Avatar of Frengo
  • Last Seen: 8 yrs ago
  • Joined: 9 yrs ago
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    1. Frengo 9 yrs ago

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Recent Statuses

9 yrs ago
Current Wont be around today, too busy dying from this massive hang over. Sorry guys!
9 yrs ago
This is asking for an RP in which the Southend-on-Sea furniture bots battle for control with the Korean casino bots, in an ultimate struggle that will destroy the world.
6 likes
9 yrs ago
Suddenly building some kind of wall doesn't seem like a bad idea. Vote Frengo 2016 for RPG President.
1 like
9 yrs ago
Is it sad that I bought a 10yo Netbook from Ebay with the sole intent of using it just to write my RP posts?
1 like
9 yrs ago
Sea Gorillas are not a "personal" issue, and affect the entirety of mankind. It's morons like you that prevent social and cultural progress.
2 likes

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Most Recent Posts

@Shiny Keldeo Yeah, sorry about being totally silent. I've had a busy last few days (usual life dramas), and just haven't been in the mood to write anything.

However, that's all settling down now, and I am once again good to go!

So, first order of business, I'ma make you my co-gm if that's alright? I need someone who knows their sh*t to stop everything from falling into a giant continuity circle jerk. I can handle everything else, it's just with accepting characters it seems obvious to me that I need your sound counsel.

Second order of business, I guess you better start advising me on any changes I might need to make to the RP itself. It seems pretty air tight from where I'm standing, but I don't want to launch the OOC only to have you knee cap me a few days down the line for making a big lore error.

As for everyone else, this'll go live by the weekend if all goes to plan :)
@Shiny Keldeo Awesome, so it sounds like something the team better have whole-sale. Maybe a wrist mounted variant, in place of the radio?

And er, just one more little thing: Silencers.

I looked about for silenced weapons when I was drawing up the load outs, but google wasn't giving me much in the way of help. I found one thread on some forum where someone said the only silenced weapons in Star Wars were "slugthrowers" - which I found to be their version of old fashioned guns.

So can all laser weapons be silenced? Or just a select few?
@Shiny Keldeo That's an awesome character, but I've got me some questions. Please don't take them as an attack, as it might just be my ignorance rather than you doing something wrong - buuuuuuuuuuuuuuuut...

Could he feasibly carry all that stuff? I mean the rotary cannon, the assault rifle and two pistols? It sounds like an awkward load.

Also, with the holoprojector, is that like your all-in-one communications and planning gizmo? If so, I'd better make the Team Leader have one by default.

And on top of that, I am under the belief that the clones communicate via radios built into their helmets. Am I right? Or will everyone need these holoprojectors?

@Frengo It really depends on what their character would be like. If they were that character that was called in for the most impossible missions, then probably RC or ARC. If they proved themselves to be the best of their standard unit and were chosen for the assignment because of this, probably the CT codes.

If you need any help with this kind of stuff, though, I could help you out a lot. I'm fairly expertised in Star Wars Lore, at least around the Clone Wars Era.


That's why I've put this in the interest check. I knew I wouldn't have it all right, because I've only watched the movies and read a few books. The Star Wars universe is huge, but I'm attempting to break into it nonetheless :P

And that's where people like your fine self come in. Anything that doesn't look right, will need to be changed. However, I do want to keep the idea of "roles" for obvious reasons - I didn't fancey just putting down a squad of jack-of-all-trades super soldiers, as things might of gotten a tad bland.

In my mind, the squad isn't necessarily commando in nature, but more like a very capable recon team whose purpose is stealth and sabotage rather than OMFG LOOK AT ME KILL ALL DEESE DROIDS LOL :D

But yeah, whatever you have to say would be helpful at this point.

And that goes for anyone else :)
@Frengo I was thinking of just making my character a recruited ARC Trooper, not one of the Alpha Batch, kind of like ARC-5555 Fives number is. Alpha I'm pretty sure was the designation given to the first 100 ARC Troopers If I remember my Lore right.


Truth be told, I didn't research an awful lot into the Clone codes - aside from what they stood for.

It seems that CTs were accepted into ARC in an effort to boost the numbers, so with that in mind, I'll do away with the standardised lettering.

And with regards to the 100 ARC Troopers, I guess this is where the holes in my knowledge of the lore kind of falls through. I assumed there were more, given the impossible size of the Grand Army.

What do you think I should do? Let people choose whatever letter code they want? Or limit it to certain types?
Interested, but a few questions:

Do we have to use the Alpha designation? Or can you use the standard CT-#### Designation? Also why three numbers for the Alpha Designation?

For the specific roles, you have designated weapons. Are we ONLY allowed to use those weapons, or can the character have others than that?


