Emil found himself saluting the officer in charge of the rallying of the cadets and moving into formation as if he were on autopilot. Everything was moving so fast, everything was happening too quickly and he couldn't make sense of it all. He quietly listened as the officer began a speech about what the cadets would be doing, 'A delaying force for the elite in the back...' he thoguht to himself before cursing under his breath at what it really meant they were, then came the sound, the massive crash followed by smaller bangs as pieces of the wall rained down on Trost behind him.
He noticed Jade looking his way, which for a moment broke him out of his own mind. He waved at Jade and gave her a sad smile, the kind that people give others when they won't see them for a while, before he turned his attention back to the officer in charge.
The officers seemed to have moved into high gear and for good reason. They began barking orders as more Garrison members ran from their barracks and took to the air in the background as they double timed toward the wall, to their uncertain futures. Assigned to the same squad as Lauren and with three cadets that he had seen a few times but never actually bothered to get to know them. Lauren walked over to them and laid down what seemed to be a solid plan as well as tried to rouse the other three out of their states of shock. The plan itself was alright, although how well a plan holds up in the face of the Titans was a problem that would probably show up in the not so distant future. "Right then, yeah, let's get this over with." he said calmly before following her to the gas stations with the other three close in tow.
After filling their tanks they made their way to their designated position atop a building on the left flank. As soon as they were there Emil turned back to the young boy that Lauren had chosen earlier, he pointed toward a clock tower some two blocks back and nodded his head toward it, "Don't let us get surprised.", the boy shook his head sheepishly and shot off for the clock tower. That over with he turned back to Lauren and moved close to her before lowering his voice to a whisper, "You realize we're the expendable shield, our deaths are just to buy time... Wanting to survive and actually surviving are two very different and unrelated things." he motioned with a nod of his head to the group of two scared cadets on the other side of the roof top behind him, "Your words, as heartfelt as they were, aren't going to save those two if they get into some serious trouble with a titan, and it won't save you either." he paused as he looked off along the rooftops, in the distance there was smoke and the ever present low thuds of the titans, but he couldn't see any yet which had to be a good sign.
He thought on those in the middle, Gabriel and Tanner, they'd be directly in the line of the titans advance. Suicide. He had faith that if anything Tanner could escape the bloodbath if it came to it, but the boy wouldn't be able to hold out on his own. As for Gabriel, Emil already knew what fate awaited him, even with Tanner there it was clear what the outcome in the middle would be for his fellow cadets. Even on the flanks it was almost certain the cadets would be overwhelmed and slaughtered wholesale before this was all over.
"You do the distracting, I do the slashing. Don't get in over your head when this starts and if it gets really bad, which we both know it will, we get the fuck out of here and regroup, Cadet Medic." he said as he pushed his elbow into the taller girls side to try and lighten the mood at least a little.
A relatively new contender to the galactic field, the United Artanin Governments have been observed to be a rudimentary space faring nation. Their ships are unshielded and lack basic technologies other nations consider as commonplace. Their ground forces are unremarkable, relying heavily on underpowered and outmatched weaponry, their colonies are underdeveloped and lack proper funding to grow, and their "United" government seem to be constantly at odds with one another and manage to seldom get anything worth noting done.
Official Name: United Artanin Governments Common Name: The UAG Government: Parliamentary Republic Dominant Species: Artanese Capital: Vesta Systems Owned: 22 Planets Owned: 15: Salus, Vesta, Minerva, Fides, Tellus, Flora, Janus, Pales, Lucina, Fons, Quirinus, Terminus, Salus, Cybele, and Ceres Population: 171 Billion
History
It's not all that big but just so it looks nicer I've put it in a hider.
Originating on the Apline world of Salus, much of the early history of Artanin civilization is pock marked in wars over lands that in present day are barely inhabited or over crowns that no longer hold any meaning other than in museums and history books.
The interesting parts of Artanin history begin with the successful first attempt at settling a suitable alpine world which would come to be known as Fides nearly six hundred years ago by the then government of Salus the Artanin People's Republic. Following the successful colonization the Artanin people began to turn their eyes toward the other stars around them and quickly colonozed five more systems in the span of one hundred years (Tellus, Minerva, Fons, Juno, and Pales). For nearly two hundred years following the initial rush of colonizing alien worlds, the government on Salus put a freeze on all colonizing of alien worlds as it attempted to stabilize it and its colonies.
After a one hundred year period of relative peace and stability on the Artanin worlds three colonies of Salus would break off and form what would become known as "The Artanin People's Liberation Front", these colonies being Fons, Juno, and Tellus. These rebelling systems would immediately cut all communication from the Artanin People's Republic and all Artanin ships that attempted to enter their systems were pulled from slipspace long before entering the systems gravity wells and threatened with destruction if they did not immediately turn back. As the Artanin People's Republic began to spiral into disarray and infighting over what to do about the rebelling colonies, the two colonies of Pales and Fides would also declare independence from the Artanin People's Republic and form the "Artanin League of Planets". Almost all faith in the ability of the Artanin People's Republic current administration to carry out their job they would be replaced and their efforts to keep the only remaining colony of Minerva in line were doubled.
After brutally putting down an attempted military coup on Minerva by trying all officers involved in televised show trials and publicly executing them all after "proving" them guilty, the Artanin People's Republic core world of Salus would move into seclusion along with Minerva. For another fifty years the three separate Artanin governments exchanged no communications and rarely strayed into the others borders until the Artanin People's Republic launched a massive two front invasion of its former colonies that would spark the war known as "The War of Unification". The war that ensued would see all three Artanin governments fighting against the other for domination, over 12.7 billion total dead, and the signing of the Articles of Unification which were proposed by Fides following the loss of half of its population by a widespread orbital nuclear strike carried out by the Artanin People's Liberation Front. The Articles of Unification promised each planet a specific benefit and an end to the war by creating a once again united Artanin government with equal representation for all planets that signed as well as ensuring the destruction of those that refused by the new Artanin government. All planets signed the Articles of Unification except for Pales who after a year long blockade of the planet by the now unified Artanin government woudl crumble under pressure by from its people and sign the Articles.
