here be my character. if anything needs changing, let me know. also im fairly new to this site, so if im doing something wrong, im probably not doing it deliberately. Please tell me so i can improve.
Exo: Outrider Traverse, Light recon Platform: Experimental Unit 207(LRP 207e)
At a glance, the Traverse isn't the kind of thing you'd expect coming from a military branch. Standing a little over 2 meters (just shy of 7 feet) it has an odd profile being far gangly-er than most suits with skinny barely armored arms and legs. As a recon unit, the Outrider needs to be mobile in the field, trading heavier plate for agility and top speed. While its weaponry may seem heavy, this is because its designed for sniping and peek-a-boom (guerilla) tactics, appearing out of nowhere and dishing out one hell of a punch and then disappearing into the brush.
Armor:
The armor plating mounted is made out of a strong titanium derivative compound (a very durable material) that protects it from impacts, soaks some light weapon fire and grants limited protection vs the environment. Unfortunately the plating is too thin to soak the big hits and high penetration rounds that the heavier combat suits can shrug off. On the upside, the armor is light and flexible giving the pilot an excellent range of motion and uninhibited mobility. Once he becomes accustomed to suit, it should give him very natural, fluid movement. This is the inner armor and is covered by the Chameleon plate(Entry under experimental).
Weaponry
Because the Traverse Outrider is so compact, the engineers made a strange decision about how to go about arming it. They specifically designed the hands to add as little surface area to the hands as possible. This means that the Outrider can utilize human standardized weaponry. This means that the pilot can use his non mounted weapons with or without the exosuit, although it might mean he has to adjust his firing style (I.E. it is very difficult to fire a .50 cal rifle accurately while standing without the exo’s increased strength.)
Primary: 50 Caliber Sniper Rifle. This is a standard issue large caliber sniper rifle utilized by the military. Because it is unwieldy and has massive recoil, this gun should be fired from prone position unless the wielder is utilizing an Exo suit to augment his abilities. It can be fired from standing position at a cost to accuracy and fire rate. Powerful shots, excellent accuracy, moderate rate of fire, poor reload speed[fired from prone or from exo]. High recoil, is large and unwieldy.
Secondary: M17A2(future model of M16) assault rifle. This is a standard issue assault rifle. Good accuracy, fire rate, and reload speed. Recoil is very low. Outfitted with combat scope(top), Grip (under barrel), and full shoulder stock. It also has a flash suppressor mounted at the end of the barrel.
Mounted: (35mm cannon with stabilizers): the 35mm cannon fires composite rigid armor piercing shell designed help detachments deal with heavily armored units. The Traverse was to sneak to a position flanking an enemy encampment and keep firing on the armored unit, while the rest of the detachment dealt with the rest of the hostiles. Unfortunately, the recoil on the cannon makes it very hard to utilize accurately and without being blasted off ones feet. To rectify this, the Outrider Traverse has been outfitted with deployable stabilizers that allow it to dig into the ground, converting it into a semi-mobile(highly limited) firing platform. Combine this with the Traverses Camouflage and ability to move quickly, this exo becomes a terrifying guerilla fighter. The rate of fire leaves a lot to be desired unless the wielder has another soldier to help him reload. Accuracy is moderate, excellent firepower and armor penetration, poor reload. Also shells are large and cumbersome so limited ammo capacity.
Movement:
The chassis on the Outrider traverse is made of light sturdy material and designed to move as smoothly and freely as possible. The Traverse has an interesting dual energy core design. On one hand the suit needed blazing fast speed and good all-around strength to adjust to difficult terrain, but that kind of power generation also gives off a lot of heat and sound making it easily detectable. To compensate, the designers included a much smaller power core that gives enough power to allow the Traverse to move at a decent pace and power some of its gear without overloading its stealth equipment. This power core was a dependable, well designed model from earlier suit prototype. Because of its lower power output, its heat and sound production are low enough to run with the Chameleon heat vents closed allowing the traverse to move stealthily for longer periods of time than it otherwise might. If the vents are left open, the Traverse can operate for long periods of time without having to cool off. The downside to this engine is that it can’t generate enough power to give the Outrider the speed and mobility it requires to get by in a firefight. It is the recommended core for most operation and when outfitted for sniping purposes.
