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    1. EyeOfThanatos 11 yrs ago

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Doing my best to work on it when I can. Unfortunately, that isn't very often. I don't blame anyone for losing interest.
@Kyelin - Plasma energy weapons and energy based power systems are commonplace in the setting. Flying mechas will be used, but they will mostly use thrusters for movement, meaning that they have to accelerate, brake, etc. Ask any questions on what is and is not acceptable and I'll answer them. As for the OOC, I'll try to have it up soon, but real life isn't being very accommodating right now.

@Zeratul2k - Yes, that's fine. Just remember to make comments about its movement options in the CS, which will be up soon.
Sorry for the delay. I've been preoccupied with exams, but my last one's tomorrow, and the OOC is well underway. I've had to rewrite and rework some ideas around, but I hope you'll like the results. I don't plan on making a hefty backstory, but the mecha frames and weapons are taking a while. I'll check back soon and hopefully by then the OOC will be up and we can get started.
No, but it is recommended.
Definitely. I can see them as both MPs and unique suits. If you want to write for it, iit's your call.
If you're going to argue about what kind of robot genre is better, I ask that you take it elsewhere. I plan on using both somewhat reasonably designed mechs as well as the typical anime-type unrealistic designs, though I don't plan on treating them too differently in the RP. I have stolen acquired designs from shows like Gundam and Code Geass, so if that's a turn off, I suggest you either learn to deal with it or take your interest somewhere else. Stolen Acquired designs include the following.

Burai (Code Geass)
Gekka (Code Geass)
atm-09-st Scopedog (Votoms)
MSER-04 Anf (Gundam 00)
MSJ-06II Tieren (Gundam 00)
Pretty much anything from Hawken

Though pretty much all of these will be renamed for the RP.

And I will be accepting similar looking mecha, as well as designs as colorful as Zambot or as ridiculous as Abulhool. But I pray to god that you won't choose these two. Really. Please.

Grittiness is fine, but above all else, I want this to be an entertaining and dynamic world full of surprises.
Yeah, I really want it to be mostly real robot, but I'm not completely hostile to certain super robot elements. It'l be a case by case thing, but if you want, say, a "prototype reactor core" that gives your mech higher performance, then bring it up and we'll see. Regenerating robots and outright impossible feats are out of the question though.

The OOC isn't ready yet, but I'm going to let you know a bit about what's coming up.

Mech Parts
  • Integrated Weapon Systems - Weapons that are built into your robot and generally cannot be taken off one robot and used on another, save for special circumstances. An example would be machine guns mounted in the wrists.

  • Auxiliary Weapon Systems - Basically any piece of equipment that can be taken off of one robot and used on another. These weapon generally are easily replaced but may or may not be more difficult to use with your robot. For example, a giant machine gun can be used on pretty much any mech with hands, but will have to be reloaded manually, while an integrated machine gun can have an auto-loading system.

  • Propulsions Systems - Parts like jet boosters and wheels that help your robot get around.

  • Power and Generator Systems - Mechas in this time period obviously don't run on gas, but even among power systems that use the same generator, differences in distribution systems may prioritize weapon output or energy efficiency.


  • Part Origins

  • Signature Systems - If your robot was a prototype utilizing new experimental systems, then these systems will be called Signature Systems. Does your mecha run on a prototype reactor core that was never mass produced? Does it utilize an experimental energy weapon? If that's the case, then it has a Signature System. Note that all signature systems have to be approved by myself.

  • Mass Produced Systems - Systems that were utlized across many mechas prior to the Union's collapse. You can use these without approval, and you can also submit your own ideas for MP Systems for my approval.


  • Basically, this is to streamline the creation of generic MP mechas, as well as make replacement parts more easily described and consistent with each other. I'll also create a few MP suits and be accepting proposals for MP suits if you want to make one. MP suits and parts will mostly be based on the two factions that existed prior to the RP.

    Suits that were made by the Union (Name pending) will generally have detachable parts that emphasized versatility through optional equipment. Suits made by the Allied Atlantic Powers will generally have their weapons integrated into the mecha chassis and be more streamlined in appearance.

    Of course, you will still be allowed to make your own mecha. They don't even have to follow the guidelines for each faction, or even need to have their origin in one of these factions. Ancient alien technology? Sure, why not? JUST NO REGENERATING MECHA.
    Just a quick question: Super robot or real robot? My idea was kinda leaning towards a real-robot treatment of the mechs, with a few super-robot story telling elements, but nothing too ridiculous.
    I don't have the ideas completely developed yet, but I want to make a mecha RP set in a post-apocalyptic setting. The backstory would consist of something similar to a nuclear fallout, leading to a collapse of government institutions. Mech operators would scavenge the lands, looking for settlements and supplies in order to maintain their machines and survive. While the old governments would have collapsed, new groups will have arisen to claim power, and characters would play a part in determining who will lead humanity after the apocalypse. Any takers?
    Have room for one more?
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