The period following the signing of the Articles is known as the Long Peace. Technology has advanced considerably, eight more planets have been completely colonized, and the conditions of living in the UAG following the brutal war of unification have long since been forgotten. There are still hard-line groups of Artanin of Pales and a few of the newer colonies that believe they should be once again independent, a few of these groups carry out terrorist bombings and attacks and are currently the primary concern of the Artanin military.
Starmap Information
Galactic Location
Waiting on the officially completed star map.
Major Holdings
Planets below are deemed of high strategic importance to the UAG and tend to have large Artanin military presences both on the planet and in the space above. All planets below have orbital defense grids of Orbital Super MAC stations coupled with ground based MAC emplacements and Surface-to-Orbit missile systems.
Salus, Antervorta System Designated as the Capital World of the United Artanin Governments. Salus is the fourth planet in the Antervorta system and it is for the most part an alpine world with a large sprawling desert covering the entirety of the equatorial region flanked by an ocean on the Southern half of the desert. Salus is the richest of the fifteen planets that make up the UAG and the most populated of all the fifteen planets, Salus was given the opportunity to become the center of Government for the UAG in exchange for signing the Articles of Unification of which the then independent Salus government quickly accepted. Massive cities dominate large portions of Salus, the most important being the capital of the UAG, Postverta. Postverta is a sprawling city nestled on the edge of a great lake known as "Futuro", Postverta houses the many governmental institutions of the UAG and is home to a population of over 28 million.
Minerva, Metis System The military center of the UAG, Minerva is an alpine world nearly three times the size of Salus, fourth planet in the Metis system, and the fifth planet to sign the Articles of Unification. It serves as the central planet for all military branch Headquarters, a central staging ground for the Artanin Marines and it serves as the only planet that all military recruits are shipped to in order to undergo basic training. Large swathes of Minerva are claimed as Federal property and used extensively by the military for everything from basic training to military focused research and development. On top of the large population of Artanin Military forces on Minerva there is a civilian population of over twenty three billion.
Juno, Cicero System The planet of Juno was the second planet to sign the Articles of Unification and is the second richest planet in the UAG due in large part to its massive industrial presence. Juno is the heavy industry heart of the UAG. The third planet in the Cicero System, it is flanked on both sides by two massive and ore rich asteroid fields which it owes for most of its success. Juno has heavily settled the asteroid belts of the Cicero system, turning them into massive essentially unending sources of metals used in the industry on Juno itself. Due to the abundance of metal ores in the relatively near space around Juno it is also the center for most shipbuilding in the UAG. This is not to say that other planets of the UAG do not have shipyards, as many do with the second most amount of shipyards being around Minerva, but Juno has the most orbital and ground based shipyards in the UAG.
Social Information
Demographics
The United Artanin Government worlds have a demographic made up entirely of Artanese. This is due to the fact that that Artanin have not been players in the galactic stage long enough to gain sizable populations of alien citizens and most importantly the Artanin are largely still against the idea of allowing other races to join the UAG for the time being.
Society
The society of the UAG is very much the same across almost every planet that is part of the UAG, with three clearly defined societal classes; Upper, Middle, and Lower class.
The UpperClass are the wealthy corporation owners, those in advanced fields such as medicine or law, and more than a handful of politicians. These are the Artanin that for the most part run the country. They employ the masses, provide services to those incapable of providing for themselves, set laws and regulations that keep the lesser classes safe and functioning.
The MiddleClass are the average workers of the UAG. Most members of the military are considered to be grouped into the Middle Class. As the bulk of the UAG, the Middle Class have the largest voice when it comes to the direction that the Council is heading in terms of running the UAG, whether having the largest voice counts or not is not very hard to figure out when you wonder just how those politicians have made their way to the Upper Class.
The Lower Class is relatively small in the UAG. With vast employment opportunities stemming from the still ongoing colonization of Lucina and Quirinus, most who were once Lower Class have been able to pick up and go on the federal dime in programs that source laborers and other specialized professionals to the colonies in order to help them grow. Those that are still stuck in the Lower Class are either stuck their due to unfortunate circumstances, or crippling debts.
Government
Unicameral Parliamentary Republic The UAG is broken up into two separate larger branches, that being the Legislative/Executive Branch and the Judicial Branch.
The Council of Ministers is both the Legislative and Executive branch of Government. Consisting of fifteen pairs of elected officials and one elected Prime Minister, with each pair representing one of the fifteen worlds that make up the UAG and elected by said planets population, they serve for two years with a maximum of allowed amount of four years. This body makes legislative debate and carries out action in the name of the United Artanin Governments fifteen planets on anything from enacting laws to declaring war. Notorious for the constant squabbles of the Council members, many of which seem set on advancing their own planets instead of the nation as a shole.
The Prime Minister of the UAG is in fact just a ceremonial position, and is usually elected from within the Council itself out of a group of influential but soon to be no longer eligible to be on the Council members, elected more as a show of faith by their fellow members of the Parliament, the Prime Minister carries out diplomatic visits on member planets and is the public figure of the UAG for their one year term as such.
The Judicial Branch, or High Court of Artana as it is known, consists of fifteen appointed judges. Each judge is appointed by their planets pair of parliamentary members and serve a life commitment on the Court until they either retire or pass away. This court upholds the laws of the UAG and settles disputes that lesser courts are unable to tackle.
Technological Information
Technology Overview
Still a fledgling space faring nation, the Artanin have only mastered slipspace technology in the past ~600 hundred years. With a rudimentary understanding of Gravity generation, the Artanin have been able to create and place gravity generators in ships starting one hundred and seventy years ago, which was heralded by a radical shift in their space vessel designs that saw a move from that of designs resembling a skyscraper and utilizing thrust gravity to a more standard seafaring vessel with a constant down.
The UAG still relies heavily upon kinetic weaponry and missile technologies although it has recently begun to branch out into the fields of energy and particle application in warfare which has resulted in the comparatively crude although groundbreaking Energy Lance.
