Avatar of FrankenDaughter
  • Last Seen: 3 yrs ago
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    1. FrankenDaughter 7 yrs ago
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Status

Recent Statuses

5 yrs ago
69
2 likes
5 yrs ago
@LetsFly I'm still big gay. Found a poetry circle in my city so cool I might not do RPs for a while.
5 yrs ago
Letty, my mood is all Cacedas and gose. What's your mood?
5 yrs ago
Yikes Crew Stands for LeeRoy, he most in denial.
2 likes
6 yrs ago
@Poo How are mods selected? I don't even know.
1 like

Bio

I have been roleplaying for fifteen years through various formats from at the dinner table to PbP to RTC. I strongly prefer for mechanics to drive narrative in live roleplay sessions, but in PbP and RTC I'm creative enough that I prefer for creativity to drive narrative instead. To that end, you will probably never talk me into the tabletop subforum, and I can't imagine being dragged easily into Arena or Nation roleplays either.

Preferred size: Anything not exceeding 10 players. I've engaged in very chaotic and bloated playercounts for PbP before and am not eager to engage in that level of discord in the near future.
Preferred genres: Anything. I often enjoy having the opportunity to genre clash, a thing you will notice with my practice work in Expanding Horizons.
Preferred roles: I do not have the patience to build and maintain attractive hub posts for roleplays, which to me is a valuable skill... in GMs. I have co-GM'd in the past both officially and unofficially, and would be happy to do so again.
Quality standards: Any, though I do prefer to interact with players that have a firm understanding of english grammar.

Play Status: Seeking group RPs. Solicitations welcome. 1x1s considered on request, not guaranteed.
---Participant in Allaria: Chapter 5 ARP
---Found regularly practicing on Expanding Horizons PWRP

Most Recent Posts

@Zarkun

Quick aside: The weapon definitely walks and talks like a duck. However (for now) while Akagalcia is near it, it literally can't erode or be damaged. There are a few parallels between psionics and Voidmongery, and given Rave's experience with psionics he might 'feel' something strange. It's your show.
@Zarkun

"Ma'am, what he means is that something wasn't normal about the knife doing whatever it did. So I can better make a case, do you mind repeating whatever it was you did?"

Akagalcia turned her head sharply, whipping her hair to one side as her gaze came to rest on this... rogue? He was covered in dangerous looking weapons. And he smelled... awake. Her scowl softened and she remained quiet as the proprietor explained what it had seen, blustering as though it had been stung. Akagalcia only watched the man, biting her lip as if chewing on his question and all of the others swirling around her in this little shop.

"Ma'am, is this true?"

"True?" She brought the blade to her nose, closing her eyes again as she sniffed loudly. "I don't think so. This is made from iron and carbon. It smells just like it, doesn't it? She spun the blade in her hand to catch it by its spine and offered it to Rave, handle first. "Why shouldn't steel stop sunfire?" Just how awake are you? she wondered.

It only occurred to her as she offered the blade. He made this... He knew her love for good tools, but why would He ever make a gesture of such a simple thing as a work knife? Her expression softened still further as she eyed the kukri, the faintest hint of confusion on her face. Did everything have to be a test, even now?
--In the weapons store--

"This is a... beam sword?"

The proprietor, an A.I. that had introduced itself as Dashernines, bobbed its cylindrical frame up and down, watching Akagalcia with an unreadable expression. She suspected it was a golem and not the actual housing for Dashernines' spirit. Its colors spoke of bronze and tungsten and other metals she knew. The lights though, particularly the green one that followed her ever since she'd entered the shop, reminded her of Him. They were the first truly familiar thing she'd seen since she'd arrived four days ago.

She held the strange power-handle tightly in her hand, bladeless, and held her kukri in her left, comparing the feel of both. The near weightlessness of the handle felt wrong. She thumbed a button, and the beam sword sprang to life, a lance of suspended plasma extending outward and stopping against the blade of her kukri. There was tension, the plasma field clearly trying to extend farther outward but unable to pass through her weapon. She held them there for a few seconds, deaf to Dashernines' ringing protests at the treatment of his wares, then turned her wrist to point the plasma field upward, watching as it reached its full length. Dashernines had already stopped trying to communicate, staring at her kukri and whirring as diagnostic scans continued to fail.

