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4 yrs ago
Current What's the worst thing about the Roleplayerguild and why is it the status bar?
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Looks fun.

I'll shoot for either the Wood Elves, or the Norse-Dwarves.
Demetria may consider herself accepted :)

Just the one currently.

Might open it up later but for now one.


Name: Izaiah Perntide
Age: 22
Lineage: Half-Blood
School/house: Hogwarts: Slytherin
Appearance

Strengths/Weaknesses:

Personality: Izaiah is serious without being severe, he can have fun with his work, and is prone to the odd joke regardless of situation, but never lets anything overtake the task at hand. He can come across as cynical, and odly detached from the society he helps to protect, and in many ways, these are simply the truth of the matter, he finds the Wizarding world a flawed place, but he would still ultimately give his life to protect it, and its people. He leads instinctively, never voluntarily taking the back seat and has a keen ability to assign others in such a way to best bring out their own, even if he can personally be somewhat abrasive. In a non-work setting, her can be far more light-hearted and charming, but he is never one to fully dive in to sunshine and rainbows. Hidden beneath this all, is a burning ambition, to continually prove himself, and to disprove his critics.

Bio:

Izaiah was raised by a single-mother, knowing little of his lineage save from a name that made him stand out, within the poorer communities of the home counties, Izaiah was a name far gone its time. It was only as he grew older that matters became stranger for the boy, his mother always alluded to a father rather caught up in strange matters far away, but gave the Izaiah few details. These secrets played on his mind as a young boy, especially when his mother eventually married his now-step-father and had another child, a younger brother, Peter. While Izaiah, even as a young child, may have had a tense relationship with his step-father, this was not so with his brother, whom he was immediately highly protective of. It was this trait that would eventually reveal the truth of his lineage.

Shortly after his tenth birthday, Izaiah and his brother were playing in a local park, when several older children attempted to forcefully remove Peter from the swings. In a flash of anger, Izaiah punched one of their 'assailants.' Once the other tried to round on him, they immediately found themselves cast to the ground. It was the first manifestation of Izaiah's magic. After her told his mother of the incident, she fully explained the situation to their immediate family. Izaiah's father had been a wizard, who had left both mother and newborn son due to a growing conflict in the secretive wizarding world. This was confirmed beyond all doubt, when upon his eleventh birthday, Izaiah received his invitation to Hogwarts.

In a post-wizarding war age, the situation in Slytherin was strange and complex, especially for a half-blood with little prior knowledge of the world he now inhabited, and the trappings that came along with it. Finding himself the heir to a reasonably large, if not astounding, Gringotts account, he was able to make the most of these new experiences. While the House he was sorted in to was no longer as 'exclusive' as it had once been, as the half-blooded abandoned child of a wizard, Izaiah certainly felt an added strain from some of his peers. This is not to say he was entirely isolated, as time went on and he adapted to the world of Hogwarts, he became a high-achieving academic student and a worthy Quidditch player, making the Slytherin team as a beater in his third year. This placed him fairly firmly in the 'alpha' friendship circle of Slytherin at the time, despite never really actively persuing popularity.

While his friends largely persued Qudditch above their studies, Izaiah became increasingly focused on his defence against the dark arts classes, connecting it with the disappearance of his father, at the start of what he now knew was the Second Wizarding War. In these latter years of Hogwarts, his academics continued to improve, eventually smashing the NEWTS and earning himself a place on the Auror training program. That said, it wasn't all hard work and no fun, Slytherin won the Hogwarts Quidditch Cup in his final year, and the leaving party was of a scale that still scars many a Hogsmead establishment.