Major Techs
Slipspace Drive - WIP Gravity Generators - WIP Energy Lance - WIP Orbital Super MAC Stations - WIP
Industry
Will do eventually as I build it IC.
Military Information
Military Overview
The UAG consists of two forces that can be further broken up into more specific entities, the United Artanin Ground Forces or AGF for short, and the United Artanin Naval Forces or ANF. The AGF can be split into the AGF Army and the AGF Marines, while the ANF can be split into the ANF Navy and the ANF Merchant Marine.
Space Forces
Official Designation: Pious Class Battleship A true Capital Ship, the Pious Class Battleships are the "newest" battleships of the Artanin Navy. First commissioned twenty two years ago, the Pious Class Battleships are few and far between in the Artanin Navy due to their high construction costs and similarly high maintenance demands. Pious Class Battleships tend to be kept in Inner-Colony fleets as Flagships or in Defense Fleets of highly valuable worlds of the UAG. Armed to the teeth to take on other larger ships, the Pious Class Battleships lack in point defense and are heavily reliant on the smaller ships of the fleet to provide close-in defense for it.
Weapons & Defense:
1x keel mounted Heavy Energy Lance
2x centrally mounted Heavy Magnetic Accelerator Cannons
Official Designation: Omniscient Class Fleet Carrier The fourth generation of Artanin Fleet Carriers, the Omniscient Fleet Class has thicker armor, a higher ordinance capacity, more defense systems, and is capable of housing 37% more strike craft than its predecessor. The Omniscient Class Fleet Carriers are considered a true Capital ship of the Artanin Navy although they lack the standard offensive capabilities of other Capital ships.
Weapons:
8x Triple-Mount Point Defense Cannons
40x Twin-Mount Heavy Flak Cannons
The Twin-Mount heavy Flak Cannons are capable of laying down a flak "cone" around the Carrier, effectively shielding the carrier from small craft and missile attacks from above, below, and to both sides but it does not cover the bow or stern of the ship leaving an open area for attack. The cone is much like a soda can with the top and bottom cut off.
3x Sinbad Anti-Ship Missile Interception Systems
Sinbad Anti-Ship Interception Systems are missiles specifically designed to intercept incoming Torpedoes. Equipped with a rather impressive array of sensors and computing equipment, each missile has as much processing power as a standard Artanin Corvette and is capable of intercepting Torpedoes traveling at immense speeds.
Official Designation: Minor Class Heavy Cruiser Considered the start of the Capital Ship designation of warships within the Artanin Navy. The Minor Class Heavy Cruisers boast a surprisingly high amount of defensive and offensive capabilities for it's size. Striking a sweet-spot between the Artanin line of Cruisers and Battleships, the Minor Class Heavy Cruisers are capable of going toe-to-toe with small patrol fleets on their own, but are no match in the presence of any size fleet containing a true Capital Ship or an overwhelming number of smaller vessels. Best utilized in combined groups, the Minor Class Heavy Cruiser is a tool for the Admiral in need of both firepower and survivability rivaling that of the heavier Capital Ships. Minor Class Heavy Cruisers are very often found in use as Flagships whenever found within a fleet within the Artanin Navy
Weapons & Defense:
2x centrally mounted Heavy Magnetic Accelerator Cannons
1x keel mounted Energy Lance
The Artanin Energy Lance is a weapon normally found on Battleships and Capitol Ships, but is mounted on the Minor Class Heavy Cruiser due to the ships power output. The output of the Energy Lance is far less than that of an Artanin Battleships Energy Lance but still a formidable weapon system nonetheless. It is able to sustain fire from the lance every seven minutes with a required cooling period after every three uses of up to thirty four minutes depending on the proximity to the nearest star.
Official Designation: Rapid Class Light Cruiser Only slightly smaller than the Minor Class Heavy Cruisers, the rapid Class packs less punch than the Minor Class and with less survivability and yet it is the most numerous ship of the Artanin Navy second only to the Ardent Class Frigates. Rapid Class Light Cruisers are the most numerous of Fleet Flagships in the Artanin Navy due to their higher numbers when compared to the larger Capital Ships. Able to carry out a large amount of roles, from Fleet Screening and Fleet Engagement to Troop Tranpsort, the Rapid Class of Light Cruisers is well liked by their crews and even better received by any Artanin Marines that get to call her home for a deployment after spending time on an Ardent Frigate.
Weapons & Defense:
1x centrally mounted Heavy Magnetic Accelerator Cannon
Official Designation: Respite Class Escort Carrier A standout in the ANF, the Respite Class Escort Carriers fulfill the role of bolstering fighter and bomber numbers in a naval engagement and are capable of acting as dedicated Electronic Warfare vessels for a fleet. The Respite's odd position as an Escort Carrier has left it relatively lacking in offensive weapons and armor while containing a large amount of volume in order to store and refit and rearm escort craft. Taking advantage of its voluptuous design parameters, the ANF has managed to squeeze in quite a bit of extra systems and even a few offensive capabilities to add to it's limited bag of tricks. The three dishes on the Respite give the ship excellent battlefield awareness and are able to work in tandem with other Respite class vessels systems in order to better execute and calculate attack trajectories, firing solutions, and fleet maneuvers. As an added bonus the design team even managed to fit in two rows of nuclear missile tubes, making the Respite carrier one of the only ships in the ANF capable of delivering a nuclear payload. However the Respite is not suited for direct combat and instead remains in the back of the fleet. The Respite classes are hailed as excellent Command and Control platforms by any Naval officer worth their weight in salt, although most tend to stick to ships with a bit more survivability than a Respite they still tend to rely heavily on it's sensor abilities to help coordinate a battle.
Weapons & Defense:
10x Manta Class Bombers
80x Lion Class Fighters
8x Point Defense Cannons
15x Harpoon Torpedo Pods
12x Nuclear Tipped Warheads
3x Grendal Class Dropships
0.9 meters Grade-A Titanium Armor
Helios Advanced Combat Suite
The three large search and navigational RADAR/LIDAR systems on the hull of the Respite are high powered and capable of tracking, plotting, and combating countless objects at once. The key to the Respites ability to coordinate efforts, the Helios ACS is capable of working in tandem with other ships equipped with the Helios ACS system and is capable of slaving ships that are not equipped with the Helios ACS and using their less effective systems as extra computing power although with less efficieny.
