Character sheet template:
Name: Esmeralda- just Esmeralda
Race: white American
Age: 25
Height: 5' 1"- so short
Weight: About 100lbs
Appearance: Esmeralda is small in stature, but has quite a bit of muscle for her size. Her skin is usually a nice bronze color from being in the hot sun all day and her hair is waist length and brown. Her eyes are blue, green, or gray, depending on the clothes she wears, and her features are pretty and feminine. She has full lips, high cheek bones, and wide eyes framed with long lashes.
Equipment: She carries a back back with rope, a canteen, a long skinning knife, and water purification liquid. She keeps a fork and spoon with her, as well as a bottle of rad-x pills.
Weapons: Esmeralda carries an array of weapons, including a Beretta 92FS 9x19mm Parabellum in an ankle holster. Her main weapon is a modified IMI UZI 9x19mm Parabellum. She carries a hunting knife both in her pack and on her thigh.
Specializations: Pickpocketing, sharp shooting, and tactics.
Negative Attributes: Because she's so small, she lacks at hand to hand combat, she's strong for her size, but that usually isn't enough. She'd much prefer riddling someone with a few rounds from her Uzi, than trying to kick the crap outta them. Esmeralda is awful at finding allies because of her cold, sarcastic personality. She's self centered, and will save her own skin before she saves anyone else. She's all around, kinda a bad person.
Other: She has a tattoo on her bicep that says "Prove them wrong"
Biography: Esmeralda was born to Richard A. Saunders and Leah M. Saunders on April 6th, 2260. When Leah got pregnant, it was a blessing. Everyone looked down on them for having a baby, telling them it was a bad idea to raise a child in a world ravaged by war. The happy couple didn't let the downers destroy their happiness. Richard was a crazy old Army Veteran who believed everything was out to get him. They lived in an outlying Settlement, about an hour from Memphis by car.
Esmeralda grew up with a gun in her hand, and was allowed to carry one from the age of 11. A little after she turned 13, her mother died of radiation poisoning, leaving Esmeralda's already sick father to care for her. He began to hallucinate and started hurting Esmeralda. When she turned 16, she knew it was time to go. She packed her Baretta, a little bit of food, and all the caps she could find in the house, and left.
Since leaving, Esmeralda's survived by herself, occasionally joining with a small group, only to rob them blind and disappear. She stays in places she finds, and travels always, looking for a place she can stay indefinitely.