Hi all. Currently takibg care of a personal emergency. Will be back and online by the weekend. If you see me online its because i just leave my accpunt on.
Name: Cynthia Reynolds Alias: Gypsy Age: 27 Personality: Decisive, Valiant, Bubbly, Graceful, Caring Archetype:Human (Magic Artifact User) Powers: Flowing through her are old world Romani magi which she channels through ancient magical artifacts. Through them she possesses an array of abilities.
Illusions – She can cast simple one act illusions such as flames, body doubles, chains, and most importantly the ability to obscure her face from people she wants to hide from. The effects are weak and most experienced magic practitioners, those experienced, or those sufficiently experienced can nullify the effects. The illusion powers are supplementary only, useful for making distractions or to soothe anxious victims.
Invisibility – She can willfully make herself disappear by placing herself in people and objects blind spot. When invisible she is still there physically therefore if anyone touches her the invisibility is immediately cancelled out exposing her. It also doesn’t mask her trail and only her body, as such she her body still leaves scent trails or heat signatures.
Intangibility – She can at will temporarily make her body pass through surfaces. It’s predominantly for passing through walls, floors, and other physical obstacles. Her phasing powers are most helpful in bypassing barriers of all kinds as a means to escape or infiltrate situations. While it is draining she can also extend it to others if they are in close enough proximity and in physical contact.
Invulnerability – It is a passive ability that provides her additional protection. It decreases the effects of extreme environments allowing her to stay clean, and provide protection the way regular armor would.
Intuition – It is a passive ability that provides her increased fortune and perception. She has little to no control of this power, but in application it allows her to dodge bullets, guess passwrods, properly stick a landing, and occasionally stumble upon heroic work.
Weaknesses: Her powers are directly tied to her artifacts, as such she cannot use her powers without it. The powers that the artifacts provide her are all mutually exclusive to one another, as such they cannot work together limiting her to one ability at a time. Her artifacts are also just channels for her already small depository of weak magical power as such she has to use her powers sparingly.
The illusions must be simple and quick to dissipate, and she must know how the illusion ends and begins otherwise the illusion won’t work. Her Invisibility can only work for a short period of time, any physical sensation will cancel out her invisibility, and her invisibility doesn’t extend to others or her trail as such she can still be found through unconventional means.
Intangibility is on a time limited duration that only works on obstacles that relate to her ability to infiltrate or escape as such she cannot phase through people, ambushes, and environmental situations.
Invulnerability and Intuition are both passive abilities that she cannot control, their ability is defense based in nature, that works only to the situation and are only useful for protecting herself or getting herself out of certain situations.
Appearance: Cindy’s Gypsy costume is pretty much just an old performing outfit, a plain white blouse and a long green skirt. Adorning her costume are a set of matching magical artifacts that channels her powers. Her magical artifacts that grants her powers allow her to wear to wear what is essentially civilian clothing without the need for special armor and a mask. Out of costume there's not much that changes. She has long wavy flowing black hair that she keeps tied using a long golden colored ribbon. She has a light brown skin color the same shade as that of mocha coffee, which ironically enough is one of her favorite types of coffee. She has dark blue eyes that look like two deep unending oceans that swallow those who stare at it for too long. When she is a civilian and not working as a hero she adorns herself bohemian and vintage style clothing.
Character Evolution: Her power set is designed for stealth but the plan is for her to be more offensive or at least have something more suited to help a group. More specifically I want develop her own magical abilities outside of the artifacts specifically something to do with spirits, or grow the effectiveness of her artifacts.
She’s generally nice right now, and a bit of a doormat and people pleaser, but eventually i'd have her become a more serious person. I’d also like the chance to explore a relationship with another character, possibly multiple partner just because I feel like it’s in her nature to live an alternative lifestyle or maybe none an all. I do wanna focus on her finding herself career wise as a hero and possibly take on a more serious role in leadership
BRIEF Bio: Cynthia was born somewhere, and kind of just appeared in an adoption center in Detroit already ten years old. No one claimed her so the system tried to find her a home, but each home found her odd, bringing misfortune to the home. By the time she was 13 she knew nothing would work. While staying in a particularly abusive home she decided that enough was enough, she left for the streets wearing just the clothes on her back and the kindness in her heart.