0.5 meters Ablative Outer Layer
Official Designation: Devotion Class Destroyer One of the first ship designs to grace the modern Artanin Navy, the Devotion class Destroyers are what one would classify as a brute of a warship. Capable of both dealing and receiving huge amounts of punishment, many Devotion Class Destroyers have proven themselves in engagements during the outer-colony Rebellion against Rebel forces far outnumbering their own.
Weapons:
1x centrally mounted Medium Magnetic Accelerator Cannon
8x Heavy Railguns
15x Twin-Mounted Point Defense Cannons
28x Harpoon Torpedo Pods
4x Grendal Class Dropships
1.0 meters Grade-A Titanium Armor
0.9 meters Ablative Outer-Layer
Length & Width: 608 meters Crew Compliment (Navy Personnel Only): 1,232 Other: The Rapid Class Destroyer is the second and last atmospheric capable warship of the Artanin Navy, capable of reaching speeds in excess of +1200 kph in atmosphere.
Official Designation: Ardent Class Frigate
Born out of the Artanin Navies necessity for a maneuverable and capable ship to fill in the anti-aircraft and torpedo role, the Ardent Frigate is one of the most numerous and versatile of ships among the Artanin. Capable of being outfitted for Ship-to-Ship combat, Force Deployment, Special Mission Packages, and Interdiction Load-outs, the Ardent Class is undoubtedly the workhorse of the PMN.
Weapons and Equipment Configurations:
Ship-to-Ship
1x centrally mounted Light Magnetic Accelerator Cannon
4x Medium Rail Guns
34x Twin-Mounted Point Defense Cannons (25mm tungsten alloy rounds)
8x Harpoon Torpedo Pods each pod contains 30 missiles.
Harpoon Torpedoes are high yield plasma torpedoes capable of engaging and destroying ships up to and including Destroyers and Light Cruisers with an average of four hits.
Harpoon Torpedoes are self guided and capable of plotting new intercept trajectories during flight.
4x Sinbad Anti-Ship Missile Systems
2x Grendal Class Dropship
0.6 meters Grade-A Titanium Armor
0.22 meters Ablative Outer-Layer
Force Deployment
Most of the Ardents Harpoon Torpedo Pods are removed leaving a massive amount of space within the Frigate due to removal which allows for the Ardent class to function as a transport still capable of offensive space combat as well as having the ability to transport one Marine Company.
4x Medium Rail Guns
34x Twin-Mounted Point Defense Cannons (25mm tungsten alloy rounds)
3x Harpoon Torpedo Pods each pod contains 30 missiles.
4x Sinbad Anti-Ship Missile Systems
8x Grendal Class Dropship
4x ZT-104 "Firefly" Heavy Transport
8x M9A5 "Goliath" Standard Tank
Artanin Marines (Not including tank crew or dropship crew)
Length & Width: 433 meters Crew Compliment (Navy Personnel Only): 714 Other: Ardent Class Frigates are one of only two combat oriented ship types of the Artanin Navy capable of atmospheric flight with a top speed of +1300 kph at sea level.
Official Designation: Solemn Class Assault Ship The standard Assault Carrier of the ANF, they have the capability to carry with them a Martian Marine Expeditionary Unit and all of their goodies. Very lightly armored when compared to other ships in the ANF it is not a combat ship and is meant to be brought in following an initial battle to gain control of local space or blockade to establish a heavier presence on the ground.
Weapons:
4x Quad-Mount Medium Railguns
20x Twin-Mount Point Defense Cannons Cargo Capability:
2,500 Marines
20x M9A5 "Goliath" Tanks
34x M4 "Ample" IFVs
4x ZT-107 "Firefly" Heavy Transports
100+ SAFU Variants
Equipment and Supplies to sustain all of the above for 2 months
Length & Width: 450 meters Other: Capable of atmospheric flight at +800kmh
Official Designation: Grendal Heavy Dropship The Grendal Heavy Dropship is the premier dropship of the Artanin Military. In use by the Artanin Marines, Army, and Navy the Grendal is able to fill the role of an able Tactical Dropship and general duty cargo transport effectively reducing the requirement for two separate air frames. In service for the last eight years, the Grendal is loved by it's pilots for it's reliability and hefty survivability and hated by its passengers for the shit ride and is destined to remain in service for the foreseeable future.
Specs:
3 Crew - Pilot, Co-Pilot, Crew Chief
Seating for 8 Fully-Loaded Marines
1x Nose Mounted 25mm Autocannon
Nose Mounted Optical Suite
Heat and Radiation Shielding Protects Occupants as well as allows orbital entry and exit
Official Designation: Firefly Heavy Lift Transport The ugly cousin of the Grendal, the Firefly is the Heavy Lift Transport of the Artanin Military. Capable of transporting double the amount of troops of a Grendal or one of any number of military ground vehicles, the Firefly gets a bad rep for being comparatively slow, unarmed, and more lightly armored then the Grendal, but even the ugly ducklings have their moments to shine.
Specs:
3 Crew - Pilot, Co-Pilot, Crew Chief
Seating for 16 Fully-Loaded Marines when Passenger Pod is attached
Nose Mounted Optical and Electronic Suite
Heat and Radiation Shielding Protects Occupants as well as allows orbital entry and exit
Carry Capacity for x1 Heavy Armored Vehicle if passenger pod is removed
Official Designation: Mk V Lion Space Superiority Fighter The standard space superiority fighter of the Artanin Navy and Marines. The Lion is a reliable and elegant piece of engineering capable of both in atmosphere flight and flight in space. A two-seater design allows for one pilot who controls the craft while the Electronic Systems Operator manages its assortment of countermeasures and electronic warfare equipment as well as providing valuable situational awareness to the pilot at all times. The Lion is currently in its fifth iteration, having undergone considerable changes since its introduction to the fleet, most notable being the addition of newer and more powerful power plants and more responsive maneuvering thrusters. The Mk III and IV Lion fighters still make up the majority of the fighter compliments on most ships but are schedule to be phased out within the next two years.