The second core that was included on the Outrider Traverse was a experimental fusion core. This power core has extremely high power. While it isn’t very stealthy, this core allows the pilot to make full use of the Travers’s incredible speed and mobility. While it isn’t the strongest of suits, it still gives a standard test load of 250-300 pounds over head when functioning at full burn. All good things come at a cost however, and the Traverse pays for utilizing the fusion core. As much power as the core generates, it generates even more heat. The fusion core can generally only run for an hour or 2 before needing to cool off. If it is pushed too far past its limits without a break, the core will overload in spectacular (often fatal) fashion. A good pilot will alternate use of the engines depending on the situation. The fusion core powers up quickly, and the pilot can keep the second core running simultaneously to easily switch back if he doesn’t mind leeching off his heat reserves.
Experimental tech
The pilot(needs name) hung around the R&D labs a little too much ("hey the engineer guys are a good crowd!") and while he was there they would sometimes show him some of their pet projects. One thing led to another and his suit wound up becoming a field testing platform for all kinds of new science-y things.
Chameleon Scale Mail: this outer plating level is made up of small hexagonal "Scales" that interface with the suit and the environment. Each hexagonal plate(1 foot diameter) has 2 sides. The inner layer is a complex heat dispersion system for the suit, while the outer paneling is a reactive polymer that when interfaced with the suits systems functions as active camouflage. While there is no such thing as perfect camouflage, the Chameleon plating comes pretty damn close the heat dispersion means it’s tricky to spot even with thermal vision. Combine this with the Traverse’s whisper soft operation on its primary reactor core, It becomes a very hard scout to detect. However, as stated before this plating is far from perfect, when the suit is moving at its faster speeds, the Plate can't process the background fast enough to work and it has to default to a standard camo pattern(think military uniforms today, better than nothing but still visible). Also when the Traverse is running full burn,(more on full burn below) the heat sinks cannot keep pace with the thermal output fast enough. After a couple minutes of operation at these levels, the sinks over heat and the pilot has 3 options, either use the heat vents (allowing the suit to keep functioning, but also giving any thermo vision very clear trails of heat to follow), switch to the backup reactor, or slowly watch as his suit systems overheat and the suit shuts down avoid a system overload. It should be noted that the chameleon plating does not provide much in the way of defense. It’s tough enough to keep from being damaged on accident, but any gun should easily rupture through. While damaged plates are fairly easy to swap out, replacing them takes a minute or two and it can’t be done from inside the suit.
Name: Pilot Officer Zack Caldrin
Nickname:
Age: (21)
Gender: (M)
Appearance: Zack is not tall. He stands about 5’5” and a well-toned build. He survived boot camp so he is in excellent physical condition. He has short backswept brown hair that’s a little longer than military regulations and his left ear is pierced with a simple silver earing. He has a boyish face that is angular and almost hawk-like. You can see the northwestern European influence in his looks. He has surprisingly few scars for a soldier and if it wasn’t for his uniform, you might mistake him for an athlete instead. The scars on the outside of his fists are remnants from a young cadet who made the mistake of saying that to his face.
When he’s not in the military’s combat uniform, he’ll usually wear black fatigues with a dark tee-shirt and an unmarked blue hoodie. Occasionally he will wear his standard uniform, but generally not unless there’s a reason to look a little more up to snuff. Both of his uniforms show his rank (leaft breast on standard, right shoulder on combat) but also include emblems from the scientific R&D Division. Awards on the standard uniform indicate that he has been on at least a couple military deployments. When going into the field, Caldrin always wears a Bulletproof vest under his fatigues.
