Name: Hilaria
Age (Magical Girl): 17
Age (Before Magical Girl): Mid 20’s
Gender: Female
Gender (Before Magical Girl): Unknown
Her hair is extremely long in her human form and in contrast to her rather conservative appearance in her transformed state, she wears comparatively little clothing when she can, whether or not it is in good condition or not. Since she is rather prone to doing reckless things even in her human form, she is often covered with bandages and forgets to take them off even if the wound has healed.
While the strange dress-like armor and the ribbons don't exactly inspire fear from first glance, the juxtaposition from the bloodstains and the disturbingly bright yet twisted expressions she makes might. Aside from her armor, the most notable change from her human form is the shortening of her hair and the tips of each strand that almost seemed to be dyed red from blood.
As she succumbs to true madness, her armor almost seems to be corrupted along with her, emanating an ominous purple haze and turning a similar color. Also, it twists to accommodate her new features -- it gains a helmet with openings for the horns she sprouts, as well as spiked gauntlets for her claws. Though it is often quickly hidden, beneath the armor she grows fangs. During this time, her eyes glow an unsettling golden color which can be seen through the visor.
Specialization:
Gravity - As she is not as magically-inclined as other girls, she avoids going overboard with her use of Gravity. That said, she is as experienced as one can be in the specialization, able to use it in any manner a typical user could. She does not commonly use it to directly attack, preferring to use it as a supplement instead. Things such as reducing her weight so she can move faster, increasing an opponent's weight so they're slower, or even increasing the weight of an attack so it hits harder are all things she can be seen doing.
Weapon:
Mars - What appears to simply be a scutum. Naturally, it excels at blocking attacks. Though Hilaria wields it with apparent ease, it is rather heavy and thus can be used for blunt shield attacks. If she so desires, the shield can morph around her hands and become huge gauntlets that allow her to pummel enemies. As with her armor, it seems to be bloodstained.
Vulcan (G) - An odd weapon taking the form of a Spas-12 with what seems to be the head of an axe attached to the underside. Thus is can be used both chop foes to bits or to blast them away at a moderate range. Still, the weapon is most effective in any scenario when it is in close range.
Power:
Third Eye - Hilaria's special eyes allow her to detect magic, among other unnatural things. This allows her to properly identify and respond to spells being used by enemies, or to find Overcity entrances.
Regeneration (Dark Magical Girl) - Healing at a degree not possible by every magical girl, and a side effect of her corruption. What damage she takes is soon healed by her power, and even injuries like missing limbs are only temporary. Fueled by her corruption, she is essentially stitched back together via small black tendrils that extend from the wounds, pulling the wounds closed. Recovering from serious wounds is often accompanied by the unnerving sound of bones snapping back into place and the spurting of blood.
Perks:
Dual Weapon - Hilaria's shotgun, Vulcan, is also part axe. Her shield, Mars, can turn into a fist weapon.
Enhanced Outfit - Her armor provides excellent protection against most attacks.
Big Damn Hero - Hilaria can manage to arrive at the last moment to protect a person or a location, provided she has gifted them with a special curiosity in the form of a gold shotgun shell she has personally made.
Interdimensional Home - A small studio in a pocket dimension Hilaria has access to. She has decorated the walls with a few weapons from different ages, such as swords, shields, muskets, and assault rifles she has put into cases. It resembles a mini barracks more than anything.
Monstrous Metamorphosis (Contract) - Provided there's enough emotional stimulus, Hilaria may enter a berserk state where she becomes more powerful at the cost of rational thought.
Patron, Benefits, and Drawbacks:
Free Agent - She is not obligated to stick to any one faction, so she is capable of being hired by anybody with the coin and the desire.
Physical Prowess - She is built tougher than your average magical girl.
Alone - Because she has no faction to call hers, she doesn't have anyone to depend on but herself.
Mana Starved - Her physical strength and preference came at a price -- her magical skills are lacking.
Fighting Style: Brutal and unpredictable are the two best words to describe how she fights. She is a physical attacker with both high defense and high attack, and is suited best for close-range combat. She has a couple different ways she can approach any given situation.
