Avatar of Footman
  • Last Seen: 7 yrs ago
  • Joined: 8 yrs ago
  • Posts: 66 (0.02 / day)
  • VMs: 1
  • Username history
    1. Footman 8 yrs ago

Status

Recent Statuses

8 yrs ago
Member
1 like
8 yrs ago
I wanna cast... magic missile!
4 likes

Bio

User has no bio, yet

Most Recent Posts

Draft 1.0

Champions, Regiments and Wizards




A dungeon crawl-type dark fantasy adventure roleplay on a grander scale





The Story So Far: The small island realm of Everstrine is under siege by Gargth the Fallen; a powerful wizard he was, made corrupt by the pursuit of power, and turned into something beyond the ken of Mortal Man through his tireless experiments with forces best left undisturbed.

From his Wizard's Tower located in the centre mass of Everstrine, and protected by a powerful and unbreakable barrier of arcane design, Gargth has waged war against the good people of the island. He summons legions of warriors from the fabled Shadow Realm; each one of their heinous forms constructed from the fallen arts Gargth has mastered, and imbued with the souls of those that inhabit that dark place. Gnashing fangs, brutish strength and immortality avail these vermin, and they have struck Everstrine's inhabitants hard and fast.

Already, the three townships of Amberth, Haglesrike and Sandbrick are under siege, with little hope of reprieve. The Count of Everstrine, a certain Lord Hugar Trechspir, has made several heroic attempts to beat back the forces of the Fallen Wizard, but alas, for what can these islanders do against forces so numerable, against forces so mighty?

With defeat looming, and the fate of a half a million people in the balance, Lord Trechspir finally relented his stubbornness in refusing to request aid, and ordered his Court Wizards to send out a call for help. Dutifully, they communed with their peers from across the seas, and spoke hastily of Everstrine's fate should help not be sent.

The Moonsong Alliance was quick to respond. A hundred mighty nations, bonded by political and economical unions, marshalled their forces and sent them across the great waters with the intent to rapidly put the Fallen Wizard's evil plans to the fire. However, disaster struck them, for they had greatly underestimated Gargth's new found powers. The Wizard from atop his tower instilled a devastating storm across the breadth of the approaching Moonsong Armada, and not even the greatest sorcerers, clerics and wizards in the entire Alliance could counter such powerful magic.

Six hundred ships sailed to Everstrine, and none made it there - none returned. Fifty thousand warriors and heroes with titles so mighty, were gone in an instant, wiped from the face of the planet at the whim of a deluded mad man.

With no help coming, the Count of Everstrine prepared for the worst, as did his people, for now the Wizard turned his full attention on them. Again, and again the fell-legions of the Shadow Realm crashed upon the walls of the Count's townships, and yet they were repulsed each time - albeit with grevious losses. But it was a war of attrition that the Count could not win, for every time a Shadow Warrior was felled, its soul would return to Gargth, and its body remade anew.

Realising the urgency of the situation, though shocked almost to inaction by the loss of their relieving armada, the nations of the Moonsong Alliance mustered a second, yet much smaller force. A hundred kings, queens, pirnces, warlords and magi realised that an army of tens of thousands would be spotted from far away, and crushed just as the first. But an army of a few thousand? Composed of the very best, and led by the greatest Champions the world had ever seen? There was a chance they could slip through, and cut their way to the decaying core of Everstrine.

Thus, the second invasion fleet sailed across the sea, a few scattered ships, and approached Everstrine's southern coast without even so much as a passing glance from Gargth's agents...






A Synopsis of Sorts: You take on the role of a Champion, who commands a contingent of their greatest retainers. You have landed south of Sandbrick, alongside other Champions and warriors. Together, you form a small but mighty host, and together, you look on with dismay or perhaps anxious delight at the sight of a town besieged by the hordes of evil.