Background: Caldrin was raised on the Northeast Coast of the USA with a posh family and an overbearing father. The snooty town was a poor fit for an aggressive kid who didn’t play well with the others. Caldrin always had trouble in school. His grades in history and English were consistently the worst of the class, a he got into many fights. He rarely lost. His classmates swiftly learned not to look down on him, which became trickier once their heights started to differentiate. Zack was all over anything he could find a real world application for. English just didn’t fit into that category and therefore was dismissed. However, Zack’s problem solving skills were quite good. Generally he preferred simple approaches (i.e. fist in face gets people to shut up), but proved to be adept at classes like physics and math. Trying to get away from his family, Zack enlisted in the military as soon as possible. Though he wasn’t as tall as the other cadets, he trained ceaselessly and worked harder than anyone. Early on, he was constantly soloed out by drill sergeants and cadets alike. The Cadets soon learned better thanks to Zacks exceptional fighting skills, and the Sergeants had trouble insulting him when his combat skills eventually even surpassed their own. Unfortunately, while a prodigy in basic combat, Zack’s tactical skills left much to be desired and he was a terrible leader. His aggressive and impulsive nature quickly proved that he shouldn’t be in charge of a squad. Fortunately, Caldrin had no problem following orders and as long as he knew who was in charge, he was an exemplary soldier. But for all his accomplishments, his father still was unmoved. His son couldn’t even qualify to be an officer. The world would always have another soldier.
Towards the end of basic training, the soldiers started to be trained in various vehicular combat. This included training of basic military vehicles like tanks and jeeps, but also included a small simulation on exosuit combat(while still in development, it was a very real possibility that these could be implemented int eh armed forces in the futere). Caldrin took to the sims like fish to water and it was evident that he was a natural. Once he had become accustomed to the suits, no one in his platoon could match him. When he completed basic training, his was assigned as Pilot officer(generally an airforce position) in a squad in the R&D branch. This squad was designed to test new experimental gear that had been cleared by R&D on the field of combat. They needed exceptionally skilled soldiers who could adjust to malfunctioning or buggy equipment. While they were given standard issue gear, it takes time to switch out from a faulty weapon, and seconds can cost lives in the field. Caldrin’s specific Job was to field test a new line of exosuits that they were working on. He would remain part of this squad and would fight as a scout/sniper for 3 years, gaining several awards for his service. He had several missions including one deployment in space. He made friends with the Scientists in the R&D and was always willing to try out new things. He learned from them and became an expert at fixing malfunctions and jerry rigging gear with whatever he had on hand. One day, one of the scientists told him about a venture going out to a planet that needed soldiers to protect a team of scientists on some space base somewhere. Now this, this was something that not just anybody could do. This was a position where Caldrin’s dad would have to be impressed. Finally, a chance to prove his worth. Caldrin hardly even read the job description before putting in his name. His Scientist friends provided him with valuable recommendations and his outstanding record did he rest. A few months of last minute training and prep and Zack was on his way to Planet 4578.
Personality: Zack is a hot-headed confident soldier. While he tries not to brag, he has extreme confidence in his abilities. This does not mean he will pick a completely mismatched fight, But if he thinks he has a chance at victory, he will attack heedlessly until it rests within his clutches. As a military man, Zack will generally listen to instructions from superior officers. If you do not have rank on him, you will be hard pressed to control him unless you’ve earned his respect. Caldrin also has a large measure of pride and hates backing down. Generally, though if fighting breaks out, he will always default to a superior officer. Caldrin is an ace exo pilot, but tends to function best when following orders.
Work skill: Military Training, fast learner, technically skilled in on field maintenance (though he has no formal training), master of the jerry-rig, ace pilot.
Personal weapons: 1 standard issue combat knife, 1 Standard issue handgun.
Survival gear: (try to work off of what others brought so that everyone is equipped. Five items. Ex. Tent, flares, canteen, hatchet, tool kit)
Water filter
Kinetic charge high capacity flood lamp(charges with walking motion)
Extra ammo and Extra chameleon Plating
Multi-tool
Lighter
Duct tape(or future equivalent)
theme song: hammer head, offspring.
https://www.youtube.com/watch?v=9F3zLOWmTcQ