Alpha was used for commandos, or the Advanced Recon type in any case, so I imagined that was the best one to go for. Ya know, the best of the best. And 3 digits rather than 2 digits, because I think the lore ends at Alpha-98, so I thought 3 digits would be the best way to go.

I think CT was Clone Trooper, and CC was Clone Commander/officer, if I read right.

If you have a problem with Alpha, I think RC stands for Republic Commando, so that could be used instead?

As for the equipment templates, they can be modified (it asks for such information in the character sheet), but I'll be keeping an eye on things to ensure you role doesn't become... well, not your role. The idea is that some characters are better at some things than others.

So if you tried to give a missile launcher to your marksman, I might reject the character. However, if you changed their sniper rifle for another variant (that was feasibly available at the time), then I'd allow for it.

Interested and also Dibs team leader @Frengo


If you think you can handle it, then it's all yours :)
Character: PFC Michael Roper
Location: Running from Orik Farmstead towards the Olos River
With: No one.




It was too much for Michael.

He was a decorated marine, a soldier who had been lavished with the kind of training regimens reserved for the best of the best. During his time in the HECU, he'd seen things - horrible things, the kind of things that twisted one's belief in their own perceptions, and left them with an existential crisis. Nothing had phased him, not really.

Hell, he'd fought an entire race of aliens at Black Mesa. He'd held his dying brothers-in-arms as they perished from wounds left by weaponry so advanced and unreal, it made the entire U.S military look like a third world nation militia. Nevertheless, he'd held the line, he'd stood his ground in the face of the impossible.

But this? Whatever this was, defied it all. Michael was not built for it, and standing his ground seemed like the last bad idea of many bad ideas.

And that's why he was running for his life, like a frightened child.

The stalks of corn, frail and moist with rot, brushed against his arms as he sprinted through them. His equipment felt unusually light, as adrenaline kicked in to power his blind panic to near superhuman levels. He'd look up at the night sky, to see the calm of the full Moon beaming back at him ominously, and then he'd look back to see if he was being followed.

It was too dark to tell, and the sound of his laboured breathing seemed to be drowning everything else out. Whatever the case, he wasn't going to stop until his legs gave up under him, and so he carried on.

The corn came to an end suddenly, and in the darkness, Michael ran straight into an upended plough. The rusted metal caught his shin, and he went down like a sack of shit and with a cry of pain. He wasn't aware of the extent of his injury; he might've cracked the bone for all he cared, as the pain was soon forgotten by another wave of adrenaline. He ran on, a slight limp in his gait, but he didn't dare look back.

Everything was dark, despite the Moon above, and through his gas mask he could barely see a few feet ahead of him. If he didn't stop to get his bearings, then he was going to hurt himself - he knew this, and for once, reason over powered his instincts. He skidded to a halt, went down on one knee and pointed his shotgun in the direction he had come.

He tried to stifle his breathing, and strained his ears to his surroundings. He could hear rushing water nearby - a river maybe - but also something else. A rustling - no - rustlings.

A person's figure burst from the corn with an inhuman howl; Michael watched its silhouette storm forwards with an insect-like gait, its limbs cracking and flinching as it stumbled towards him.

Time to move.

He pulled the trigger, and the figure flew backwards with a growl, and then he took off in the direction of the suspected river. More howls answered the echoing thunder of his shotgun, and Michael was of little doubt that more than just a few of these nightmares were hot on his trail. He was making good time, but his pace was slowing - no doubt thanks to his leg injury - and there was no way of telling whether or not he was keeping ahead of his pursuers.

The darkness didn't let him. He could make out the odd shape of a tree, or a rock, but everything was composed of varying shades of black which made it impossible to discern any landmarks. As far as he was concerned, he may as well have been blindfolded. However, the sound of the river was getting louder.

"WE HUNGER!" something screamed with a guttural tone, and it sounded far too close for comfort. Michael chambered another shell.

He stopped abruptly, turned and fired just as the rotted face of another nightmarish ghoul smashed into his. Michael fell backwards, and rolled down hill - unable to stop himself - until he was launched off the edge of a sharp embankment.

The icy cold water enveloped him, and he immediately fought against a current that threatened to keep him under.

Dx Crap post, yes, but I just had to keep this thing rolling...even if it's on life support. <.<


I thought it was a great post, actually. Didn't expect it to take the direction that it did!

My next post will be up shortly :)
So here's what happens when someone plays Rainbow Six Ravenshield and Ghost Recon 1, and then tries to make a Star Wars roleplay based on them. I'm not a die-hard Star Wars fan, but I do enjoy its colourful universe... so here's what I've come up with, and I'd love some feedback, especially on the equipment... and also the story? Most of what I've gathered together has come from directly reading the wikis.