Your mission will not be an easy one, and it will be fraught with peril. Many will die, perhaps your Champion included. The Fallen Wizard is protected by a barrier that will reduce a man to ashes upon touch, and it cannot be broken by any means available to you. The only way to destroy it - or so it is suspected - is to circumvent the barrier, travel around the island, liberating besieged towns as you go, until you arrive at Merandor's Stone - an ancient obelisk, that has been corrupted by Gargth. The obelisk is thought to be the key to the barrier's inexhaustible energy, and by destroying it, you should be able to gain access to the Wizard's Tower.

Whether all the might in the world could bring this corrupted man down, remains to be seen however.




Forces of the Enemy: Gargth is approaching God-hood, and as such, he is able to craft the forms of beings from anything. Give him a twig, he'll forge it into a monstrous walking tree with claws and fangs. Give him a stone, and he'll turn it into a hulking titan of rock. What he can't do however, is create life, but he can steal it, and bend it to his will.

Reaching into the Shadow Realm, Gargth is able to pull forth souls from the swirling nightmare mists, and instil them in the forms he creates. The resulting abominations are known collectively as Shadow Warriors, but share several other names depending on the culture describing them.

These souls are thus bound to Gargth, and will carry out his bidding so long as he is powerful enough to control them. When their mortal forms are destroyed, they return to him, and he simply inserts them into another body. Thus his armies are constantly regenerating.

The Champions and their forces will encounter several types of adversary. From fell-creations of rotting putrid flesh and rock-clad juggernauts to the ghastly visage of men formed from sand. Each type has their weaknesses and strength, and the Champions will need to demonstrate versatility if they are to survive.




The Shadow Realm: The Shadow Realm goes by many names. Hell, the Underworld, Death's Realm, Demonic Paradise, the Unyielding Fires and many more. However, most arcane (and even scientific) scholars agree that the Shadow Realm is a plain of existence that dwells on the borderlands between time and space.

It is a plain of great magical energy, and countless individuals - ranging greatly in power and skill - have attempted to tap the Shadow Realm from time to time, and all have failed miserably; indeed, usually they were killed in the attempt, and their souls sucked into the void.

It is called the Shadow Realm by those of spiritual and arcane prestige purely because of the way it appears to an observer; a land of eternal twilight, inhabited only by swirling mists that themselves contain the souls of almost explicitly "evil" individuals. Many however have never looked upon the Shadow Realm, and wrongly believe it to be a place of fire and eternal damnation, when really, no one is sure as to its purpose, or what draws the darker souls to it.




Character and Regiment Sheets:

These sheets are open to manipulation if you feel some of the things asked don't cover all aspects of your characters or regiments. Furthermore, your characters/regiments are fully customisable within reason, though I do mention some examples.










Crown Prince Izerk Whitemane the Mighty





Izerk Whitemane of Glimmerdale thought little of Lucumbro's roads, and even less of the bandits that infested them. It seemed quite apparent to the mighty warrior, true of heart as he was, and keen of mind, that the country's descent into civil war had driven both the desperate and the despicable to conduct heinous crimes against their own kinsmen.

Not just three hours past, as the Sun arose in the east, did Izerk enter the burned out hollow ruin of Timberlane. Scorched scaffold marked the skeletal remains of once sturdy hovels, and swarms of flies ran riots around the piles of heavily decayed flesh that dotted the main thoroughfare. The Gorilla surmised a war party had paid the little settlement a visit, and that no defence was a waged - no battle fought. What happened at Timberlane was a slaughter, and such things did not sit well with the son of Goria.

War was not common under the lush canopies of Glimmerdale Forest - but it did happen - and when it did happen, there were certain rules one was expected to abide by. There were notions of dignity, of honour. Life was valued above most things, and the taking of it was not something done without a large amount of forethought. Children were never to be harmed, regardless of their blood; women too, for what was Goria without those who selflessly gave life unto the world? And the very idea of burning an entire settlement was tantamount to excommunication, no matter what banner you fought under.

