Avatar of Eru Iluvatar
  • Last Seen: 6 yrs ago
  • Old Guild Username: SlenderWoman
  • Joined: 11 yrs ago
  • Posts: 298 (0.08 / day)
  • VMs: 0
  • Username history
    1. Eru Iluvatar 11 yrs ago

Status

Recent Statuses

8 yrs ago
Current My entire life is a series of egg puns.
3 likes
8 yrs ago
Workin' 9 to 9... Wait, that isn't right...
1 like
8 yrs ago
I have too many passions to be able to commit to any one of them, but even though I want to commit to one, I can't possibly choose.
8 yrs ago
Was Scorpius half-Scarran, half-Peacekeeper? Frell yes!
8 yrs ago
Free time is less 'free', and more 'extensive but highly regulated by various external sources' time.
3 likes

Bio

User has no bio, yet

Most Recent Posts

Notable Orcs of Durthang



Gorgol


The Captain of Zi Vadok, and self proclaimed lord of Durthang. A survivor of the Battle of Morannon, Gorgol led what was left of his company to Durthang where he formed the Zi Vadok warband. With the defeat of Sauron, Gorgol looks forward to a life free of overseers, and seeks to secure power for himself and his followers. A uruk of corpse grey skin, and marked with battle scars across his body, Gorgol is an especially cruel leader, who punishes dissent with the upmost severity.


Ufthak


A Morannon Orc standing nearly seven feet tall with wide shoulders and a quietly fierce disposition, Ufthak commanded the Durthang garrison during the War of the Ring. When Gorgol and other refugees of the Battle of Morannon retreated to Durthang, Ufthak soon lost control as factions rose up to take the fortress. Forced into the under-tunnels of Durthang, Ufthak now leads a rebellion against Gorgol and Zi Vardok who rule the castle above.


Bolg


A demi-troll who has been stricken mad from decades of harsh treatment from it's masters. As the bloody civil war within Durthang raged, the troll finally broke, and cut a bloody swath through the castle, killing many indiscriminately. Zi Vadok have managed to barricade the wrathful beast within one of the castle's mess halls. So far Bolg has come in handy as a form of punishment against captives and dissenters, throwing them within Bolg's hall to meet a grisly end.


Radbug


A goblin slave master who surrendered to Zi Vadok during their uprising against the Morannon Orcs. Radbug is scorned among his fellow goblins, yet none openly challenge him as he has the support of Gorgol, and does not hesitate to kill any who so much as whisper dissent. For his loyalty, and help culling his goblin brethren, Radbug enjoys many perks over his enslaved counterparts.


Hasharin


Known only as the Hasharin, this enigmatic Haradrim leader controls the last of the Haradrim survivors caught in the Battle of Morannon, the rest, dead or enslaved by the hand of the Zi Vadok. Securing the lower depths of the castle, the Haradrim hold their ground much to Gorgol's frustration. Backed in a corner, the Haradrim cannot escape the castle, nor do they dare venture into the under-tunnels, where poisonous fumes promise an agonizing death. From their stronghold in the catacombs, they wage daring raids and strike from shadows to slowly kill off the Zi Vadok.


An impressive extension of lore!

And much appreciation is awarded to that signature.

I shall kick off the IC posts at some point today - as soon as I am done feel free to begin your stories.

Zi Vadok


Stronghold Durthang
A castle built by Gondor during the Last Alliance of Men and Elves, the fortress fell in the Third Age following the Great Plague. Following the War of the Ring, Durthang became a haven for fleeing Orcs and Haradrim. Now a place of great unrest, as competing factions among the survivors of the Battle of Morannon fight for dominance, it has fallen into disrepair and it's supplies dwindle.

Commander Gorgol
A uruk of a sickly grey complexion, his brute strength and sheer ferocity has propelled him into one of the leaders of Durthang, though pockets of resistance still defy him in the fortress under-tunnels. Once a commander among Sauron's army, Gorgol led his company back to Durthang after Sauron's fall, along with a company of Haradrim. Conflict soon followed, as leaders among both factions jostled for power and the right to rule the fortress. Gorgol seems poised to win this struggle.

Description
Known as Zi Vadok, or Black Death, the warband are infamous for burning their enemies alive before eating their blackened and charred remains. Routed from the Battle of Marannon, Gorgol led his warband back to Duthang. Here they have led a brutal existence as perpetual conflict between rival orcs and haradrim for dominance of the fortress ensued. Gorgol and his inner circle excel at keeping the lesser Orcs in line through fear and intimidation. Those who do not submit are made examples of.