Specs:
2 Crew - Pilot, ESO
2x Forward Mounted 30mm Mass Drivers with 800 rounds each and a fire rate of 15 rounds per second.
Internal rotary hard point for six missiles
Body Mounted Optical and Electronic Suite
Heat and Radiation Shielding Protects Occupants as well as allows orbital entry and exit
4x rear mounted engines
Capable of reaching 9,000 kph in vacuum, 1,803 kph in atmosphere
Official Designation: Manta Long Range Bomber The bomber of the Artanin Navy, the Manta has been in service for just over ten years. A reliable air frame coupled with its ability to be upgraded with little effort have kept the tried and true bomber in production and on the forefront of Artanin combat since its inception wtih no end in sight.
Specs:
1 Crew - Pilot
2x Forward wing-tip mounted 35mm Mass Drivers with 400 rounds each and a fire rate of 3 rounds per second. Most pilots opt for HE or APHE rounds although mroe combinations exist
10 external, wing mounted hard points allow for mounting of large munitions for anti-ship warfare
Body Mounted Optical and Electronic Suite
Heat and Radiation Shielding Protects Occupants as well as allows orbital entry and exit
1x rear mounted engines
Capable of reaching 8,500 kph in vacuum, 1,200 kph in atmosphere
Length & Width: 8 meters in length with a 16 meter wingspan Crew Complement: 1 Other: None
Navy Doctrine: The ANF Navy, not yet adapted to the technologies of the other races around them, rely heavily on their now outdated strategies. Their ships are designed to engage at ranges that far outstrip their own kinetic weapons and instead rely heavily on a large missile volley to overwhelm and destroy as many ships as possible while relying on their own point defense and countermeasures to evade or destroy as many incoming missiles as possible. Following the initial missile volleys the remaining ships of the fleet would then continue to close the distance with the enemy fleet and engage them in close combat where they would be able to use their large compliments of kinetic weapons with devastating results.
Capable of protecting user from small arms fire and shrapnel
Suit enhances strength to twice that of a normal Artanin
Capable of use in vacuum albeit with limited oxygen supply (20-30 minutes depending on user)
Capable of sealing in harsh and hazardous environments
Face plate moves up over head to allow user to not use it if necessary
Artanin Marine Corps Semi-Autonomous Fighting Unit IFRIT (IFRIT SAFU)
Coming in at just over double the height of an average height Artanese male, the IFRIT SAFU possess a rudimentary AI capable of carrying out less complicated tasks in combat without user input. Normally one Artanin Handler is in at least indirect control of two IFRIT SAFUs.
3.4 meters tall
Semi-Autonomous, can carry out decision making on its own but requires user input for more complex situations
Lighter loadout than larger Semi-Autonomous Fighting Units. Two main guns with a standard caliber of 12.7mm, can be fitted with one anti-armor rocket (shoulder mounted)
Artanin Marine Corps Semi-Autonomous Fighting Unit MARID (MARID SAFU)
The slightly larger counterpart to the IFRIT SAFU, the MARID SAFU is considered the heavy variant of SAFU in use by the Artanin Marines. With the ability to lay down far more fire than the IFRIT and receive more damage in turn the MARID is an invaluable asset in situations requiring a larger presence than the IFRIT or a standard infantry unit can emulate.
3.9 meters tall
Semi-Autonomous, can carry out decision making on its own but requires user input for more complex situations
Heavier load-out than lighter Semi-Autonomous Fighting Units.
Arm-Mounted 25mm Gauss Cannon (600 Rounds Total)
Belly-Mounted 12.7mm machine gun (1100 rounds)
12x Smoke Grenade Launchers
2x Wire Guided Anti-Armor Missiles
6x Anti-personnel Cluster Munition Launchers (Effective range of 800 meters area target)
Ceramic Composite Shield
Artanin Marine Corps Mobile Armor AZAZEL (AZAZEL)
The largest and newest edition to the line of bipedal walkers in use by the Artanin Marines and the only one to possess a pilot instead of a Semi-Autonomous Combat AI, the AZAZEL is loved by its pilots and looked up to by the Marines it walks alongside. Coming in at 5.0 metes tall the AZAZEL is a sizable presence on the battlefield. Well armored and armed to the teeth the AZAZEL has the ability to change the tide of battle when deployed in sufficient enough numbers but as of yet is still being distributed to the Artanin Ground Forces.
5.0 meters tall
One Pilot
1x Head mounted 12.7mm Gauss Cannon
1x Standard Gauss Rifle
Ability to carry an assortment of larger weapons ranging from a Gauss Cannon, Magnetic Accelerator Cannon, Missile System, and a still experimental miniaturized Energy Lance (Zero Successful Tests, all have resulted in loss AZAZEL Unit and Test Pilot)
1x Multipurpose Vertical Missile Launching system (6 Missiles)
6x Smoke Grenade Launchers
Ceramic Composite Armor
1x Railgun Main Cannon
The main gun of the Goliath is essentially a close-in defense railgun found on the Ardent Class Frigates, and is capable of punching through most ground based armor.
Ground Doctrine: The Artanin Ground Forces, or AGF, are made up of two separate parts. The first being the AGF Marines.
The Artanin Marines are, for all intents and purposes, the real heavy lifters of the ground forces. Ferried in by the Artanin Naval Forces, the Marines are the ones to assault planets and lay siege to fortresses. Using a combination of conventional vehicles (tanks, IFVs etc) and bipedal mechs that are present in every squad and controlled either by a pilot or an Artanin Handler. With these assets the Marines use a combination of combined arms warfare and superior firepower to first soften enemy positions before advancing with highly mobile combat units and support elements to strike hard, fast, and continuing on moving once all is said and done. AGF Marines also play pivotal roles onboard every ship of the ANF, acting as shipboard security as well as both anti-boarding and boarding parties.