Typically, her first instinct is to use her scutum and shotgun-axe in unison. Vicious strikes from her axe, unpredictable blasts from the shotgun it is attached to, and an incredibly strong defense from her shield make head-on assaults a scary idea to most. Though certainly not lacking in offense, this approach is considered a very defensive one, and though she is able to provide quick, agile blows, she is rather slow to pursue or move long distances.
Her other method of fighting would be to transform her scutum, Mars, into a fist weapon, often also forgoing Vulcan, though not always. With this method, she pursues her foes with reckless abandon, putting her all into offense. She’ll throw relentless punches, grapple, and smash with gravity-empowered attacks that can create cracks in the ground. She is also more prone to allowing herself to be hit by an attack if it’ll give her a chance to return the favor, and has on more than one occasion lost limbs because of this.
She would fit the role of a tank or bruiser rather well, if one were to label her. With, perhaps, a side of berserker.
Personality: As the self-proclaimed “most altruistic” magical girl alive, Hilaria is a selfless individual with a strong drive to protect humans and anyone who needs to be ‘saved’. She will go above and beyond the call of duty to ensure she accomplishes this goal, which would make her a rather reliable girl to befriend.
...were she sane.
Many factors, such as age, literal corruption, and traumatic experiences have taken their toll on the girl’s sanity.
She is a disturbed individual prone to incessant bouts of laughter, mood-swings, spontaneous, irrational conclusions, and a general misunderstanding of the commonly accepted definition of the word ‘save’.
To her, saving could mean eliminating someone trying to playfully roughhouse, to ‘save’ you from being hit. To her, saving could mean eliminating an item of sentimental value or importance, to ‘save’ you the need to look after it. To her, saving could mean eliminating a small, famished dog, to ‘save’ it from the misery it surely would go on to suffer.
Hilaria is almost incapable of denying a request from help from anyone, a trait that can and has been abused. She will aid a blatantly evil horror girl as quickly as she’ll help a member of Beacon, though she will not do so if it conflicts with someone she has already promised to help. In this odd way, she is rather loyal. The biggest problem, however, is that she doesn’t always help someone in the way they want to be helped, with her ‘help’ often leaving the person worse off than they were before. To be ‘saved’ by her is a risk someone must be willing to take.
This said, she does not always work for free. She justifies asking for compensation by concluding that if she were to perish, there would be people she wouldn’t be there to save. If it is an organization, such as the Beacon (as unlikely as it may be) or even a horror, she will demand to be paid.
In a casual scenario, she exhibits the traits mentioned in the first paragraph, but she can seem oddly calm and collected at times. Though her mind is not sound, she is not a dim-witted girl, though she is gullible. Aside from literal monsters, she will approach each and every single person with a bright smile, as she does not discriminate between factions, as stated earlier.
It is possible that, in her own odd, deranged way, her heart is in the right place. But it very clear that her mind is not.
History: As far as she’s aware, Hilaria is the oldest living magical girl. Her life has spanned a millennium, and her experiences are many. To list every single memory she has ever had is an impossible task, as with the passage of time has come the discarding of many moments of her life. The entirety of her human life, bar the moments leading to her contract with a Puchuu, have also been lost to time.
What she remembers, or at least a short summary of it, is that she had one point been a naive young magical girl with aspirations to protect all of humanity. To this end, she worked tirelessly, removing any magical threats to humans that she could. In the end, however, she was betrayed by both the parties she worked for, and her very own ideals.
A short clarification of the events described above: She originally sought an idealistic world where no humans had to die untimely deaths. She vowed rid the world of their biggest threats. However, Hilaria witnessed various wars and had begun to understand that the greatest cause of human deaths was none other than humans themselves, and thus an internal strife was set on the burner for years to come.
At a later point, she had courageously gave her all in a fight against a particularly mana-rich monster, which burst upon its death. Caught in this blast, Hilaria was subject to an influx of a tremendous volume of mana, which corrupted her. She did not become a monster girl herself, but she found her allies at the time, Beacon, abandoned her. Betrayed both by her ‘friends’ and her very own ideals, her psyche deteriorated over the centuries.