Gorgol was the commander of a Uruk band during the war, but most were killed during the Battle of Marannon. Rounding up all the survivors he could, Gorgol was routed back toward Durthang, where Haradrim and other Orc bands sought refuge. Though the fortress has kept these survivors safe from external threats, within the fortress, internal conflict ensued.

Following a long and bloody fight with lesser Orc bands and the Haradrim, Gorgol claimed victory over the fortress proper, with rebels taking up strongholds within the under tunnels. Gorgol and Zi Vadok have vowed to flood the tunnels with the blood of these vermin.

Goals and Challenges
Zi Vadok are locked in a power struggle for control of Durthang. The under-tunnels of the fortress are a stronghold of rebel factions of Orcs and Haradrim. To finally claim supremacy over the castle, Gorgol must finally defeat these vermin.

The supplies of Durthang are dwindling. The castle's stores are often raided by rebels, and are being steadily consumed by the warband. Gorgol must secure new supply lines if he has any hope of remaining here, or he must relocate elsewhere in Mordor.

Respources
Zi Vadok have captured a large number of Haradrim rebels from the undertunnels. Those culled into submission have been enslaved, those who remained defiant were made to suffer before their end. Goblins who thought to rebel after Sauron's fall were quickly brought in line and serve as the prominent labour force of the warband. Gorgol has been able to subjugate these slaves through the use of his Uruk underlings, the survivors of his company during the war.

Resource Allocation
Demi Trolls - 2 points
Goblin Slaves - 2 points
Human Slaves - 2 points
Uruk - 4 points


If you can state how many of each resource you have in the Allocation part, just in brackets besides the points, then that is fine to copy through to Characters. Thanks!
Hmmm, recruiting seems to be a little slow. Hopefully we'll be able to attract more people.


Yeah, a couple of others have expressed interest - so I will chase them down and ask again.

This won't die under my supervision, as long as you all stay on board.
I'm at board gaming right now but when I get back in going to go ahead and try to make the Hank Pym and Pietro Maximoff profiles. I figured it would be best to just make both so we can get all the plans on the road sooner.


Wait, how necessary is Quicksilver to your plans.

Without revealing too much, I had... plans, for him.

Though if you want or need him then it will be very easily resolvable for me.


Footsteps. Killgrave melded into the wall at his back, the first signs of sweat glistening on his forehead and smooth-shaven face. Melvin Potter stood at the other side of an intersection in the facility, a T-junction connecting the outer corridors and a passage into the receiving bay for deliveries. Coincidence had been married to opportunity when the Shadow Conquerors were formulating this plan - Potter was stationed as a security guard for the side entrance on the west side of the facility, and beyond those doors was the position of the new guard - the late Sokovian that Potter had viciously murdered - and the hallways he was assigned to monitor. Killgrave was garbed in an identical copy of an official government uniform. It had been one of the foremost issues, as the man chosen for the new guard position was much smaller than Zebediah, and they had no other opportunity to acquire another official outfit. However, Potter had stepped up then, stating with an unperturbed hubris that he was 'pretty skilled at costume designing'.
The approaching footsteps belonged to, as far as Killgrave could guess, the supervisor of the new guard - and as it was among his first nights of duty there would be some routine inspections to undertake. Potter had mused upon this in one of the preparation lectures, and so each of the operatives were outfitted with silencers for their pistols. Killgrave now gripped the weapon firmly in his hands as the footsteps neared the turning point. He glanced over at Potter, whom indicated with some curt hand gestures that he would distract the oncoming guard. Killgrave nodded in response, just as the body of the government man moved into sight.

"Hey." Melvin rasped quietly and harshly, causing the guard to jump in shock and fumble for the sub machine gun strapped into a holster about his waist. Killgrave rapidly moved in behind him while the guard was focused on Potter, and he thrust his hand over the man's mouth to stop him from crying out for help. Zebediah precisely jolted the man in the underside of his knee, bringing him down to the rough, white-washed ground beneath them. Potter wasted no time, butting the end of the pistol in the middle of the guard's forehead. The man lay dazed, Killgrave's hand still preventing him from shouting. Melvin Potter shot Zebediah a quick, fairly disturbing look of enjoyment, and then sent a bullet tunnelling through the guard's skull. The two men watched as the corpse's eyes slowly rolled up into the back of his head.
Killgrave stood up and moved on without a word. He pondered to himself, however, why Melvin could not have simply explained himself being in the hallway to the guard and diverted him back towards the warehouse. I suppose it's one less hostile to deal with, and it was the most efficient way. Government scum deserve to die anyway. The doubts faded as fast as they had come to him - though he obviously took less pleasure in the act than Potter did. The 'Gladiator' relished killing itself, whereas Killgrave relished only the killings of the ones who had pissed him off: the heads of the Government. Those that had subjected someone directly related to Zebediah to prostitution, the once acquaintances of Killgrave - when he was growing up - to endless labour and meagre reward.

