Suppose it's a matter of preference. Letter Bee being the primary GM his view is more relevant: but I personally prefer the former. I feel things are more interesting when the characters have more limited amount of options and make creative use of what they have. In my mind I'm looking for spells that preform an action, rather than using spells to preform actions if that makes any sense. It helps define what a character can do better and provides a more clear path for overall progression, part of the reason for my statement to Kafka Komedy.
Lemuria Impact has a bit too much insta-kill potential at the moment I feel. Powerful spells are alright, within limits, but I'm not a fan of spells that can cause death with little to no warning. Perhaps give it a cast time, a visual indicator, or something along those lines. At this point I feel it's a bit too much of a "point you're dead" spell. Other than that your spells are very creative and enjoyable as a whole ^.^
For more ideas and to highlight a feature that you may not be aware of I've created a few more spells that, once again, anyone is free to use or take inspiration from.
Change-World
Purgatory: This spell causes a sphere around the target to turn into fire: transforming earth, air, or anything else into fire scorching everything within. The user maintains some control over the fire, allowing them to move it to adjust for their target; in addition it requires a few seconds to cast the spell
High-Change
Assimilate: This spell allows the user to convert physical objects into mana that they absorb, allowing them to power their spells with it. The duration to convert depends on how durable as well as how large the object is.
Timespace-Mind
Substitution Jutsu: A spell inspired by too much time watching anime, it allows the user to teleport short distances easily and/or create an illusion that follows a basic command that vanishes receiving damage.
Mind-Timespace
Infinite Prison: A cruel spell that causes everything within in area to experience time at a greatly diminished rate: in addition those within are affected by an illusion that causes them to think they are moving even more slowly. This drains mana quickly but can cause mental damage quite easily by causing someone to spend days waiting in for what amounts to less than minute as well as suppressing enemies.
@Kafka Komedy One note on your character sheet, though this is a light recommendation rather than a requirement. Your spells are written less as spells and more of powers. Rather than individuals acts of magical power they seem be more like things he can simply do. I'd prefer if they were written more like spells as the connotations associated with the way you've written them are slightly less desirable.
For those of you who might want inspiration for spells or want a more general idea of the average power, I've made a spell list that any of you are free to take from.
High Magic -Heaven bolt: Draw energy from the sky and slam it into a target. This spell can be charged to greater power. At first getting struck by it will cause mild pain and numbness in the affected area, but it is very fast. As the spell gets charged the target area will began to get illuminated, eventually detonating with enough force to blast apart any building in the target zone. Naturally any attempts to fix the damage via magic will fail unless a specific counter spell is used.
-Mana Gears: Using mana constructs to replace parts in technology is generally ill-advised, but someone with enough knowledge and dedication can replicate those parts and use them to substitute. Of course as long as these parts exist they drain the user's mana by a small amount.
-Magic Negation: This spell emits a zone around the caster that prevents other High Magic's from functioning in the area. The area can be increased up to a 20 foot diameter and negates all high magic, regardless of the user's intent.
World
Dragon's Breath: This spell unleashes a torrent of flames from the user that can cause 3rd degree burns with moments of exposure and 4th if exposed for much longer. The user can shape the flames for different effects, pushing it out like a spear for more range or fanning it out to cover more area.
Earth Spikes: This spell can cause jagged bits of earth to rise up from the ground at high speeds. This can be used in a variety of ways, to attack foes, tear up fortifications, or even create handholds to climb a wall with.
Lightwieght: This spell allows the user to reduce the weight of objects they touch, even to the point of being weightless. This requires contact and the effect only persists for a few seconds once contact is lost. This can be applied to themselves and anything they're wearing.
Change
Drown: This fearsome spell turns the air within an area(up to that of an average van) into water. Though this will not replace air within a persons body, it can still easily cause a great deal of damage, either through the force of water falling or the sudden lack of breathable air. The water will naturally follow the normal rules of gravity.
Undo Change: A counter spell that allows the user to directly undo any effects of change spells that took place in the area.
