Hidden 9 yrs ago 9 yrs ago Post by Eru Iluvatar
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The Fourth Age of Arda has begun, and with it disarray runs throughout the expansive regions of Middle-earth. A month has passed since the end of the War of the Ring, when the Hobbit Frodo Baggins thrust the One Ring into the fires of Mount Doom, and many events are occuring throughout the land. King Aragorn, now known as Elessar, has unified the kingdoms of Gondor and Arnor and is preparing to repair the north-west of Middle-earth to a position of glory and propitiousness; however, some of the men of his Reunited Kingdom have not yet finished with the dark forces they recently finished warring with.

Sauron has fallen, and with him Mordor's devestating power over much of the continent - yet the landmass of Mordor remains, and so too do several personas prowl the land with rapacious intent. The throngs of Orcs - once Elves, twisted by the Dark Lord Morgoth - have been culled after their defeat at the Battle of the Pelennor Fields, among other conflicts of the War of the Ring, and the destruction of Barad-dûr due to the blazing onslaught of Mount Doom. However, the Orcs still live, though in lesser numbers - and the powerful, prominent Orcs are already gathering their forces. Other factions have arrived in Mordor's vicinity, hungry for power: the Variags of Khand and the Southron Haradrim to name a couple. The lack of Orcs in the sea-side prison Thaurband instigated a mass revolt by the human slaves inside. The humans now occupy the reinforced site, but enemies are never too far away. The Orc Hunters, departing from Minas Tirith with the fire of battle still fuelling their hearts, aim for the remaining forces of Sauron with unrelenting courage.

Though a physical throne no longer exists, the various assemblies and warbands look onto Mordor as a kingdom anticipating it's new ruler, but only one can succeed to rule Mordor - and the others will be left as decaying corpses at the foot of the victor.

888888888888


The Premise


Mordor, in the wake of Sauron's defeat, is still a vast land filled with massive and intimidating fortifications. It remains impregnable from the outside, and it is still filled with tens of thousands of rambunctious Orcs. No longer united by a single leader, all of Orc-kind has dissolved into a number of Warbands based out of each of Mordor's most prominent fortifications, and now wage a civil war to determine who will ultimately rule over Mordor. Each poster will play as an Orc Warband based out of a specific stronghold, each possessing a unique mix of strategic resources and localized advantages and disadvantages. Your ultimate goal is to seize control of every Orc Warband by means of war, diplomacy, or other means - and to rule over the new throne of Mordor as its ruler. This shall not be an easy task, for the opposing Orc Warbands are but one of your worries.

Prominent Concerns: Thus far, every Orc Warband has managed to survive off of stored provisions within each stronghold, and has enough supplies remaining for several weeks. However, eventually they will need to find a way to procure food and drink. The fields of Nurn and the island sea of Nurnen are the only source of clean water and crop food in all of Mordor, which presents several logistical problems for each Warband. Additionally, some warbands are cut off from most of Mordor either by Pyroclastic flow from Mt. Doom or else by narrow passageways, once guarded by erstwhile allies, now guarded by opposing Warbands. Alliances of necessity may be required in order for your Warband to survive, if they cannot find alternate means of fulfilling their needs and pursuing their agenda.













Hidden 9 yrs ago Post by Terminal
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Hello everyone!

I'll be playing as the 'Orc Hunter' NPC faction. I'll mostly be running around causing various serious (but not insurmountable) problems for all the Orc Warbands to contend with.
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Hidden 9 yrs ago 9 yrs ago Post by AmongHeroes
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Raugz Sorr

Red Crow



Hidden 9 yrs ago Post by Eru Iluvatar
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Raugz Sorr

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An excellent application.

Accepted.

If you can copy this through to the Characters tab that would be great.
Hidden 9 yrs ago Post by Eru Iluvatar
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I will be playing as the Variag faction from Khand.

As such, I have positioned them in control of the Eastern Guard, and will be playing them as a 'fresh out of war' mercenary group (of which they are widely believed to be despite a lack of information about them - note the connections to the Varangian Guard from the Byzantine Empire) with no further contract and an alluring opportunity to seize power in Mordor.

I will alter the resources to things specific to my race, such as replacing Wargs with Cavalry, though it shall stay virtually the same.
Hidden 9 yrs ago Post by AmongHeroes
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An excellent application.

Accepted.

If you can copy this through to the Characters tab that would be great.


