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@VitaVitaAR

Had a strike of inspiration at work, and thought of a Harpy Ninja that uses Healing Magic to regrow her feathers which she can shoot like kunai and herbal oils to cause debuffs - this at the cost of making it harder to fly, the longer she is involved in combat.

Definitely feels like it utilizes the limited, direct combat potential of a Harpy, and their unique nature as a beast.
@VitaVitaAR

I see. Well, I'll mull over some options. Admittedly, even with the inclusion of a thumb, a Harpy is still short on choice, since they aren't conducive to much without, at least, two fingers, as the Teenage Mutant Ninja Turtle have taught us. Apologies for being difficult; trying not to fall back in a normal, human character.

Unfortunately, a lot of my inspiration went into my Nem.

Never liked playing the healer, but, perhaps, a Cleric would serve? Possibly, an Undead Hunter?
@Enkryption: We do have one heavy-on-the-destruction mage already.


Are Classes FCFS, then? If not, would two Destruction Mages really be a problem?
@Enkryption: I actually forgot to edit that for this RP, oops. ^^; Harpies have undergone some slight anatomical revisions, so they have a thumb on their wings that gives them some limited dexterity, and they can carry some things in their talons.

With that being said, committing to a harpy would likely mean being someone who isn't directly involved in fighting. Which is fine but something to be aware of.


If they can hold a book, then Artillery Mage is possible. Was looking into Mage classes; unsure if this is holding hard and fast to the Promotion Rules, or not.

Just toying with the rule of cool of turning thermals winds into flames by magically gathering them into balls of flaming wind. Fire, in general, would be the main attack method.
@Enkryption: Alrighty, I'm willing to answer any questions you might have.


I'm curious, since Harpies cannot hold tools in their talons, I'm operating under the assumption that's including all forms of weapons and tomes, so I wanted to ask, what Class can a Harpy play as?
@VitaVitaAR

Yeah. I figured, hence the alternate idea. I might think of something else in a bit. Need to finish work.
@Enkryption: Hmm, that seems like it's leaning too far into a high tech level for the setting, as in-setting large "machines" are more magical constructions then anything else.


Ah, I see. Well, my initial character concept was an aristocratic fairy who's frighteningly talented with a bow, because a rich girl fairy sniper is amusing, but I was unsure if that would fly, so to speak, due to how small they are.
@Enkryption: Really depends on how far you intend to take the machinist part.


Well, the general idea is that it's a mostly disguise to pass as a normal Human working in a guild cafe, because the character absolutely lives for interactions and adventures in the daytime, and (over)hearing about the world, but knows that nobody would take her seriously if she looked and sounded like a six-year-old with big, dorky glasses.

As far as how far to take the suit itself... because she's only made it to pass as a Human, it wouldn't be much for combat, beyond being able to draw a longbow and take a solid hit or two. Over the course of the adventure, she could make upgrades and such.

I'm open to discussion about that.
@VitaVitaAR



Is a Nem Mechanist possible? Ignore her eyes and hair. This picture is just the best I could find towards her character.
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