The AGF Army, the far more paranoid and less attractive brother to the AGF Marines, arrive second to the fight, if they're even required. With far less of the high-tech goodies of the Marines, the AGF Army; normally if called upon; act as the occupying force following a successful Marine invasion or as a backup force to assist Marines that are being held up as the Army is notorious for bringing with them an immense amount of firepower no sane Artanin would ever deem necessary. Focusing on the idea that bullets are far cheaper than a soldier, the Army tends to be the slower and far more logistically intensive portion of the AGF as they bring with them tens of thousands of artillery pieces and enough mobile rocket systems to put Macross to shame. When not backing up the Artanin Marines by blotting out the sun with 155mm shells, the AGF Army is normally found on Artanin Colony worlds and fully developed worlds as peacekeepers and planetary defense groups, which is the actual primary job of the AGF Army. On every Artanin world the AGF Army tends to have anywhere from 3-30 major base complexes (depending on the world and its importance/how new of a world settled world it is) that are mainly subterranean with relatively small surface footprints compared to their underground complex. As the Chief of Staff of the Artanin Army once put it, "No shell can reach you if you are beneath two hundred and fifty meters of good, solid bedrock". The AGF Army on colonial planets spend most of their time dialing in large fields of fire for their artillery or building more entrenched bunkers, base complexes, and emplacements scattered across the planet "just in case".
Special Forces Groups do exist within the Artanin Military and will be expanded upon as they make their appearances.
Years of Service: Year 847 - Present Height: 180cm
Weight: 76 kg
Hair Color: Blonde
Eye Color: Green
Complexion: Pale
Body Composition: Lanky Short Bio: Lauchlan was born to the safety of Wall Rose to his Parents Matthew and Anne Anders. Loch grew up a rather carefree life, his safety and well being always provided for him by his families work or the walls that surrounded him until Wall Maria fell. As the refugees began to flood in, a young Lauchlan would witness exactly what it was to live under the threat of the Titans as people fought over things as simple as food and clean water at the wells. After just a year of living in the new reality that the fall of the walls brought, Loch found himself eager to join the military and return things to what they once were.
Loch has, since his new resolve appeared, joined the military and managed to graduate from the Cadet Corps placing in the top 25 cadets of his class although not high enough to be in the top 10. He is currently at a crossroads in his life, deciding whether he truly wants to join the Survey Corps to fight for what he originally joined the military for or if he will opt for the relative safety of the Garrison.
Personality: Carefree describes Lauchlan well. Most things tend to not bother the boy, and as such he is normally looked to in order to ease situations with comedy or lighthearted comments. Known by his other Cadets as a jokester and a bit of an air head, Loch has gained himself the reputation of the Class clown, although with a more endearing view on the position. Liked by all, and know by even more, Loch has no trouble with people he doesn't know and even enjoys getting to know new people.
With no answer to his yelling from Lauren, be it from her shock or her inability to hear him, Emil released his hooks from the wall and pushed his feet off of it hard. Falling from the wall Emil pumped the gas and flipped himself halfway over so that he was falling head first and looking out over Trost, 'This has to be a sick joke.' he thought as he fired his hooks from above himself into the building nearest to him. With a stomach lurching change of orientation, Emil swung between the building and came grinding to a halt. With the simple touch of a trigger, Emil's hooks released and he fell the meter and a half to the ground with a solid thud.
He turned quickly back toward the wall and ran to it. Desperately searching above, hoping that his comrades would come down from the wall, return to form up and receive their orders at the headquarters building. He brought his hands to his mouth, about to yell to those he knew were still above him, "The--"
"Emil?!" The voice came just a moment before Jade slammed into him, her arms gripping him close, trapping him where he stood as his arms shot out to his sides hovering in the air as he was unsure of what to do with her.
Jades questions came quickly, desperately to his ears, "Jade there's more on the..." he began to answer before she pulled himself from him and seemed to turn her gaze by to the wall where she quickly spotted Lauren. Then he heard the voice of Gabriel from somewhere above, the Giant had managed to survive and was doing what he had become known for in training. Taking charge. With Gabriel's call it quickly became evident just how many cadets had survived as here and there one or two cadets would burst forth from the smoke above in and make their way back to the rally point at the headquarters.
"Jade we've got to go..." he'd say from behind Jade as he grabbed her wrist and began to pull her toward the city, "Lauren we're leaving come on!" he yelled over his shoulder to the cadet high on the wall while he pulled out a gear handle with his free hand, "We've got to regroup, the Garrison has a plan for this, they'll know what to do..." he said, trying to reassure Jade as he towed her along although his voice faltered a bit at the end.
If we're going off of what I had put in Discord a long time back, which at the time and even some time after seemed to be what everyone had agreed on then it was as follows:
1. Tanner 2. Sano 3. Mora 4. Gabriel 5. Reese 6. Jade 7. Lauren 8.Grant 9. Olivia 10. Emil
If you want reasons as to why I can give what I'm pretty sure they were when I originally made this.
"Get yer grubby hands off that!" Corporal Tai yelled as he leaned across one of the many tables in the ready-room, "You know how fucking hot that shit burns? It'd go right through the deck and out the bottom of the ship in a minute flat and their ain't nothing damage control could do to stop it, it even burns without oxygen so spacing a deck would be useless and your sorry ass would be stuck in the room with all this shit you caused going on!" Tai yelled as he grabbed his only thermite grenade from the Private at his front. With a flick of the wrist Tai sent the grenade spinning into the air, the distraught look on the Private's face grew as Tai seemed to miss catching the grenade and it struck the floor with a thud. For a moment all those around him were silent, and even a pin drop could have been heard in their ready room. Then Tai began laughing.
Banging an open palm on the table Tai would laugh as the Marines around him seemed to awkwardly shuffle in place and begin to go back to preparing for their imminent drop, "Don't worry about it, that shit wouldn't go off unless I really wanted it to." he'd reassure the now wide-eyed private in front of him before retrieving the grenade and placing it in a vest pocket.