She was already in her late teens and had already been raised by the streets the moment she attained hero status among the homeless as that girl who likes to perform for the them, making money and sharing what little she had. Growing up she learned to protect herself, teaching her all the necessary skills that she would use as a hero. She could have died due to hundreds of circumstances, and like many she could have succumbed to the darkness of living in the streets, but she never lost her hope and kindness. Her heroic endeavors and kindness would be noticed by a group of mages in hiding, living in a protected dimension beneath the streets of the city.
The mages took her in and told her of her old world Romani mage ancestry. They informed her that her ancestors were a once proud and heroic group of peacekeeping mages whose history and noble actions was lost and tainted by the sins of man. Hearing of her ancestry she decided to honor her ancestors’ duties and become a hero whose name would honor her ancestors. They gifted her artifacts of her ancestors and with it weapons of power for her to use in the line of duty. Shortly after receiving her gifts she took to the streets with the hero name Gypsy.
By the time Gypsy achieved urban legend hero status she had already taken down an infamous human trafficking ring, and has managed to lose her homelessness status. During the day she would work one odd job to another or get an education that she never properly got. At nights she would don her dress and jewels to become “Gypsy” protector of weak and savior of the helpless. In due time the Justice League offered her membership for three meals a day, a roof over her head, and a chance at honoring her ancestors at a bigger scale.
Notes: She currently works as a receptionist in a family planning clinic, and volunteers in a food bank when she can.
Sample Post:
It was another brisk night in Detroit, Cynthia’s official last mission as an independent and lone hero, or at least that’s how she thought of it. Several days ago the young magical hero got offered a chance to join the big leagues, the justice league, the internationally recognized big name heroes that all young wannabe vigilantes knew. The sheer fact that the three of them knew of her made Cynthia giddy. She was shaking with anticipation because this time tomorrow she would be working with the best of the best, but for now she had deal with this mess in front of her. No sense in leaving things half done just because she had other to call on for help she thought.
Tucked away between two brick buildings, a bakery and an antique record store, was an alley way just big enough for a parked car. In this current case this alley was the perfect place for an ambush by two small time crooks. She figured the two were lying in wait for the store clerk from the record store. One of them had a metal bat, and the other a gun directly pointed at the old man.
Cynthia had been in this store several times before, it’s small but it carries rare merchandise. She hasn’t bought anything before though. It was the ideal target, small, fake security camera, and ran by an old man who can’t possibly fight. Cynthia liked the owner, an old Persian guy who immigrated to the city ten years ago. Said old man had his back to the wall was facing the barrel of a gun.
“Hurry up old man. We wanna get out of here.” Bat guy said, tapping the end of the bat on the parked car. He looked like he knew his way around combat Cynthia deduced. He stood well and had some level of confidence, felt older too, more dangerous.
“Yeah you old gyp just give us all your cash and we’ll leave” Gun boy said trying to look intimidating. A kid Cynthia assumed, his voice sounded like it just hit puberty. He sounded too young to really understand what was going on, but old enough to make sure that the safety was off. Cynthia wondered if this was a father and pair, bonding over shared interest.
The old man didn’t understand the two kids. Fear had already set in. Any amount of ESL lessons has already been blocked by immediate fear.
Before anything too bad happened for either parties Gypsy had already started her show. The young hero quickly and invisibly made her way closer to the two avoiding any noise. Once she was in position, behind the car, she deactivated the invisibility and made an illusion. Using her powers, she made an illusory police car. The flashing of the red and blue lights and the sirens was just a big enough distraction that it confused both parties.
In one swift motion she jumped out of her hiding spot and tackled the man with the bat to the ground, take out the more dangerous and experienced target. Once he was on the ground all it took was a strong punch to the face.
“Who the F**k are you b***h?” The boy said, pointing the weapon towards Cynthia as he trembled.
“I’m Gypsy, traveling extraordinaire” Gypsy introduced herself as she began standing up, with one eye watching the old man hoping he would leave and get the hint. “Where there’s people there goes I to save and entertain.”
“Savior of the innocent, protector of peace in the name of my people, and pointer of facts” Gyps she continued with a hint of knowing satisfaction. “Fact one, your safety is on”.
The kid he looked down.