In Lucumbro though, Izerk had rapidly surmised that Man and Elf paid little heed to the rules of war, or the values of honour and nobility. They were apparently a pair of selfish races, wholly concerned with fulfilling their own futile desires.

Six Men had accosted Izerk not long after he left the ruin of Timberlane. They were a pitiful bunch, with scarred faces and ridden with disease. They waved crude blades at him, and spat curses through cracked and blackened teeth. Initially, the Crown Prince of Glimmerdale attempted to talk them down from their folly, but his tongue's beastial handling of the Lucumbro language drove them towards a mixture of fear and anger, rather than reason and sanity. They charged him with what passed for Men as "war cries".

Now there were six broken - no - shattered bodies beneath the canopy of some random copse. A just price the would-be bandits had paid, for threatening the Crown Prince of Glimmerdale.

And now, as he crested yet another hill laden with the vegetation of Lucumbro's countryside, Izerk looked down upon a body of water so large that it took him several moments to convince himself that what he saw was real. Nothing larger than a lake existed in Glimmerdale Forest, and Lucumbro's bordering ocean was a sight to behold for the Crown Prince. For some minutes, he noted the beauty and sheer enormity of nature's work.

"So, this is what a sea is," he mumbled in the Gora tongue. "Scrolls and tales of the Elders do the reality little justice."

His eyes fell upon the distinctive outline of a human settlement, far off and a few miles east along the coast. It seemed intact, though it was hard to tell from his vantage point. He'd entered many such places, and had found no one to aid him in his mission. In fact, most of visits to Lucumbro settlements had been met with deep-seated scrutiny, sometimes with fear and once or twice with violence.

"Perhaps this little Sea-Town will be different," Izerk grunted, before making towards the settlement at a slow yet inevitable pace.
So we have an adorable little Rat creature walking around looking for food.

And two apparent sociopaths.

I like!

Now I was gonna have Izerk's entry post be about him conversing with two beggar children, but I think the whole "poor people" idea has been thoroughly overdone and bloodied by Snorlax... sooooo I'll try another angle.

Expect a post within the hour :D

PRO TIP: DISABLE YOUR F**KING MOUSE PAD BEFORE TYPING A POST AS THE SNEAKY F**KER HAS A TENDANCY OF MAKING HIS WAY OVER TO THE "CLOSE" ICON IN THE CORNER OF YOUR SCREEN. ARGGGGGGGGGGGGGGGGGGGGGGHHHHHHHHHHHHH. Still expect a post within an hour tho.

EDIT: I'm going to try and time Izerk's arrival into the village for when sh*t goes down, so that he can appear out of nowhere as some kind of mysterious third party. That's the plan, but of course it is subject to change depending on how the IC develops.
@Footman Just a random question, does Izerk like bananas?

Asking completely out of curiosity, of course.


Dude... that's racist!

Haha but no seriously, um, I guess? I mean sure he's a gorilla but I like to think the national dish of Glimmerdale Forest is something like spaghetti bolognaise.

Second "Haha but no seriously": I my mind's eye, Glimmerdale Forest is an ancient woodland, as opposed to a jungle, and you'd find the kind of things you'd expect to find in an Earth forest. Ya know, nuts, berries, apples, little critters, maybe a few wolves and bears of varying natures, with some fantasy species thrown in for good measure. Then you've got the Gora just roaming around in their little communities, acting all peaceful and wise until someone pokes them with a stick.

So to answer your question finally: Yes, but they probably wouldn't be native to Glimmerdale.

Might be that I need to write up a little bit about the Gora and Glimmerdale Forest, in case the characters need to venture there or reference it.

EDIT: Here's what I got so far.

Well that settles it. Kafka is gonna have to relaunch the RP again, this time as a romance centring around Mendrake and Akella. A heroic tale of how a bunch of randoms strive against all odds to complete the preparations for their friends' wedding. We'll cram a few dragons and wraiths in there to keep things fresh... but otherwise, yeah, I think we're set.