Grass Growth: A surprisingly powerful spell that causes grass or similar plants to suddenly grow to the length of a person and become under the user's control, able to grab opponents, snatch things out of the air, or anything else you can think of. Underworld
Lichification: A ritual that allows the user to become one of the undead. It requires a sacrifice of a living creature, though the type doesn't matter. Once done the user is absolved of many of the needs most people face. Sleep, hunger, thirst, all these problems are no more. The user's body may be allowed to decay or they may keep their original form. Perhaps most importantly, they no longer age.
Shadow Eyes: This spell allows the user to sense and see through the perspective of shadows within a large area.
Dead Men Do Tell Tales: As long as the user can find the body, no matter what state it is in, they can summon 'spirit' of the now dead person that resided in it, though they can't force them to talk or answer any questions.
Timespace Thinking Cap: Stop all time. For up to a minute tops and that means your time gets stopped to. This spell only useful in the heat of battle, when there's too much going on to deal with. The only thing you can do is think but at least you get to do that.
Dilution Bubble: The user can emit an area around them, about a foot or two from their skin, that slows down anything in range to half as fast. As you can imagine, this has many uses for defensive application.
Haste: This spell causes whatever the user touches to experience time slower, effectively giving them inhuman reaction time. Doesn't actually make them faster. Mind Magic
Beforeimage: When this spell is in affect images of the user preforming actions will constantly come out from them, making it very confusing as to what they're actually doing. Is the person that swung a sword at you real? Or is it the one pulling back to throw a knife? How perplexing. A very useful spell.
Memory Block: This spell can be used on an unconscious person to remove any memories of the last 24 hours.
Dodge: A simple spell that gives the target a very strong feeling that something incredibly dangerous is about to happen and they need to jump to the side. Very useful, though if one gets used to it they may ignore it, of course that can be it's own strength...
Hm, the revisions were... a little word for word, I was hoping to give a general feel that you could expand on but you're not wrong. As it is I think it's acceptable.
Hey everybody. Being an adult is hard. Being a kid is way more fun.
I've decided to start listing my dead RPs, not complete but oh well.
[url=http://www.roleplayerguild.com/topics/90483-dice]Dice[/url]
[url=http://www.roleplayerguild.com/topics/91697-the-red-dragon-bone-guild-tales-of-the-hinterlands] The Red Dragon Bone Guild: Tales of the Hinterlands [/url]
[url=http://www.roleplayerguild.com/topics/57258-the-two-villages]The Two Villages[/url]
[url=http://www.roleplayerguild.com/topics/88621-the-darkness-descends-fantasy-conquest-rp]The Darkness Desends[/url]
[url=http://www.roleplayerguild.com/topics/91262-i-died-and-reincarnated-into-fantasy-world-whats-with-this-light-novel-l] I died and reincarnated into fantasy world- WHAT'S WITH THIS LIGHT NOVEL-LIKE SETTING!?![/url]
[url=http://www.roleplayerguild.com/topics/82270-r-a-t-s-rapid-assault-tactical-squad-1-slot-open]R.A.T.S. - Rapid Assault Tactical Squad - 1 Slot Open[/url]
[url=http://www.roleplayerguild.com/topics/92438-masters-of-the-hidden-valley]Masters of the Hidden Valley[/url]
[url=http://www.roleplayerguild.com/topics/125993-pok-mon-one-looking-for-one-player-and-a-co-gm] Pokémon: One[/url]
[url=http://www.roleplayerguild.com/topics/147575-from-goblins-to-gods]From Goblins To Gods[/url]
[url=http://www.roleplayerguild.com/topics/73334-a-game-of-throhs-medieval-pokemon-rp-a-revival/ooc] Medival Pokemon[/url]