As an Auror-in-training, his quiet charisma and powerful work ethic was honed by those training him, pushing him ever harder to achieve. By the time he graduated, a second time, as a full-Auror, Izaiah was well know, by both staff and fellow trainees, as a exemplary case of the training system.
-Placeholder for Roster-


The second wizarding war is over, a distant memory in a new generation who lived through it as children. The magical community of the United Kingdom has slowly recovered, going through a period of exponential growth and recovery to account for lost time. One of the areas deemed most critical for recovery is the Ministry of Magic, and specifically, its departments which keep the wizarding world both safe, and hidden. The Auror Office is among them, still recruiting only the best young wizards in their field, the added incentives of recent times, and an active recruitment drive, has resulted in a fine crop of new recruits. Soon, these fresh agents will have to face the challenges of those selected to defend their fellow wizards and witches from the worst the world has to offer.

This is where you come in, a newly trained Auror. The best and brightest of your peers in combating the threats to the Wizarding World, the dark arts, that some many still fear in these days of rebuilding. Drawn in by stories of the war, by a sense of duty, or by something more personal, you find yourself at the beginning of what is hopefully a long and successful career in defending the Ministry and the people it governs. As with many stories, and many paths, it begins with just a routine mission;


Players will take on the role of recently graduated Aurors in the present day, still very much in the aftermath of the Second Wizarding War, canon characters may feature as NPCs, helping to drive the plot, but the roleplay is principally about the player characters, set after the events of the book, but prior to the next generation of Potters/Weasleys etc.

This will be a mature RP set in the Wizarding World, darker, and dealing with arguably more complex themes then the novels. Players should be expected to deal with such adult themes. Overall, we're looking for a medium sized group of people, enough to have close familiar bonds, while still presenting some variety.

IC Rules/Setting Guide

-Original characters only.
-Players are all part of the same 'graduating' class of Auror trainees, and have yet to be involved in their first major case or task.
-Auror training takes three years, and as stated, PCs have just reached the end of that.
-Players can be graduates of any wizarding school from any nation, but everyone is a part of the UK's Ministry of Magic Auror Office.
-While the Second Wizarding War finished decades past, the effects are still present, the Wizarding population is low, if rapidly recovering, and anti-muggle/muggle-born sentiment is frowned upon, openly, at least.

OOC Rules

-The Standard of the RP is generally high-casual. There's no set length specified that I would expect posts to be, but I do expect them to engage well with the scene and/or other players.
-Due to the darker tone of the RP, I'd expect most players to be fairly mature, at the rp comes with a 16+ age rating. That's not a hard rule, but don't expect the tone of the books.
-Character sheets should be posted in the OOC, then when they are accepted, put into the character tab.
-Have fun!

Character Sheet

Name:
Age:
Lineage:
School/house:
Patronus:
Appearance: (Written Description here, a picture should go above the sheet. Feel free to use either/or)
Strengths/Weaknesses:
Personality:
Bio:

RP Chatroom:
https://discord.gg/Z2jmM88

Good stuff, I'll write up an OOC shortly, have a few people 'behind the scenes' who should be joining us as well.


'The second wizarding war is over, a distant memory in a new generation who lived through it as children. The magical community of the United Kingdom has slowly recovered, going through a period of exponential growth and recovery to account for lost time. One of the areas deemed most critical for recovery is the Ministry of Magic, and specifically, its departments which keep the wizarding world both safe, and hidden. The Auror Office is among them, still recruiting only the best young wizards in their field, the added incentives of recent times, and an active recruitment drive, has resulted in a fine crop of new recruits. Soon, these fresh agents will have to face the challenges of those selected to defend their fellow wizards and witches from the worst the world has to offer.'

Players will take on the role of recently graduated Aurors in the present day, still very much in the aftermath of the Second Wizarding War, canon characters may feature as NPCs, helping to drive the plot, but the roleplay is principally about the player characters, set after the events of the book, but prior to the next generation of Potters/Weasleys etc.

This will be a mature RP set in the Wizarding World, darker, and dealing with arguably more complex themes then the novels. Players should be expected to deal with such adult themes. Overall, we're looking for a medium sized group of people, enough to have close familiar bonds, while still presenting some variety.

So, any takers?

Co-GM: Zenia
I'm sorry folks, I'm not going to be able to continue this Roleplay, opportunities arise and I need to take them, means I won't be around on here.
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