At some point, she settled on a new goal: It was impossible to save everyone, but she would save anyone she could. Though it seemed like a natural, noble goal to accomplish, by this point she was no longer what many would call “sane”. “Saving” had many definitions, by her book.
Most of them are… unpleasant.
Incantation: "In my hands, a weapon to save those who need to be saved. In my heart, courage to stand up to any challenge. And in my path, blood shed by those who would impede it.”
Additional Info: Her exact age is unknown, but going off of the armor she recalls seeing humans wear shortly after she was contracted, she was likely born at the beginning or just before the First Crusade. That said, she seems to have some fascination with Rome and the Greek Gods, going off her naming scheme.
Though normally her age would suggest she should own power unrivaled by other magical girls, she never remained loyal to any single patron long enough to gather that sort of power. What coins she did obtain, she frivolously spent on changing aspects about her -- her initial form was much different than the one she has nowadays.
Age (Magical Girl): 17
Age (Before Magical Girl): Mid 20’s
Gender: Female
Gender (Before Magical Girl): Unknown
Her hair is extremely long in her human form and in contrast to her rather conservative appearance in her transformed state, she wears comparatively little clothing when she can, whether or not it is in good condition or not. Since she is rather prone to doing reckless things even in her human form, she is often covered with bandages and forgets to take them off even if the wound has healed.
While the strange dress-like armor and the ribbons don't exactly inspire fear from first glance, the juxtaposition from the bloodstains and the disturbingly bright yet twisted expressions she makes might. Aside from her armor, the most notable change from her human form is the shortening of her hair and the tips of each strand that almost seemed to be dyed red from blood.
As she succumbs to true madness, her armor almost seems to be corrupted along with her, emanating an ominous purple haze and turning a similar color. Also, it twists to accommodate her new features -- it gains a helmet with openings for the horns she sprouts, as well as spiked gauntlets for her claws. Though it is often quickly hidden, beneath the armor she grows fangs. During this time, her eyes glow an unsettling golden color which can be seen through the visor.
Specialization:
Gravity - As she is not as magically-inclined as other girls, she avoids going overboard with her use of Gravity. That said, she is as experienced as one can be in the specialization, able to use it in any manner a typical user could. She does not commonly use it to directly attack, preferring to use it as a supplement instead. Things such as reducing her weight so she can move faster, increasing an opponent's weight so they're slower, or even increasing the weight of an attack so it hits harder are all things she can be seen doing.
Weapon:
Mars - What appears to simply be a scutum. Naturally, it excels at blocking attacks. Though Hilaria wields it with apparent ease, it is rather heavy and thus can be used for blunt shield attacks. If she so desires, the shield can morph around her hands and become huge gauntlets that allow her to pummel enemies. As with her armor, it seems to be bloodstained.
Vulcan (G) - An odd weapon taking the form of a Spas-12 with what seems to be the head of an axe attached to the underside. Thus is can be used both chop foes to bits or to blast them away at a moderate range. Still, the weapon is most effective in any scenario when it is in close range.
Power:
Third Eye - Hilaria's special eyes allow her to detect magic, among other unnatural things. This allows her to properly identify and respond to spells being used by enemies, or to find Overcity entrances.
Regeneration (Dark Magical Girl) - Healing at a degree not possible by every magical girl, and a side effect of her corruption. What damage she takes is soon healed by her power, and even injuries like missing limbs are only temporary. Fueled by her corruption, she is essentially stitched back together via small black tendrils that extend from the wounds, pulling the wounds closed. Recovering from serious wounds is often accompanied by the unnerving sound of bones snapping back into place and the spurting of blood.
Perks:
Dual Weapon - Hilaria's shotgun, Vulcan, is also part axe. Her shield, Mars, can turn into a fist weapon.
Enhanced Outfit - Her armor provides excellent protection against most attacks.
Big Damn Hero - Hilaria can manage to arrive at the last moment to protect a person or a location, provided she has gifted them with a special curiosity in the form of a gold shotgun shell she has personally made.
Interdimensional Home - A small studio in a pocket dimension Hilaria has access to. She has decorated the walls with a few weapons from different ages, such as swords, shields, muskets, and assault rifles she has put into cases. It resembles a mini barracks more than anything.
