Avatar of Excession

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12 mos ago
Current Convention upcoming, gonna write an RPG about necromantic mecha vs. vampire kaiju
1 like
12 mos ago
May '24s horrible shit at least be funny.
6 likes
1 yr ago
"Monstrous wordcount has no intrinsic merit, unless inordinate verbosity be considered a virtue..."
1 like
1 yr ago
You want more'n a thousand words out of me then I'd advise my hourly rate might be more reasonable than the per-word.
4 likes
1 yr ago
Alright, concept decided for next convention RP: your unit is charged with testing a prototype necromech with a mysterious new component in the war against the vampires.

Bio

Lifetime GM. I run horror, dark fantasy, sci-fantasy. All players welcome, as long as you engage with the material.
You can, I think, tell a lot about me based on my blog
I will reference Disco Elysium and no one can stop me.

Most Recent Posts

Do I need to be a Bandi? Can I be an Other?


Bandi only to start with, and Others aren't really intended to be playable, but I might allow characters from some of the other factions and transhuman clades.
You have extrapolated accurately, although 'just being too fucking dangerous to ignore' is the only real criterion Kurze fulfilled.
Burk was the last person to join the council and the only one likely to die of old age. The Unfortunate Son is under a life extension spell but might die in his own arena.
unhide to be instantly lotuspilled

A memeplex was theorized by Richard Dawkins before he went off the deep end; a collection of memes which form a cohesive whole and have a web of inter-relationships and dependencies.
Any organized religion can be considered a memeplex, as can some cultural conventions and, I would have argued before the philosophy faculty had me removed, so too are many internet media fandoms and roleplaying games.

Think of this conception of The Others as a kind of contagious religious mania which induces compulsive behaviours, fixations, and shifts in values culminating in the carrier messily exploding from their own flesh as a huge lotus of volanic glass in which eyes are suspended reflecting a world entirely at odds with the physical surrounds while the less-progressed cases gather and wail prayer-like strings of gibberish.
Is this an accurate understanding of The Others? Maybe. It is definitely an accurate understanding of something in the setting.
<Snipped quote by Excession>

This is downright erotic. I really hope this gets rolling.


Thank you! I think all of my finest prose comes out when I write for this setting and my demon wuxia epic.
And if this doesn't get rolling, I was going to see if 'a mixed pack of demons and damned souls are set the task of delivering a scroll containing the nine billion names of God to Pandemonium in between comedies of manners and tournament arcs' is more digestible to a general audience.
Good stuff. I'd ideally like a quorum of four players, so let's see if anyone else bites - and feel free to invite anyone who might be interested.

I found something in my notes to best express what we're doing here.

Been a while.... I'd like to dip my metaphorical saber into this magitek pie.

Question... I'm assuming there's more lore coming, but are the Bandi and the Others known to have existed or sit in mythological memory of the current empires populace? Like how many centuries later are we talking? And who the fuck is Will and why is he so fiery? I'm intrigued.


There will indeed be much more lore.

The Bandi are varying degrees of mythical to the survivors - the Dusters of the earliest colony tell tales of the eyeless warriors who defended them in the decades following the Fall, treasure hunters from the Ringworld claim to have seen Bandi slumbering in stasis crypts, the Jukari Empire insists they were merely an icon of military propaganda.

The Others are contentious. Some think they're myth, a few highly placed and secretive researchers have found evidence of The Others at hidden battlefields, and no one agrees what they were - aliens from beyond the Palatial System, a rampant Magi creation, an infectious Basilisk memeplex from a black hole, extradimensional travelers, at least one crackpot believes they were Magi from some strange and distant future come to prevent their own existence.

No one is entirely sure how long it's been since the Fall, due to relatavistic travel and informational decay. It is generally agreed to have been at least 500 years with some claiming a mere two hundred, and the Ringworlders insistent it's been an entire millenium.

Will remains fiery until questioned too closely and this to be desired, mostly, if you would rebuild heaven through violence.
Some info on prizes (ships to go after for loot)

Easy
Independant traders, especially in Shaydensea, over the northlands and Curselands - in the Stormcircle is more likely to be profitable, but riskier due to Cartel patrols.

Troll trade ships can be hard to take individually, but you're less likely to suffer reprisal from Trollhaven.

Challenging
Spire Cartel Trade Ships are well armed but can be profitable, may draw the ire of the cartel.

Engineer's Guild Ships can be hugely profitable but are often heavily armed with unique and unpredictable weapons.

Other pirates because the sky ain't got no law and if you can't defend yourself you will not prosper.

Suicidal
Imperial Traders will impress Mandalthraxus but pits you against Imperus' merchant navy and there could be members of Their elite forces onboard.

Great House Traders very likely will have Scions onboard and can result in a very personal vendetta with the owning House.

Inquisition ships are a coinflip at high cost - they could have something obscenely valuable onboard, even just intel that can be sold to nation states, but Inqusitors and their retinues are absolutely no joke in a fight.

Edit: many typos I got two hours sleep and just finishing muscling through a workday
I have a map of questionable accuracy somewhere but I should add a geographical synopsis.

Awakend Wood is the geographical center of the main continent, surrounded by the Stormcircle. Stormcircle is bordered to the noth by the Hell's Teeth mountain range, to the west by the Hungry Mire and the border of Kaer, to the south by the coast of the Slumbering Sea, and to the east by the Bulwark - a great wall to keep out the Curse.
Beyond Kaer and the Mire is the peninsula where the Iron Citadel lies.
Beyond Hell's Teeth is the City-Engine, and further north of that is the astutely named North Sea, beyond which is Trollhaven.
Past the Bulwark are the Curselands, which contain Shaydensea in their northern region, Throne on the east coast, Castle Grudgeonghast south of Shaydensea before you hit the Imperial Highway.
The House of Sighs is tucked away in the foothills of the Teeth, a bit northwest of Shaydensea.

In the Shaydensea are the floating islands populated by pirates, outcasts, and weirdoes - Kontina, Moonbend (home of the great library where Vampire Clan Ithim dwell), Perdition, The Black Rose...
@Excession Tbh if we are going Necroship, I will likely lock in Necro Tree as my character :P The ship works best with a necromancer on board I read (is that correct?) and I like the idea of a necro dryad.

Edit: Mind giving me a lore dumb on Necromancers and their standing? I read the bit that was available in the document with the different magic and all. Maybe you have some more? Also about the World Beyond the Veil (I don't recall how you call it)?


Pretty much all I have on paper right now is the Necromancer blurb and the breakdown of powers in that doc, their role in Kaer and the Stormcircle societies, and this bit about the World Without Sun:



Necromancers tend to be free spirited artistic types, so you can find them more or less anywhere doing what they like to do best. The two most common places to find them are the necroanarchies of the Stormcircle where they maintain the foundations of those settlements, or in the Necrocommunist Union of Kaer where they form the ranks of The Central Party.
When they need money, they can sell various services like:
- Bonework grafts
- Bonework machines
- Murder investigations
- Legal advocacy, allowing ghosts to appear at relevant trials
- Psychopomp services, helping ghosts pass on
- Exorcism of violent ghosts
- Archaeology (not very profitable without a patron)
- Necromantic maintenance; of ships, of bone golems, of grafts, spell wards, etc.
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