[url=http://www.roleplayerguild.com/topics/75165-blade-master-academy/ooc]Blade Master Academy[/url]
[url=http://www.roleplayerguild.com/topics/76935-yugioh-the-100th-annual-battle-city-tournament-reboot/ooc?page=8]Yugioh[/url]
[url=http://www.roleplayerguild.com/topics/75863-the-magic-apprentice-s/ooc?page=16]Magic apprenctices[/url]
[url=http://www.roleplayerguild.com/topics/45234-one-piece-legacy/ooc?page=60]One Piece[/url]
[url=http://www.roleplayerguild.com/topics/75352-fire-emblem-lights-end/ooc?page=55]Fire Emblem[/url]
[url=http://www.roleplayerguild.com/posts/2824657]Reboot of Fire Emblem[/url]
[url=http://www.roleplayerguild.com/topics/76074-mages-of-atmara/ooc?page=3]Mage RP[/url]
[url=http://www.roleplayerguild.com/posts/2399023]Medival Hero's RP[/url]
[url=http://www.roleplayerguild.com/topics/85595-fairy-tail-wings-tails-rebooted/ooc?page=40#bottom]Fairy Tail RP that seems to endlessly reboot[/url]
[url=http://www.roleplayerguild.com/topics/76658-mana-script-academy-for-the-gifted-reboot/ooc?page=17]Mana Script and its 3 reboots[/url]
[url=http://www.roleplayerguild.com/topics/76694-thieves-guild/ic#post-2408188]Theives RP[/url]
<div style="white-space:pre-wrap;">Hey everybody. Being an adult is hard. Being a kid is way more fun.<br><br>I've decided to start listing my dead RPs, not complete but oh well.<br><br><a href="http://www.roleplayerguild.com/topics/90483-dice">Dice</a><br><a href="http://www.roleplayerguild.com/topics/91697-the-red-dragon-bone-guild-tales-of-the-hinterlands">The Red Dragon Bone Guild: Tales of the Hinterlands</a><br><a href="http://www.roleplayerguild.com/topics/57258-the-two-villages">The Two Villages</a><br><a href="http://www.roleplayerguild.com/topics/88621-the-darkness-descends-fantasy-conquest-rp">The Darkness Desends</a><br><a href="http://www.roleplayerguild.com/topics/91262-i-died-and-reincarnated-into-fantasy-world-whats-with-this-light-novel-l">I died and reincarnated into fantasy world- WHAT'S WITH THIS LIGHT NOVEL-LIKE SETTING!?!</a><br><a href="http://www.roleplayerguild.com/topics/82270-r-a-t-s-rapid-assault-tactical-squad-1-slot-open">R.A.T.S. - Rapid Assault Tactical Squad - 1 Slot Open</a><br><a href="http://www.roleplayerguild.com/topics/92438-masters-of-the-hidden-valley">Masters of the Hidden Valley</a><br><a href="http://www.roleplayerguild.com/topics/125993-pok-mon-one-looking-for-one-player-and-a-co-gm">Pokémon: One</a><br><a href="http://www.roleplayerguild.com/topics/147575-from-goblins-to-gods">From Goblins To Gods</a><br><a href="http://www.roleplayerguild.com/topics/73334-a-game-of-throhs-medieval-pokemon-rp-a-revival/ooc">Medival Pokemon</a><br><a href="http://www.roleplayerguild.com/topics/75165-blade-master-academy/ooc">Blade Master Academy</a><br><a href="http://www.roleplayerguild.com/topics/76935-yugioh-the-100th-annual-battle-city-tournament-reboot/ooc?page=8">Yugioh</a><br><a href="http://www.roleplayerguild.com/topics/75863-the-magic-apprentice-s/ooc?page=16">Magic apprenctices</a><br><a href="http://www.roleplayerguild.com/topics/45234-one-piece-legacy/ooc?page=60">One Piece</a><br><a href="http://www.roleplayerguild.com/topics/75352-fire-emblem-lights-end/ooc?page=55">Fire Emblem</a><br><a href="http://www.roleplayerguild.com/posts/2824657">Reboot of Fire Emblem</a><br><a href="http://www.roleplayerguild.com/topics/76074-mages-of-atmara/ooc?page=3">Mage RP</a><br><a href="http://www.roleplayerguild.com/posts/2399023">Medival Hero's RP</a><br><a href="http://www.roleplayerguild.com/topics/85595-fairy-tail-wings-tails-rebooted/ooc?page=40#bottom">Fairy Tail RP that seems to endlessly reboot</a><br><a href="http://www.roleplayerguild.com/topics/76658-mana-script-academy-for-the-gifted-reboot/ooc?page=17">Mana Script and its 3 reboots</a><br><a href="http://www.roleplayerguild.com/topics/76694-thieves-guild/ic#post-2408188">Theives RP</a><br><br></div>