Also, if there's someone who wants to be the Team Leader, then it's yours. Just because I'm the potential Gm of this potential Rp, doesn't mean I wanna be the top dog as it probably might be a position best reserved for someone who is a walking Star Wars encyclopaedia :D

Anywhos, here goes:

Star Wars: Clone Ops







Operation Noose


This is it gentlemen, the end is finally at hand.

We were all bred for one reason; cut from the same cloth to full fill a singular purpose. Ours was never to reason why, we were not to question or criticise. We received orders, and we carried them out - from one battle to another. Many of our comrades are dead, but we're still standing... and maybe after this final campaign, we'll be allowed to ponder whether all this was worth it.

Intelligence has tracked General Grievous to Utapau, where he is gathering a significant force of droids to his tattered banner. The Republic is going to hit him hard and fast, so that there's no escape for him, and so that the end of the war is brought significantly closer. There's enough of our brothers on the way to take over three whole Star Systems. There'll be no running for the General, no chance of victory.

But until they get here, we're the advance party - the fly in Grievous' poisoned cocktail. Our mission is a simple one.

We will be inserted via a single LAAT/s, which will get us by the CIS early warning systems; it'll drop us right on the coast, and then it'll depart. After that, our first order of business is to knock out a local CIS Sentry Post, and more importantly, eliminate its long range sensor tower. That'll stop them from picking up the assault force that will follow in our wake.

After that, we'll high tail it south, and destroy a nearby CIS AA site - that way their ability to repel a local aerial assault will be severely compromised. If we last that long, we'll move south east to immobilise a CIS tank factory; doing so will hamper any CIS attempt to mobilise a counter attack in the area. Providing we're still alive, and the CIS haven't raised the alarm, we'll head west and whack ourselves an artillery battery. With these targets taken care off, our brothers-in-arms should have no problem in securing the area.

But this is first and foremost a stealth mission; we need to hit our targets hard and fast, and with precision. We need to keep our heads low, and not alert the local CIS garrison - if we do, then the jig is up, and they'll flood the whole area with reinforcements. That'll both be bad for us, and bad for those we're trying to clear the way for.

Make no mistake gentlemen, this mission is going to save hundreds - maybe thousands - of lives. Our brothers are counting on us.

Mission intel can be found below.


















Roles Available


Recon Team Zulu

0/1 Filled.

0/2 Filled

0/2 Filled

0/3 Filled




Character Sheet


[b]Name:[/b] RC/CT/CR/etc -####
[b]Nick Name:[/b]
[b]Appearance:[/b] All clones look the same, but some might have taken liberties with their appearance in an effort to feel more like an individual i.e beards, different hair cuts, piercings, body markings. They may also have customised their armor a little, with markings and trinkets/minor modifications.
[b]Team Role:[/b]
[b]Role Modifications:[/b] Equipment choices or changes made from the provided template.
[b]Personality:[/b] Is your clone still a flesh-covered robot? Or has he evolved his own personality somewhat?
[b]Other:[/b] Anything you feel you want to add.





Rules


1) Always obey the Team Leader's orders, even if they seem insane.

2) Be polite and respectful to other players at all times.

3) Respect the fact that Star War's lore is huge, and that not all players (myself included) will be fully understanding of every gizmo in existence.

4) Character sheets to be submitted to OOC for approval, and moved to the CS tab once they've gotten said approval.

5) If you need to leave the RP, please say so, don't just leave us hanging.

6) Role fulfilment is on a first come, first serve basis.







Character: Hauptmann Moritz Greiter
Location: Outskirts of Choroszcz
With: @Kurai Assassin@MrMinerGuy142@Zetsuko@DiZL ReloadeD

Greiter's panzers continued to lay down weathering fire into the houses opposite their positions; many of the structures had started to succumb to the strain of continuous HE rounds and machine gun bullets, and were beginning to collapse in places. Even so, their Russian defenders seemed undeterred, and kept up their return fire the best they could.

"Glad to finally have you with us," Moritz remarked into the radio, addressing the mechanised infantry. "It's simple really. Take your boys into those houses, clear out the rats, and push into the field beyond. Myself and Oberleutnant Hanz Adalhard will provide close fire support - we'll follow you lot right into the belly of the beast, but will not advance beyond your positions. Ready when you are!"

Not wanting his comrades to get hit by friendly mortar fire, Moritz tuned the radio to the Support Platoon. "Jager, cease the mortar fire, and for Christ sake's bring up those machine guns. I want fire superiority - pin down everything and anything, until the infantry can flush them out with grenades!"
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