Akagalcia, meanwhile, was fascinated with the beam, still ignoring Dashernines. She brought the field maybe an inch from her nose, closing her eyes and sniffing at the ionization, curious what element the field she felt was trapping...

...why did it smell like hair?

Akagalcia coughed, wrinkling her nose and scowling as she moved the field away from her face and, more importantly, her hair. She lifted her thumb from the button to let the beam retract, and set the power-handle back on its neat little display stand with all of the writing in front of it. Buzzing... what was that buzzing?

"I said, what is that weapon made out of, miss?"

Akagalcia turned to Dashernines, still annoyed but oblivious to the tuft of burning hair at her feet. She held up her kukri for the golem.
"You've never seen shuld-ah... you've never seen steel before?"

A blessedly simple language. If nothing else, thank you for that, Zed.
@Zarkun

Sounds good. Posting...
I'll be depositing Akagalcia here, as I think it will best suit her fish out of water scenario, but I certainly don't want to overcomplicate the current scene. Maybe once things calm down a bit?

Hmmmm.
Akagalcia


Names: Akagalcia (Kagal, to friends)

Tier/Influence: 3 - Voidmonger - Debilitated
----The Void is a space outside of reality where nothing survives but raw, unshaped energy (The Mana-Burst), the vacuum containing all of it(The Empty), and any entity with a force of will strong enough to stay there (Voidmongers, or anyone with sufficient force of will who accidentally winds up there). With The Mana-Burst, Voidmongers can fuel their spells or tear open brief, microscopic and devastating holes into The Void to vent raw mana into the world, which immediately adopts the universal laws that govern how it exists in a given reality. With The Empty, Voidmongers can open doors and travel between realities or banish enemies, unmaking them from existence unless their force of will is strong enough to survive the process.

Description: Akagalcia wears a mixture of pelts and soft leathers, each cured and treated herself from various animals she has hunted to survive. several tools hang from loops at her waist, and a small sack is held at her back by grass chordage looped over her shoulder. She has pale, faintly blue skin, blood red hair in a massive, matted and tangled mess extending all the way down to her upper legs along her back, and brown eyes. Her face is very pointed, and taken together with her deliberate, slow gestures might give one the impression of a badger or bobcat.
--Race - Human, non-native
--Height: 5'5" (65 in)
--Weight: 160 lbs.
--Age: 28 (Ageless, 53 years old)
-Personality: Akagalcia is happiest with a full belly, a friendly face to look at, and a warm place to sleep when she's tired. She misses her tribe and is constantly on the look out for a group or place that she can call home. She craves companions to protect, and is incensed whenever she sees unnecessary violence. Unfortunately for some, unnecessary violence is often only violence that Akagalcia isn't committing. She is the arbiter of her own queer sense of morality, which really boils down to knowing why conflict happens when it does. She has difficulty understanding that someone else's conclusion about a situation might be better than her own. Anyone who can convince her they know better however often finds themselves with a new ally. Anyone smart enough to understand something she doesn't deserves protecting, after all.

Magic And Traits:

Experience: Akagalcia has lived an exciting life honing a raw talent for magic in harsh wildlands where her abilities were seen as an asset and not a danger to her people. She is competent, gregarious and earnest. She is illiterate, cruel, and narcissistic.
( 2 ) Wildling: Hunting, dumpster diving, herbalism, sewing, fishing, tanning hides--what Kagal lacks in literacy and book smarts she makes up for with an instinctual understanding of how to survive both in the true wilds and on the edges of civilization. She is never hungry, and can forage for enough food to feed three other people well each day. She can craft simple medicines from plants, hunt wild game, and has senses honed enough to sort good trash from bad.
( 3 ) Voidmonger's Ear: Unlocking the secrets of The Void has effects on the mind that allow a Voidmonger to blend into any reality, and gives them an intrinsic understanding of the laws of the universe. This understanding manifests slowly in some ways, but Akagalcia has an unrivaled talent for language. She can learn any language she has never heard in around a day, and it takes minutes for her to understand a language that shares roots with one she already knows. Her ability to speak any given language is hit or miss, however.
( 2 ) Scrapper: Kagal has been fighting her entire life to survive, whether its animals or humanoids. She certainly has limits, but she carries herself with the confidence of a practiced killer and in a way any warrior would recognize.

