and learning as you go. No one can REALLY tell you how you need to battle or what the tiers are and whatnot. It's all really just opinions and constantly subject to change.


Thanks man. Nice job.
I think some characters with magic or otherwise weaker supernatural abilities would still find it difficult to challenge someone without supernatural abilities and a gun. Likewise, someone with a rifle can definitely challenge a low powered character. The nature of abilities doesn't seem to really be an appropriate scale here.


I'd have to disagree on that, and here is the reason why, in my opinion. The fastest human reaction speed is around .101 seconds, done. No argumentation. Now, if we simply pit human against human, one with a gun, one with, say, martial training, they are actually equal. Because of reaction speed. In the time it takes to level that weapon and react, pulling the trigger, the martial artist can react, not to the bullet being fired, but the action of aiming. Now granted, this is using a semi-automatic weapon, automatic changing the game. But at the same time, this advantage only works well when the gunner has distance, due to a lack of skills up close when compared to the martial artist. Yes there are many what ifs, like the gunner getting his weapon point blank at the chest. There is also the martial artist disarming it and other scenarios. The fact of the matter is it is two humans, no powers, relatively equal, based on positioning.

Now give the martial artist a low tier power. Say a fireball. The game just changed up quite a bit.

EDIT: By the way. I'm not saying a gun does not change up the odds of a fight. But it changes it as much as a power, not moreso.
How are out of tier characters handled?

Ex: My only complete character was classed at low tier to start, and I have started a fight with him. However, as I study his ability more and more, no alterations taken into account, I see he was a lot stronger than originally intended.

EDIT: Originally expected would be a better phrase.
@Descartes
@Dymion
I consider low powered to be comparable to Spider-Man.
I consider med powered to be comparable to Colossus.
I consider high powered to be comparable to Sentry.

This is not, however, a unanimous metric. Sometimes people consider my characters stronger, some consider them weaker. There is no unified opinion on the subject.

[EDIT:] And I'll be honest, the fact that people expect everyone to agree on it kind of pisses me off.

[Double EDIT:] This saltiness isn't directed towards the two of you, to be clear. It's incredibly hard to manage a metric among a group of people who, on average, argue more than any other group of roleplayers. Bringing it up tends to result in a long discussion about how it should work, and it ends up as a circlejerk of the same cyclical topics.


I would like your opinion, preferably using other characters to site your expectations per class. It would help me get a sense of what is approximately what.
So is there any standard as to what's considered low powered, mid-powered, and high powered? I think that should've been the first thing addressed.


I would love a well measured answer to this.
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