The safety wasn’t actually on, but Cynthia made it look like like it was. It was a good enough opening for her to grab and pull the gun towards the side with her left hand, and pull in the kid with her. Using her right hand, palm facing out, she pushed hard on the kid’s stomach knocking him back. The strength of her left hand's grip on the gun was enough to separate the kid and the weapon. Without waiting a beat she released the gun’s magazine, put it on safety, and tossed it to the side away from the kid or the passed out man. All that’s left was to take care of the kid.
---
By the time the police arrived she had already consumed some delicious baklava courtesy of the store owner. She reported to them what had happened, presenting herself as a concerned citizen that just happened to be nearby and without much fanfare they let her go. Within minutes the two petty crooks, the old man, and the policemen would have already forgotten her presence. They would all just remember that there was a woman who just happened to be there at the right place and time, and it was how she wanted it.
"It’s Laura with emphasis on the A U, get it right or get lost."
Name: Laura Maria Ragosa
Age: 26
Phobi-ablility: : Ochlophobia, the fear of Crowds
She can create an infinite amount of replicas of herself from nowhere and at no cost. The replicas seemingly appear and disappear from nowhere.They are functionally as human and physical as the original, but are more like hyper realistic illusions that fool technology and people. Her power works on the premise of belief and want allowing her to will their existence in nay location within her viewing and understanding. If she wills it to have an entire room full of her replicas then there will be a room full of her.
All replicas can be created to be autonomous or a part of a hive-mind. Autonomous replicas act independently albeit similar to the original and are expected to follow orders. Autonomous clones can be used for more long distance spying but the farther they are physically and emotionally the less control the original has. Replicas in the in the hive-mind share one thinking space where the original has authority, the larger the group the harder to control
She can design the existence of the clones functionally recreating their appearance, age, sex, and personality as long as it is based on her own identity. The more separate the replica’s identity from her the harder they are to instruct or integrate into the hive-mind. Designing a replica requires for her to actively think about them as if creating a character. Simply changing their appearance is easy, but changing their personality requires for her to think of scenarios that will make it happen for that replica to have such a personality.
As replicas of her they all share the limited physical and thinking abilities as the user, unless designed otherwise. The clones are naturally just as human as she is and are just as susceptible to pain and torture as she would be, but kidnapping a clone is unlikely as she never keeps track of any clone long enough for them to exist outside of her immediate peripheral.
Personality:
She’s a steadfast girl with a big personality, loud, explosive, and emotional. She’s the headstrong, in-your face, and openly aggressive when need be kind of girl that will chew you out if you deserve chewing out. She’s also just as likely to shower someone with love and affection. She’s that girl with a soft and nurturing core, much more forward thinking and constantly underestimated in both level of understanding and intelligence because people only really see her as a sex object, and naturally her response to this was to get even, get better, and make them all regret the day they underestimated her.
Relations:
Mother & Father: Alive, separated, but together in their vices, ineptitude and mutual neglect of their children. One is a bipolar junkie in and out of the institution, and the other is an alcoholic petty thief. There’s no love lost in their disappearance.
Younger siblings: Alive, well, one of the few good things in her life, and deserve so much better than her. Don’t mess with them because they are her pride and joy.
Faye: Dated, amicable split, very kinky. Owes her for her current job.
Backstory:
In every neighborhood there’s always someone like her. Laura was never much of a child since she had to take care of her parents. By the time she was ten she knew how to properly take care of a drunk and a junkie, while taking care of a five-year-old with a hundred-degree fever. To say that she had to grow up quickly is an understatement of great proportions.
Laura was still in her adolescence when she found out she couldn’t be in crowds. There was an assembly in school where all the students in school gathered, ten minutes into the school assembly she started breaking down which lead to her passing out. By the time she figured out she couldn’t be anywhere near a big crowd she had already quit school. Using any means necessary she managed to deal with her own phobias and still managed to support herself and her siblings. All her odd jobs and part time jobs were done late at night or where she can be isolated from other people, and it worked. They weren’t the best jobs, but for someone who only had a high school degree, supporting five other children, and made sure to keep a roof over her head she did leagues beyond everyone her age.