At the end of the long hallway loomed a battered grey door. Melvin was to go no further than it, leaving Killgrave to pass into the expansive receiving bay alone. The experienced Shadow preferred it that way, as stealth only became harder when more bodies inhibited him. The shipment of weapons and the experimental gas were positioned fifty paces away from their entrance door, by a large blue collection of crates, according to Potter's recent intel. The two men stopped by the grey door, turning to each other.

"I won't have to degrade myself by doing this lackey work anymore, Gladiator." Killgrave stated, partially as a farewell, but also as a patronising insult.

"Good luck." Potter only chuckled in reply, fondling his silenced pistol as he began to stride back down the hallway, "You'll need it."
Zebediah narrowed his eyes at that, but he knew he didn't have a great deal of time in which to operate, so he dismissed it and deftly pushed open the door.

---

Three men and a woman stood conversing, twenty paces to Killgrave's right as he knelt beside a six-foot high stack of boxes. They were the only ones who would be able to see Zebediah in his journey from the cover that the boxes provided him to the small complex of crates and containers that was the weapons shipment. He scanned the warehouse for a few moments to try and ascertain if there were any other viable routes. He could move to the left thirty paces and progress along a shipping canister, but Killgrave had no idea who or what stood on the other side of the container or how much longer it would take him. Ivan Jankovic had instructed him profoundly that it was to be a fast job, in and out, with as little conflict as possible. The resulting explosions would be enough to kill the entire personnel of the facility, anyway, so neither Killgrave or Potter had too many gripes. He decided, with this in mind, to take a risk and to walk calmly and furtively towards the shipment and as far away from any staff as possible. He had an infallible disguise in the uniform, and the guard's face was surely not known by many of the workers yet. Also, not many in the warehouse would be armed guards, and there was only so much common workers could do to oppose a well-trained operative.
Taking a deep breath, Killgrave rose and strode out from behind the cover.
The new guard's hair was blonde and mine is a deep black.
He began to retrieve the compact timed explosives from his left outside pocket.
Nobody but the supervisors are permitted near the shipment.
He subtly increased his pace as he approached the outskirts of the containers.
They will undoubtedly notice me sooner or later.
Zebediah reached the cover of a large crate and he instantly crouched down to the floor. He had three timed detonators to plant - silent, devastating variants of a common explosive that the Shadow Conquerors had developed. The expanse of the shipment was only ten metres wide, so Killgrave carefully lay down an explosive at an interval of two paces. His breath ran ragged like a devoted smoker's wheeze - this was one of the hardest jobs Zebediah had been assigned. Most were in larger groups with simpler tasks, however this was what he needed to receive the prominence he deserved. Reinforced suction devices attached themselves to the ground, and Zebediah's controlled fingers designated the countdown of two minutes to begin.

"Hey!" A woman's shout from close by in the warehouse rang out. The woman from the quartet near the door. Shit. The Shadow clung to the floor, slowing his breathing and rapidly forming a plan in his head. He reached for his pistol. Before any confrontation could be made, alas, the muffled whizzing of a bullet cut short the woman's audible approach. Zebediah spun around to see the grey door wide open, Melvin Potter putting bullets into the staff's brains, Ivan Jankovic - Killgrave's superior - standing smugly by the opening, and several heavily armed Shadows filling the corridor behind him. The staff were dead or dying, and the men's attention turned to Killgrave. The young Sokovian knelt, frozen, completely bemused by the events unfolding before him.
He quickly puzzled it out as Potter raised the silenced pistol to him, a twisted smirk on his face.

"Guess I'll be the one getting the promotion, Killgrave." He snarled, his smirk growing into a grin. A bullet ripped towards Zebediah, and he barely had time to react. It was aimed directly at his heart, though he managed to twist and dive against the targeted point. The pelt tore through his leg, the middle of his left thigh, giving Killgrave the necessary pain to prompt a shriek of agony. Anger at Potter and the men behind him consumed Zebediah as he riled about by the containers. Melvin grunted, dissatisfied with his missed shot, and he took another step forward to aim again.