Not waiting for the Privates response, Tai turned to a locker on the wall that read "CPL TAI". With a few button presses and fingerprint the locker unlocked with a click and Tai gave it a kick causing the door to slowly swing open. He reached inside and grabbed the rest of his armor and a few other small belongings before heading down the hall of the ready-room to the armory at the far side.
"Name and serial number, hand on the scanner." the voice of the armorer beckoned to him even before he had really reached the armory window.
"Tai, Edwin M35886-21M35-13257-AA/S." Tai stated as he placed his hand on the scanner. The armored seemed to mumble at a display that Tai couldn't read and moved with a bit of a purpose as he disappeared into the depths of the armory. After nearly three minutes of waiting Tai began to hear what sounded like an unusually laden cart being moved through a tight space, the incessant clatter of a nut that wasn't quite snug and the ever so subtle clanging of metal hitting metal when it wasn't supposed to gave way to the armored returning witha cart full of goodies.
"MA5B... M6E... One satchel charge... and a good old M41 with six rockets... Just what the fuck do you do again?" the armorer asked in his monotone voice that made him seem as uninterested as could be.
"Anti-armor." Tai replied as he adjusted the strap on the M41 and loaded to of the six rockets into the chambers. Ensuring his rocket launcher was on safe he slung it over his back and took the M6E, loading a magazine and checking its safety again he shoved it into the holster at his right thigh and reached for the satchel whcih he attached to the back of his armor at the belt line a little offset as to allow him to sit comfortably. He grabbed the MA5B and loaded a magazine before placing it back on the table.
"The rest of them." the armorer said as he placed a few stacks of magazines on the windows counter.
"Appreciate it." he said as he began stuffing the magazines into their respective pouches. Rifle in hand, M41 on his back, and feeling over a hundred pounds heavier, Tai made his way to the hangar that had been designated as his teams departure point with a smile on his face. Nothing made him feel safer than high explosives.
///Fetching Enlisted Service Record M35886-21M35-13257-AA/S... ///Record Found... Query 424...
Name: Edwin Tai
Age: 28
Gender: Male
Homeworld: Mars, Olympus Highlands
Rank: Corporal
Role: Anti-Armor/Sapper
Experience: Seven years as a UNSC Marine. Following his firing from the Reyes-McLees Martian Orbital Shipyards, with no other options left to him due to the circumstances of his firing Tai enlisted in the UNSC Marines at the age of twenty one in the year 2519. Tai went on to take part in Operation: TREBUCHET in the Eridanis System as a part of the 9th Marine Expeditionary Force, facing Insurrectionist forces over the course of the next four years before being reassigned to Reach following injuries sustained in combat.
Bio: Born in a suburb of the Olympus Highlands; located on, around, and even under Olympus Mons; Edwin Tai was raised as an only child by his parents Melissa and Jeong Tai both of which were biology professors at a university located an hours travel from the Olympus Highlands. Although raised by two successful individuals, Edwin found himself mixed up in the wrong crowd by the end of of his highschool education. His parents, not very happy with his life choices and the fact his grades were not high enough to land him in any of the very competitive universities on Mars pulled a few strings with some of the professors they knew in the School of Engineering at their university and landed the then delinquent Tai a job working in orbit at the Reyes-McLees Martian Orbital Shipyards.
For the next three years Tai would work in orbit above Mars, the realization that he couldn't be the spoiled and delinquent child he had been in school hit him quickly as everyday he watched his home pass below him. Soon enough Tai found himself taking pride in his work, his a hands taking part in the construction of many of the great ships of the UNSC and CMA Naval forces. Apt with a welding torch, Tai was quickly placed in an apprenticeship position and expected to learn the trade within his first year. By the end of the year the Master welder that Tai had been shadowing decided that he was knowledgeable enough to work on simpler welds without supervision. Satisfied, the yard foreman would cut Tai loose on smaller welds and expect him to continue following Journeymen and Master welders whenever his welds were complete.
Following an unfortunate accident on a CMA vessel that resulted in the death of twelve CMA sailors when welds gave way to hard vacuum under a high-g maneuver, Tai and two Journeymen that had worked on that portion of the ship were let go in order for Reyes-McLees to hold onto the trust of the UNSC and CMA.
Out of a job, and his parents now unwilling to house him, Tai found himself outside of a UNSC Marine Corps recruiting depot and signing his life away by the end of the month. Following graduation from boot camp, Tai was assigned to the forces that were currently taking part in Operation TREBUCHET as a replacement for a recently injured Marine. Taking part in a handful of smaller operations against the Insurrectionist forces.
On Eridanus II on the 19th of March, 2523, a then fireteam leader Corporal Tai would find his Warthog mounted patrol of two fireteams ambushed in a small farming hamlet. Following an improvised explosive devices detonation beneath the lead Warthog to open the ambush, Corporal Tai and his fireteam would find themselves pinned by effective fire from two heavily entrenched machine gun positions at nearly one hundred fifty meters to their left. Leading a desperate diversionary assault with one other member of his fireteam, Corporal Tai and Private First Class Leads would draw the entrenched positions fires away from the two Warthogs long enough for the remaining fireteam members to retrieve the two pinned survivors from the Warthogs wreckage. Tai and Leads would go on to successfully destroy one of the two machine gun nests with a set of five bound together grenades before being pinned by the second machine gun.
Pinned by the now destroyed first machine gun nest, Tai and Leads would attempt to make their way back to their Warthog after laying smoke but would both be hit by the random fire coming through the smoke screen. Following what would turn out to be a forty minute long fire fight which culminated in the destruction of the second machine gun nest by a flight of UNSC Hornets, Tai and Leads would be CASEVAC'd by Pelican Gunship. Corporal Tai would be awarded a Navy and Marine Corps Commendation Medal with Combat "V" for his actions that day as well as a Purple Heart for his injuries while Private First Class Leads would be posthumously awarded a Bronze Star for outstanding heroism in the face of overwhelming odds and a Purple Heart for his ultimate sacrifice during the ambush.