As an adult Laura still struggles to make rent and provide a comfortable lifestyle to her family, but things are better now. It helps that everyone understood their position and helped to make ends meet. Times are always tough for Laura, but even she needed help, self-help material could only go so much. She joined a program for lower income citizens who needed counseling, a group therapy type thing where she met and dated Faye for a few months until they split. She didn’t need the program when she heard about it, but the offer was too good, and she still had four siblings that needed to go to university. With great thought she jumped in head first into battle, a means to end the tragedy of lost youth.
“I’d like to go out with a bang, the fireworks kind.”
"Someday soon I hope this hell ends, until then it'll keep a roof over my head."
Name: Maria Faye Al-Hazzouri
Age: 27
Phobi-ablility: Hoplophobia the fear of Firearms
She has complete mastery of any kind of firearms. In application she can make bullet move to go to its intended target so long as she knows where the target is, as such she can make a bullet curve, make complete sharp turns, reverse, speed up, slow down, and hover until it hits its target. Once a bullet hits it’s intended target she can no longer control it as it is no longer in her domain of control. The bullets however do not exceed their function, as such a regular pistol can only shoot bullets that work like regular pistols, as such they cannot pierce armor because only armor piercing bullets pierce armor.
Her powers also extend to the gun itself as such she can telekinetically control guns around her. Her level of control with her powers allow her to place a sniper rifle outside the immediate vicinity and still be able to know where it is, shoot it from a distance and still be able to it hit her intended target.
There is also an added reality bending aspect to her power in that her fear allows her to functionally carry an absurd amount of firearms from a concealed location on her body, or from their appropriate cases. The guns which she summons also have an added bonus of being in perfect condition at all times, and never running out of bullets. She can functionally summon guns out of nowhere as long she has a means of making them appear when not in direct line of sight from someone, or if she is pulling it out of a case. Her powers allow her to do this because it is based on the belief that guns are at their most dangerous when they appear out of nowhere, have a never ending magazine, are at their top condition, and can come from multiple directions.
Personality:
She's an anti-nihilist, a woman who has long since accepted that the world sucks and that’s why she makes the most of it and herself. Her ideals are based on the simple fact that anyone can die at any moment in time, to live your life inhibited will one of regret. The same principles apply to why she’s where she is now, if you were given the chance to be rid of what you fear the most, why not take the plunge and do it, helping people is just a big plus. Some would say her action are that of a thrill seeker, while others would say suicidal and manic, to her all that matters is that she’s having fun at her own pace and being a good person.
Relations:
Mother: Alive and in a senior home for early onset Alzheimer’s, but otherwise happy
Father: Possibly dead, she left when she was young. Won the “Not as much of an asshole” award for leaving Faye and her mother money.
Laura: Dated, amicable split, great in bed. Likes her work ethic.
Backstory:
She is the child of love born out of the war between a mother who fought in the war and a detective father who wanted peace. She had a good childhood that resulted in a thick but good head on her shoulders that understood what it means to be good and bad. When she was twelve her parents split apart, their divorce was pretty clean and he was still supportive, they simply fell out of love. Through her mother’s soldier duties and her father’s justice seeking she herself became a soldier. Her years at the military academy and war college taught her what it means to be at war, the intricacies of the world, and the justice inherent in everything, but at the same time grew to appreciate what is left and what can be fought for.
At 25 she was already an accomplished soldier having gone to the fields of battle several times. By her fifth tour she already had PTST, but she kept on fighting the good fight. In a twist of irony her biggest tragedy happened when she was in the city, a rouge sniper began picking civilians one by one with her helpless and exposed. It was a tragedy of two casualties, dozens emotionally scared, and her who’s entire life has so far revolved being able to and having pride in firearms no longer able to be nearby one. The irrational fear had already set in, a rare case of late onset phobia development helped by its comorbidity with years of PTSD.
Faye lost her military identity soon after, no one needed a soldier who can’t fire a gun. Two years of therapy didn’t help. The only good thing to come out of it was that she met Laura, who she dated for a while, but they had conflicting life goal and split soon after. A part of her believed that she would never be able to serve a purpose or see battle again, someone like her with her skill set would never be able to live a normal life. For a while she thought being a civilian is that she was left to be, but soon enough someone approached her for the PHOBIA program. Once more she found a reason to serve and protect, with the power and opportunity to do good in a much bigger scale.
BTW i don't know if it's been mentioned, but i'm assuming characters get paid/have some sort of compensation for their service? I have a backstory for a character that needs a lot of money.