Monstrous Metamorphosis (Contract) - Provided there's enough emotional stimulus, Hilaria may enter a berserk state where she becomes more powerful at the cost of rational thought.
Patron, Benefits, and Drawbacks:
Solo:
Free Agent - She is not obligated to stick to any one faction, so she is capable of being hired by anybody with the coin and the desire.
Physical Prowess - She is built tougher than your average magical girl.
Alone - Because she has no faction to call hers, she doesn't have anyone to depend on but herself.
Mana Starved - Her physical strength and preference came at a price -- her magical skills are lacking.
Fighting Style: Brutal and unpredictable are the two best words to describe how she fights. She is a physical attacker with both high defense and high attack, and is suited best for close-range combat. She has a couple different ways she can approach any given situation.
Typically, her first instinct is to use her scutum and shotgun-axe in unison. Vicious strikes from her axe, unpredictable blasts from the shotgun it is attached to, and an incredibly strong defense from her shield make head-on assaults a scary idea to most. Though certainly not lacking in offense, this approach is considered a very defensive one, and though she is able to provide quick, agile blows, she is rather slow to pursue or move long distances.
Her other method of fighting would be to transform her scutum, Mars, into a fist weapon, often also forgoing Vulcan, though not always. With this method, she pursues her foes with reckless abandon, putting her all into offense. She’ll throw relentless punches, grapple, and smash with gravity-empowered attacks that can create cracks in the ground. She is also more prone to allowing herself to be hit by an attack if it’ll give her a chance to return the favor, and has on more than one occasion lost limbs because of this.
She would fit the role of a tank or bruiser rather well, if one were to label her. With, perhaps, a side of berserker.
Stats (Untransformed):
STR: 3
AGI: 3
VIT: 3
MAG: 3
LCK: 3
STR: 3
AGI: 3
VIT: 3
MAG: 3
LCK: 3
Stats (Transformed):
STR: 16
AGI: 4
VIT: 14
MAG: 7
LCK: 3
STR: 16
AGI: 4
VIT: 14
MAG: 7
LCK: 3
Strength - 4 = Base
+1 STR from Overdeveloped
+2 STR from having 2 Melee Weapons
+2 STR from Dual Weapon bonus stacking twice
+1 STR from Physical Prowess Universal Benefit
+6 STR from spending 3 Silver Coins
+2 STR from transforming into Monster Metamorphosis (temp)
Total = 16 (18)
Agility - 4 = Base
+0 AGI from no modifiers
+2 AGI from transforming into Monster Metamorphosis (temp)
Total = 4 (6)
Vitality - 4 = Base
+2 VIT from having 2 Melee Weapons
+1 VIT from having a uniform
+1 VIT from Enhanced Outfit bonus
+4 VIT from spending 4 Bronze coins
+2 VIT from transforming into Monster Metamorphosis (temp)
Total = 14 (16)
Magic - 4 = Base
-1 MAG from Mana Starved Universal Drawback
+4 MAG from having Gravity Specialization
Total = 7
Luck - 4 = Base
-1 LCK from Mana Starved
Total = 3
+1 STR from Overdeveloped
+2 STR from having 2 Melee Weapons
+2 STR from Dual Weapon bonus stacking twice
+1 STR from Physical Prowess Universal Benefit
+6 STR from spending 3 Silver Coins
+2 STR from transforming into Monster Metamorphosis (temp)
Total = 16 (18)
Agility - 4 = Base
+0 AGI from no modifiers
+2 AGI from transforming into Monster Metamorphosis (temp)
Total = 4 (6)
Vitality - 4 = Base
+2 VIT from having 2 Melee Weapons
+1 VIT from having a uniform
+1 VIT from Enhanced Outfit bonus
+4 VIT from spending 4 Bronze coins
+2 VIT from transforming into Monster Metamorphosis (temp)
Total = 14 (16)
Magic - 4 = Base
-1 MAG from Mana Starved Universal Drawback
+4 MAG from having Gravity Specialization
Total = 7
Luck - 4 = Base
-1 LCK from Mana Starved
Total = 3
Personality: As the self-proclaimed “most altruistic” magical girl alive, Hilaria is a selfless individual with a strong drive to protect humans and anyone who needs to be ‘saved’. She will go above and beyond the call of duty to ensure she accomplishes this goal, which would make her a rather reliable girl to befriend.