Corporal Tai was sent to Reach to recover in the more capable medical facilities there where he would remain until the beginning of the Human-Covenant War. Following his full recuperation Tai was offered the chance to attend the Marine Sapper course, where he would learn how to effectively using many forms of explosives and weapons systems to breach buildings, deny areas, reclaim areas, and destroy enemy forces in battle. Following his successful graduation he was promoted to Sergeant, which would be taken away just six months later following a bar fight with a Second Lieutenant that resulted in a large amount of property damage.
Personality: Tai can normally be found pouring over the latest in available data sets on Covenant weapons systems or reading some sort of technical specifications manual. He is known to be sarcastic at all times and tends to get right to the problem at hand when in combat. Outside of combat Tai is rather easy to approach, easy going and sociable, Tai has no problem putting a stop on what he is doing to be an ear for a younger Marine or Sailor and enjoys the company of others even while reading. Tai also a tendency to make distasteful jokes with great timing, much to the chagrin of his superiors.
Awards and Accommodations: 01FEB2523 -- Good Conduct Medal 01JUN2523 -- Purple Heart for Injuries sustained in support of Operation: TREBUCHET on 19MAR2523 01JUN2523 -- Navy and Marine Corps Commendation Medal with Combat "V" for Heroic Service while serving on Epsilon Eridanus on 19MAR2523 01JUN2523 -- Operation: TREBUCHET Participation Medal 01NOV2523 -- Sapper Designation earned after successful graduation from course located on Reach. 24MAY2524 -- Non-Judicial Punishment resulting in demotion from Sergeant to Corporal- Assaulting or Willfully Disobeying a Superior Officer
Emil was crouched next to a crate full of cannon shells, delicately sorting through the strands of hay that kept the shells from touching as he felt deep into the crate to figure out how deep the shells were stacked. He nodded to himself before writing down a small number "12" on the inventory sheet he had on the clipboard in his hands. He placed the lid back on the crate before kneeling a bit further down to read the crate number and other information from its markings. Around him were the other cadets who had managed to make it to graduation.
Emil quickly moved his eyes over the group from his crouching position by the crate. They'd all grown quite a lot, and to say the least the majority of the younger ones couldn't be considered kids, at least not anymore. He stopped on Lauren, the brown haired girl had grown quite a bit. Gained almost a foot from what he remembered of her, it made him a little jealous in honesty as he had seemed to remain the same height over the three years despite being one of the oldest among the group. But that wasn't all, she was someone with a purpose. Driven by something bigger than herself. What it was though, Emil hadn't quite figured out, and she was one of the better cadets when it came to 3DMG use. His view remained on Lauren for a moment before he noticed her turning her attention to him and he quickly got back to looking at the clipboard in his hands.
Emil slowly looked up, ensuring that Lauren was no longer looking his way, 'Coast seems clear...' he thought to himself as he moved across the group once more. Gabriel seemed to be just as polarizing as he'd always been with Olivia and Reese at his side as they went about their duties. He had some worries for all three of them. From what he knew of them he was pretty sure they had their hearts set on joining the Scouting Legion, and if training had taught him anything it was that they'd either have to get leagues better with their gear or die in the process because there was no way they'd be able to cut it versus anything more than a training titan.
Then there were Tanner and Grant. Grant was a bit more of an enigma than Tanner, but both were about as confusing as they come. Three long years of training side by side with these folks and Emil had learned little about Grant, be it from Emil's own circumstances and being away when the boy did talk to everyone, or from the fact they were both the loners of the group, Emil knew only that he seemed to ahve something he was striving for. Something important to him, or to someone else. Tanner however was a different story, the kid was the closest of any of them to beating Emil with the gear, and he was sure he'd be able to hold his own versus a titan. Which was a relief seeing as he knew for a fact that Tanner was set on joining the Scouts.
'They're all crazy...' Emil thought as he looked out over the land that was once theirs on the Wall Maria side of Wall Rose, 'They all want to go out there and throw their lives away...'.
There was a blinding flash directly in front of him causing Emil to shut his eyes tight, the white flash still visible through his eyelids even with them shut tight. When he opened them after the light had passed he was greeted by the inhuman face of the titan from so many years ago, its face devoid of flesh and it's mouth stuck in an unwavering smile. Gasping for a moment he watched the massive titan raise it's arm and bring it sweeping down on the batteries atop the wall. With no noise but the crashing of the steel tracks and the rubble of the wall as the Colossal Titan brought its arm his way Emil stood and broke into a sprint for the Trost side of the wall, "Seventeen." he'd say to himself as time seemed to move in slow motion. He had seventeen meters to cover with just seconds left before the Colossal titans arm would reach him and send him splattered across the sky. The odds stacked against him and his fellow cadets, Emil reached for his gear handle as he sprinted. Not taking it from its holster he pulled on the gas handle as hard as he could and the noise of the gas burst to life behind him, the jet of the gas at its full output sent Emil roaring forward and it took everything he had to not fall and be pushed by the gas in random directions to then be finished by the Colossal titan.
The gas giving him the extra speed he needed to escape the Colossal's attack, Emil shot awkwardly over the side of Wall Rose, his body spinning as the gas sent him forward uncontrolled. The hiss of the gas behind him ended as he took the few precious moments he couldn't have wasted atop the wall to grab the handles out of their holsters. Spinning his upper body he would now be facing the Wall. He shot his hooks for the wall and they landed and stuck as intended, with another press of the gas handle Emil arrested his fall enough to make the jolt at the end more tolerable and came to a skidding halt along the side of the wall. Then came the debris from above. Emil dropped his legs to lay flat along the wall as the rock and steel showered down from above. After just a few seconds it was all over and Emil was back on his feet against the wall looking up.
He turned to his left to see Lauren slightly farther above him but well within earshot, he looked around for others who had escaped the attack but didn't notice anyone to his right. As he continued to search he'd call out to Lauren, "Anyone else make it?" his voice sounded small, distant, he wasn't sure if it was because of the adrenaline or because he was afraid of what was to come, "What do we do now?!" he yelled again.