True Name: Theresa Albern
True age: 21
True gender: Female
True appearance: Standing at a mere 142cm (4’8), Theresa is not only diminuative in stature but also thin and unimposing of build. She is whiter than sour cream, to the point some seeing her in the dark might be concerned they had just found a ghost. Her jet black hair and green eyes do little to compliment her pasty features. The bags under her eyes betray a life spent isolated and unhealthily.
True personality: One look at Theresa would take one to assume she was a stereotypical shut-in nerd, and that would hardly be an unfair assumption to make. She is typically averse to confrontation, loathe to speak up in groups, and lacking in social sense when she does. She is highly sensitive to other’s opinions of her, and tends to take things said to her deeply personally if they are less than kind. Her solve saving grace is that she has a certain cleverness to her; she knows when it’s best to keep her mouth shut, and occasionally produces a decent piece of insight into the actions of others.
Though she appears and somewhat acts meek, a look inside Theresa’s head would quickly convince anyone otherwise. Within her own thoughts, she is jaded, cynical and downright judgemental. She tends to keep her inner commentary to herself, but suffice to say just because she hasn’t told you she doesn’t like you, there’s no guarantee she isn’t thinking about just how much she doesn’t like you right now.
Reason for having attended the game: Theresa had decided that she was going to challenge herself and step outside her comfort zone. To that end, she decided to tack herself onto a roleplaying group, even if the thought of being among a group of abject strangers terrified her more than anything. In her ignorance, she chose to show up to this group’s sessions, coming to regret not knowing anybody that could have told her the DM was kindof an ass.
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Character´s name: Alistair Ignace
Character´s age: 25
Character´s gender: Male
Character´s appearance: Character´s background and lore: The son of a humble famer, Alistair seemed destinied for a life of baseborn drudgery, but he so idolised the idea of joining the Verus Order; a knightly band of heroes dedicated to upholding peace and virtue in the realm. Thus, he started training day and night that he might become a match for the order’s finest, saving up enough money from his rural toil to buy a common sword. One day, he came across a traveller having been waylaid by a foul brigand. He drew his sword and met the criminal in combat, and came out the victor. To his great surprise, the traveller was in fact a member of the lofty Verus Order himself, and he offered to take Alistair on as his squire on the spot.
Alistair has since become a solid junior member of the Verus Order, now fit and free to travel the land at his own leisure. As knights of the Verus Order are largely autonomous, Alistair chose to fall in with an adventuring band in order to make use of his skills and hopefully keep his fellows on the right moral track. While he is dedicated to the cause of goodness, he won’t begrudge anyone the chance to earn money in a lawful and decent manner.
In summary, Alistair is a cliché knight in shining armour, and almost everything Theresa is not.
Character´s abilities: -
Trained Swordsman: Alistair is talented with the blade, both by his own tutelage and through learning with the Verus Order.
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Healing Hands: As a cliché order of paladins, the Verus Order teaches all its initiates the use healing magic.
The DM was terrible at his job and let everyone toss their own ideas into this mess. What poorly thought out ideas did you contribute?: The Verus Order itself, straight out of Alistair’s backstory. They are a widespread order with chapters in many lands, dedicated to protecting the innocent and slaying the wicked. Their numbers can include anything from flat out goody two-shoeses to crusading vigilantes.