...were she sane.
Many factors, such as age, literal corruption, and traumatic experiences have taken their toll on the girl’s sanity.
She is a disturbed individual prone to incessant bouts of laughter, mood-swings, spontaneous, irrational conclusions, and a general misunderstanding of the commonly accepted definition of the word ‘save’.
To her, saving could mean eliminating someone trying to playfully roughhouse, to ‘save’ you from being hit. To her, saving could mean eliminating an item of sentimental value or importance, to ‘save’ you the need to look after it. To her, saving could mean eliminating a small, famished dog, to ‘save’ it from the misery it surely would go on to suffer.
Hilaria is almost incapable of denying a request from help from anyone, a trait that can and has been abused. She will aid a blatantly evil horror girl as quickly as she’ll help a member of Beacon, though she will not do so if it conflicts with someone she has already promised to help. In this odd way, she is rather loyal. The biggest problem, however, is that she doesn’t always help someone in the way they want to be helped, with her ‘help’ often leaving the person worse off than they were before. To be ‘saved’ by her is a risk someone must be willing to take.
This said, she does not always work for free. She justifies asking for compensation by concluding that if she were to perish, there would be people she wouldn’t be there to save. If it is an organization, such as the Beacon (as unlikely as it may be) or even a horror, she will demand to be paid.
In a casual scenario, she exhibits the traits mentioned in the first paragraph, but she can seem oddly calm and collected at times. Though her mind is not sound, she is not a dim-witted girl, though she is gullible. Aside from literal monsters, she will approach each and every single person with a bright smile, as she does not discriminate between factions, as stated earlier.
It is possible that, in her own odd, deranged way, her heart is in the right place. But it very clear that her mind is not.
History: As far as she’s aware, Hilaria is the oldest living magical girl. Her life has spanned a millennium, and her experiences are many. To list every single memory she has ever had is an impossible task, as with the passage of time has come the discarding of many moments of her life. The entirety of her human life, bar the moments leading to her contract with a Puchuu, have also been lost to time.
What she remembers, or at least a short summary of it, is that she had one point been a naive young magical girl with aspirations to protect all of humanity. To this end, she worked tirelessly, removing any magical threats to humans that she could. In the end, however, she was betrayed by both the parties she worked for, and her very own ideals.
A short clarification of the events described above: She originally sought an idealistic world where no humans had to die untimely deaths. She vowed rid the world of their biggest threats. However, Hilaria witnessed various wars and had begun to understand that the greatest cause of human deaths was none other than humans themselves, and thus an internal strife was set on the burner for years to come.
At a later point, she had courageously gave her all in a fight against a particularly mana-rich monster, which burst upon its death. Caught in this blast, Hilaria was subject to an influx of a tremendous volume of mana, which corrupted her. She did not become a monster girl herself, but she found her allies at the time, Beacon, abandoned her. Betrayed both by her ‘friends’ and her very own ideals, her psyche deteriorated over the centuries.
At some point, she settled on a new goal: It was impossible to save everyone, but she would save anyone she could. Though it seemed like a natural, noble goal to accomplish, by this point she was no longer what many would call “sane”. “Saving” had many definitions, by her book.
Most of them are… unpleasant.
Incantation: "In my hands, a weapon to save those who need to be saved. In my heart, courage to stand up to any challenge. And in my path, blood shed by those who would impede it.”
Additional Info: Her exact age is unknown, but going off of the armor she recalls seeing humans wear shortly after she was contracted, she was likely born at the beginning or just before the First Crusade. That said, she seems to have some fascination with Rome and the Greek Gods, going off her naming scheme.
Though normally her age would suggest she should own power unrivaled by other magical girls, she never remained loyal to any single patron long enough to gather that sort of power. What coins she did obtain, she frivolously spent on changing aspects about her -- her initial form was much different than the one she has nowadays.