"No, Gladiator." It was Jankovic's voice that permeated the thin air. "Leave him to die." Zebediah's eyes darted to match the grizzled commander's. The same look of concern and fear that Killgrave had observed in the past few meetings dilated his pupils, revealing the truth to the master of stealth. More concerned about me than I thought. He needed to dispose of me. Pain still racked his body, the blood oozing out of his thigh with surprising amounts.

"I'll... k-kill..." Zebediah hissed, though another shot from Potter's gun stopped him short. His right arm snapped back with the impact, bone and cartilage dying with the bullet now lodged in his elbow. His scream again filled the room. The sounds of oncoming guards echoed.

"Gladiator! We're leaving!" Jankovic moved with curious speed for his age and bulk, dragging Potter back with him towards the door. The Shadows behind them aimed machine guns towards the south-east side of the warehouse, where a frantic susurration emanated. Potter turned a final time, however, a mad look filled with death in his eye. He broke from Jankovic's grip for a second and fired a shot blindly at the shipment. Killgrave did not know what he had done to earn such hate from the Gladiator, or perhaps it was just the thug's apparent obsession with murder. The careening bullet thankfully missed him, and Jankovic threw the large operative back down the hallway before he could cause any more destruction.
Zebediah groaned in agony and tried to drag himself along the ground, but he slipped in the puddle of his own blood.
Then a large canister fell from above and landed heavily onto his chest. A bullet-hole breached the outside of the container. There were so many warning and hazard signs on the outside that Killgrave could barely concentrate on one of them. A strange, preternatural - purple - gas was gushing out of the hole, and the substance was even dissolving the container's material now that it was on the outside. More and more of the gas emerged from the canister, like the tendrils of a demon coming out of it's lair. It did not raise into the air as it should have done. It seemed to locate and focus on Killgrave, with the throngs of purple gas suddenly converging and moving to cover Zebediah's entire body.
The pain of the gunshot wounds was nothing compared to the torment that now afflicted him.
It was if his skin was being ripped away, and replaced by new, foreign material.
It covered his face, his nose, his mouth. His eyes were blinded as the substance went inside his body, into his bloodstream, into his brain.
He thrashed about wildly, tears and blood streaming down his face as his life pooled out from his wounds around him. He noticed his left arm through the corner of his vision. A deep, encompassing hue spreading across the muscled skin. Horrifying. Alien.

Purple.
My sheet will be finished shortly!

Mor Mûl

The Black Road



Stronghold: Cirith Ungol
The many towers and fortifications that dot Cirith Ungol have been repaired and repopulated by the Mor Mûl. Much of its infrastructure has been preserved, making it a valuable asset to control. Cirith Ungol is central to the routes connecting other strongholds of Mordor, and as such, the Mor Mûl is keen on exploiting this to their advantage. Vast caverns below the surface are home to the warband's goblin component, and the last resting places of many trespassers. One such dwelling is home to the warband's prized lesser drakes.

Commander: Saakaf, or “The Falcon”
Saakaf is a high-ranking Black Uruk. His head is shaved bald, though he sports a short beard and manchu-style mustache. He is not particularly tall, standing just shy of six feet, but he is lean and athletic, with strands of whipcord muscle lining his body. He dons the armor of a high-ranking Easterling, rather than the blackened plate worn by the forces of Mordor. The lesser drakes within Cirith Ungol's caverns are considered to be his personal pets, and he rides one when making grand appearances.

Description: By the time the Battle of the Black Gate had been lost, Saakaf and his troops were stationed in western Nurn, and thus, managed to avoid loss of life when Sauron and Barad-dûr had been toppled. When it was realized what had transpired, Saakaf marched his troops northwards, no longer bound by Sauron's command.

Passing through Gorgoroth, Saakaf found Cirith Ungol to be largely undermanned, with evidence of a fortress-wide battle having taken place in the not-too distant past. Gathering the remaining orcs, he took command of the fortress and established his own base of operations, with which to prepare for the power struggle that was sure to break out between the surviving orc hordes.

When he'd learned of the cause of Cirith Ungol's poor state – that is, following the incident involving a dispute over some Hobbit, Saakaf took it upon himself to whip the orcs back into shape. Replenishing lost numbers with fresh troops from his warband, Saakaf tightened his disciplinary noose and reinstated a proper chain of command across the fortress.