Thank you. I'll get it over there right away.

Hidden 9 yrs ago Post by Terminal
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Also: Before we go any further I should probably mention that our Wargs being handed out doesn't match the original intended amount (must have been mistakenly edited out during a copy/paste) - it's supposed to be around 20 Wargs per point.

That said, if everyone is fine with the current amount, I'm sure we can at least live with it.
Hidden 9 yrs ago Post by AmongHeroes
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Haha, I was wondering about that Warg value. I'm all in for more teeth per point!
Hidden 9 yrs ago Post by Eru Iluvatar
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Also: Before we go any further I should probably mention that our Wargs being handed out doesn't match the original intended amount (must have been mistakenly edited out during a copy/paste) - it's supposed to be around 20 Wargs per point.

That said, if everyone is fine with the current amount, I'm sure we can at least live with it.


Yeah, I recall it being increased to 20. I will change the value, and AmongHeroes you can increase your fanged forces.
Hidden 9 yrs ago Post by Rupdeus
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Could I join later on, when a few posts have been written?
Hidden 9 yrs ago Post by Eru Iluvatar
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Could I join later on, when a few posts have been written?


Absolutely, though if you have your eye on any particular stronghold it might be taken by somebody else.
Hidden 9 yrs ago Post by Eru Iluvatar
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-EDIT. Nothing to see here.
Hidden 9 yrs ago Post by AmongHeroes
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@Eru Iluvatar-On your sheet, I noticed you described your fortification in detail. Am I also allowed to basically "create" my stronghold's features? I wasn't sure how much control the individual players had in that respect.
Hidden 9 yrs ago Post by Terminal
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@Eru Iluvatar-On your sheet, I noticed you described your fortification in detail. Am I also allowed to basically "create" my stronghold's features? I wasn't sure how much control the individual players had in that respect.


Go crazy! Especially since Caran basically has zero existing lore in-canon (We know it exists, that's about it).
Hidden 9 yrs ago Post by Eru Iluvatar
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@Eru Iluvatar-On your sheet, I noticed you described your fortification in detail. Am I also allowed to basically "create" my stronghold's features? I wasn't sure how much control the individual players had in that respect.


In these circumstances, where there is no canonical evidence as precedent, it's best to just make stuff up.

In the case of something like the Black Gate or Minas Tirith, however, I'd say stick to the facts as much as possible.
Hidden 9 yrs ago Post by AmongHeroes
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Did we have other players already lined up? Or are we just waiting for more orc players?
Hidden 9 yrs ago 9 yrs ago Post by Slamurai
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My sheet will be finished shortly!

Mor Mûl

The Black Road



Stronghold: Cirith Ungol
The many towers and fortifications that dot Cirith Ungol have been repaired and repopulated by the Mor Mûl. Much of its infrastructure has been preserved, making it a valuable asset to control. Cirith Ungol is central to the routes connecting other strongholds of Mordor, and as such, the Mor Mûl is keen on exploiting this to their advantage. Vast caverns below the surface are home to the warband's goblin component, and the last resting places of many trespassers. One such dwelling is home to the warband's prized lesser drakes.

Commander: Saakaf, or “The Falcon”
Saakaf is a high-ranking Black Uruk. His head is shaved bald, though he sports a short beard and manchu-style mustache. He is not particularly tall, standing just shy of six feet, but he is lean and athletic, with strands of whipcord muscle lining his body. He dons the armor of a high-ranking Easterling, rather than the blackened plate worn by the forces of Mordor. The lesser drakes within Cirith Ungol's caverns are considered to be his personal pets, and he rides one when making grand appearances.

Description: By the time the Battle of the Black Gate had been lost, Saakaf and his troops were stationed in western Nurn, and thus, managed to avoid loss of life when Sauron and Barad-dûr had been toppled. When it was realized what had transpired, Saakaf marched his troops northwards, no longer bound by Sauron's command.

Passing through Gorgoroth, Saakaf found Cirith Ungol to be largely undermanned, with evidence of a fortress-wide battle having taken place in the not-too distant past. Gathering the remaining orcs, he took command of the fortress and established his own base of operations, with which to prepare for the power struggle that was sure to break out between the surviving orc hordes.