Pyromancy: Some of Akagalcia's abilities as a fire witch have already returned. It is difficult to use any of them more than three or four times a day, as she can't unlearn calling on The Void, the source of her magical powers. Even a simple snap of her fingers to produce sparks and light warm tinder is a great effort.
  • ( 3 ) Fire Mote -- A pebble-sized, incandescent white mote of heat appears in Akagalcia's fist. It can be made to float around her for up to a minute, held close to flammable matter to ignite it, or detonated against a surface up to 20 feet away to explode in a roughly foot wide radius of heat strong enough to melt iron or vaporize living material.
  • ( 1 ) Firestarter -- With a gesture, Akagalcia can dust a shower of dim sparks onto the ground up to a couple of feet away. These can ignite ready made fire pits and give quite a sting, but not much else.
  • ( 3 ) Convection/Combustion -- With a glance and some concentration, Akagalcia can excite the matter of a single object up to twenty feet away, heating it almost instantly to around 450 degrees Fahrenheit. She can channel this heat for about ten seconds, after which the object (or whatever remains) will begin to cool down at a normal rate. Objects could include a weapon, a section of armor (such as a breastplate), or a door fit for a normal human.
  • ( 3 ) Fire Lash -- A tongue of violet flame roughly five feet long extends from Akagalcia's hand, persisting for around a minute and able to be used as a whip. It burns hot enough to catch most clothing and plant matter on fire.


The Void: Whatever portion of The Void one uses, it is always drawn through minute tears into The Void, a place where only force of will can sustain any sense of reality. Her Pyromancy is fueled by mana drawn from The Burst in tiny slivers. Currently the only true ability she can manifest that uses The Void in any meaningful way outside the laws of magic is the opening of Doors. These lead to The Empty, where all matter not cared for by someone's force of will (any anything whose force of will is too weak) is undone and turned into formless mana.
( 3 ) Door To The Empty -- With a wave of her hand, Akagalcia opens a circular, five foot wide, two dimensional plane of blackness within a foot of where she stands. No matter can enter it without her force of will, including herself or other entities (or another Voidmonger). Anything that enters The Empty is consumed without a caretaker or someone's raw force of will (personality, guts, composure, et cetera). Akagalcia can pass roughly one human-sized entity or up to 10 cubic feet of matter into The Void a day, and can open up to 5 doors of any size a day. To push beyond either limit is possible, but potentially fatal.

Items:
  • ( 2 ) A Kukri -- A little over two feet long, this Kukri appears to be forged steel, and Akagalcia certainly believes it is so. In reality this Kukri is made of Voidsteel, indestructible and capable of devastating cuts. Sadly, it is inert. Still, it remains Akagalcia's most useful tool and best weapon, Zedar's parting gift when he abandoned her to this new world.
  • ( 1 ) A set of tools -- In addition to her Kukri, Akagalcia carries a simple bronze knife, a wooden hammer,
    a stone spade, a mortar and pestle, and a sharpening stone of some unknown, violet ore from her homeworld.


History:
Akagalcia was once a feared pyromancer, a protector of and provider for her tribe. She has hunted beasts both mundane and magical, lead her tribe through cities and deserts, and fought against and side-by-side some of the most formidable people on her continent. But her raw magical talent lead her to discover The Void, a force that transcends reality. This attracted the attention of a benevolent being named Zedar, who offered her the opportunity to travel with him and learn from him. He gifted her with agelessness and in time they become lovers as well as friends, but she grew frustrated with the slow pace of learning how to control The Void. Her impatience offended Zedar over time, he himself a timeless entity. He banished her back to reality--one different enough from her own to unhinge her understanding of magic. Now she must re-learn pyromancy as well as how to channel The Void, left alone with the gifts Zedar has given her... agelessness, and a simple kukri.
...here springs an entity.

Hi, hi, howdy, howdy, hi, hi.

A rare few will recognize the name Zedar. Apart from this, I am essentially a newcomer, though I have been here before. My old account is gone, so here we go.
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