Resources:WIP

Agenda and Concerns: Cirith Ungol is a valuable position, as the roads between Minas Morgul, Durthang, Nargroth, and Thaurband branch close to its sphere of control. With this in mind, Saakaf intends to milk this location for profit and establish tolls for passing through. Trade between other strongholds, if they so choose to barter, could earn the Mor Mûl a hefty fortune. The fortress and the many watchtowers that supplant its shadow over this territory threaten to keep the denizens of Minas Morgul out of Mordor, should Saakaf will it. This makes either conflict or negotiation between the two fortresses inevitable.

Resource Allocation:
2 Lesser Drakes (3 pts.)
5 Demi-Trolls (2 pts.)
100 Uruks (1 pt.)
10 Orcish Chirurgeons (2 pts.)
250 Goblin Slaves (2 pts.)


Excellent. You may move your sheet over to the Characters tab. I am happy our little group is growing.
@Eru Iluvatar-On your sheet, I noticed you described your fortification in detail. Am I also allowed to basically "create" my stronghold's features? I wasn't sure how much control the individual players had in that respect.


In these circumstances, where there is no canonical evidence as precedent, it's best to just make stuff up.

In the case of something like the Black Gate or Minas Tirith, however, I'd say stick to the facts as much as possible.
Khûdriag's Variags (Ithokh Clan)

King's Sworn-ones (Ithokh Clan)



Stronghold: The Eastern Guard

Though positioned a great distance along the Khand Road eastbound, the Eastern Guard is a formidable stronghold with great strategic value. It resides on a raised expanse of land on the banks of the Ered Lithui, overlooking the wide Khand Gap connecting the lands of Mordor and Khand. It is protected on the northern side by the first cliffs of a mountain as part of the Ered Lithui, and on the eastern side by a precipitous landslide leading down into the first steppes of Khand. It is approachable by the west, along a furtive pass beginning at ground level and rising with the growth of the Ash Mountains, however the pass is easily defensible by a small amount of men as it is narrow enough to limit accosters to but four abreast. To the south, a wide space of land rises on a steady incline towards the fortress, though it is blocked when reaching the top by the Guard's largest and widest outer wall. The material making up the walls and structures in the Eastern Guard is a sturdy stone, blackened over time by the deposits of ash that gave the overlooking mountains their name, and the volcanic resemblant ground in which it originates. The stone is supported and surrounded by towers of wood, which sections the circle of stone and provides walkways along the several layers of the Eastern Guard. The fortress' interior is quite restricted, a street from wall to wall can only boast a mere twenty buildings, and the only buildings existing are nomadic and rough living spaces, accompanied by various forges and storage houses.

Commander: Tarkhun the Kekhavrathí

Tarkhun stands at a towering six-foot-nine, and his bulk matches his height at two-hundred and seventy pounds. His excess weight is mostly muscle, meaning he is extremely strong and can lift three times his own body weight. He is fairly dark-skinned, and his hair hangs in traditional black braids reaching down to his upper back. His eyes are a dark brown, almost black, and his face is rough and uncomely, and it rarely smiles. He is a master of weaponry from swords to javelins, but he favours the great-axe, and it is widely rumoured that an axe he keeps by the name of Feogur's Tooth is the same axe that the Khûdriag-Ata Ûvatha used at the battle of Noz Peka. He neglects the usage of a bow and arrow, a strange thing for a Variag as it is the foremost weapon in their society. He is skilled in horse-riding as befits a Khandish warrior. He sports various battle-scars from conflicts throughout his life, and the fourth and little finger on his left hand were cut off in a fight with an Orc not a year before the present. He has no inhibiting diseases or physical afflictions.

Description:

Tarkhun was born in Lâorki, the son of a wealthy warlord among the Ôsvodeg. His father had been an associate of Kionid and the ruling caste of the Variags based in Upper Khand, though unlike most in the area, he and his son were not part of the Akhev clan. In truth, Tarkhun's father was the leader of the Ithokh Clan from further south - meaning he was a Kekhavrathí, but his clan and it's loyalists had fallen out of favour with Keiseimu, the Variag-King, after their open heresy towards Sauron - known and revered as Tûmrakhi in Varadja. Tarkhun's father and his associates still worshipped the older deities that had been officially dismissed, though many still prayed to them in secret. After this, Tarkhun's father publicly disbanded the Ithokh clan, though the loyalists remained throughout Khand and in communication with Tarkhun's father despite him travelling north. When the time of the War of the Ring came, and the Variags fought the Kingdom of Gondor in Sauron's forces, Tarkhun's father had died of old age and a meeting of the members of the Ithokh clan was required to designate a new Kekhavrathí. They assembled in Eastern Lithlad while the Variag forces travelled through Mordor along the Khand road, in a barren plain close to the Eastern Guard. Several hundred Variags arrived for the proceedings, many of whom were members of the Ithokh clan under Tarkhun's father's leadership.