When he'd learned of the cause of Cirith Ungol's poor state – that is, following the incident involving a dispute over some Hobbit, Saakaf took it upon himself to whip the orcs back into shape. Replenishing lost numbers with fresh troops from his warband, Saakaf tightened his disciplinary noose and reinstated a proper chain of command across the fortress.

Resources:WIP

Agenda and Concerns: Cirith Ungol is a valuable position, as the roads between Minas Morgul, Durthang, Nargroth, and Thaurband branch close to its sphere of control. With this in mind, Saakaf intends to milk this location for profit and establish tolls for passing through. Trade between other strongholds, if they so choose to barter, could earn the Mor Mûl a hefty fortune. The fortress and the many watchtowers that supplant its shadow over this territory threaten to keep the denizens of Minas Morgul out of Mordor, should Saakaf will it. This makes either conflict or negotiation between the two fortresses inevitable.

Resource Allocation:
2 Lesser Drakes (3 pts.)
5 Demi-Trolls (2 pts.)
100 Uruks (1 pt.)
10 Orcish Chirurgeons (2 pts.)
250 Goblin Slaves (2 pts.)
Hidden 9 yrs ago Post by Eru Iluvatar
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My sheet will be finished shortly!

Mor Mûl

The Black Road



Stronghold: Cirith Ungol
The many towers and fortifications that dot Cirith Ungol have been repaired and repopulated by the Mor Mûl. Much of its infrastructure has been preserved, making it a valuable asset to control. Cirith Ungol is central to the routes connecting other strongholds of Mordor, and as such, the Mor Mûl is keen on exploiting this to their advantage. Vast caverns below the surface are home to the warband's goblin component, and the last resting places of many trespassers. One such dwelling is home to the warband's prized lesser drakes.

Commander: Saakaf, or “The Falcon”
Saakaf is a high-ranking Black Uruk. His head is shaved bald, though he sports a short beard and manchu-style mustache. He is not particularly tall, standing just shy of six feet, but he is lean and athletic, with strands of whipcord muscle lining his body. He dons the armor of a high-ranking Easterling, rather than the blackened plate worn by the forces of Mordor. The lesser drakes within Cirith Ungol's caverns are considered to be his personal pets, and he rides one when making grand appearances.

Description: By the time the Battle of the Black Gate had been lost, Saakaf and his troops were stationed in western Nurn, and thus, managed to avoid loss of life when Sauron and Barad-dûr had been toppled. When it was realized what had transpired, Saakaf marched his troops northwards, no longer bound by Sauron's command.

Passing through Gorgoroth, Saakaf found Cirith Ungol to be largely undermanned, with evidence of a fortress-wide battle having taken place in the not-too distant past. Gathering the remaining orcs, he took command of the fortress and established his own base of operations, with which to prepare for the power struggle that was sure to break out between the surviving orc hordes.

When he'd learned of the cause of Cirith Ungol's poor state – that is, following the incident involving a dispute over some Hobbit, Saakaf took it upon himself to whip the orcs back into shape. Replenishing lost numbers with fresh troops from his warband, Saakaf tightened his disciplinary noose and reinstated a proper chain of command across the fortress.

Resources:WIP

Agenda and Concerns: Cirith Ungol is a valuable position, as the roads between Minas Morgul, Durthang, Nargroth, and Thaurband branch close to its sphere of control. With this in mind, Saakaf intends to milk this location for profit and establish tolls for passing through. Trade between other strongholds, if they so choose to barter, could earn the Mor Mûl a hefty fortune. The fortress and the many watchtowers that supplant its shadow over this territory threaten to keep the denizens of Minas Morgul out of Mordor, should Saakaf will it. This makes either conflict or negotiation between the two fortresses inevitable.

Resource Allocation:
2 Lesser Drakes (3 pts.)
5 Demi-Trolls (2 pts.)
100 Uruks (1 pt.)
10 Orcish Chirurgeons (2 pts.)
250 Goblin Slaves (2 pts.)


Excellent. You may move your sheet over to the Characters tab. I am happy our little group is growing.
Hidden 9 yrs ago Post by Slamurai
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Hmmm, recruiting seems to be a little slow. Hopefully we'll be able to attract more people.
Hidden 9 yrs ago Post by Eru Iluvatar
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Hmmm, recruiting seems to be a little slow. Hopefully we'll be able to attract more people.


Yeah, a couple of others have expressed interest - so I will chase them down and ask again.

This won't die under my supervision, as long as you all stay on board.
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