You're all very welcome :D

EDIT: Anyway I'll stop now. Sorry for detracting things, couldn't resist!
@Footman And a combat prodigy with a friendly exterior and a neurotic interior. Is neurotic the right term for that? Insecure and overpressurised, certainly.


I think you mean:

Hot red-head that Mendrake is totally gonna fall for at some point in this story, thus reducing our tale into an epic romance that proves once and for all that love will always prevail over the coldest of hearts and the most uncertain of minds.

In fact I might go ahead and change Izerk into a Cherub. Can never have enough cherubs in these fantasy settings.
So, let's see.

We have:

Big hairy gorilla dude trying to stop an entire country from destroying itself.

A rat-man assassin living in disgrace, bent on vengeance. He hates Man-Things, and will kill them gladly for what they did to his nest.

A blacksmith with skin as hard as rock, who appears to be wandering from A to B searching for a cure before his heart gives out.

A gender confused thief with a backstory that may or may not be true.

Mendrake, the power hungry personification of death himself.

A Half-Orc trying to find meaning in her bastard of a life.

Annnnd an aspiring Lapi mage who is no doubt plagued by Kaiden's death to some degree.

Yah, this is quite the party! Should be fun :D
@Footman A good idea, but @Delta44 brings up an important point. More than half of the cast aren't really heroes. They're mercenaries. Maybe after the battle Izerk wagers some money for the help and the mercs hear him? We have to create a situation where even if you were just looking out for yourself, you'd intervene.

EDIT: Maybe someone hired all the mercenary-type people to intervene already, and since those who aren't mercs are generally good, they'd probably hop in too?

EDITX2: In fact, I believe I've figured it out. A mysterious benefactor will have payed a few mercenaries (the not-good PCs) in advance to stop the executions. A few heroes (the good PCs) hop in. Afterwards, said mysterious benefactor then gathers our heroes and the adventure begins.


This all seems reasonable. I'll see what your first post looks like, and write Izerk in accordingly. As for recruiting a band of selfish mercenaries to embark upon a noble quest to unseat powers far greater than they, I'll have to see how they behave IC before coming up with any grand schemes of unification.

I mean, Izerk could offer them "all the gold in Glimmerdale" as a cop out, but I prefer to mix my valuables with rousing speeches if possible :)

And on that note, I'm going to go and study everyone else's characters and start writing me up a "cheat sheet" of their various bits and pieces so I can tell Jack from Jill.

As for a starting point, I believe Footman suggested everybody was in the same town when some Glanz troops attacked and they all realized they had the same goal.


I'd be happy to make the starting post if it makes it easier for everyone to get into the game? Though you might wanna do it, being Gm n all? I aint fussed.

In any case, if I were to start, it'd go something like this:

Izerk has just entered the town, the first since he has stepped foot in the country. Up until now he's only passed small villages and a few minor outposts. As he enters, he takes note that a bunch of villagers are being walked off to the gallows. Women and children among them.

As he is looking for individuals who are seeking an end to the war, he'd see this as a great opportunity to see if any good souls exist in the town. Instead of intervening himself (I mean they're not his peoples anyway), he'd stick to the sidelines and wait to see if anyone stepped forwards to prevent the butchery. Those that did, he would assume are people who can't take the war's mindless slaughter anymore, and he'd jump in to help them - and then announce his intentions at the battle's end.

But I'm just spit balling here. Mayhap some others got a better way to kick things off?
Man I'm shit at explaining things. I mean like, that lonesome road period is part of the backstory, but that might not work out too well. On second thought I think everyone coming together at once is much simpler, and a generally better idea.


OHHHHHHHHHHHHH, my bad. Like a pre-written thing? Gotcha.

Oups.

Well hey, I'm happy to go with either option. Let me know if you need any help with setting things up, I'm always happy to spout ideas.
© 2007-2024
BBCode Cheatsheet