Tarkhun was the obvious and most appropriate choice to be promoted to Kekhavrathí, as the son of the previous leader and a mighty warrior. He was indeed elected, though a handful of competitors grew angry of their own ambitions being crushed and either left the reformed clan or made attempts on Tarkhun's life. They were promptly defeated by the new clan-leader and his loyalists, leaving the Ithokh as a strong and close faction without the years of strife other clans had built up. Tarkhun was the leader and commander of everything relating to combat, and he chose a handful of advisers to help him with other matters. These advisers held some power in the clan and they had great input into each of their respective fields of expertise. The rest of the men were equals, as workers and warriors, depending on what the situation required. A great deal of respect was awarded to Tarkhun, and he returned the good intent to his men. The new clan with their days of proceedings had fallen back to the last dregs of Variags travelling to Sauron's aid - a large force that travelled slowly through the dangerous conditions the Khand road provided. As such, the Ithokh clan had barely breached the Gorgoroth plateau when Orodruin erupted in a devastating fury and Barad-dur's destruction heralded the death of Sauron.

They were able to escape the rapidly spreading lava and fatal products of Sauron's defeat, unlike many of the Variags and the other dark forces, and they retreated north-east, following the outstretch of the Ered Lithui that separated much of Gorgoroth from Lithlad. The clan's only option was to continue moving east, and it took them some time until they finally sighted the Eastern Guard and the plain where they had reformed the clan. The resources the Variags had had been ample for the intentions of travelling through Mordor, but they were not enough for an extended stay in the region - and so Tarkhun had to organise rationing with the help of his advisers to try and maintain most of the clan's forces. Some still died from airborne diseases and malnourishment, though they made it to the shadow of the Eastern Guard without many of their men dying. After hours of scouting and surveillance of the seemingly empty fortress, a couple of men located the beginning of the pass that would take them up to the fortress above. Tarkhun and his men found only a couple of small parties of Orcs in the stronghold, who quickly dispersed at the sight of the formidable clan. They had no knowledge of any other Variag clans surviving, and they likely would not be a welcome sight to many Orcs throughout the land because of countless disputes since the Second Age, so Tarkhun thought it best to remain in the fortified stronghold to wait out the aftermath of Sauron's defeat and see what opportunities for a re-entry into Variag prominence arose.

Resources:

Fell Wargs: [Larger, stronger versions of the Orc's favoured Warg. Not used as the typical transportation creature, they are more effective as quick, heavy units in battle - though their ferocity if uninhibited could turn to their owners also.] 3 for 5.
Horses: [Optimal beasts for mounts, fast and long-lasting.] 1 for 20.
Sabre-tooth Cats: [Adept trackers and hunters. Domesticated beasts commonly used by Variag clans.] 1 for 20.
Aryx: [Large, docile oxen-resemblant creatures from eastern Khand. Effective for storage and the safe meat found on their breast and legs. Relatively useless in combat, unless used as a vantage point.] 2 for 15.
Fell Beasts: [A variation of the lesser drake, with a larger wing and tailspan. Previously used by the Nazgûl as mounts. Occasional combatants, using their size and sharp claws and teeth as weapons.] 4 for 2.

Agenda and Concerns:

The Eastern Guard is a bulwark of safety, yet it simultaneously proves as a hindrance in matters of transporting goods and large numbers of men. The large Aryx are not able to pass along the walkway towards the Guard, meaning they need to be left in the exposed areas below and require constant supervision to make sure none of them wander off. The fortress' position in the middle of the Eastern Desolation means there is no viable source of cultivation close by and despite it's relatively short distance to Khand it would still be dangerous to travel there in search of aid.

Resource Allocation:

Horses: 3 Points (60 Horses)
Sabre-tooth Cats: 1 Point (20 Sabre-tooth Cats)
Aryx: 2 Points (15 Aryx)
Fell Beasts: 4 Points (2 Fell Beasts [Breeding Pair])
-EDIT. Nothing to see here.
Could I join later on, when a few posts have been written?


Absolutely, though if you have your eye on any particular stronghold it might be taken by somebody else.
© 2007-2024
BBCode Cheatsheet